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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Rush Attack
Attack
ortunity Attack
bat Challenge
hing Surge
ping Strike
Spirit Companion
ENCOUNTER POWERS
nd Wind
tooth Shifting
k and Hew
ing Smash
t's Shield
t's Fangs
DAILY POWERS
eback Strike
eviling Assault
ak with Spirits
UTILITY POWERS
nd Wind
oppable
reakable
OTHER EQUIPMENT
vy Shield (E)
nturer's Kit
pack (empty)
e of Wine
Rope (50 ft.)
od (2)daxe (2)
in
COINS AND OTHER WEALTHey on hand: 11 pp; 79 gp
ed money: 0 gp
umbrance: 112 / 190
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Blood Fury Battleaxe +1 (E)
WEAPON
WEAPON
WEAPON
ARMORDwarven Finemail +2 (E)
ARMS
FEET
HANDS
HEAD
NECKCloak of the Walking Wounded +1 (E)
RING
RING
WAIST
Potion of Healing (heroic tier) (3)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDGray ValeBeneath the mysterious Star Mounts, at the southern edgeof the ancient High Forest, the Gray Vale straddles the riverDelimbiyr in the North. A prosperous region thanks to rivertraffic, merchant caravans from distant lands, and othertravelers looking for treasure amid the wreckage of lostkingdoms, Gray Vale is a land ripe for adventure.
You gain one additional language of your choice, you addNature to your class skill list, and you gain a +2 bonus toNature checks.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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