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ALIVE INTERACTIVEcompany overview early 2013
screenshot: criterion/nfs: hot pursuit/2010
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TABLE OF CONTENTS
introduction to alive interactive
2008 to 2013 production
select portfolio
released titles
contact
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screenshot: rockstar/midnight club l.a./2007
INTRODUCTION TO ALIVE INTERACTIVE:
background
founded in 1996
studio located in Ho Chi Minh City,Vietnam
full time staff of over 20 modelers andtexture artists. many staff have been withAlive over 5 years, some artists since thebeginning
focus on internal development
-guest artist exchange-onsite client guest artist
all vietnamese managers and team leadscan read, write and speak english. wehave extensive experience working withteams from around the world.
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screenshot: ea/nascar kart/ 2008
INTRODUCTION TO ALIVE INTERACTIVE:
services
Primarylow & high poly mesh build and reduction
texture creation and mapping
LODs
CAD conversion and optimization
environments and level design
Secondarycharacters from sketch to final mesh
key frame animation, rigging, mo-cap clean up
cinematics, cut scenes
NOTE: Staff fluent in both Max & Maya allversions
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INTRODUCTION TO ALIVE INTERACTIVE:
select clients
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screenshot: alive internal project 2008
INTRODUCTION TO ALIVE INTERACTIVE:
2010 - 2013 Production (select projects)
Title Studio Work Year
N/A Capcom Hi Res EnvironmentalAssets
In Production
N/A Gameloft HI Res Environments In Production
N/A Microsoft HI Res Assets In Production
N/A Rockstar Hi Res Assets 2012
Micro F1 Codemasters Vehicle and Kit Creation 2012
Max Payne 3 Rockstar Vehicle and PropCreation
2011
NASCAR Unleashed Firebrand Environments for 3DS 2011
NFS The Run Blackbox/EA Vehicle Creation &Conversion
2011
NFS World Blackbox/EA Vehicle Creation &Coversion
Since 2011, in
Production
Yoville Zynga Asset Creation 2011
NFS Hot Pursuit Criterion/EA Vehicle Creation 2010
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screenshot: MOH Anaconda 2010
INTRODUCTION TO ALIVE INTERACTIVE:
I.P. Approved
Electronic Arts and Microsoft Approved
I.P. Security Training for all staff
Client VPN/Perforce server installed
Swipe card access only to studio and separate card access forserver room
24 hour office building security
USB/DVD disabled
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screenshot: ea/nascar kart/ 2008
SELECT PORTFOLIO
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MAX PAYNE 3
Publisher / Developer: Rockstar
Platform: XBOX 360/PS3
Production: 2011
Contacts: Rockstar New England
Assets Created: Vehicle and Prop Creation from Base
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NEED FOR SPEED: THE RUN
Publisher / Developer: Electronic Arts / Black Box
Platform: XBOX 360/PS3
Production: Spring 2010 to 2011
Contacts: Frankie Yip
Assets Created: Vehicle & Kit Creation, Vehicle & Kit Conversion (Max to Maya)
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YoVILLLE
Publisher / Developer: Zynga Games
Platform: Online
Production: 2011
Contacts: Art Central
Assets Created: 200+ assets, created in maya and rendered to 2D/flashed for web
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MEDAL OF HONOR: ANACONDA
Publisher / Developer: Electronic Arts/ EALA
Platform: XBOX360/PS3
Production: 2010
Contacts: Salvador Delgado
Assets Created: 35 Weapons and Accessories built from base
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NEED FOR SPEED: HOT PURSUIT
Publisher / Developer: Electronic Arts/ Criterion
Platform: XBOX360/PS3
Production: 2010
Contacts: Mikael Mettania
Assets Created: 76 Vehicles, Cop Versions built from base, CAD and conversion
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SKATE 3
Publisher / Developer: Electronic Arts/ Black Box
Platform: XBOX360/PS3
Production: 2010
Contacts: Stacey Watson
Assets Created: 7 Full Environments, Model & Texture
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NEED FOR SPEED: SHIFT PSP
Publisher / Developer: Electronic Arts/ Bright Light
Platform: PSP
Production: 2009
Contacts: Chris Battson
Assets Created: 6 Full Tracks and Environments, 41 Vehicles and Kits. In-house EA
artist for 2 months.
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NASCAR KART
Publisher / Developer: Electronic Arts/ Tiburon
Platform: Wii
Production: 2009
Contacts: Ken Trunk
Assets Created: 10 Full Environments and Tracks
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BURNOUT PARADISE
Publisher / Developer: Electronic Arts/ Criterion
Platform: XBOX360/PS3
Production: 2007
Contacts: Yuta Nakamura
Assets Created: All Vehicles from Concept, Traffic Cars
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CSI 3 & 4
Publisher / Developer: Ubisoft/Tell Tale Games
Platform: PC
Production: 2005 & 2006
Assets Built Using: Maya
Assets Created: Environments, Characters
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ULTIMA ONLINE 2 & 3D: Third down
Publisher / Developer: Electronic Arts / Origin Systems
Platform: PC
Production: 2001
Assets Built Using: 3D Max
Assets Created: Characters, Props, LODs
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Battleship: Double Helix 2012
Micro F1: Codemasters 2012
Max Payne 3: Rockstar 2012
Yoville: Zynga 2011
NFS The Run: EA 2011
NASCAR Unleashed: Firebrand 2011
NFS World: EA 2011
NFS Hot Pursuit EA 2010
Medal of Honor Anaconda: EA 2010
Skate 3: EA 2010
Hot Wheels: Firebrand 2010
NFS Shift (PS3/Xbox 360): Electronic Arts 2009
NFS Shift (PSP): Electronic Arts 2009
NFS Shift (Wii): Electronic Arts 2009
Madden 10 (Wii): Electronic Arts 2009
Nascar Kart: Electronic Arts 2009
RELEASED TITLES
2012 - 2001
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RELEASED TITLES
2012 - 2001
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ALIVE INTERACTIVEcompany overview spring 2012
screenshot: criterion/nfs: hot pursuit/2010
ALIVE INTERACTIVEDonn Garton: Director Business [email protected]: +84 90 712 6903skype: donn_rv
Studio Address241 Cong Hoa St., Tan Binh District
Ho Chi Minh City, Vietnamwww.aliveinteractive.com
http://www.aliveinteractive.com/http://www.aliveinteractive.com/mailto:[email protected]:[email protected]Top Related