Mastery Journal Timeline - Jay Dunna
Mastery
Goal: Learn how to become a Master Game Producer.
Self Study: Studying Malcolm Gladwell’s
Outliers
Library Resource: Management of
Creativity in Video Game Development: A case study by
Peter Zackariasson, Martin Walfisz and Timothy L. Wilson
Lynda.com: Leadership Fundamentals with Britt Andreatta
Research in Team Dynamics
Goal: Address shortcomings in communication and team
work. Polish soft skills to effectively function in a team.
Self Study: Read “Putting Togeather Your Serious Game
Development Team” by Andrew Hughes
Library Resource: Making a difference in the Teamwork: Linking
team Prosocial motivation to team processes and effectiveness,
by Jia Hu & Robert Linden
Lynda.com: Managing Teams with Todd Dewett
Project and Team Management
Goal: Add to my Project Management knowledge and learn negotiating, team management and identifying skillsets within the team.
Self Study: Study the Guide to Project Management
by the Project Management Institute.
Library Resource: Project Management Leadership
Style: A Team Member Perspective by Jennifer Cunningham, Jordan
Salomone & Noreen Wielgus
Lynda.com: Managing Project Teams with Bob McGannon
Game Design
Goal: Learn design documentation, prototyping & game history.
Self Study: Study The Art of Game Design
by Jesse Schell
Library Resources: Basics of Game
Design by Michael E. Moore
Lynda.com: Gamification of Learning with Karl Kapp
Methods and the User Experience
Goal: Understand the science behind UX & learn about
motivators in game systems.
Self Study: Read “The Elements of
Player Experience” by
John Ferrara
Library Resources: Game Methodology
For Design Methods and Tools Selection by Rafiq Ahmad,
Nathalie Lahonde & Jean-francois Omhover
Lynda.com: Foundations of UX: Accessibility
With Derek Featherstone
Game Production tools
Goal: Equip myself with skills in production tools like MS Project,
Visio, and asset management systems.
Self Study: Study “Tools for Game Designers’ Management”
by Marc Pestka
Library Resources: Undergraduate and Graduate Project
Management Development Using Microsoft Project by Lynn A.
Fish
Lynda.com: Advanced Microsoft Project with Bonnie Biafore
Prototyping and Content Creation
Goal: Learn tools and techniques for creating prototypes and
test them.
Self Study: Study
“How to Prototype a Game
in Under 7 Days” by Kyle Gray,
Kyle Gabler, Shalin Shodhan & Matt Kucic
Library Resources: The Layperson's Guide to Creating a
Computer Game by Jon Skinner
Lynda.com: Case study: Prototyping for SciGames with Jake
Barton
Quality Assurance
Goal: Learn how to implement effective QA plans and
familiarise myself with testing methods for various platforms.
Self Study: Read “Breaking into the Video
Game Industry: Quality Assurance
(Otherwise Known as Video Game Testing)
by Meg Stivison.
Play video games.
Library Resources: Shaping Video Game Content: Modeling
Determinants That Impact Game Quality by Andrew Boyan
Lynda.com: Manufacturing and quality assurance with Eddie
Davila
Asset Management
Goal: Learn how to manage assests throughout the development
process.
Self Study: Study “Where'd It Go? It Was Just Here! Managing
Assets for the Next Age of Real-Time Strategy Games” by Herb
Marselas
Library Resources: Game Development with Unity by Michelle
Menard
Lynda.com: Arranging the game elements with Josep Labrecque
Game Usability and Testing
Goal: Thoroughly explore testing methods and the principles of
usability.
Self Study: Study “Game Usability: Advancing
the Player Experience” by Katherine Isbister
Library Resources: Developing and Testing
a Mobile Learning Games Framework by Carsten Busch, Sabine
Clabnitz, André Selmanagić and Martin Steinicke
Lynda.com: User testing and rapid prototyping with Peni Acayo
& Andy Schwanbeck
Game Project Practicum
Goal: To make final adjustments before the capstone Project
based on the critique of all the accumulated skills and
knowledge.
Self Study: Study “What Makes a Good Game Producer?” by
Ernst ten Bosch
Library Resources: Gaming Literacies: A Game Design Study
in Action by Katie Salen
Lynda.com: Insights with a Game Designer: Brenda Romero
With Brenda Romero
Production Research Capstone
Goal: Creation of my Portfolio, the culmination of all that i have
learned and created so far.
Self Study: Watch “Indie Gamer” by
James Swirsky and Lisanne Pajot.
