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Page 1: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Designing for Experience Frameworks and Project StoriesDesigning for Experience Frameworks and Project Stories

Marc RettigFit Associates

Aradhana GoelMAYA Design

Marc RettigFit Associates

Aradhana GoelMAYA Design

Page 2: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Marc RettigFit Associateswww.fitassociates.com

These slides are from a talk presented by Marc Rettig of Fit Associates and Aradhana Goel of MAYA Design, at Adaptive Path’s User Experience Week 2005 in Washington, D.C.

This PDF contains two sets of slides combined into one, in the order in which they were presented in D.C. The slides with the colored bars at top and bottom are from Marc. The slides with the black bars at top and bottom are from Aradhana.

Questions and comments?Marc Rettig: [email protected] Goel: [email protected]

Slides and contents are © 2005, Marc Rettig and Aradhana Goel

Page 3: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

PART ONEDesigning for experienceExample: Carnegie Library

PART TWOMore tools and stories

PART ONEDesigning for experienceExample: Carnegie Library

PART TWOMore tools and stories

17 - 86

pages 4 - 16

88 - 125

Page 4: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

What is Design?What is Design?

Page 5: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Why this tea kettle?

Page 6: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Many forces shape its design

aesthetics

market

safety

capacitycost

shelf space

shippingpack

agin

gweight

efficiency

disposal

manufacturing

Page 7: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Different situations, different people,…

…different kettles

Page 8: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design is a way to create things that fit a particular set of forces

To accomplish our work, we must first understand the forces as best we can, then begin attempts to make something that fits the shape they suggest. A good process helps teams manage this difficult work: refine understanding, attempt to fit within their pressures.

Page 9: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

The Design Process in a nutshell

UNDERSTANDpeople, context,

use, business, technology

ATTEMPT TO FIT

insights, patterns,frameworks, guidelines

stories,mockups,prototypes,product

Page 10: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

That’s just about all you need

After that, it all depends on:

the size of the bag of tools you have to bring to bear on each bubble

your wisdom in choosing the right toolfor the job at hand

your success at facilitating a group of people through the process, and nurturing a culture of design for experience

ATTEMPT TO FITUNDERSTAND

Page 11: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Did I really mean that last point?

I’m sometimes accused of being too loose, too abstract, unable to articulate a scaleable, enterprise-worthy process.

I do of course work with fine-grained steps in a project plan.

But I believe a lot of the effort spent teaching and cajoling teams to follow a process would be more productively put into:

a) giving them practice at the two-bubble process in lots of situations

b) helping people expand their bag of tools and methods

c) helping teams become great at facilitating collaborative work

ATTEMPT TO FITUNDERSTAND

Page 12: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Designing for experienceDesigning for experience

Page 13: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Exercise One

You have one minute…Design a vase.

Page 14: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Exercise Two

You have one minute…Design a way for people to enjoy flowers in their home.

Page 15: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Designing for experience makes you change the questions

Experience design, or “design for experience” is a name for enlarging scope to consider patterns of life, goals, activity, context, repeated use, learning, sharing, emotion, and more… while applying The Design Process.ATTEMPT TO FITUNDERSTAND

Page 16: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design for people doing activities in context

To do a good job of this, we have to understand as much as we can about the context, the activity, what else is going on, where people’s attention is focused, what happens before and after, what their goals are, and more.

Page 17: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Example

Carnegie Libraryof Pittsburgh

A public service,the building that houses it,the systems that enable it,the people that deliver it

Page 18: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Meet Aradhana

Aradhana Goel

[email protected]

Page 19: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

What will future information-rich environments look like?

