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Page 1: 13 Things to Know About Teens and Technology

13  Things  to  Know  About  Teens  and  Technology  

Lee  Rainie,  Director,  Pew  Internet  Project  July  23,  2014  ACT  –  College  Enrollment  Planners    Chicago  Email:  [email protected]  TwiHer:  @Lrainie        

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Dispelling  myths  

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1)  No  playbook  for  new  environment  

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2)  No  sure  cure  for  making  contact    

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Stupid  NarcissisQc  

Privacy  indifferent  MaterialisQc    AnQ-­‐social  Mean  

Especially  savvy  ‘digital  naQves’  

3)  Teens  are  not  an  alien  species  Teens  are  more  _____    

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What  is  different  about  them  does  Qe  to  technology  

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4)  Teens  have  tech-­‐saturated  lives  •  95%  use  internet    /  ~  three-­‐quarters  have  broadband  at  home  

74%  access  internet  on  mobile  device  –  25%  “cell  mostly”  internet  users  

•  78%  have  cell  phones  /  47%  have  smartphones  –  80%  have  desktop/laptop  –  23%  have  tablet  computers  

•  81%  use  social  networking  sites    –  76%  use  Facebook  -­‐  24%  use  TwiHer  –  Approx.  from  young  adult  data:  a  quarter  of  teens  use  Instagram;  1  in  7  use  Pinterest;  1  in  10  use  Tumblr  

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5)  This  has  networked  informaQon  

•  Pervasive  /  portable  /  persistent  

•  Personal  via  new  filters  •  ParQcipatory  /  spreadable  •  Linked  

•  Replicable  and  editable  •  Immediate  •  Timeless  /  searchable  •  Given  meaning  via  networks  /  

algorithms    

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ImplicaQons  for  learners  and  informaQon  seekers  

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6)    InformaQon  is  a  ‘third  skin’  

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7)  Teens  have  a  new  aHenQon  layer  –  “conQnuous,  parQal”  

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8)  Teens  have  a  fiih  lobe  

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9)  Teens  parQcipate  in  the  ‘fiih  estate’  

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10)  There  is  a  Yin  and  Yang  story  when  it  comes  to  the  way  this  affects  teens’  research  

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Online  survey  of  2,462  Advanced  Placement  and  WriQng  Teachers  

77%  of  teachers  surveyed  say  the  internet  and  digital  search  tools  have  had  a  “mostly  posiQve”  impact  on  their  students’  research  work  

87%  agree  these  technologies  are  creaQng  an  “easily  distracted  generaQon  with  short  aHenQon  spans”    

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76%  of  the  teachers  in  this  study  strongly  agree  “the  internet  enables  students  to  access  a  wider  range  of  resources  than  would  otherwise  be  available”  

76%  strongly  agree  that  internet  “search  engines  have  condiQoned  students  to  expect  to  be  able  to  find  informaQon  quickly  and  easily”  

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65%  agree  to  some  extent  that  “the  internet  makes  today’s  students  more  self-­‐sufficient  researchers”  

83%  agree  that  the  “amount  of  informaQon  available  online  today  is  overwhelming  to  most  students”  

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90%  agree  that  “the  internet  encourages  learning  by  connecQng  students  to  resources  about  topics  of  interest  to  them”  

71%  agree  that  today’s  digital  technologies  “discourage  students  from  using  a  wide  range  of  sources  when  conducQng  research”  

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Grading  students’  research  skills  

7%  

6%  

11%  

12%  

19%  

20%  

20%  

15%  

26%  

26%  

29%  

36%  

38%  

35%  

37%  

39%  

26%  

29%  

33%  

43%  

24%  

20%  

21%  

9%  

0%   50%   100%  

Ability  to  recognize  bias  in  online  content  

PaQence  and  determinaQon  in  looking  for  informaQon  that  is  

hard  to  find  

Ability  to  assess  the  quality  and  accuracy  of  informaQon  they  

find  online  

Ability  to  use  mulQple  sources  to  effecQvely  support  an  

argument  

Understanding  how  online  search  results  are  generated  

Ability  to  use  appropriate  and  effecQve  search  terms  and  

queries  

Excellent   Very  good   Good   Fair   Poor  

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What  is  the  future  of  learning?  -­‐-­‐  Shana  Ratner  (1997)  “Emerging  Issues  in  Learning  Communi1es”  

