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Contents Al legheny Uprising .... ...................... ....................... ...................... 2
Introduction ..........................................................................2
Referee's Notes ................................................................... 2 The Adven tu re P lo t ......................................................................3
Playing the Adventure......................................................... 4 Preparing for the Expedition ............................................... 4 The Miss ion ......................................................................... 5 The Course of the Adventure..............................................5 Ending the Adventure...........................................................6 Further Adventures in Pennsylvania....................................6
A Successful Conclusion .....................................................7 Condit ions in Western Pennsylvan ia/Maryland ........................ 8
A Misplaced Treasure........................................................13 Referee's Notes: An Excursion in the Mountains ........... 14 Conditions in Central Pennsylvania ................................... 15 Conditions in Western Pennsylvania................................. 16 Conditions in Maryland ..................................................... 16 The Allegheny Warlords .................................................... 17 Encounters with Marauders .............................................. 17
Characters and Organizations ..................................................20 Roger Caldwel l .................................................................. 20 Charles Franklin................................................................. 20 Chester T. Constable ....................................................... 21 Captain Howard Kirtchner ................................................ 21 Colonel White/The White Death ....................................... 22 Harrison Offut ................................................................... 22 Kenneth Jurgens................................................................ 22
Allison Sanders .................................................................. 23 Martin F. Bradley .............................................................. 23
Everett M. Johnston......................................................... 23 Richard Cameron .............................................................. 24 Tony Armata ..................................................................... 24 William Dobbson ............................................................... 24 Jeremy P. Fitzpatrick..........................................................24
The Warlords of Western Pennsy lvani a..................................25 Marauder Band Organization .............................................26 Encounters with Local Militias...........................................26 The Allegheny Warlords .....................................................26 Washington Mil itia .............................................................27 Jurgens' Ridgerunners .......................................................27 Alli's Rangers .....................................................................27 Bradley's Irregulars ............................................................27 Other Marauder Groups.....................................................27
SRS-17374-2 ........................................................................ 28 Contents of the Cache......................................................28 The Locat ion of the Cache ................................................29
The Land: Part 1.......................................................................... 33 Western Maryland ..............................................................34 Frederick ............................................................................ 35 Hagerstown .......................................................................35 Cumberland ........................................................................35 Hancock............................................................................. 36 Clear Springs ......................................................................36 Route 70/Route 40............................................................36 Route 15... ...36
Route 81/Route 11 ............................................................36 Route 40 ............................................................................36 Route 220/Route 219 .......................................................37 The Pennsylvanian Mountains ..........................................38 Bedford County .................................................................38 Breeze wood....................................................................... 39 Bedford .............................................................................. 39 Somerset County ...............................................................39 Somerset ............................................................................40
Fayette County...................................................................40 Uniontown ..........................................................................40 Connellsville........................................................................40 Westmoreland County.......................................................40 New Stanton ......................................................................41 Donegal...............................................................................41 Ligonier ...............................................................................41 Latrobe................................................................................41 Greensburg .........................................................................41
The Lan d: Part II .........................................................................42 Pennsylvania Turnpike .......................................................42 Route 70 ............................................................................42 Route 30 ............................................................................ 42 Route 40 ............................................................................ 43 Route 119..........................................................................43 Route 22 ............................................................................ 43 Coral Caverns at Mann's Choice ......................................43 Laurel Caverns...................................................................43
Allegheny Tunnel ...............................................................43 Ohiopyle..............................................................................43 Youghiogheny River ..........................................................43 Monongahela River............................................................ 43 In the Western Count ies ...................................................45 Lawrence County ...............................................................45 Beaver County ...................................................................45 Butler County .....................................................................46
Allegheny County .............................................................. 46
Pittsburgh ...........................................................................46 Allegheny River ................................................................. 47 Ohio and Monongahela Rivers ..........................................47 Monroeville.........................................................................47 Important Highways ..........................................................47 Pennsylvania Turnpike....................................................... 47 Route 79............................................................................47 Penn Lincoln Parkway/376 ...............................................47
Credits Design: William H. Keith, Jr. Development: Loren K. Wiseman.
Art Director: Barbie Pratt. Art Assistants: Lauretta Oblinger and Dana Reischauer. Interior Illustrations: Tim Bradstreet and Liz Danforth. Cover: Steve Venters.
Game Designers' Worksho p PO Box 1646 Bloomington, IL 61702-1646
Copyright ®1 987 by Game Designers' Workshop. Printed in
U.S.A. Made in U.S.A. All rights reserved. ISBN 0-943580-29-3.
Twilight: 2000 is Game Designers' Workshop's trademark for
its role-playing game of survival in a devastated world.
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Page 2 Game Designers' Workshop
Allegheny UprisingIt was enough to make a man's mouth water. My God, think
of it! Computers, electric typewriters, jeeps, soybeans, canned
food, medical supplies, arctic parkas, Alaska Pipeline weld seam
X-rays, stack upon stack upon bureaucratic stack of DoD forms,
M16 rifles, portable electric generators, copies of copies of an-
cient IRS records, and (I swear) videotapes of every NFL game
since 1992! No wonder those Civgov johnnies were falling all over
themselves to find the place! I mean, wouldn't you get excited
at the prospect of uncovering a buried storehouse, an honest-
to-God buried treasure, just chock-full of all those goodies we'd
come to accept once upon a long lost time as part and parcel
of civilization? All of us had heard a million rumors about lost
government caches squirreled away in out-of-the-way places
years ago as security against a nuclear attack. Most of those
stories were just air, of course. I remember there was this one
wild story about a lost fortune in gold on Manhattan...
But this story was for real. Just when things were getting hairy
in China and it looked like Mankind might be on the verge of
putting out his own lights, some unsung and now-vaporized hero
in Washington chose a site for an emergency supply cache. From
what we know now, it sounds like the guy was setting up a
private shelter for himself and a few friends and using the fic-
tion of a government cache to justify the appropriation of tax
dollars. He ran it through channels as a strategic reserve
stockpile (SRS-17374-2).
But it got out of hand. Whoever approved the paperwork
thought SRS-17374-2 was such a great idea he decided to up
the ante and include some surplus government office
machines—you never know when you'll need a typewriter once
everything gets nuked, right? Then someone else added a ship-
ment of winter gear that had wound up in D. C. after having been
sent to Roosevelt Roads, Puerto Rico, by mistake. Hey, nuclear
winters are cold, right? Throw them in too! Another politician had to get his two cents' worth into SRS-177374-2, and added
to the appropriation...and another...and another...
In true bureaucratic fashion, the thing snowballed until there
was quite a large and impressive inventory of gear at this secret
stockpile—lots of it even useful. Now, the word was, there were
lots of similar stockpiles around the country, but the people who
knew about this secret cache were in Mary/and, and this cache
was real close by, in the Allegheny Mountains of Pennsylvania,
and as far as anyone could tell, the place was still secret! Most
of the people who had signed the papers adding to the
stockpile's inventory knew the place only as SRS-177374-2. Only
a handful of people had ever known where SRS-17374-2 was.
It was just such a shame that those idiots had lost the paper-
work that told them where the thing was hidden!
INTRODUCTION
Allegheny Uprising is an adventure for Twilight: 2000, GDW's
post World War III role-playing game. In Allegheny Uprising the
players are members of a military or ex-military unit now in the
service of one fragment of the civilian government of the United
States. Whatever their current loyalties—pro-Civgov or pro-
Milgov- government officials currently in the company of the
228th Infantry Brigade near Fort Meade, Maryland, have hired
them to undertake a difficult and possibly hazardous assignment.
They must travel northwest from Maryland into the Allegheny
Mountains of Pennsylvania in search of a rumored government
storehouse of weapons, food, records, and supplies.
The party will include several Civgov officials. Depending on
one's interpretation of the characters' contract with the govern-
ment, they may be escorting Civgov officials who have the
responsibility of finding the supplies...or the officials may be
along to safeguard Civgov interests in the expedition. Some
Civgov personnel fear that the players might set up in business
for themselves if they manage to find the cache.
