character name
player
alignment religion size age gender height weight region of origin
class and level race type and subtype
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
character illustration or dragonmark
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
Appraise r int Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( ______________) int Craft r ( ______________) int Craft r ( ______________) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Intimidate r cha Jump r str* Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Listen r wis Move Silently r dex* Open Lock dex Perform ( _____________) cha Perform ( _____________) cha Perform ( _____________) cha Profession ( ___________) wis Profession ( ___________) wis Ride r dex Search r int Sense Motive r wis Sleight of Hand dex* Spellcraft int Spot r wis Survival r wis Swim r str* Tumble dex* Use Magic Device cha Use Rope r dex ______________________ ____ ______________________ ____
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)SKILL
MODIFIERSKILL NAME KEY
ABILITYABILITY
MODIFIER RANKSMISC
MODIFIER
CL
AS
S
SK
ILL
S?
RACIAL TRAITS
AFFILIATIONS AND ENEMIES
CONDITIONAL AC MODIFIERS ACTION POINTS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
SPECIAL ABILITIESPAGE REF.
SPELLS AND INFUSIONS
c c 0 c 0c c 1st c cc c 2nd c cc c 3rd c cc c 4th c cc c 5th c cc c 6th c cc c 7th c cc c 8th c cc c 9th c c
SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS
ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS
SPECIALTY SCHOOL
PROHIBITED SCHOOLS
SPELL SAVE DCMOD
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP
SP
GP
PP
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
SPECIAL ABILITIESPAGE REF.
SPELLS AND INFUSIONS
c c 0 c 0c c 1st c cc c 2nd c cc c 3rd c cc c 4th c cc c 5th c cc c 6th c cc c 7th c cc c 8th c cc c 9th c c
SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS
ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS
SPECIALTY SCHOOL
PROHIBITED SCHOOLS
SPELL SAVE DCMOD
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP
SP
GP
PP
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
character name
player
alignment religion size age gender height weight region of origin
class and level race type and subtype
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
character illustration or dragonmark
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
Appraise r int Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( ______________) int Craft r ( ______________) int Craft r ( ______________) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Intimidate r cha Jump r str* Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Listen r wis Move Silently r dex* Open Lock dex Perform ( _____________) cha Perform ( _____________) cha Perform ( _____________) cha Profession ( ___________) wis Profession ( ___________) wis Ride r dex Search r int Sense Motive r wis Sleight of Hand dex* Spellcraft int Spot r wis Survival r wis Swim r str* Tumble dex* Use Magic Device cha Use Rope r dex ______________________ ____ ______________________ ____
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)SKILL
MODIFIERSKILL NAME KEY
ABILITYABILITY
MODIFIER RANKSMISC
MODIFIER
CL
AS
S
SK
ILL
S?
RACIAL TRAITS
AFFILIATIONS AND ENEMIES
CONDITIONAL AC MODIFIERS ACTION POINTS
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