Library Resources: The Identification of Innovative Research
Methods and Techniques Utilized in Marketing Research in the
Digital Era by Štefan Žák
Lynda.com: Crafting a research plan: The research logic model
with Peni Acayo & Andy Schwanbeck
Industry Connections
Eric Tippet is a Game Designer, Producer, Artist at Planet 8
Entertainment in San Francisco, California
LinkedIn: https://www.linkedin.com/pub/eric-tippett/22/273/3b
Email: [email protected], Tel: 916-662-0290
Jeff Stewart is a Game Designer, Producer at [x]cubeLABS in Dallas,
Texas
LinkedIn: https://www.linkedin.com/pub/jeff-stewart/1/398/876
Ravi Mantena is the co-founder and Lead Game Designer at Nine Tails
studios in Hyderabad, India
Tel: +919959845806, Email: [email protected]
Industry Connections
Johnny Smith is the CEO and Executive Producer at SVA Games Inc,
based in San Francisco.
LinkedIn: https://www.linkedin.com/in/johnnysmithsva
Sig Gunnarsson is the Art Director and Game Designer at Studio
Wumpus in Brooklyn, New York
LinkedIn: https://www.linkedin.com/pub/sig-
gunnarsson/85/1a0/894
Steve Bianchi is the Senior Game Designer at Treyarch in Los Angeles,
California
LinkedIn: https://www.linkedin.com/in/stevebianchi
Industry Involvement
Attend the Game Developers Conference, an event that includes a game
expo, networking events and developer awards.
Get involved in e-sports organizations like Teamliquid (teamliquid.net), Gosu
gamers (gosugamers.net) and ign.com
Attend and participate in the Pax arcade expo, a convention to celebrate
video games. It includes game inspired concerts, networking events, game
exhibits and an e-sports event to name a few.
Attend and take part in IndieCade festival, a festival that showcases
independant games from all over the world and offers opportunities to
network and gain recognition.
Attend E3, the largest annual profesional gaming convention that showcases
upcoming games by some of the largest developers in the industry.
Expanding My PLN
News and info: ign.com
News and info: gamespot.com
News and info: gamasutra.com
Reviews Blog:
www.thatvideogameblog.com
Tutorials/Self Learning: Lynda.com
Full Sail Community
Full Sail e-sports club
Full sail e-sports Facebook page
Meet with Professors from:
Game Design
Design and Development Analysis
Characteristics of a Mentor
Intelligence
Creativity
Resiliance
Flexibility
Open mindedness
Humility
TimeLine
Prototyping and Content
Creation-Learntools and
techniques forcreating
prototypes as
well as testingthem.
QualityAssurance-
Learn how to implement
effective QA plans and familiarisemyself with
testingmethods for
variousplatforms.
Asset Management -Learn how to
manageassests as well
as managingthem
throughout thedevelopment
process.
Game Usability and Testing-
I willthouroughly
explore testingmethods and the principlesof usability.
Game Project Practicum -make final
adjustmentsbefore thecapstone
Project basedon the critique
of all theaccumulated
skills and knowledge.
Production Research
Capstone -Creation of myPortfolio, theculmination of all that i havelearned and created thus
far.
Mastery-Learn how to
become a Master Game
Producer
Research in team
Dynamics-Address
shortcomingsin
communicationand teamwork.
Project and Team
Management-Learn
negotiating, team
managementand identifyingskillsets within
the team.
Game Design-Learn design
documentation, prototyping & game history.
Methods and the User
Experience-Understandthe sciencebehind UX & learn about
motivators in game systems.
GameProductiontools-Equipmyself withproduction
tools like MS Project, Visio,
assetmanagement
systems.
References Air. (2004). Alone in Kyoto. On Talkie Walkie [CD]. Paris, France: Virgin Music. Retrieved
October 24, 2015
Baehr, T. (2009). The end is near [Online image]. Retrieved October 24, 2015 from
http://www.toonpool.com/cartoons/The%20End%20is%20Near_43681
DeGraff, J. (2014). Mastering the five levels of creativity [Online image].
Retrieved October 24, 2015 from
http://jeffdegraff.com/blog/2014/02/mastering-the-five-levels-of-
creativity-part-3/
Game Testing 101: The Basics [Online image]. (2014). Retrieved October 24, 2015 from
http://www.destructoid.com/blogs/The9BitGame/game-testing-101-the-
basics-284498.phtml
Greene, R. (2012). Mastery. New York: Viking. Retrieved October 24, 2015
Harvey, A. (2013). User Experience: What is it and why should I care? [Online image].
Retrieved October 24, 2015 from http://usabilitygeek.com/user-experience/
Schreiber, I. ( n.d.). Game Design / Iteration and Rapid Prototyping. Retrieved October
24, 2015 from
https://gamedesignconcepts.wordpress.com/2009/07/02/level-2-game-
design-iteration-and-rapid-prototyping/