This booklet includes the following materials: — Introductory material for the adventure.
— Descriptions of those parts of western Maryland and Penn-
sylvania where the adventure takes place.
— Details of various organizations, marauder bands, and local
defense forces in various parts of southwestern Pennsylvania.
— A list of important non-player characters, including people
the player characters must find in order to locate the stockpile,
and the officials who accompany them on the expedition.
— A map of the general area in southwestern Pennsylvania
where the adventure is set, including all or parts of Bedford,
Somerset, Fayette, Westmoreland, and Allegheny Counties.
— Background material on western Pennsylvania's recent
history on the secret supply cache known as SRS-17374-2, and
on the continuing civil war between native inhabitants of theAllegheny Mountains and the large numbers of war refugees
who entered the area four years ago.
REFEREE'S NOTES
Allegheny Uprising is designed to be used by the referee. Nar-
rative sections describing certain events from the point of view
of one of the characters are provided to add additional detail
and color to the referee's description of events and the adven-
ture's background. These narrative sections may be read to or
by the players, but all other sections are reserved for the referee
alone unless otherwise stated. These narrative sections are set
apart in italic type for easy recognition.
Allegheny Uprising can be the first of many Twilight: 2000adventures set in western Pennsylvania. Maps and road atlases
available from any book or stationery store may be used to ex-
tend this adventure into an ongoing campaign.
This adventure can also serve as a bridge to adventures set
in other interesting places in the area. The city of Pittsburgh is
still largely intact, though struggling with the problem of large
numbers of refugees, and offers numerous opportunities for
salvage, recruitment, or the creation of a strong local govern-
ment. Civgov officials may decide it would be nice to retrieve
old social security records stored at an underground facility in
the small town of Boyers north of Pittsburgh, and there may
be other hidden government stockpiles of food, weapons, and
records in the area as well. Finally, Milgov may decide that
arteries such as the Pennsylvania Turnpike and U.S. Route 40
are vital to the reopening of a nationwide transportation net-
work, and call on the characters to secure certain roads, passes,
and tunnels through the mountains.
William H. Keith, Jr.
PLAYERS SHOULD NOT READ ANY FURTHER
IN THIS BOOKLET IN ORDER TO PRESERVE
THE ELEMENT OF SURPRISE
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Allegheny Uprising Page 3
The Adventure PlotImagine us working for the civvies!
We'd heard a fair amount about the breakup of the U. S. of
A. while we were overseas, but it was still hard to realize that
we were in the middle of an honest-to-God civil war in everything
but the shooting. Both sides had settled into this "we're the
legit/mate government, so don't start anything" attitude which
had Milgov and Civgov glaring at one another and doing a lot
of posturing, but no open warfare...at least, not so far. There
were a lot of scare stories out, of course—firing squads in
Chicago and CIA people running around demanding loyalty oaths, that kind of thing—but those were just wild rumors, you
know?
Given that cold atmosphere of mutual armed and distrustful
neutrality, Roger Caldwell was something of a surprise.
Caldwell had been a minor functionary of the prewar govern-
ment, under secretary of something-or-other for some bureau
or other. He'd been lucky enough to be spending the Thanksgiv-
ing holiday with relatives in Baltimore when a Red SSBN dropped
a surprise present at 1600 Pennsylvania Avenue. He helped
organize what was left of the Maryland state government at Col-
umbia, and by the time we met him, he was Deputy Governor
of the III Military Region, and a member of the State Emergen-
cy Council.
So what did a mover and shaker like Caldwell want with the
likes of us?
"Treasure," he said. "Imagine an incredible buried
treasure..."
"What?" I said. "Another lost fortune in gold?" You should
have heard some of the wild stories that were going around.
"Better than gold." Caldwell said. "Try machine tools.
Vanadium...chromium... tungsten...a two-hundred bed hospital
and supplies...not to mention guns, ammo, vehicles, gasoline,
generators, blankets...all squirreled away before the war."
"How do you know someone ain't found it?" Zebrowski
wanted to know.
"It's still there. We'd have heard if it had been discovered.
What we want you to do is go find it for us, organize a convoy,
and bring it back. We'll pay you well. Whatever you want. Guns?
Food? Vehicles? I'll set it up."
"Sounds good," I said. Yeah, a little too good. What was the
catch? "Where is this treasure supposed to be, anyway?"
"Ah... that's the one little problem," he said. "Somewhere
in Pennsylvania... but we're not quite sure where..."
So why didn't we walk then? I don't know. Hunting for buried
treasure without a treasure map kind of appealed to my con-
trary nature, I guess. I had to ask one other question though.
"What if we decide to keep the stuff?" I said. "What would you do then?"
Caldwell smiled. "I think you're trustworthy, or I wouldn't
give you the assignment. Besides," his smile turned grim as he
continued, "Finding an honest man is tough these days...find-
ing a berserker to hunt somebody down is pig simple."
CHARACTER BACKGROUNDS
The player characters may be from any of a number of dif-
ferent backgrounds, depending on previous twists and turns of
their current Twilight: 2000 adventure campaign. If, for exam-
ple, the characters are military personnel who have recently
returned to the United States from Europe (via the evacuation
fleet discussed in Going Home), they will be members of the
US 5th Division or other Army units from the Norfolk, Virginia,
area. If the referee has just completed taking them through the
scenario Armies of the Night, the characters may still be in New
York City or in New Jersey, or they may have returned to Virginia
and be awaiting a new assignment. If the previous Twilight:
2000 adventure was set in Texas (Red Star, Lone Star) or Arkan-
sas (Airlords of the Ozarks), the characters may have been given
government transportation back to the East Coast as part of their
operational orders. Alternatively, they may find places for
themselves (as passengers or as guards) on a military convoy
travelling from Muskogee to the Norfolk area by way of Little
Rock, Memphis, Nashville, and Greensboro.
Allegheny Uprising assumes that the player characters are
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military personnel temporarily in the employ of one faction of
the United States Civgov currently located in Columbia,
Maryland, and in the general area around the ruins of Fort
Meade. Given the current state of near hostilities between the
country's military and civilian governments, this situation is
unusual, but not unheard of. Individual soldiers care little for the
politics of the dispute beyond which side has the best supply
lines, and both governments are, for the moment and outward-
ly, at least, cooperating to a limited extent. Roger Caldwell, inparticular, the man who hires the characters, would like to see
the breach between the civilian and military governments healed,
and might well use the mission as an excuse for incorporating
civilian and military personnel into a single, joint expedition.
There are other possible situations which can serve as
preludes to Allegheny Uprising. The characters could be former
military personnel who have since left the military and struck
out on their own. As such, they will be seeking some way to
exchange their military skills and experience for food and equip-
ment, and Roger Caldwell will offer them both. They could be
members of a U.S. Army unit (such as the 5th Division) who
have become temporarily separated from their unit (through a
marauder attack or shipwreck, for example, as they returned
to Virginia from Manhattan or the Gulf Coast). They have foundthemselves stranded in Maryland under the suspicious eyes of
the Civgov officials there. Such characters might offer to ex-
change their services for food, equipment, and transportation
to a Milgov cantonment.
Finally, the characters could be members of a military unit
such as the 228th Infantry Brigade which has declared for the
civilian government. In this instance, the dispute between Milgov
and Civgov will be of no immediate importance at all, and the
character party will be operating directly under the orders of the
Provisional Governor of the III Military Region.
Whatever the background chosen for the player character par-
ty, the referee should feel free to tailor information presented
in this module to fit the existing background of his player group'songoing Twilight: 2000 campaign. The adventure will begin with
the character party in Maryland, at some unspecified time after
December 2000.
PLAYING THE ADVENTURE
As with other Twilight: 2000 adventure modules, Allegheny
Uprising is played as a continuing narrative which unfolds
through interactions between the players and the referee. This
scenario booklet is designed to help the referee create and
develop situations as the adventure unfolds in the course of play.
Play as described in this booklet begins in central Maryland,
which is discussed in the first of the area descriptions.