Carnegie Library of Pittsburgh | Information Environment

Page 20: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

This needs revolution, not evolution

Carnegie Library of Pittsburgh | Information Environment

Page 21: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

A disjointed feature-centric system

Carnegie Library of Pittsburgh | Information Environment

Page 22: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

The underlying issue

Carnegie Library of Pittsburgh | Information Environment

Page 23: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Carnegie Library’s goal

“. . . a preferred destination for knowledge, entertainment, and social interaction”

Carnegie Library of Pittsburgh | Information Environment

Page 24: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Tame complexity, don’t eliminate it

Carnegie Library of Pittsburgh | Information Environment

Page 25: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Research

Page 26: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

BASIC QUERY

“Do you have a map of Pittsburgh?”

SUBSTANTIVE QUERY

“What’s a good source for literary criticism about Oliver Twist?”

BASIC WAYFINDING QUERY

“Where are the restrooms?”

TARGETED WAYFINDING QUERY

“Where can I find this book?”

Exploring, Shadowing, Documenting

Carnegie Library of Pittsburgh | Information Environment

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Interviewing, Brainstorming sessions

Carnegie Library of Pittsburgh | Information Environment

Page 28: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Walk a mile in customers’ shoes

Carnegie Library of Pittsburgh | Information Environment

Page 29: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Is the library open or closed?

Carnegie Library of Pittsburgh | Information Environment

Page 30: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

How do I start searching for a book?

Carnegie Library of Pittsburgh | Information Environment

Page 31: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

I am stupid…I can’t find anything

Carnegie Library of Pittsburgh | Information Environment

Page 32: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

What do these things mean?

Carnegie Library of Pittsburgh | Information Environment

Page 33: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Is this the right place to ask? question?

Carnegie Library of Pittsburgh | Information Environment

Page 34: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Why did I repeat my steps…

Carnegie Library of Pittsburgh | Information Environment

Page 35: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

This was quick!

Carnegie Library of Pittsburgh | Information Environment

Page 36: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

This is a pure waste of time!

Carnegie Library of Pittsburgh | Information Environment

Page 37: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Can I save my search?

Carnegie Library of Pittsburgh | Information Environment

Page 38: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Library jargon had permeated the space

Carnegie Library of Pittsburgh | Information Environment

Page 39: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Analysis

Page 40: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Who are the customers?

Carnegie Library of Pittsburgh | Information Environment

Page 41: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Define the underlying information architecture

Carnegie Library of Pittsburgh | Information Environment

Page 42: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Use this framework to describe the customer experience

Carnegie Library of Pittsburgh | Information Environment

Page 43: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Use Scenarios reveal breakpoints

Carnegie Library of Pittsburgh | Information Environment

Page 44: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Breakpoint patterns reveal systemic issues

Carnegie Library of Pittsburgh | Information Environment

Page 45: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Bridging the organizers helps eliminate breakpoints

Carnegie Library of Pittsburgh | Information Environment

Page 46: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Principles for designing these bridges

Carnegie Library of Pittsburgh | Information Environment

Page 47: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Carnegie Library of Pittsburgh | Information Environment

The end of every customer journey should be the beginning of a new one…

Page 48: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Rapid Prototyping

Page 49: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design for complete customer experience cycle

Carnegie Library of Pittsburgh | Information Environment

Page 50: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 51: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 52: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Overview > Research > Analysis > Design

Carnegie Library of Pittsburgh | Information Environment

Page 53: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 54: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 55: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 56: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Carnegie Library of Pittsburgh | Information Environment

Design principles

Page 57: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Rapid prototypes help to explore options quickly

Carnegie Library of Pittsburgh | Information Environment

Page 58: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Return on Investment (ROI)

Page 59: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Prioritizing the design recommendations

Carnegie Library of Pittsburgh | Information Environment

Page 60: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

How to spend wisely

Carnegie Library of Pittsburgh | Information Environment

Page 61: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Project 1: A dynamic information environment

Carnegie Library of Pittsburgh | Information Environment

Page 62: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Project 2: A consistent online experience

Carnegie Library of Pittsburgh | Information Environment

Page 63: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Project 3: An intuitive catalogue

Carnegie Library of Pittsburgh | Information Environment

Page 64: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Design

Page 65: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Taming complexity with dynamic information environment

Carnegie Library of Pittsburgh | Information Environment

Page 66: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

What is the hierarchy of information?

