8/7/2019 Computer Games and violence is a topic that is very controversial in America
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Computer Games and violence is a topic that is very controversial inAmerica. Like all other topics everything has its pros and cons. One
of the most common criticisms of computer games is that they
increase violent tendencies among the youth players. Parents are
very concerned with their children playing violent computer games
because they feel it influences their actions.
Playing violent computer games can increase a person's aggressive
thoughts, feelings, and behavior according to studies. For example,
on April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan
Klebold killed 12 students and a teacher in the Columbine High
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School Massacre. The two were allegedly obsessed) with the video
game Doom). Violent computer games are said to be more harmful
than violent television and movies because they are interactive and
require the player to identify with the aggressor (Cochran).
There has been several studies by groups such as The Harvard
Medical School Center for Mental Health,
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getbettergradesThe Journal of Adolescent Health, and The British Medical Journal
have shown no link between Computer Game usage and violent
activities. One study did find an increase in reports of bullying.
Research found that certain patterns of Computer Game play were
much more likely to be associated with bullying than with major
violent crimes such as school shootings (Griffiths).
Computer Game environments are often based on plots of violence,
aggression, and gender bias. A very good example of a computer
game that contains all three of these things is the game Grand Theft
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Auto: Vice City. The game came under criticism of implying allegedly
racist hate crimes. The game takes place in "Vice City" a fictional
Miami in 1986, which involves a gang war between the Haitians and
Cubans (Bensely).
Many computer games only offer an arena of weapons, killings,
kicking, stabbing, and shootings that kids become so addicted to.
Games like this can sometimes confuse reality and fantasy and
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Benefits Of Computer Games
Recently, in this modern world that we live in, through the course of the
improvement of technology, computer games became very popular among
the youth. Whether we like it or not, computer games greatly influences
our society today. Computer games become a part of people's lives.
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Almost everyone has been exposed to some kind of computer game be it
role playing games, puzzle games, action games played on a console, a
personal computer, or a handheld device. Because of this sudden interest
in computer games, concerns about its effects, may it be positive or
negative, arise. Being in a modern world, we naturally question these
things. Is it a safe practice to play these games? Will it bring any good?
Although many people think that it is unhealthy to play computer games, I
believe that, in moderation, computer games can be beneficial in many
ways such as in leisure and experience, learning, as well as improving our
cognitive, logical, and managerial skills.
First of all, video games
can be considered as naturally alluring because of its aesthetic images
and the realistic experiences that comes with it. As Poole said, video
games, especially in these modern times, have very detailed audio-visual
effects, usually presenting a simulated fantasy world that appears to be
close to reality (qtd. in Mitchel and Savill-Smith 17). Truly, computer
games improved visually and became more realistic these past few years.
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These "fantasy worlds" are commonly found in simulation games, which is
very useful for learning because it allows players to experience things
that might be impossible or too expensive (Mitchel and Savill-Smith 20).
Because of this, video games can be liberating by allowing people to do
things they cannot normally do.
These games are also usually integrated with stories, which, according to
McLellan, "are one of the most fundamental and powerful synthetic
experiences available to us (qtd in Mitchel and Savill-Smith 20).
Games also always have goals and.
Computergaming is much maligned at times for the level of violence in some games
and for the amount of time that it claims that could be put to more productive uses. Some
advantages of gaming are that it has educational applications, increases visual
processing of information and teaches problem solving skills.
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Violence Created
Violence in games has an unquestionable negative effect on players, making them
more likely to be violent themselves, according to Craig Anderson of the American
Psychological Association. He points out that experiments in the lab and in the field, and
longitudinal and cross-sectional studies have all shown this to be true. The interactive
nature of the games makes them more influential in teaching violence than more passive
media like television or books.
Time Wasted
Time spent in front of the computer has increased for kids ages 8 to 18, and media
use now stands at an average of 7.5 hours per day, taking into account computers,
television and other media, as reported in a study by the Kaiser Foundation. Much of the
time is spent multitasking or combining TV and video games, for example. Half surveyed
said they had a computer game console of their own in their room. In addition time spent
reading has decreased.