Depending on the background of the ongoing campaign, some
referees may prefer to begin the scenario with the player
characters somewhere along the Mississippi or Ohio Rivers. An
adventure group which has recently completed the module
Airlords of the Ozarks may begin in Memphis, Tennessee, which
is currently held by the 197th Infantry Brigade (Mechanized),
and make their way by barge or river tug up the Mississippi and
Ohio Rivers to Pittsburgh. In the summer of 2001, this would
be a long and difficult journey, made dangerous by the marauder
and pirate bands which infest the river valley regions and prey
on inland waterway commerce. The trek could easily be spun
out into a long campaign in its own right.
If the players begin the adventure in Maryland, however, they
will enter western Pennsylvania and cross the mountains along
one of the major east-west roads: Route 30, Route 40, Route
70, or the Pennsylvania Turnpike. The areas, towns, and roads
where the characters might travel or engage in various activities
are described county by county. The players are not required
to visit all of the counties, or all of the towns and areas described
in each county. The referee will use the map of western Penn-
sylvania to determine how far the characters travel during each
play period, and which encounter tables to use. This informa-
tion will also serve to provide the referee with backgroundmaterial to create his own Twilight: 2000 adventures set in this
part of the country, if the players decide they want to remain
in the area after the conclusion of Allegheny Uprising.
The referee may, at his discretion, allow one or more of the
player characters special knowledge of the area. The fact that
one of the characters originally came from western Pennsylvania
might be introduced as a logical reason for this mission to have
been offered to the player group in the first place. Such players
should not, however, have been in the area since the beginning
of the war—obviously enough, since they've been in Europe or
elsewhere during that time—and they will not be aware of the
polarization of western Pennsylvania's population into two op-
posed camps. Neither will they be aware of current conditions
in the region. The special knowledge borne by native Pennsylva-nian characters should be limited to the locations of towns and
geographical features, and to the prewar history of the area.
Specific information, such as what sort of government a par-
ticular town has or where a large marauder band is camped
should be left for the players to discover on their own.
Again at the referee's discretion, and with the cooperation
of one or more players in his Twilight: 2000 gaming group, one
or several players may take on the roles of Charles Franklin, Chet
Constable, or Major Howard Kirtchner. Each of these characters
and their goals and motivations are described in the listing of
important NPCs. The referee should secretly coach these players
in the roles they are to assume and should introduce their
characters to the rest of the group during the briefing inMaryland. Since these characters can become adversaries of
the other players in the group during the course of the adven-
ture, their participation as player characters will add a new
dimension to the intrigue and player interaction as the plot
develops.
PREPARING FOR THE EXPEDITION
Vehicles: The players should have some say in the equipment
issued to them from the 228th logistical depot for the expedi-
tion. Up to five HMMWV ("hum vee") squad carriers are
available. At the player characters' request, these may be armed
with M2HB MGs or Mark 19 AGLs. If the players desire, other
vehicles may be made available for their use. These include 5/4-
ton utility trucks, FAVs mounting TOWs or M60 MGs, or 2½-ton
cargo trucks. TOW missiles will be in extremely short supply,
but reasonable supplies of other ammunition will be available.
Details on these vehicles and others are given in the Twilight:
2000 basic game equipment list, and in GDW's U.S. Army Vehi-
cle Guide.
Personal Weapons: The characters may be allowed to draw
personal weapons (if they have none), including M1 6A2s, HK
CAWs, M249s, M60 machineguns, and M203 grenade launch-
ers. The assault rifles and ammunition are plentiful. Heavier and
more exotic weaponry is more scarce and should be limited by
the referee to no more than two or three such weapons for the
entire player group. Depending on the agreement drawn up
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Allegheny Uprising Page 5
between the player characters and Caldwell, the weapons issued
to the characters may be considered to be a down payment fortheir services, and may be kept by the characters after the con-
clusion of the mission. Non-U.S. weapons and ammunition are
unavailable.
Support Weapons: Heavy weapons, tanks, or antiaircraft
vehicles are not available. At the referee's discretion, 60mm and
81mm mortars, heavy machineguns such as the M214, and por-
table rocket launchers such as Tank Breaker, Armbrust, and the
M202 may be available in extremely limited numbers. Such
weapons, if issued to the party, must be accounted for or
returned to the 228th's supply officers at the conclusion of the
mission. In any case, no more than a few rounds of ammuni-
tion for each weapon should be issued. After all, how many
tanks are you going to find in the Allegheny Mountains?Relief Force: The relief and transport column promised by
Caldwell once the supply cache is located will consist of a large
but unspecified number of 2½-ton, 5-ton, and 8-ton trucks, plus
several armed HMMWVs as escorts. The number of vehicles
and men in the relief column will be determined once Captain
Kirtchner has inspected the supply cache and radioed his find-
ings to Maryland.
Radio: The party will carry a PRC-74 radio which they must
use to make contact with the 228th headquarters in Maryland
once the supply cache is located and reached. The PRC-74 is
a man-portable, 15-watt, battery-powered, high-frequency voice
or code transceiver with a terrain-limited range of several hun-
dred kilometers. It will not be possible to use the PRC-74 to com-
municate across the mountains. However, transmissions from
the top of any of the Allegheny Mountain ridges should be
received by listeners in Maryland.
Weight without battery: 12.7 kg Weight with battery: 14.5
kg Battery life: 40 hours continuous use.
Operation of the radio is simple and requires little training.
Tools and spare parts are available for routine repairs. ELC skill
is necessary for carrying out such repairs. The radio remains
the property of the 228th Infantry Brigade and must be ac-
counted for or returned at the conclusion of the mission.
Passes: Caldwell will provide signed passes which will allow
the characters to travel freely through areas patrolled by the
228th Infantry Brigade. Currently, the 228th maintains LPs
(Listening Posts) and garrisons as far west as Frederick,
Maryland, and it is at Frederick that the relief convoy is being
assembled. The adventure proper will begin once the character
group passes outside of the 228th's zone of control at Frederick.
Referee's Note: The referee should use discretion in how much
equipment is made available to the player characters. While their
mission, which requires them to penetrate deep into hostile ter-
ritory, might call for heavy firepower, they should keep in mind
that their first consideration must be to avoid attracting un-wanted attention. All the support firepower available in Maryland
will not help them if they find themselves surrounded by
thousands of well-armed marauders eager to relieve them of
their weapons, vehicles, and supplies! A heavily armed and well-
equipped expedition is likely to attract the notice of marauders
and local civilians, rendering execution of the Allegheny mis-
sion that much more difficult.
At the same time, the players should have a great deal of
freedom in planning the mission. They must reach the Pittsburgh
area in order to contact Jeremy Fitzpatrick, but the route they
choose, and the means by which they locate, identify, and con-
tact Fitzpatrick, are up to them.
THE MISSIONThe goals of the expedition are actually three-fold.
First, of course, comes the primary mission goal of finding
and securing the hidden stockpile known as SRS-17374-2. This
aspect of the mission is absolutely vital...is, in fact, the whole
reason for the mission in the first place.
Second, the Central Intelligence Agency (CIA—the intelligence
organization serving the civilian U.S. government) has a keen
interest in western Pennsylvania and the current situation there.
CIA officials in Maryland foresee the need for the 228th Infan-
try Brigade to extend its power into Pennsylvania in order to
secure important strategic reserves of coal, iron, and recoverable
industrial facilities; and to secure access to the inland water-
way through control of Pittsburgh and the upper Ohio Valley.Current CIA plans call for civilian pacification and control of
Pittsburgh within the next two years as the first step toward
reestablishing civilian government control over the vital Ohio/Up-
per Mississippi water routes, the Great Lakes water routes, the
industrial belt stretching from Pittsburgh to Chicago, and the
civilian government enclaves in Iowa and Nebraska. CIA
authorities will want to assess any information the player
characters can gain at all regarding road conditions, local popula-
tions, the presence and size of crops and food reserves,
strengths of local militias or marauder forces, and local political
(Milgov vs Civgov) convictions.
