Decisions, decisions…The psychology of judgment and choice
Warren ThorngateEmeritus Professor, Psychology Department
Carleton UniversityLecture 6 of 6
Lecture topics
• Week 1. What are decisions and how should we study them?• Week 2. Beliefs, values and decisions in an uncertain world• Week 3. Decision heuristics and biases• Week 4. Expert judgments and decisions• Week 5. Group decision making• Week 6. Social decisions and dilemmas
Review• So far in the course we have examined how people make decisions in
situations with outcomes determined by events in nature• Games of chance: gambling outcomes, weather outcomes, natural disasters,
accidents, diseases, etc.• But there are many other decision situations with outcomes
determined by the decisions of other people, and the decisions of other people are often influenced the decisions we make• Games of strategy: chess, checkers, bargaining, negotiation, coordination,
compromise, social influence, etc.• Von Neumann and Morgenstern (1944) Theory of Games and Economic
Behaviour• Zero sum games and all that. Later: Non-zero sum games (Luce and Raiffa, 1957)
• In social psychology these are often called situations of social interdependence
Social interdependence• Social interdependence exists when one person’s decisions influence the outcomes of at
least one other person• Examples
• Mary fires Pat then offers a job to Bob• Dave asks Frank for a loan at 7% interest• Betty helps Ali pass his English language exams, and Ali cuts Betty’s lawn• John pays Carl and Martha to vote for him• Or consider Seth and Hazel versus Tiffany and Josh …
• For Seth, accept if dinner, decline if curling• For Hazel EV(dinner) > EV(curling) when p(accept >0.5)• How does Hazel estimate Seth’s p(accept?)• What will happen to Tiffany and Josh?
Hazel’s options
Seth’s options
Invite Seth: Accept Declinefor dinner? +6, +3 -4, -1for curling? +3, -2 -1, 0
Tiffany’s options
Josh’s options
Invite Josh: Accept Declinefor dinner? +6, +3 0, -1for curling? +3, +5 -1, -4
Social interdependence and the commons
• What is a commons?• A community plot of shared land, owned by no one, for grazing livestock
• Think “Boston Commons” and livestock• Think Grand Banks and cod• Think poo on the rail trail• Think earth, our environment
• A commons has a finite carrying capacity, depleted by overgrazing/overuse• What tends to happen to a commons?
• Garrett Hardin (1915-2003) and the Tragedy of the Commons (1968)• His article• His followers• His obituary
• The tragedy summarized• Another summary
The Commons Dilemma
• Di – lemma = two equally compelling arguments• It is “rational” for people to pursue their own self interest• But in many situations, including those using common resources, the pursuit
of self interest will not result in the best choices for the self• Short term gain à long term pain
• A variant: The Paradox of Proliferation• An effective solution to a popular problem tends to be copied• But the more the solution is copied, the less effective it becomes
• Examples• Increasing width of Queensway• Promoting public transit• Proliferation of antibiotics• Proliferation of university degrees
The Prisoner’s Dilemma(a Commons Dilemma for two)
• First mentioned in a paper my Merrill Flood and Melvin Dresher, 1950• Called a “Prisoner’s Dilemma” because it was once explained that way
• Became one of the most popular research topics of social psychology in the 1960s and 70s• What is it?
• 2 players, typically “play” a 50-100-trial (iterated) “board game”• Each player has two alternatives to play
• One person chooses between top and bottom rows of a 2x2 table• One person chooses between left and right columns of the 2x2 table
• Experimenter will give them different rewards (money, Smarties, lottery tickets, etc.) depending on which row/column combination they choose
What players see on their board
What the column player sees
C = column player
OLeft column
ORight column
R = row player
Top row R gets $5, C gets $5 R gets $0, C gets $7Bottom row R gets $7, C gets $0 R gets $1, C gets $1
What the row player sees
C = column player
Left column Right column
R = row player
Top row R gets $5, C gets $5 R gets $0, C gets $7Bottom row R gets $7, C gets $0 R gets $1, C gets $1
Why a dilemma?• Best for row player? Bottom row. Best for column player? Right column• But Bottom-Right gives each $1, while opposite (Top-Left) gives each $5• But choosing Top-Left exposes each player to other “defecting” for self gain
• Minimizing what self gets (= 0)
• Often seen as choice between cooperation and individualism (self-interest)• Or a test of trust
• How is dilemma resolved? Let’s play!
C = column player
Left column Right column
R = row player
Top row R gets $5, C gets $5 R gets $0, C gets $7
Bottom row R gets $7, C gets $0 R gets $1, C gets $1
Typical results
• Most pairs “lock in” to a stable choice after about 10-20 trials• 80% lock in to bottom, right = non-cooperation
• No sex differences• Little effect of communication, understanding, enlightened self-interest
• Some exceptions• Poor folk from subsistence, endangered cultures• Children until adolescence• Presence of disliked third-party (”y enemy’s enemy …”)• Close friends, family (with UBC Open House exception)
• How can we increase cooperation?• Superordinate goal – we must all cooperate to survive• Change values of the outcomes
Social motives: Rethinking the Prisoner’s Dilemma Game
• Why would someone choose Top or Left?