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Educational Benefits
Games have educational uses, for example, teaching economic skills like negotiating
and purchasing strategies, and are used in college level economics courses to do so. For
example, many games allow players to accumulate points or money and then purchase
things that will advance their interests in the game. These features simulate markets, and
in fact can become commodities outside the game.
Information Handling
Gaming teaches people to process visual information more quickly than non-gamers.
In a society where visual media is pushing more and more information at the audience all
the time, this can give gamers an edge in processing it.
Problem Solving
Gaming teaches problem solving skills. Players are given a set of rules to follow and
must figure out the best strategy for achieving the goals set in the gaming context. If the
game has multiple players or teams, the problem solving is done in a social context,
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which teaches people to communicate and cooperate.
Commercial computer games are fun, engaging and
seductive. They are highly interactive and provide
both a challenge and instant, visual feedback within a
safe virtual environment.
In short, computer games engage young people in away that traditional classroom activities simply
cannot. But aside from providing entertainment,
computer games have also been found to serve a
range of educational functions. According to Gee
(2003) they encourage different ways of learning
and thinking and provide the opportunity to teach
and practice new skills and encourage imagination,
creativity and exploration.
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Advantages of Computer Games (positive
implications for learning)
Games help
pupils to develop
key learning skills
such as: cognitive
processing,
logical thinkingand independent
decision making.
Computer games
encourage
interpersonal
relationships, thus
encouraging
cooperative andcompetitive
behaviour within a
strategic context
(Filipczak 1997; Gee
2003)
Many games
enable players
to embody
different
characters
thus helpingto breed
attitudes of
tolerance and
understanding
.
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The games enable
engagement in
activities
otherwise too
costly to resource
or too difficult to
implement in the
classroom
(Berson 1996)
Simulation
games could
be used as a
means of
preparing
learners for
the world of
work (Filipczak
1997;
Saunders andSmalley 2000;
Griffiths and
Davies 2002).
Aggressive game
play can help
players relax and
balance their
Advantage
Games help
pupils to
develop
important
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aggression.
(Bensley and van
Eenwyk 2001)
sphysical
attributes
such as
manual
dexterity
According to Van
Deventer and
White (2002) use
of computergames is linked to
'expert'
behaviours such
as, problem
solving,
principled
decision-making,
and superior
Incorporating
computer games
within education
provides a valuablelink between
activities within the
classroom and life
outside school.
Such a connection
will help to
reinforce learning
and may encourage
Computer
games provide
a safe artificial
environmentwithin which
learners with
low self
esteem may
feel more
inclined to
explore
investigate
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short-term and
long-term
memory.
pupils to continue
to develop their ICT
skills outside the
classroom
environment.
and express
themselves.
Thanks in advance for correcting my essay.
=============================================
=====-
It is true that the most striking feature of the present century is the process
of science. Many great inventions have been born and one of the greatest
advances in modern technology has been the invention of computer and
computer games. Computer games are being used to provide numerous
helpful benefits. They help us to treat a variety of disorders and disabilities,
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to make us have fun and entertainment, and serve a range of educational
functions.
The most important aspect of playing computer games is treating some
diseases. Researchers are finding that computer games can be actually
tweaked to treat people with phobias. The belief behind this treatment
method is that exposing people to the source of their fear with in a
controlled environment may actually lead to a cure. Two of the most
common phobias that have been treated with computer games are a fear of
confined spaces and heights. Teachers have found that computer games
specifically prepared for language disabilities provide a unique way for
children to overcome their disabilities.
Another important aspect is that computer games providing us to have fun.
When we are very bored tired or stressed, Computer games are good
source of enjoyment. Moreover, we have fun playing computer games
because they give us time to be with our friends. It is a great opportunity to
socialize. We can talk with our friends about other things at the same time.
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In addition, when we spend time with our friends and relax with friends, we
have more energy for other work.
Last but not least, Computer games serve a range of educational functions.
Computer games encourage different ways of learning, imagination,
creativity and exploration. For example, Simulation games could be used as
a means of preparing learners for the world of work. Computer games also
help pupils to develop key learning skills such as cognitive process, logical
thinking and independent decision making.