Third, the populations of the Allegheny Mountains and of the
Pittsburgh area could well provide strong allies for the Maryland
branch of the civilian government. What little is known of these
regions suggest that the local populations are thoroughly
engrossed in their own problems at the moment, but by help-
ing one faction or another to gain the upper hand, Maryland's
leaders might win the friendship and support of powerful, well-
organized allies. The characters' observations and recommen-
dations will play a large part in determining how (if at all)
Maryland should intervene in western Pennsylvanian affairs.
THE COURSE OF THE ADVENTURE
The referee will be responsible for unfolding the plot of
Allegheny Uprising as situations develop and the players react
to them. The player characters will have the opportunity to meet
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NPCs from among both the defenders of the Allegheny Moun-
tains and from the warlord bands which occupy the areas west
of the mountains. The players' decisions about whether or not
to intervene in a brewing civil war and their decisions about
which—if any—group to side with will shape the entire adven-
ture in one of several possible directions.
They will find both sides of the dispute suspicious and hostile
toward outsiders. The situation in the refugee camps is further
complicated by the fact that there are numerous refugee and
marauder groups vying with one another for power. It will be
difficult or impossible to win either group's cooperation in the
search for SRS-17374-2 without siding with that group in the
conflict.
Knowledge of the cache, its location, and its contents can-
not be freely given to either side without compromising the en-tire mission and disobeying the Maryland SEC's operational
orders. If either side does learn of the cache's existence, they
will almost certainly want it for themselves.
The player characters will have to figure out a way to lose
or deceive the scouts from both parties which are likely to keep
them under observation during their search.
It may occur to the players that they might profit by arrang-
ing a double cross which will leave them in possession of the
lost supplies. However, though they are allies, the three men
assigned by the SEC to accompany the mission seem to be a
suspicious and cautious group. They are always armed, take
turns sleeping, and remain together. Besides, the group needs
Charles Franklin to approach Fitzpatrick and will need the Civgov
convoy from Frederick to secure and transport the supplies. A
double cross will be difficult to arrange and extremely risky.
A final discussion of the various possible ways the adventure
might end are discussed in the next section.
ENDING THE ADVENTURE
Basically, the adventure ends when the characters secure the
supply depot, and the convoy arrives to carry the weapons and
supplies to Maryland. Further adventures can be set around
marauder attacks on the convoy during the trek back to the East
Coast, but the main body of the adventure will be over when
the Marylanders arrive to take charge of the cache.
If the cache cannot be retrieved, the characters can elect to
return to Maryland. They will have to account for any scarce
or valuable equipment they lost during the mission, and Caldwell
and the other Civgov officials are unlikely to look kindly on
failure. It is distinctly possible that the mission's failure will result
in Caldwell's expulsion from the Emergency Council—or even
in his assassination. His reliance on Milgov troops for what
should have been a strictly Civgov operation will be perceived
as failure on Caldwell's part, and there will be dark hints of
betrayal and treason.The player characters will find themselves in deep trouble,
with a long way to go to reach friendly forces across the
Potomac River in Virginia. This, of course, could serve as the
basis for an entirely new campaign adventure.
Of course, the players may decide to remain in Pennsylvania,
especially if they have negotiated a workable alliance with one
of the local paramilitary forces there. They might share the cache
with local forces in exchange for a place with the local defense
forces. They might even decide to set up in business for
themselves as marauders or local power brokers, with the cache
as their base of supplies. This will be an extremely dangerous
course of action, however. Local groups will want the supply
cache for themselves, and a handful of player characters will
be hard pressed to hold out for long against thousands of at-
tackers, however well-armed and equipped the characters are.
Besides, word is likely to get back to Maryland, and it is possi-
ble that the 228th will show up, determined to take their share
of the loot. If the characters make enough people mad at them,
they may even succeed in bringing peace to the area at last-
by causing mountain militias, Pittsburgh marauders, and
Maryland government forces to ally with one another against
them!
FURTHER ADVENTURES IN PENNSYLVANIA
If things do not work out well between the player characters
and their Civgov employers in Maryland, the campaign will con-
tinue with the characters in Pennsylvania, either on their ownor working with one of the local paramilitary forces, as described
above. Future adventures set in western Pennsylvania are almost
inevitable as the characters seek to leave Pennsylvania, or as
they remain and guard what they have won there against
predatory neighbors.
If their mission is successful, however, and the supplies are
recovered by Civgov forces, it is entirely possible that the
characters will become involved in further adventures in Penn-
sylvania almost immediately. Agreements and treaties worked
out by the players with various local forces will need to be im-
plemented and expanded upon. The civilian government and —
more—the CIA may call upon them to help extend Civgov con-
trol over Pittsburgh and the upper Ohio Valley. The CIA is also
interested in establishing civilian control over the corridor
between Pittsburgh and Erie in order to secure an outlet to the
Great Lakes, and easy trade with the Midwest. Finally, sooner
or later Harrisburg is going to discover and protest Maryland in-
tervention in Pennsylvanian affairs, even if that intervention was
theoretically a Federal government operation. The protest can
be resolved through negotiation or through military action, and
in either case the characters' experience would make them
useful to the civilian government.
Finally, the marauder bands in western Pennsylvania will have
to be dealt with before reconstruction of the area can begin.
Both Civgov and Milgov officials would be interested in signing
on the characters, with their experience with those forces, in
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order to secure control of the region.
ABOUT THE MODULE NAME
Allegheny Uprising is purposefully vague about just who is
rising up because this adventure module can proceed in one of
several possible directions.
The marauder bands of the western counties are claiming to
be the de facto government of western Pennsylvania. The in-
habitants of the Allegheny Mountains have something themarauder warlords want—food—and they are resisting
marauder incursions into the mountains. From the marauders'
points of view, the inhabitants of the Allegheny Mountains are
rising against what passes for law, order, and government in
western Pennsylvania.
On the other hand, the refugees who have taken control of
the western Pennsylvania counties—including Allegheny
County—have done so in an unabashed grab for power which
western Pennsylvanians are resisting in any way they can. In
so far as the marauder forces' actions represent a seizure of ter-
ritory and resources from the Harrisburg state government, it
is Allegheny County which has risen against the rest of
Pennsylvania.
Neither the inhabitants of the mountains nor the inhabitants
of the western counties are eager to see the United States
government reassert itself in the region, not if the return of
government means the return of taxes, assessments,
bureaucracy, and the draft. Local resistance to a Civgov expedi-
tion in the region could be construed as an Allegheny uprising
against the federal government, or what's left of it.
Finally, the actions of the player characters could lead to a
revolution by the inhabitants of Allegheny County and the moun-
tains alike against the interloping marauders; a true "Allegheny
Uprising" which will clear the western part of the state of
undesirable elements and set the stage for Pennsylvania'sreconstruction.
All of these plot elements together, plus the players' own deci-sions as the plot unfolds, will determine the final nature of the
Allegheny Uprising.
A SUCCESSFUL CONCLUSION
Allegheny Uprising will end successfully if the marauder poweris broken and the cache is recovered. Whether or not the
characters complete their original mission (summoning a con-
voy from Frederick to remove the recovered supplies toMaryland) may depend on the players' own ideas, and on
whether any of their Civgov escorts are still alive.
If the characters fail to help the people of western Penn-sylvania, the Allegheny Warlords will probably be successful in
breaking through the various passes into the mountains and
scattering the defending militias. The rumored supply caches
near Ligonier and elsewhere do not, in fact, exist (except for
various small stockpiles used by the militias and by independent
survivalist groups), and the marauders will embark on a program
of wholesale slaughter and pillaging. Fitzpatrick, if he is still alive,
may decide that he must reveal the cache location to the White
Death, since nothing can stand against the marauder's power.
Discovery of the cache by the marauders will lead to open
warfare between separate marauder bands. Player characters
caught in this situation may find the means to rally refugee,
civilian, and surviving militia elements in an uprising against the
Warlords as they fight among themselves.
