Background• 4+ years laser skirmish• 35 000+ customers• laser skirmish better than paintball– free ammo– accurate– automatic fire– self regulating guns
Hosting eventsThere are three levels of events:• Primary– standard playing sessions
or kids parties• Secondary– clan wars, skirmish
school, or advanced player sessions
• Tertiary– endurance events
Primary eventsStandard games or kids parties.
Method:• out of sight• inflatables• distance• room to move• uneven number
of games
Secondary events• clan wars, skirmish school, advanced
games• advantages:– longer time, same price– bonus income
• BFS field owners Mission Librarye.g.
Boarder Command,Vietnam era
Themes• Kokoda Trail– Australian storyline
can become• Hill 418–WW2 or present– same rules– different setting
Original missionsInclude a balance in:• number of team respawns• ammunition load• weapon balance– equal team firepower
• movement restrictions
Clan wars• tournament for teams of 5 – the clan• junior clan war: – players 7-13– single, annual one day event
• senior clan war:– 13+ – played 4 times every year– varied locations and time of day
Skirmish school• not military training• information about playing the sport of
laser skirmish• focus on:– in-game spacing between players– remaining still – importance of high ground– roles and use of the BFS guns and scopes– teamwork, etc.
Tertiary events• endurance– 6, 12, 24 and 48 hours – non-stop playing
• the ultimate playing experience
• very simple to run• T24
Running an endurance event• food• occurrence• themes• promotion• timing• respawn area• referees• leader briefing
Food• need to supply• ration packs– high carb / tasty– lollies/sweets – glucose
• hotpack– provided– stew, burger, chicken– outside caterer?
• player count• remember:– toilet facilities – drinking water
Occurrence• long weekends• full moon weekends• school holidays
• restrict the number of events each year – keep player interest levels high
When• school holidays– choose a weekday– not interfere with weekend bookings
• full moon weekends– rare–make use of them
• moonlight or overnight events– players to bring a torch– chemical light sticks in ration packs
Endurance themes• avoid military terms or abbreviations• historical setting, a small action, or a mythical
location• the Island of Junta:
– tropical island, military coups commonplace– hunting rifles with some automatic weapons– overseas international businesses dominate the
economy• event can run from year to year on same theme
– site may change and so can the storyline• keep appropriate to specific player groups
PR• promote the event for 6 months at
regular playing sessions• during the last 3 months, push the
event with information flyers• set an RSVP date at least a week
before the event • for logistical reasons, do not accept
registrations on the day
Email update• 2-3 weeks before event• story outline• basic rules of the event• what to bring • sign in times • finish times• see supplied T24
Timing• start at midday– the players in field many hours by nightfall– slows down players during the most
dangerous time of the event• non-stop play • teams given order updates every 2-5
hours • treat getting ‘dead’ as a big deal– clock a player out of the game for 30 minutes
AFTER reaching respawn area
Respawn area
• labelled:– hospital – medical –mercenary company – new hires
• referees (guards) to prevent shootouts
• centrally located or one at each team campsite
Referees• can make or break
an event• source from staff
or regular players– usually volunteer
• multi-roled:– deliver order updates– deliver ration packs and hot meals– role play characters as required– run the respawn area/s– first aid if required– act as ‘neutral’ or strike forces
Team leader briefing• held just before the midday start time• keep an eye on their players for:–medical issues– player enjoyment – rule infractions
• select– known good players –mature – responsible
Conclusion• endurance events are easy to
organise and operate • use the T24 script and logistics – adapt to your location
• utilise the BFL forum
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