To sum up, Computer games have a main role in our lives. We can use of
them for therapy disease, having fun and educating better. Who could deny
the necessity of computer games?
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silverystarsThreads:14
Posts:118
May 6, 09, 06:37am #2
Hello!
I would suggest that you rearrange the order of the middle three
paragraphs so that the importance of computer games builds up, from "fun"
(paragraph #3) to "educational" (paragraph #4) to "healing" (paragraph
#2.)
Also, review your main points with more detail for your conclusion to be
most effective.
Some other suggestions:
It is true thatThe most striking feature of the present century is the process
of science.
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The belief behind this treatment method is that exposing people to the
source of their fear within a controlled environment may actually lead to a
cure. Two of the most common phobias that have been treated with
computer games are claustrophobia, or a fear of confined spaces, and
acrophobia, a fear ofheights.
Another important aspect is that computer games allow us to have fun.
When we are very bored, tired or stressed, computer games are a good
source of enjoyment.
Keep going!
Ned Plimpton
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EF_KevinThreads:29
Posts: 11,964[Moderator]
May 6, 09, 04:11pm #3
Many great inventions have been born and one of the greatest advances in
modern technology has been the invention ofcomputers and computer
games.
The most important aspect of playing computer games is in treating some
diseases.
Researchers are finding that computer games can actually be tweaked to
treat people with phobias.
The belief behind this treatment method is that exposing people to the
source of their fear within a controlled environment may actually lead to a
cure.
Two of the most common phobias that have been treated with computer
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games are a fear of confined spaces and fear ofheights.
Another important aspect is that computer games provide us with fun.
When we are very bored, tired or stressed, computer games are a good
source of enjoyment.
Last but not least, computer games serve a range of educational functions.
For example, simulation games could be used as a means of preparing
learners for the world of work.
To sum up, computer games have a main role in our lives. We can make use
of them for therapy, disease, having fun and better education.
You certainly made some good points! I never realized that part about
helping people deal with phobias.
Watch out for how you use capital letters, as you sometimes use them
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where they are not needed.
:)
You can help a lot of people by visiting the "Unanswered" threads!
EF_SeanThreads:6
Posts:3,804[Moderator]
May 6, 09, 08:35pm #4
Wow, an entire essay on the advantages of computer games that doesn't
mention a single computer game by name. That's a problem. You need to
provide specific examples of the sorts of games you have in mind for each
paragraph. Mention the games you have in mind, and explain how they
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work to accomplish the things you say games in general do, and your essay
will be much stronger.
Sean, EssayForum.com
silverystarsThreads:14
Posts:118
May 7, 09, 08:18am #5
Right on, Sean. In my opinion, though, you don't have to cite specific
games, but rather specific examples of video game use. For instance, there
are nursing homes employing the use of the Nintendo Wii, as it is gaming
based on physical movement, allowing the elderly to participate in both
sport activities and technology. Go to Google Images and type in "Nintendo
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Wii In Nursing Homes" to see what I mean.
Ned Plimpton
EF_SeanThreads:6
Posts:3,804[Moderator]
May 9, 09, 06:53am #6
And would it really hurt to then name a Wii game or two that would be
particularly useful in this regard? The more specific you get, the better.
Great example, btw, Ned.
Sean, EssayForum.com
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kirinThreads:4
Posts:12
May 10, 09, 10:47am #7
Definitely, the "Nintendo Wii".
I do agree with Ned that you should rearrange the mid-three paragraphs, as
cumulative progression.
Kirin Lao
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PhiliboyThreads:1
Posts:5
May 11, 09, 02:25pm #8
When you write that Computer games are a great way to socialise and
spend time with friends I suggest you include a contesting view. You can
then counter argue this view, backed up by some evidence. This would give
your essay much more substance. If you do not wish to do that, you should
at least be more specific which kind of computer games you mean, because
many games can only be played on single player mode.
Philip
Philip Schmitz
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GautamaThreads:6
Posts:160
May 11, 09, 03:05pm #9
I would definitely bring up the differences between watching TV and playing
computer games.