Allegheny Uprising is designed to lead the referee and players
into several possible future adventures. They may set out in
search of other hidden supply caches, following maps
discovered in SRS-17374-2. They may elect to remain in Penn-
sylvania, where a militia victory will have set the stage for a
stable and relatively prosperous reconstruction of democratic
government and order. The new Commonwealth government
(led, possibly, by a congress which includes Fairbanks, Jurgens
and Sanders) will have need of the player characters' skills and
experience in defending against future marauder threats, or
against Civgov intervention in Pennsylvanian affairs. Finally, the
characters could return to Maryland and Civgov. If they return
with a substantial portion of the supplies from SRS-17374-2,they will return as heroes just in time to save Roger Caldwell
from the political disaster plotted by his enemies in Maryland.
Scale in Kilometers
FREDERICK TO PITTSBURGH
PITTSBURGH
Washington
Uniontown
WV
PA
0 50 MD
CUMBERLAND
Breezewood
Chambersburg
Hancock
VAFrederick
Hagerstown
Camp David
MD
PA
HARRISBURG
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Conditions in Western Pennsylvania/MarylandAllegheny Uprising is set in southwestern Pennsylvania in the
general region between the city of Pittsburgh and the Pennsylva-
nian section of the Appalachians known as the Allegheny Moun-
tains, north of Pennsylvania's southern border with West
Virginia and Maryland.
The Land: Pennsylvania's history has always been dictated
by the terrain. Over half of the state consists of the low,
weathered, and very old Appalachian Mountains which separate
the eastern third of the state from the northwestern plateau
south of Lake Erie. These mountains lie in a series of parallelridges which are rarely referred to as the Appalachians. Instead,
each ridge has its own name, and the whole series of ridges
is often collectively identified as the Alleghenies. Those ridges
in Westmoreland, Somerset, and Fayette Counties—Chestnut
Ridge and Laurel Hill—are often referred to collectively as the
Laurel Highlands.
Pennsylvania's mountains are not high; the highest peak in
the state, Mount Davis, is only 3213 feet above sea level. Never-
theless, these ridges posed a major problem to early western
settlers. They were a wall hemming the English colonies along
the coastal plain to the east, and they represented an arduous
journey of several weeks to 18th century pioneers searching
for new and fertile lands in the Ohio Valley and west. Most of
the roads which cross the Alleghenies today follow the same
routes and traverse the same passes first surveyed by early ex-
plorers and military columns. Many of these, in fact, followed
the various Indian trails which were already centuries old.
As important to Pennsylvania's history as her mountains were
the rivers. The Delaware and Susquehanna Rivers drain the
Alleghenies from the east and have historically served as Penn-
sylvania's major routes of trade and commerce to the Atlantic
coast. West of the mountains, the Allegheny River flows south
to meet the Monongahela River flowing north. Their confluence
forms the Ohio River, which flows west to join the Mississippi.
History: The strategic point of land at the joining of the
Allegheny and Monongahela Rivers was first surveyed in 1 753
by George Washington, who recommended that a fort be built
there. A Virginia company began the construction of Fort Saint
(or Prince) George at the site the following year, but they were
driven out by the French, who rebuilt it as Fort Duquesne. The
French, in turn, destroyed the works and abandoned the posi-
tion before the approach of the British in 1758, who again rebuilt
the fort, this time as Fort Pitt. Fort Pitt, the largest British for-
tification in North America, became the bastion of British power
in the formerly French-dominated Ohio Valley. The first four
blocks of the town which came to be known as Pittsburgh were
laid out in 1 764.
Pittsburgh's importance in opening the Ohio and MississippiValleys to America's westward expansion cannot be
understated. Rivers were the young nation's principal arteries
of commerce in the early 19th century. The first western river
steamboat, the New Orleans, was constructed near Pittsburgh
in 1911, and by the end of the 1 9th century the city was the
center of trade and industry for western Pennsylvania's reserves
of coal, oil, iron, and timber. Through the first three quarters
of the 20th century, the name Pittsburgh was virtually
synonymous with the nation's steel industry.
Inflation, recession, and the rise of cheap foreign steel sold
to American markets brought about the decline of industry and
an area-wide depression during the 60's and 70's. Jobs were
scarce, factories idle, and unemployment high. Vigorous, state-sponsored programs to infuse new economic life to the Pitts-
burgh area brought a rebirth to the city during the 80's and early
90's, as the Allegheny Valley north of Pittsburgh became an
important computer and microelectronics industrial center.
The War: Pennsylvania was only lightly touched by the nuclear
exchanges which began late in 1997. Nuclear mushrooms
sprouted over Philly and at Marcus Hook, a few kilometers down
the Delaware, but nothing else in the state was hit at all. The
other major urban centers—Harrisburg and Pittsburgh-
remained intact except for the inevitable episodes of looting and
food riots that winter. Electricity and fuel were sharply rationed
everywhere, of course, and the general breakdown of transpor-
tation and food distribution led-to severe food shortages and
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widespread starvation just as they did in most other parts of
the country. Most rural areas, however, possessed of long-
standing traditions of self-reliance and self-sufficiency, con-
tinued very much as they always had, their inhabitants endur-
ing lean, hard times with patience, determination, and outright
stubbornness.
The region's principal problems stemmed directly from the
controversial refugee relocation program first proposed as a civil
defense option twenty years before the war began. This pro-gram, acknowledging that construction of sufficient shelters in
each major city to protect the majority of each city's inhabitants
during a nuclear attack was impossible, called for the wholesale
evacuation of the cities to surrounding "host communities" in
the event that a nuclear attack seemed imminent.
After the first strikes in November, the plans were revised to
move the population closer to the food producing areas and even
out labor and distribution shortages by distributing the popula-
tion more evenly across the country.
The program, a classic example of bureaucratic wisdom and
farsightedness, ignored such minor concerns as the availability
of fuel, blockage of major road arteries by breakdowns or ac-
cidents, traffic control for millions of vehicles, or the willingness
of lightly populated host communities to accommodate and feed
millions of dispossessed city dwellers.
The Evacuation Plans: The outbreak of war between China
and the Soviet Union in 1995 alarmed millions of Americans,
most of whom had grown up with the threat of nuclear war as
an ever present, though rarely considered and generally remote,
possibility. With the Soviet invasion in the Far East, state and
federal government plans for the evacuation of major cities were
brought into the open, dusted off, examined, and revised. The
media spotlight on the evacuation plans led to immediate trou-
ble. There were demonstrations-turned-riots in several com-
munities in upstate New York, New Hampshire, and eastern
Pennsylvania when plans for wholesale evacuations to those
areas were made public, and at least four Department of Healthand Human Services representatives were severely beaten while
conducting surveys of potential host communities.
The immediate danger of nuclear war seemed to ebb in 1996
and early 1997, despite the spread of the war to Europe. News
of the first use of nuclear weapons in China and in Europe in
July of 1997, however, created wholesale panic in many
American cities. In 53 years, nuclear weapons had been used
only twice in war—at Hiroshima and Nagasaki. Always, always
in all those years, there had been the hope that knowledge of
the realities of nuclear war would somehow intercede in the ra-
tionalizations of those who controlled the weapons and dictated
policy; that never would anyone actually decide to use nuclear
weapons, no matter what the political or military situation.Nuclear war was too horrible to happen. Therefore, it never
would. The reality broke upon the American public with word
of the Soviet tactical nuclear strikes at Harbin and Bialystok.
Reaction took various forms. Individuals and, in some cases,
corporations, with sufficient resources and connections escaped
the cities for havens real or imagined elsewhere. The flight of
the corporate staff of the Cincinnati-based firm Heliumair aboard
a prototype transport dirigible bound for Australia is one
notorious example.
Numerous individuals who had long anticipated and planned
for the breakdown of civilization—the survivalists—took to their
wilderness retreats with food, guns, and a grim determination
to survive, whatever the personal cost. Survivalist, religious,
and paramilitary societies, organizations, cults and brotherhoods
prepared for the end according to their diverse beliefs.
The shadowy leaders of the cult-cum-government of New
America issued their final orders and withdrew to their Shenan-
doah fastness to await the dawning of the 21st century and
the New Order.