New:    Learning  as  a  process  

Knowledge  is  objecQve  and  

certain  

Old:    Learning  as  transacQon  

Knowledge  is  subjecQve  and  provisional  

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New:    Learning  as  a  process  

Learners  receive  knowledge  

Old:    Learning  as  transacQon  

Learners  create  knowledge  

What  is  the  future  of  learning?  -­‐-­‐  Shana  Ratner  (1997)  “Emerging  Issues  in  Learning  Communi1es”  

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New:    Learning  as  a  process  

Knowledge  is  organized  in  stable,  hierarchical  structures  that  can  

be  treated  independently  of  one  

another  

Old:    Learning  as  transacQon  

Knowledge  is  organized  “ecologically”-­‐disciplines  are  integraQve  and  interacQve  

What  is  the  future  of  learning?  -­‐-­‐  Shana  Ratner  (1997)  “Emerging  Issues  in  Learning  Communi1es”  

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New:    Learning  as  a  process  

We  learn  best  passively,  by  listening  and  watching  

Old:    Learning  as  transacQon  

We  learn  best  acQvely  doing  and  managing  

our  own  learning  

What  is  the  future  of  learning?  -­‐-­‐  Shana  Ratner  (1997)  “Emerging  Issues  in  Learning  Communi1es”  

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New:    Learning  as  a  process  

Our  “intelligence”  is  based  on  our  

individual  abiliQes  

Old:    Learning  as  transacQon  

Our  “intelligence”  is  based  on  our  

networks  

What  is  the  future  of  learning?  -­‐-­‐  Shana  Ratner  (1997)  “Emerging  Issues  in  Learning  Communi1es”  

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How  will  hyperconnected  Millennials  live?  hHp://pewinternet.org/Reports/2012/Hyperconnected-­‐lives.aspx    

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Vote  for  …    

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Millennials’  future  •  In  2020  the  brains  of  mulQtasking  teens  and  young  adults  are  "wired"  differently  from  those  over  age  35  and  overall  it  yields  helpful  results.  They  do  not  suffer  notable  cogniQve  shortcomings  as  they  mulQtask  and  cycle  quickly  through  personal-­‐  and  work-­‐related  tasks.  Rather,  they  are  learning  more  and  they  are  more  adept  at  finding  answers  to  deep  quesQons,  in  part  because  they  can  search  effecQvely  and  access  collecQve  intelligence  via  the  Internet.  In  sum,  the  changes  in  learning  behavior  and  cogniQon  among  the  young  generally  produce  posiBve  outcomes.  

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…  or  …    

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Millennials’  future  •  In  2020,  the  brains  of  mulQtasking  teens  and  young  adults  are  "wired"  differently  from  those  over  age  35  and  overall  it  yields  baleful  results.  They  do  not  retain  informaQon;  they  spend  most  of  their  energy  sharing  short  social  messages,  being  entertained,  and  being  distracted  away  from  deep  engagement  with  people  and  knowledge.  They  lack  deep-­‐thinking  capabiliQes;  they  lack  face-­‐to-­‐face  social  skills;  they  depend  in  unhealthy  ways  on  the  Internet  and  mobile  devices  to  funcQon.  In  sum,  the  changes  in  behavior  and  cogniQon  among  the  young  are  generally  negaBve  outcomes.  

