CHEMINET
K I A R A C O S T O N
A D V I S O R : D R . C H E R Y L S E A L S
A Web-Based Learning Environment to Support
STEM Education
• From: Washington DC
• School: North Carolina A&T State
University
• Graduation: May 2012
I graduated from the School of
Engineering, Computer Science
department and earned a Bachelor of
Science degree. I am a member of Upsilon
Pi Epsilon and the National Society of Black Engineers. I am currently fulfilling a
research project at Auburn University in the Computer Science and Software
Engineering department under the direction of Dr. Cheryl Seals.
ABOUT ME
PROJECT OVERVIEW
PROJECT OVERVIEW
Technology is playing a key role in classrooms across the nation
Budget cuts are causing educational leaders to think outside of the box
when it comes to incorporating technology within the classroom
Budget cuts threaten the ability of educational leaders and school districts
to implement new technologies
o Survey done by American Association of School Administrators unveil
that 57% of schools plan to delay or eliminate technology purchases in
2010-2011.
Web-based applications can allow users access 24 hours a day
PROJECT INTRODUCTION
The ChemiNet application was designed to reinforce basic chemistry
by providing a dynamic web-based environment for students to
explore concepts that may or may not have already been
introduced through traditional instructional methods
The project objective is to create a web-based application that is
engaging, interactive and provides an excellent user experience to
support STEM education(e.g. chemistry)
BACKGROUND ARTICLE TOPICS
E-learning
Web: interactive and multimedia education
Multimedia systems in education: effects of usability on learning
Online educational design instructions
Software Engineering
HCI – Design
Usability
Games to support education
THE PSYCHOPATHOLOGY OF EVERYDAY THINGS
Topic: Usability & HCI – Design
• Stressed the key concepts of design, usability, and functionality. A product has no use if it has all the right functionality and the design not usable or it has a great and simple design, but is not functional.
• Good conceptual models allow the user to predict the effects of our action.
• This article relates to the project in such a way that ChemiNet has to have the proper functions with a simple and easy to understand design in order to be useful.
ADAPTIVE WEB-BASED LEARNING ENVIRONMENTS
Topic: Web: interactive and multimedia education
• These adaptive online learning environments have great potential to enhance
learning, because of the ability to adapt to fit the learning style of many different
students.
• The four versions used were Logical/Mathematical, Verbal/Linguistic,
Visual/Spatial, and Musical/Rhythmic. With these four versions the researchers
thought the students would gravitate to their particular types of resources and
learning materials.
• Potential of these learning systems are significant, but there are some
inconsistences on how to appropriately gauge the results.
• This article relates to the project because the project is a interactive web based
learning environment.
CULTURAL FRAMING OF COMPUTER/VIDEO GAMES
Topics: Games to support education & Multimedia systems in education: effects of usability on learning
• Some advocates of digital game-based learning imply that developing educational games is a moral imperative, as kids of the "videogame generation" do not respond to traditional instruction.
• Edutainment games such as SimCity and Civilization are intriguing educational materials, the most promising developments in educational gaming might come through games that are explicitly design to support learning.
• ChemiNet is a project that is explicitly made to support learning which is how this article relates to the project.
SECURE SOFTWARE DEVELOPMENT LIFE CYCLE PROCESSES
Topic: Software Engineering
• The four focus areas in the software design life cycle: security engineering activities, security assurance activities, security organizational and project management activities, and security risk identification and management activities.
• Discussed several models, processes, methods, and evaluation standards that have helped organizations become more aware of and develop more secure software.
• This article relates to the ChemiNet project in such a way all information should be secure and be compared to the models and evaluation standard for secure systems.
PROJECT PURPOSE
The goal of this project is to introduce students to a new way of learning by providing a web-based learning environment that allows students to reinforce standard objectives.
Present enhancements
• 1-2 Lessons
• 1-2 Quizzes
Future enhancements
• Full database functioning
• More lessons
• More quizzes
FRAMEWORK
• NET framework is an excellent framework when building web applications It facilitates rapid application development
• NET framework provides access to many new technologies These technologies include: ASP.NET AJAX, Language-Integrated Query
(LINQ), Windows Communication Foundation, Windows Workflow Foundation, Windows Presentation Foundation, and Windows CardSpace
• The most popular and widely used technologies of the .NET framework is the ASP.NET AJAX library For example, a developer can use an UpdatePanel control if they only need
to refresh a certain section of the page instead of refreshing the whole page
LANGUAGE
• The C# programming language is the main programming
language of the Microsoft .NET framework
• C# is an object-oriented programming language where all code
reside within classes.
• Current version of C# is 4.0
• C# programming language have many features such as the
ability to create generic collections and use lambda
expressions
PROTOTYPES
PROTOTYPEHome Page Lesson
Intro
Lesson Page Quiz
PROPOSEDPROTOTYPES
Lesson 4: Physical Properties of Metals
Lesson 5: Intensive and Extensive Properties
WORK CITED• Adams, C., Seals, C (PowerPoint). Online Learning Tool: A
Web-Based Learning Environment to Support STEM Education
• Norman, Donald A. The Design of Everyday Things. New York: Doubleday, 1990. Print.
• Noopur, Davis. "Secure Software Development Life Cycle Processes." Secure Software Development Life Cycle Processes. Carnegie Mellon University, 26 June 2012. Web. 27 June 2012. <https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/sdlc/326-BSI.html>.
• Perry, Victoria. "Adaptive Web-Based Learning Environments." Home. US Department of Health & Human Services, 2008. Web. 06 June 2012. <http://www.usability.gov/articles/012010news.html>.
• Squire, Kurt. "Cultural Framing of Computer/Video Games." Game Studies 0102: Cultural Framing of Computer/video Games. By Kurt Squire. N.p., July 2002. Web. 18 June 2012. <http://gamestudies.org/0102/squire/>.
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