In Pennsylvania, New York, and Massachusetts, the federal
government began to implement the preliminary steps towards
their city evacuation plans late in July.Routes out of the major cities were published, posted, and
distributed; evacuation wardens were named; civil defense
evacuation lectures were broadcast on radio and TV; and
stockpiles of food and medical supplies were established in
various designated host communities.
Reaction within the host communities was predictable, loud,
and frequently violent. They had not been consulted when the
evacuation plans had been made. The economic and social im-
pact of the sudden influx of hundreds of thousands of hungry
refugees would devastate areas untouched by nuclear
weapons...unless, of course, the supply stockpiles themselves
became targets for Soviet missiles. Pleas for cooperation and
compassion by relocation authorities were met by hostility,
hysteria, and a frank mistrust of the government's ability to han-
dle such a complex situation without falling flat on its face.
As it turned out, the government had little to do with the ex-
odus when it came. The pace of the nuclear exchange in Europe
and the Far East accelerated, but slowly, without a sudden crisis.
Military targets were hit first, but more and more strikes were
being made against transport and communication centers,
against oil fields and refineries, and against logistical stockpiles.
Without warning, and almost as an afterthought, the first nuclear
strikes against the continental United States were made on
Thanksgiving Day, Thursday, November 27, 1997.
With less than 10 minutes' notice between the rising of sub-
launched ballistic missiles from off the Atlantic coast and their
detonation over Washington DC, the orders to evacuate thecities were never given.
Evacuations occurred, nevertheless. Throughout November
and December, nuclear warheads continued to descend on
targets across the United States. Most were directed against
military targets or oil refineries, with the obvious intent of
crippling America's ability to pursue the war in Europe. The only
major cities incinerated were those which happened to lie near
oil refineries or vital military bases. In Pennsylvania, only
Philadelphia was destroyed outright. New York City suffered
some damage from the New Jersey blasts, but only Staten Island
was badly mauled, and most of the inhabitants were alive and
possessed of a single thought: Get Out!
Millions of cars and trucks jammed the nation's highways,fleeing cities which, it was imagined, were due to be struck at
any moment. The widespread breakdown of transportation due
to fuel shortages and blocked highways, along with the flight
of workers and drivers, led to an end of food distribution in every
major urban center. No American city has reserves of food large
enough to last more than three days...and panic buying and
pandemic riots and looting depleted what supplies there were
in far less time than that. Within a week, those who had
remained in the cities were starving, and those who could leave
were joining the mass exodus to the country.
In Pennsylvania, the principal targets of the urban migrations
were the broad, rich farming lands between Lancaster and
Chambersburg, the heavily forested and remote regions of
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Page 10 Game Designers' Workshop
northern Pennsylvania beyond Scranton and Williamsport, and
the fertile lands beyond the Allegheny Mountains, between Pitts-
burgh and Lake Erie.
Tens of thousands evacuated Pittsburgh itself, of course, but
by January of 1998, many who had fled the city had returned.
The city had not been nuked yet...and the winter was cold, and
the residents of surrounding rural communities were unen-
thusiastic in their reception of urban refugees. By the spring of
1998, however, many hundreds of thousands more had arrivedin the area from across the mountains, refugees from as far away
as New York City and the communities around what was left
of Washington DC. Many had come all that way on foot,
travelling from refugee camp to refugee camp, alone or in bands
numbering a few tens or hundreds. Others came from the west.
The destruction of Toledo and Lima in Ohio had triggered a vast
migration east from Cleveland, Akron, and Columbus.
These refugees avoided Pittsburgh itself, fearful of another
escalation in the continuing nuclear exchange, but vast refugee
camps grew up in smaller towns throughout the region between
the Allegheny Mountains, Lake Erie, and the Ohio Border.
State officials at first tried to control the situation. State
government relocation authorities, working under the direction
of federal relocation boards and officials, abandoned the planslaid out by Washington bureaucrats months or years before.
There were simply too many refugees, too little food and
medicine, and neither fuel nor transportation for refugees or sup-
plies. Instead, the officials concentrated on getting the com-
munities where the refugees happened to be already to accept
their new neighbors, to provide them with food and shelter.
Many families opened their homes to the homeless and shared
what they had. Others waited until the government officials had
left, then turned their guests out into the cold. In many cases
it was the other way around; refugees killed or dispossessed
their hosts the first opportunity they had.
The advantages were with the refugees. There were so many
of them! Refugee bands took over entire towns and townshipsby declaring elections on land redistribution and property rights
issues which they won by sheer weight of numbers. A
homeowner near a refugee camp might be summarily notified
by a local "allocation council" that his house and property were
to be shared among a number of refugee families, and that he
could either vacate the premises in exchange for a promissory
note for the value of the property as assessed by the council,
or put his name on a waiting list for a share of some other
"reallocated property." The usual reaction of people served with
such notices was to reach for their shotgun or hunting rifle.
The first pitched battle between refugees and local land
owners was fought in early January, 1998, near a large refugee
camp outside of Butler, Pennsylvania. Other incidents, sparked
by attempts by both refugees and natives to control or exclude
one another, erupted into a bloody series of clashes which the
remnants of local civil and government authorities were
powerless to stop. Perhaps the most serious difficulty was the
fact that much of the prime farming land north of Pittsburgh
had been occupied or overrun by migrant bands, and worse, sup-
plies of seed intended for spring planting had been eaten. By
summer, hundreds of thousands had starved or died of disease,
as many as might have perished in a direct nuclear attack.
The situation continued to worsen, but by the year 2000 had
stabilized somewhat. The refugees had banded together, find-
ing strength in numbers and organization. Armed with military
weapons taken from arsenals and National Guard armories in
Pittsburgh and the surrounding area, and led by strongmen and
self-styled warlords, they'd managed to secure de facto con-
trol of much of Allegheny, Beaver, Butler, and LawrenceCounties.
This general region had had a population of perhaps 2.5 million
before the war, half of that in Allegheny County. The popula-
tion of these four counties in 2001 is estimated at nearly 2
million, three quarters of them refugees from Ohio and
elsewhere. The various warlords used their superiority in
numbers and arms to tighten their control of the region by con-
trolling food production and transportation. Of particular impor-
tance were the broad, navigable courses of the Allegheny,
Monongahela, and Ohio Rivers. These proved to be safer and
surer routes for commerce and food shipments than the roads
in the area, which tend to be narrow, in poor repair, and sub-
ject to marauder predations. In general, road transportat ion hadbroken down completely by 1998, as gasoline became almost
impossible to come by. Numerous vehicles were converted to
burn alcohol, but most roads were reserved by well-armed
patrols for the use of food convoys and "official traffic"-
meaning the warlords and their friends—or were made
dangerous by marauder bands.
The original inhabitants of the area have either been
assimilated into the new marauder- and warlord-dominated
system or have fled east into the mountains.
In the Mountains: East of Allegheny County lie the western
foothills of the Allegheny Mountains known as the Laurel
Highlands. The first of the series of parallel mountain ridges-
Chestnut Ridge—lies a few kilometers east of Greensburg in
Westmoreland County. Beyond Chestnut Ridge are Laurel Ridge
and Somerset County, and beyond that, the Allegheny Ridge.
These ridges are not high—the highest point in Pennsylvania,
in southern Somerset County, is less than 1000 meters above
sea level—but they are steep and heavily wooded, and crossed
at strategic passes by only a handful of good east-west roads.
Pennsylvanians living in the mountains viewed with alarm the
influx of refugees from both east and west. Those protected
by the relative seclusion of the Alleghenies encouraged passers-
through to keep moving; there was relatively less good farm-
ing land on and among the ridges than on the plateau further
west. Many inhabitants were well-armed and skilled with their
guns, and if game was plentiful, so were the local hunters
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Allegheny Uprising Page 11
determined to keep outsiders out. By the winter of 1998, the
roads across the mountains were closed. There was little military
or government presence in the area, the authority of the state
government at Harrisburg did not extend as far as the
Alleghenies, and the locals were for all intents and purposes in-
dependent. They organized local militias and town guards,
helped their neighbors, and kept a wary eye on events to the
west.