Carnegie Library of Pittsburgh | Information Environment

Page 67: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Make information blueprints for the space blueprints

Carnegie Library of Pittsburgh | Information Environment

Page 68: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
Page 69: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

ask a librarian

after

Lexicon shifts to user-centered (not system-centered) language

Reference desk = Ask a Librarian

Page 70: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

ask a librarian

after

Lexicon shifts to user-centered (not system-centered) language

Reference desk = Ask a Librarian

Consistent across “user interfaces” from website to physical site…

Page 71: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
Page 72: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Circulation desk = Customer Services

Page 73: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
Page 74: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Content management system

Carnegie Library of Pittsburgh | Information Environment

Page 75: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Information can be published on demand

Carnegie Library of Pittsburgh | Information Environment

Page 76: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Orient/Direct people to the scope of the experience

Carnegie Library of Pittsburgh | Information Environment

Page 77: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Identify to reinforce

Carnegie Library of Pittsburgh | Information Environment

Page 78: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Educate to encourage self-sufficiency

Carnegie Library of Pittsburgh | Information Environment

Page 79: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Connect to hidden or relevant information

Carnegie Library of Pittsburgh | Information Environment

Page 80: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Testing

Page 81: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Close the loop by testing

Carnegie Library of Pittsburgh | Information Environment

Page 82: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Identify patterns to reveal strategic issues

Carnegie Library of Pittsburgh | Information Environment

Page 83: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Next steps…

Carnegie Library of Pittsburgh | Information Environment

Page 84: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Results so far?

Page 85: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

“I am going to hug the librarian. If I could hug the whole library, I would.”7-year old Monica Salime of Beaver

Carnegie Library of Pittsburgh | Information Environment

Page 86: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Results so far?

Page 87: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Let’s take a break

Page 88: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Part two:“Design for experience” tools

Page 89: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Our tools so far

• Rich persona, documenting the variety of journeys people have across many systems and interactions

• Annotated point-of-view photographs

• Breakpoint analysis

• Models that map information needs to a model of people’s experience

Thanks, Aradhana!

Page 90: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Tools for integrating understanding of many dimensions of experience

VasSol CANVAS

Alignment wall

Task annotation sheets

Interactions between roles

Sticky stormA detailed description of this project was presented at DUX 2003. It can be downloaded at www.marcrettig.com/writings/DUX_Herzfeldt_Rettig.pdf

Page 91: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

GoalCreate a commercially viable product based on a government-approved science & engineering prototype

Problems• Scientifically amazing but unusable

prototype• No design awareness, pure tech

culture• Ease of learning and error-free use

were critical to the business model

CANVAS measures blood flow without invasive procedures.

VasSol CANVAS

Page 92: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Task complexity, shown in the working prototype

A screen from the working product prototype, before redesign.

Page 93: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Technology + human anatomy

A screen from the working product prototype, before redesign.

Page 94: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

The “alignment wall”

Page 95: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

sequence of activities

notes about each task

tasks

actions / steps /

views or screens

additional functionality(unnecessary!)

Page 96: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Task sheets

For each step of each task, we captured:required informationrequired knowledge or skillspeople, relationshipsmeasures of successbarriers to successterminologymental taskunderlying concerns

Page 97: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Working to understand interaction between roles

MRI Technician

Radiologist

Surgeon

X

XX

X

X

Page 98: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

MRI Technician

scanimages

work withpatient

create3D

identifyvessels

specifycuts

measureflow

verifyquality

Working to understand interaction between roles

Radiologistresolve

problems

review &approve

makediagnosis

Surgeon

consultstudy

Page 99: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Activities, people, tools

Page 100: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Critical task in more detail

