2013
Who are we?
Rene Rebane
• UX Architect
• Graphic designer
• Test moderator
• Gamer
Marko Nemberg
• Marketer
• Technology geek
• Test moderator
• Biometrics and neurogaming evangelist
2013
Our experience
Interaction design
Accessibility
User testingUser research
Prototyping
System analysis
Design thinking
Start-ups
Marketing
Visual design
2013
Today’s topics
• What is playtesting?
• Why to test?
• Good time for testing
• How to test?
• What’s next?
2013
Game design is just hypothetical until it’s actually been played by your target audience; only then will you know if your idea works. – Sid Meier, creator of Civilization series
Source: http://www.edge-online.com/features/are-gamers-tiring-same-old-thing/
2013
Source: http://www.rockpapershotgun.com/2007/10/10/rps-verdict-portal/
2013
Why test?
• To make informed decisions
• Find out usability problems
• Players know what is best
• Understand how players think
• Reduce risks and unwanted surprises
2013
Common misconceptions
• Playtests are not important
• The players don’t know what they want
• Bug testing is enough
• Players will probably just ignore the problems
• It is ok to have some usability and accessibility issues, players won’t notice anyway
2013
Colour blindness
• 285 million people are visually impaired worldwide
• 39 million are blind and 246 have low vision
• Up to 10% of men in the world are color blind
• 1% of women
• In some regions this percentage is even higherSource: 2012 WHO statistics
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Hearing loss
• 360 million people worldwide have disabling hearing loss
• Players lose out on video games if information about impending danger is coming only through sound effects or music
• Never give players information using just one sense – audio or visual
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Reduced cognitive and motor functions
• Over a billion people, about 15% of the world’s population, have some form of disability
• Between 110 million and 190 million adults have significant difficulties in functioning
• How can we include players who have limited cognitive or motor functions?
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Where to find people?
• Coffee shops
• Shopping centres
• Schools
• Elders’ centres
• Online application
2013
Two tests with three usersFirst test with three users
Second test with three users
Found nine problems
2013
How to analyze?
• Write down what happened
• Why it is unexpected
• Why it is bad (longer process, wrong element usage)
• Remember it is not statistics
2013
Biometric test methods
• Biometric game controllers (PS4, Xbox One, Eye Tribe)
• Galvanic skin response sensors
• Eye tracking
• Electroencephalography (dry EEG)
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
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