By the summer of 2001, the collapse of civilizat ion in thewestern counties had generated a new crisis. All reserves of
food were gone, and it was doubtful that the fall harvest would
be large enough to allow more than 20% of the refugee-
dominated population to survive. Marauder bands from the
various refugee cantonments had already laid waste to farm-
ing areas to the north as far as Lake Erie, and sharp battles with
local militias south in Washington County had convinced them
that there was little to be gained by seeking food in that direc-
tion. West lay the Ohio River Valley, controlled by marauder
bands and roving, hungry refugee populations as desperate as
those in Pennsylvania.
That left the mountains to the east...
From the east, too, came persistent and intriguing rumors.
It had long been known that survivalists, both numerous in-
dividuals and several small, cooperative groups, had established
their retreats and refuges in the mountains. Such retreats meant
stockpiles of food, medicines, and equipment, and the scarcity
of such supplies in the area around Pittsburgh magnified the
reports of just how much food was hidden in the hills. More,
there were detailed rumors of government food and equipment
stockpiles set aside in the event of nuclear war. Nuclear war
had come, and both the state and federal governments seemed
to have forgotten all about whatever supply depots they had
established in western Pennsylvania. That food ought to be
distributed among the starving people in the refugee can-
tonments. It would be distributed. All that was necessary was
a well-armed expedition or two into the mountains to confrontthe locals and force them to share their hoarded riches.
The people in the hills heard those same rumors from native
Pennsylvanians in Westmoreland County and elsewhere along
the fringes of the relocation areas. They knew the truth... that
there were small stockpiles, some private, some established by
various communities, but none large enough to feed more than
the people living there. So far as major, secret government
depots were concerned, the locals didn't know of any and would
have thought no differently if they had. The mountains were
their land, their families, friends, and neighbors, their people...
and neither distant and ineffectual governments nor marauder
warlords were going to tell them what they could or could not
do.The stage was set for a major confrontation between two
desperate and bitterly opposed factions.
EVENTS AND ENCOUNTERS
General Encounter Tables: The players will, at various times
during the course of the adventure, encounter non-player
characters, or be subject to random events such as marauder
attacks or encounters with animals. Each county has an en-
counter table specific to that area. Unless otherwise directed
by the adventure text, the referee should roll on the area's
general encounter table once every four hours while the
characters are travelling in that area, and once each day if they
are remaining in one place. The events and their effects on the
The results of this table are described below:
Dog: The characterist ics of dogs are given in the animal data
chart of the basic game. In addition, if the dog attacks, it delivers
two attacks in the first combat round: a diving blow and a melee
attack. No more than two dogs may make diving attacks per
character per combat round. All remaining dogs in a pack make
melee attacks alone. Once a dog has made either a melee at-
tack or a diving blow, all further attacks will be melee attacks
alone.
Dog packs are still encountered in the relocation areas, but
they have been heavily hunted for food.
There is always the danger that solitary dogs will have rabies.
Rabies was endemic in certain parts of Pennsylvania before the
war, and when large numbers of dogs began running loose in
packs, many were infected with rabies in encounters with
skunks and other wild carnivores.
Small Game/Fowl: At the referee's option, this encounter can
represent either small game or fowl.In cities, towns, and built-up areas, a small game encounter
represents rats and, less frequently, rabbits, raccoons and
opossums. In the mountain woodlands and in open country, it
refers to any of the small animals common in rural areas: squir-
rels, raccoons, rabbits, woodchucks, skunks, and opossums.
Their characteristics are: Meat: 1 D6 x .2 kg Move: varies (see
notes below) #Appearing: 1 Hits: 5 Attack: — Hit #: — Damage:
— Stature: —.
The referee should adjust the movement rates of various small
game animals to fit the particular animal encountered. Small
game animals such as squirrels and rabbits can move quickly
(Move: 15/30/60). Some animals, such as woodchucks, are
more likely to duck down a hole than run, while skunks rarelyrun at all. Opossums are always sluggish and can be picked up
by their tails as they feign death—"playing 'possum."
No animal in this category will go out of its way to attack a
human, but any animal will bite or scratch when cornered or
while being handled when injured. In general, small game
animals will inflict 1D6- 1 points of damage. Skunks, of course,
have their own means of defense; a skunk attack would do no
permanent damage but it could be colorfully described by the
referee's narrative.
There is always a chance (referee's option) that small game
animals may carry rabies or bubonic plague. Rabies is especially
common in skunks. In addition, many rabbits are infected with
tularemia, a fatal disease which can be transmitted to humans
adventure are described in the encounter descriptions follow-
ing each table.
Some encounters are standard and will always be the same.
These are as follows:
Animal: The characters encounter animals. Roll 2D6 on the
following table to determine the results of this encounter. If the
encounter takes place in mountain woodlands, add 3 to the die
roll. If the encounter takes place in the area west of the moun-
tains (Allegheny County or the other refugee relocation areas)subtract 3 from the die roll.
Die
6-
7-8
9-10
11-14
15
Result
Dog
Small game/fowl
Large game/grazer
Deer
Bear
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who eat or handle uncooked rabbit flesh. Infected rabbits look
and often act sick, and can be readily identified by characters
with either RCN skill or experience as hunters.
The encounter described as Fowl represents any of a number
of wild game birds common in Pennsylvania, including ducks,
geese, wild turkey, pheasant, and grouse. In cities or built-up
areas, these are more likley to be ducks or pigeons. Their
characteristics are listed under Fowl on the animal data chart
in the basic game.Large Game/Grazers: In farmland and heavily populated areas,
this encounter will usually be with horses, cows, or other
domesticated grazing animals. Farther out in the country, on
farmland and pastures near wooded areas, the encounter may
be with domestic animals or with deer. In mountain woodlands,
the encounter will nearly always represent deer.
The characteristics for large game and grazers are given on
the basic game animal data chart.
Deer: This encounter, common in mountain woodland areas,
is with 1D6 deer. Though heavily hunted by a local population
which has long prided itself in its hunting skill, Pennsylvania's
deer have, nevertheless, remained common in most remote
areas. The characteristics for large game given on the basic
game animal characteristics chart can be applied to deer.
Bear: Bears are not common in Pennsylvania, and the few
which remain are generally restricted to remote forest areas,
such as in the extreme north of the state. Nonetheless, black
bears may rarely be encountered in the mountains, especially
now that the numbers of their principal competitor (man) has
been reduced.
Their characteristics are given in the basic game animal tables.
Combat is handled per the basic game animal rules.
Danger: This is a special encounter result which the referee
must tailor to fit the particular situation in which the players find
themselves. Generally, it will refer to a mishap of some sort.
In ruins or dilapidated buildings, it could refer to the collapse
of a wall or roof or a weak section of flooring. In the mountains,it might represent a log bridge across a stream or a crumbling
limestone ledge giving way beneath a character's feet. In the
ravines and stream valleys of the mountains, the rapid approach
of a storm can cause sudden danger in the form of flash floods.
A danger encounter can also be construed as the result of an
animal encounter. There are three poisonous snakes native to
Pennsylvania: the timber rattler and the massasauga (both rat-
tlesnakes), and the copperhead. They are not common but may
be encountered in backwoods areas. They will bite only if cor-
nered, carelessly handled, or accidentally stepped on. It will be
up to the referee to determine the chances for such a mishap.
If first aid is given within one turn, a character bitten by a
poisonous snake will recover with no ill effects after spending
1 D6 days with his fatigue level at base 1. Without treatment,
the character has a 40% chance of dying, rolled immediately.
If he survives this roll, he will recover with no ill effects after
spending 5+1D6 days with a fatigue level at base 1.
Another special danger presented by animals is disease.
Rabies can be carried and transmitted by any carnivore. Rac-
coons, skunks, bats, and dogs are notorious carriers.
Rabies is discussed on page 20 of the basic game referee's
manual. In this time and place, rabies vaccine is in drastically
short supply. A small amount remains in several hospitals in the
Pittsburgh area, and there is a basic 5% chance that rabies vac-
cine may be found in any hospital in any other major town. Since
rabies is always fatal once symptoms appear, and since the only
way to prevent the disease is by administering the vaccine after
the bite occurs, a bite by a rabid animal may be the start of a
whole adventure subplot.