I have heard many people speak out against computer games saying that
they are a waste of time or turn people into "zombies." I think that watching
TV is alot worse than playing computer games in these regards. This is
because TV is just straight input for your brain. Images flash before your
eyes while you sit there and do absolutely nothing. Computer games, on
the other hand, are a mixture of input and output for your brain as the
player is required to recieve input from the game and output his/her
response to the input. In that sense, video games are much or engaging
and challenging than watching television.
I hate it when people who watch TV everyday complain about how video
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games are a waste of time.
Tyler
EF_SeanThreads:6
Posts:3,804[Moderator]
May 11, 09, 09:09pm #10
But then, of course, you need to look at what sort of television
programming is being watched. Watching the sort of programs that come
up on the Discovery Channel is arguably more educational than chasing
renderings of aliens around a map trying to shoot them. Of course, trying to
solve puzzles in a well designed RPG is arguably more educational than
watching an episode of the Young and the Restless, or any other day time
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soap, for that matter. So, perhaps like most technology, video games can be
good or bad depending upon how they are designed, and whether they are
used in moderation or excess?
Sean, EssayForum.com
GautamaThreads:6
Posts:160
May 12, 09, 11:59am #11
Yes, of course I understand that. I just happen to know a couple of elderly
folks who always scold me when I play Starcraft when they are sitting on
the couch watching Days of Our Lives.
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Tyler
EF_SeanThreads:6
Posts:3,804[Moderator]
May 12, 09, 03:31pm #12
In that case, your point is well taken. Starcraft involves a fair amount of
strategy, and is surely more worthwhile than Days of Our Lives. Of course, I
think most things are more worthwhile than watching soaps, so I might be a
bit biased.
Sean, EssayForum.com
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TWRTW106Threads:1
Posts:3
May 21, 09, 05:27pm #13
You might also try changing up some of your sentences. Most of them have
a subject of "computer games". That gives the paragraphs a rather
repetitive feel. Also, try to stay away from basic overused words.
"When we are verybored tired or stressed, Computer games are good
source ofenjoyment."
Words like very, and good are overused and should be avoided. Even
enjoyment could be spiced up to something like amusment, a diversion, or
even a thrill.
Other than that, I enjoyed your essay!
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Jimmy Bonstrom
nick94Threads:2
Posts:19
May 21, 09, 05:34pm #14
Does the Wii count as a COMPUTER game? That aside my only suggestion is
that you could mention the life saving benefits of video games. This would
only work if the topic was video games in general unless you could show
how games like the Wii are computer games. It has been shown that
doctors who play video games (I don't remember if it was a certain type of
video game) make X% fewer mistakes in surgery. (I don't remember the
exact percentage so I put "X")
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Nicholas Kjeldgaard
EF_SeanThreads:6
Posts:3,804[Moderator]
May 21, 09, 06:43pm #15
That's a point -- computer games would seem to imply PC games only. I just
sort of assumed that you meant videogames in general, as there really isn't
a great deal of difference between PCs and videogame consoles any more.
Sean, EssayForum.com
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maextra7Threads:2
Posts:11
May 26, 09, 09:47am #16
To make your essay a bit stronger in view point you could list a few well
known negative views found quite often in the media and perhaps counter
it with a positive view point.
For example, "It is widely remarked that playing computer games
encourages people to be lazy and is turning us into a nation of couch
potato's. However this is no longer the case as we have gaming consoles
such as the Nintendo Wii which encourage social activity and promote
general exercise."
Playing these games can help children feel comfortable with technology; give them the chance to
compete against themselves, rather than another child; and can help children learn to pay close
attention, follow directions, and solve problems. Despite these advantages, computer and video games
should never replace other types of play.
2. Some computer games can teach as well as entertain.
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3. Play, especially during early childhood, performs important roles in psychological, social and
intellectual development, and could be defined as a voluntary activity that is intrinsically motivating,
involves some level of activity (often physical) and may possess make-believe qualities. These attributes
closely match those of modern educational theories where learning should be a self-motivated and
rewarding activity.
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