 

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Millennials’  future  

Change  for  the  beGer  

52%  Change  for  the  worse  

42%  

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11)  Theme  -­‐  Supertaskers  

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12)  Theme  –  New  winners/losers  

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13)  Theme  –    The  distracted  are  toast  

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6  media  zones  

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1) STACKS

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How  it  works  •  MoBve  –  learning,  mastery,  producQvity    •  Content  –  acQonable  info,  how-­‐to  sensibility,  links  and  other  resources  

•  Device  –  desktop  /  laptop    •  Engagement  –  full  aHenQon  –  verQcal  reading  

•  InfluenBals  –  trusted  brands  and  known  experts  (professional  and  amateur)  

•  ~  Mindshare  –  quarter  to  a  third  of  media  Qme  

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ImplicaQon  for  message  makers  

•  Engagement  strategy  –   Search  opQmized  /  findable  – AcQng  as  informaQon  sherpas  – Problem  solving  mindset  – Cut  and  paste  – FAQs  – How-­‐to  videos  – Feedback  friendly  

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2) SIGNALS

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How  it  works  •  MoBve  –  real-­‐Qme  awareness  •  Content  –  headlines,  new  informaQon,  first  impressions  maHer  most  

•  Device  –  smartphone,  tablet  •  Engagement  –  glancing    OR  galvanized  •  InfluenBals  –  brands  •  ~  Mindshare  –  <  5%  of  media  Qme    

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ImplicaQon  for  message  makers  

•  Engagement  strategy  – News,  especially  scoops  – Deals  – LocaQon  enabled  –  Insights  from  analyQcs  

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3) SNACKS

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How  it  works  •  MoBve  –  killing  Qme,  beaQng  boredom  •  Content  –  gamified,  bite-­‐size  headlines,  link-­‐dense  

•  Device  –  smartphone    •  Engagement  –  distracted,  quick-­‐twitch  •  InfluenBals  –  brands,  quality  of  social  network  •  ~  Mindshare  –  5%-­‐10%  of  media  Qme  

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ImplicaQon  for  message  makers  

•  Engagement  strategy    – Apps  –  Immediate  connecQon  – Predictable  and  compelling  home  screen  – Grabby  copy  /  acQvity  – Clear  and  consistent  Return  on  My  AHenQon  

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4) STREAMS

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How  it  works  •  MoBve  –  catching  up  /  checking  in  /  curiosity  •  Content  –  news  (broad  definiQon),  social  updates  •  Device  –  any  /  all  •  Engagement  –  conQnuous  parQal  aHenQon  /  horizontal  scans  /  sharing  

•  InfluenBals  –  editors,  social  networks  •  ~  Mindshare  –  quarter  to  a  third  of  media  Qme  

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ImplicaQon  for  message  makers  

•  Engagement  strategy  – Apps  – Smart  curaQon  – Customizable  filters  – Compelling  ecosystem  of  content  – Tagging  and  saving  for  future  immersion  – Social  network  mediated  – Serendipity  encounters  

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5) SOCIALS

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How  it  works  •  MoBve  –  friend  grooming  •  Content  –  social,  personal,  entertaining    •  Device  –  all  •  Engagement  –  parQal,  browsing  •  InfluenBals  –  super-­‐networkers  /  primary  nodes  in  the  network  

•  ~  Mindshare  –  10%  of  media  Qme  

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ImplicaQon  for  message  makers  

•  Engagement  strategy  – Social  networks  are  gatekeepers  – Spreadable  content  – Treat  central  network  nodes  like  tradiQonal  media  influences  

– Enable  parQcipaQon  and  feedback    

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5) SYNTHESIZED SPACES

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How  it  works  •  MoBve  –  my  permissions  •  Content  –  personalized,  anQcipatory    •  Device  –  my  surroundings  •  Engagement  –  immersive,  invisible  •  InfluenBals  –  my  past  behavior,  analyQcs,  algorithms  

•  ~  Mindshare  –  most  waking  hours  

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ImplicaQon  for  message  makers  

•  Engagement  strategy  – SelecQve  product  placement  and  messaging  – Permission-­‐based  monitoring  /  interacQons  – Careful  of  privacy  sensiQviQes  – Careful  of  too  much  “moneQzaQon”  

 

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MarkeBng  Myopia  

 

What  business  are  you  really  in?  

 -­‐-­‐  Theodore  Levi8  

Harvard  Business  Review    (1960)  

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Be  not  afraid