An encounter with a rabid animal is always an effective—if
slow and unpleasant—way to terminate the career of any un-
wanted character.
Squirrels, rats, and other rodents carry fleas which may
transmit bubonic plague. This disease is also described on page
20 of the referee's manual.In general, the referee should use his imagination in fleshing
out the details of any Danger encounter result. He should also
feel free to defer implementing the result until an appropriate
time when he can work it into the adventure plot, from hours
later in the case of a flood resulting from a mountain storm, to
days later for the onset of disease after an encounter with an
infected animal.
Abandoned Vehicle: The characters find a car, truck, or
military vehicle which has been abandoned. It will rarely be
operable and will have been stripped by scavengers. Characters
with SCR skill may, at the referee's discretion, be able to salvage
small bits and parts (hoses, wire, clamps, screws, fittings) which
may be of use to the party.
Hunters: The characters encounter 1D6 civilian hunters (local
men and women armed with shotguns, sporting rifles, or bows).
They will be suspicious of strangers, especially of strangers
which appear to be connected with either the government or
the marauder bands of the lowlands. Offers to trade ammuni-
tion or food for information, however, will usually be cautiously
accepted.
These characters will include a mix of novice, experienced,
and veteran NPCs. They may have dogs with them, and some
dogs may be trained to attack on command.
The referee may, if he wishes, draw NPC motivation cards
for one or more of these individuals in order to suggest further
interactions between them and the player characters. Ruthless,
greedy, or deceitful NPCs may lie to the characters in order togain their confidence, then attack through treachery or stealth.
Farmers: The characters encounter 1D6 farmers working their
fields. In the farming communities between the mountain ridges,
these men and women will be independent and will generally
be members of a local cooperative community. There will be
small reserves of food hidden on the property, but it will not
be for sale, and the property will be guarded by men armed with
shotguns or sporting arms and with dogs.
West of the mountains, these farmers will usually be guard-
ed by 1D6 or more marauders armed with military weapons.
They will be raising food for the local refugee cantonment. There
will be no food present on the property.
Marauders: The characters encounter a band of 2D6+3
marauders. These NPCs will be little better than bandits, ter-
rorizing the countryside in search of food, guns, women, and
plunder. The encounter is likely to end in an attack on the
character party, though the marauders may attempt to deceive
the characters through offers of friendship or by claiming to
represent the local government. In almost every case, they will
be from one of the refugee camps in the western relocation areas
and will consider themselves as part of the paramilitary forces
of one or another of the various Allegheny County warlords.
These forces are described in more detail in the section
discussing the Warlords of the Alleghenies.
East of the mountains they will be less organized and will be
a marauder band operating out of Maryland or central Pennsylvania.
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Allegheny Uprising Page 13
Marauder bands will consist of a mix of novice, experienced,
and veteran NPCs. They will be armed with a diverse assort-
ment of shotguns, handguns, sporting rifles, and military
weapons. Some designated encounters will be with particular
marauder bands.
Local Encounter Tables: Villages and towns, certain roads,
and particular sites and landmarks have been given their own
encounter tables. These local tables are used instead of the
area's general encounter table but apply only to that particularlocation. Unless otherwise indicated, only one roll is made on
each local encounter table when the characters first approach
that town or site. When the characters leave that area, rolls are
resumed on the county's general encounter table.
NPC SKILLS AND EXPERIENCE LEVELS
The following table lists the experience levels and the percen-
tages of their occurrence among randomly encountered NPCs
in this adventure. Marauders will be 10% Veteran, 40%
Eperienced, and 50% Novice; local militias and other civilians
10/30/60.
Many NPCs will have skills which may be useful to the player
characters. These are detailed below with the percentages of
occurrence listed according to whether the NPC lives in a city
(defined here as any community numbering more than 5000),
a town (any community with a population of less than 5000),
or a rural area (any nonurban country region with a low popula-
tion density and few close neighbors.)
NPC SKILLS
will be obviously and completely false. Some may be true or
false at the referee's discretion, depending on how well they
fit into the plot of the story he is developing.
INTERROGATION RESULTS
Interrogation results are similar to rumors or intelligence, but
are won as the result of specific tasks using the characters INT
skill. Interrogated prisoners will generally have several items of
information to divulge, each of which may be won through
separate rolls for ESY, AVG, or DIF tasks.
Information given as Interrogation Results is always true. The
referee may, however, at his discretion change this information
to fit the story plot or in order to have the prisoner deliberately
lie to his captors.
A MISPLACED TREASURE
So this guy Roger Caldwell wanted our help. The government
had lost their secret supply cache, and it was up to us to find
it. Caldwell was promising us vehicles, weapons, and supplies
to mount an expedition across the mountains in search of lost
treasure. He was even sending along some of his own people
to...ah...help.
Thoughtful of him.
"We '// look," I said, "but Pennsylvania's a rather large place.
It might help some if you could at least give us a hint where
to start looking!"
Caldwell slid a photograph across the table at us. "I'm afraid
this is all we have to go on." I picked up the photo. It was of a middle-aged man, kind of
mild-mannered looking, dressed in a three-piece suit. The Capitol
building was behind him, white and intact, so that photo must
have been taken before Thanksgiving of 1997. "Who is he?"
"Jeremy P. Fitzpatrick, the honorable representative of the
12th Congressional District of Pennsylvania...or at least, he was.
The important thing is, we know he was in on the closed ses-
sions that decided where to put SRS-17374-2."
"Ah! So he knows where the stuff's hidden?"
"Flight."
"But I suppose you don't know if he's alive or dead."
"On the contrary, he's very much alive. According to our best
information, he's alive right now and living in western
* Sporting rifles only
Other skills may be encountered as well, of course, and those
listed here are intended only as a general guide for the referee.
This table represents those skills encountered specifically
because of where these NPCs were born and spent most of their
lives.
RUMORS AND INTELLIGENCE
During the course of this adventure the characters will en-
counter numerous NPCs who may be able to give them infor-mation. This information may be transmitted during the course
of ordinary conversation as rumors or in answer to conversa-
tional questions, or it may be obtained as the successful result
of the interrogation of prisoners. Certain encounters or events
will automatically cause certain rumors or pieces of information
to be given to the players. Other rumors or special information
may be made available to the players randomly as the result of
rolls on the area rumor table.
The referee is responsible for passing these rumors on to the
players as a part of the narrative, generally as the result of an
encounter with some talkative NPC willing to trade news for
news, food, or equipment. As in real life, rumors or other in-
telligence may be true or false or mixtures of the two. Some
Skill
CMP
CRM*
FRM
FSH
GS
PSTRCN
SBH
City
10%
10% —
15%
5%
10% —
—
Town
5%
30%
25%
30%
10%
20%10%
10%
Rural
—
75%
70%70%
15%
40%60%15%
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Page 14 Game Designers' Workshop
Pennsylvania. A place called Monroeville, just outside of Pins-
burgh."
"Pittsburgh..." I searched my memory. What had I heard
recently? "There's trouble there, isn't there?"
"Oh, hell, find me a place where there isn't any trouble,
nowadays! Yeah, there's trouble. Pittsburgh got swamped with
refugees three years ago and there's no food left now. People
in the mountains have food and aren't sharing it, aren't even
letting anybody in. We've talked to some refugees who made it through the mountains from Pittsburgh. There's a nice little
war brewing up there."
"And you'd like to find your lost treasure before the war
starts. "I nodded. How the hell were we supposed to get across
the mountains if the people there weren't being friendly to
strangers? Maybe we could go attack the marauder bands and
make friends with them that way. Helping hands, and all that...
"That makes sense," I said. "So where does this ex-
congressman come in?"
"As near as we can figure out." Caldwell said slowly, "Con-
gressman Fitzpatrick is the leader of the biggest marauder band
in the Pittsburgh area!"
I had to ask...
REFE
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