Assessment of Strategies in the Diffusion Simulation Game
Jake [email protected]
Instructional Systems TechnologyIndiana University - Bloomington
Research Goal
Analyze gameplay data to assess the fidelity of the game with the theory it is designed to teach.
2
Key Concepts
Diffusion of Innovations Theory
DSG - Simulation game for learning
Fidelity of simulations
Analysis of Patterns in Time (APT)
3
Diffusion of Innovations Theory
Everett Rogers
Source: http://www.12manage.com/methods_rogers_innovation_adoption_curve.html
4
Predicted Successful Strategies
1. Get to know the staff 2. Take a client-oriented approach3. Utilize opinion leaders4. Provide opportunities for staff to evaluate
the innovation5. Select mass media communication
channels to raise awareness of the staff early in the game.
6. Utilize interpersonal channels7. Utilize early adopters
7
Data Collection
8
Game typeNumber of games
Number of turns M SD
Successful 341 11276 33.07 5.791
Unsuccessful 1532 73941 48.26 7.299
Undetermined 488 22077 45.24 6.728
Total 2361 107294 45.44 8.720
• 10,000 game sessions from 2006-2009• 2361 Completed Games• 341 Successful Games (all 22 adopters)• 1532 Unsuccessful Games (<16 adopters)
Data Analysis
Compared mean relative frequencies between Successful and Unsuccessful groups
Used APT to look at sequential and joint occurrences in gameplay patterns
9
Findings & Discussion
Research Question 1: What strategies were successful in the game sessions being studied?
Most frequently used activities
Most frequent sequences of activities
Most frequent joint occurrences
(activity + targeted faculty)10
Findings & Discussion
Successful games•Print (5 : 1)
•Site Visit (3 : 1)
•Local Mass Media (2 : 1)
•Talk To Talk To
•Print Print
•Print Print Print Print
•Opinion Leaders: Demonstration (1.5 : 1) 11
Unsuccessful games•Ask Help (5 : 1)
•Pilot Test (5 : 1)
•Talk To Talk To
•Talk To Ask Help
•Talk To Talk To Talk To Talk To
•Principal: Site Visit (9 : 1), Ask Help (2 : 1)
Findings & Discussion
Research Question 2: Are the strategies that were successful within the game aligned with strategies that would be predicted by the diffusion of innovation theory?
Only 3 of the 7 predicted strategies were employed more frequently in successful games.
12
Findings & Discussion
<<< APPARENTLY >>>1. Get to know the staff 2. Take a client-oriented approach3. Utilize opinion leaders4. Provide opportunities for staff to evaluate
the innovation5. Select mass media communication
channels to raise awareness of the staff early in the game.
6. Utilize interpersonal channels7. Utilize early adopters
13
Findings & Discussion
Research Question 3: Do other successful strategies exist that do not relate to theories of the diffusion of innovation?
Targeting Laggards
Extreme winners (won in less than 26 turns)• Frequency of activity use• Sequences• Joint Occurrences
14
Future Research
Follow up study with additional data collected
Designing a data collection method to support APT (data collected at a granular level) and developing a pattern query tool
Use of instructional strategies to support learning and address misconceptions (such as debriefing)
16
References DIFFUSION SIMULATION GAME. (1976). Molenda, M., &
Young, P. Bloomington, IN: Indiana University, 201 North Rose Avenue, Bloomington, IN 47405-1006.
Frick, T. W. (1990). Analysis of patterns in time (APT): A method of recording and quantifying temporal relations in education. American Educational Research Journal, 27(1), 180-204.
Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York: The Free Press.
17
Top Related