Page 101: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

“Sticky-storming” the first mockup of the new design

Page 102: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
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Page 104: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
Page 105: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns
Page 106: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Tools for integrating understanding of many dimensions of experience

Appliance manufacturer

Bucket-analysis spreadsheet

Learning model

Persona based on “dimensions of significant difference”

Page 107: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Bucket-analysis spreadsheet

Rese

arch

par

ticip

ants

“Buckets:” categories of interest, themes, actions,…

Field data: quotes, observations, actions

Page 108: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Zooming in…

Page 109: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

The value of the bucket-analysis spreadsheet

Yes, it takes time to populate. But then:Reading up and down columns quickly tells you everyone’s story for a particular slice of the data.

Arranging columns together makes it easy to synthesize several categories as you read.

Reading across a row tells you a single person’s whole story.

Arranging rows together helps you see commonalities and differences.

Tip: make a blank one of these prior to a prototype test, have observers capture directly into it.

Page 110: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

UNDE

RSTA

NDI

NG

TIME →

comfort

misunderstanding

One result: behavioral segments based on learning patterns

mastery, virtuosity

Insight: successful recovery from mistakes is related to growing mastery of the appliance and its controls.

Page 111: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Meaningful dimensions of difference

For my money, a set of these that shows variation in people’s behavior across an observed set of dimensions is far more useful to the team than a set of narrative “persona.”

Page 112: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Tools for integrating understanding of many dimensions of experience

goArmy.comguiding strategy

Decision-making timelines

Data among the cubicles

Immersion workshops

Page 113: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Personal story, mapped from audio tape

A Soldier’s story, transcribed from an audio tape of an interview. Timeline views are great for integrating many layers of experience into a single view.

Page 114: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Timeline / collage from story elicitation

A kit of parts was invaluable in eliciting the story of Soldier’s decision, including influences, resources, events and emotions.

Page 115: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

From another project: timelines synthesized into genres of experience

Anne Conners and Kord Brashear, Institute of Design, IIT, 2000

Page 116: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Making data manipulable (and public)

During analysis (here, affinity clustering and a few different attempts at models) we surrounded the team’s cubicle area with data from teenagers, mothers, recruiters and soldiers. This has the side effect of beginning to expose everyone to the voice of the people who use the site.

Page 117: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Immersing extended team in the data

This work session exposed the extended team and stakeholders to artifacts from the research, as well as the themes that had begun to emerge. Quotes, photographs, letters home, military documents, and more lined the walls.

Page 118: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

A little dramatic reading

To give everyone a sense of what it is like to be a teenager facing a life decision, and considering the Army as one choice, we read quotes from our research participants to this gathering of the extended team and stakeholders.

Page 119: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Scores and scores of (mostly bad) ideas

We then had people brainstorm: “In light of the themes emerging from the data, how would you do your work differently?” The point was not so much to generate the shape of the web site, it was to get this group of people thinking differently about their work, in light of new understanding about people who use it.

Page 120: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Systematic, practical, detailed

Overview pageStrategic Directive

Success Criteria

Opportunities

Detail pageSuccess Criterion

Opportunity

Insight from project

Supporting quotesand data

Page 121: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Story about possible future, as catalyst – a “Vision prototype!”

A vision prototype, technically conservative but organizationally ambitious, showed what it might be like in three years if all the strategic directions were pursued.

Page 122: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

The team translates the research

Insights from the research begin to shape the next iteration of the site.

Page 123: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

BBC Digital Curriculum: Posters of design guidelines

An attempt to make design principles from research a part of the daily work culture.

Page 124: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Summary

Designing for experience is hard

My recommended recipe:

• a simple, powerful, generally applicable process

• a big bag of methods and tools

• use the right tool for the right goal

• attend to the gaps, bridges, connections, relationships first, then get the artifacts and interfaces right

• work hard at facilitating collaboration

Page 125: Designing for Experience · Designing for experience makes you change the questions Experience design, or “design for experience” is a name for enlarging scope to consider patterns

Thank you