DNFGUI: The Myth, the Legend
Michael “ArenMook” LyashenkoSenior Software Engineer
DNFGUI? What?
DNFGUI? What?
• Did Not Finish GUI!
DNFGUI? What?
• Did Not Finish GUI!• Da New Foshizzlin GUI!
DNFGUI? What?
• Did Not Finish GUI!• Da New Foshizzlin GUI!• Dat New Freakin’ GUI!
DNFGUI? What?
• Did Not Finish GUI!• Da New Foshizzlin GUI!• Dat New Freakin’ GUI!
• …wat?
DNFGUI? What?
• Did Not Finish GUI?• Da New Foshizzlin GUI?• Dat New Freakin’ GUI?• Duke Nukem Forever GUI?
• (no, not really!)
DNFGUI? What?
• Immediate Mode GUI (IMGUI / OnGUI)
Unity GUI Systems
• Immediate Mode GUI (IMGUI)• Retained Mode GUI (RMGUI)
Unity GUI Systems
• Rigid architecture
Retained Mode GUI
• Rigid architecture• GUITransform
Retained Mode GUI
• Rigid architecture• GUITransform• Screen size support
Retained Mode GUI
• Rigid architecture• GUITransform• Screen size support• No HD/SD atlas swapping
Retained Mode GUI
• Rigid architecture• GUITransform• Screen size support• No HD/SD atlas swapping• No dynamic UIs
Retained Mode GUI
• Rigid architecture• GUITransform• Screen size support• No HD/SD atlas swapping• No dynamic UIs• NGUI was easier
Retained Mode GUI
Unity GUI Systems
• Z/Depth issues
Next-Gen UI kit
• Z/Depth issues
Next-Gen UI kit
• Z/Depth issues• Atlases suck!
Next-Gen UI kit
• Z/Depth issues• Atlases suck!• Nested widgets
Next-Gen UI kit
• Z/Depth issues• Atlases suck!• Nested widgets• Square clipping
Next-Gen UI kit
• Z/Depth issues• Atlases suck!• Nested widgets• Square clipping• Labels / fonts
Next-Gen UI kit
• Extensible
Event System
• Extensible• Mouse, touch and controller
Event System
• Extensible• Mouse, touch and controller• Event bubbling
Event System
• Extensible• Mouse, touch and controller• Event bubbling• Multiple event triggers
Event System
• Sprite-based
Unity GUI
• Sprite-based• Material effects
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching• No Z or Depth issues
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching• No Z or Depth issues• Width & height, not scale
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching• No Z or Depth issues• Width & height, not scale• Dynamic fonts
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching• No Z or Depth issues• Width & height, not scale• Dynamic fonts• Stencil-based clipping
Unity GUI
• Sprite-based• Material effects• Automatic atlasing & batching• No Z or Depth issues• Width & height, not scale• Dynamic fonts• Stencil-based clipping• More…
Unity GUI
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