• Cooperation (maximize joint gain)
• Why would someone choose Bottom or Right?• Individualism (maximize own gain)
• Competition (maximize difference)
• So how much are Bottom-Right choices motivated by Individualism? By competition?
Prisoner’s dilemma game
C
Left column Right column
RTop row R gets $5, C gets $5 R gets $0, C gets $7
Bottom row R gets $7, C gets $0 R gets $1, C gets $1
Prisoner’s Dilemma game versus Maximize Difference Game
• In PDG• Cooperation leads to Top-Left• Individualism and competition
leads to Bottom-Right
Prisoner’s dilemma game
C
Left Right
RTop R gets $5, C gets $5 R gets $0, C gets $7
Bottom R gets $7, C gets $0 R gets $1, C gets $1
Max difference game
C
Left Right
RTop R gets $7, C gets $7 R gets $1, C gets $5
Bottom R gets $5, C gets $1 R gets $0, C gets $0
• In MDG• Cooperation and individualism
leads to Top-Left• competition leads to Bottom-Right
So any shift in bottom-right frequency from PDG to MDG should tell us how often motive is individualism!
Results
• How much did MDG shift choices from Bottom-Right to Top-Left?• Almost none!
• Demonstrating that non-cooperation is more the result of competition than individualism
• Demonstrating that economists overlooked a key component of values: social comparison
• More … (from subsequent experiments)• Is competition more the result of
A. Wanting to win (get more than other)?B. Wanting not to lose (avoid getting less than other)?
• Answer = B• How related to envy?
Social comparison and values
• Where do values come from?• Historical comparisons: comparing ourselves now with our past
• I am happy when I do no worse today than I did yesterday• Progress is doing better now than before now
• Social comparisons: comparing ourselves now with other people now• I am happy when I do no worse today than other people did today• Progress is doing better than more other people• AKA “relative deprivation”
• Communication media and the revolution of rising expectations• Accelerating with manufacture of cheap transistor radios• Causing a shift from historical to social comparisons• Increasing popularity of envy (cf. social comparisons in advertising)
Social comparison, values, and justice
• John Stacy Adams’ Equity Theory (1965)• People should get what they deserve
• What they deserve (outcomes) should be proportional to what they invest (inputs)
• Consider two people, A and B
A’s Inputs
A’s Outcomes=
B’s Inputs
B’s Outcomes
à Equity
A and B worked on a joint project.
A worked 5 hours and received $50
B worked 10 hours and received $100
≠ à InequityA’s Inputs
A’s Outcomes
B’s Inputs
B’s OutcomesA and B worked on a joint project.
A worked 5 hours and received $50
B worked 10 hours and received $20
• Inequity motivates people to restore equity
• But their strategies are not symmetrical
• People behind try to increase the value of their outcomes
• People ahead try to increase the perceived value of their inputs
Life’s goodies, distributive justice, and politics
• The errors of our judgments and decisions come in two flavours• Errors of inclusion: rewarding someone who does not deserve a reward• Errors of exclusion: not rewarding someone who does deserve a reward
• Political left-wing traditionally concerned with reducing exclusion errors• Think undeveloped talent, lack of opportunity, unemployment, no health care
• Political right-wing traditionally concerned with reducing inclusion errors• Think illegal immigrants, bad hires, cheats, criminals, government waste
• Alas, the errors are inversely related: as one kind increases, the other declines
deserve ~deserve
reward “Hits” inclusionerrors
no reward
exclusionerrors
“Correct rejections”
deserve ~deserve
reward +5 0
no reward -10 +2
deserve ~deserve
reward +2 -10
no reward 0 +5
Left-wing values Right-wing values
So what? A small sample of hand-waving lessonsfrom the world of decision research
• Do not make big decisions when aroused, frightened, euphoric, panicked, etc.• Think slow; the 48-hour test
• Avoid giving too much weight to only one aspect of outcomes• Only amount gained or to amount lost, only to chances of gain or of loss
• Consider the effects of your decisions on other people• And how these effects might influence what happens next
• When uncertain, stick to small and reversible decisions, be flexible, and learn from experience• Trial-and-error is a great teacher as long as you can make errors and try again• Be willing to admit your errors when you or others see them
• Think of biological rationality: in order to do better in the long run, you must first have a long run• Never make a bet that you can’t afford to lose, unless you have nothing to lose
• Remember that improving decision making skills does not guarantee good decisions• It just reduces the frequency of bad decisions, often not by much
And remember …
• Decision making is only part of problem solving: the art of choosing among possible solutions. Once you have chosen, you must do – you must attempt to implement the chosen solution• Attempting to solve a problem almost always leads to other problems – the
devils in the details. If you can solve these other problems without creating unsolvable problems for other people, congratulate yourself on a good choice!
• Finally …
Finally …
• Recall that a problem is a difference between what we have and what we want. • A solution is anything that reduces this difference.
• Our natural inclination is to solve problems by trying to change what we have to suit what we want.
• But if this does not work, we must try to change what we want to suit what we have.
• Leading us to the most important lesson from decision making research …• “If at first you don’t succeed, try, try again?” WRONG!
If all else fails, lower your standards.
• Problem: How do I end this course?
• Solution: Thank everyone, then shut up.
Note to self:
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