teaching, learning, research, presentation of research, discovery, exploring complexity, communication, collaboration,
field work, different styles of learning, shared intelligence
Grand Theft Auto
The Education Arcade (MIT-Microsoft), Edutopia.org (George Lucas)
iPads, kids and smartphones, microgaming
social networks, digital games, simulations
commercialism and higher education
COTS (commercial, off the shelf) games, console games
“edutainment”
educational games
Jean-Jacques Rousseau, 18th century philosopher, statesman, educator: educate the
mind AND the body
from facts to problem-solving
play
work / play
technology and teaching
“digital immigrants”“digital natives”
radio, tv, computers, internet
chalkboard, whiteboard
technology and culture
think, learn, interact
create, collaborate, communicate
games of chance
side-scrolling
first-person shooter
power gamers (Halo), casual gamers (Angry Birds)
simulation games
doctors, military, astronauts
explore hypothetical situations
“no winning”
puzzle or word games
you have 35 oranges and 7 buckets, how many oranges can you fit in each bucket?
history games
Civilization (1991)
World of Warcraft (WOW) (2004)
MMORPG
SimCity (1989)
immersion
game play as assessment, not learning
collaborative testing
“cheats,” plagiarism
teachers become learners, learners become teachers
education, play, what kind of society do we want to live in?