zSpace Studio

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zspace.com zSpace Studio Demonstration Script zSpace Studio Demonstration Script Version 1.0 - 2014 Beta, pre-release

Transcript of zSpace Studio

zspace.com zSpace Studio Demonstration Script

zSpace Studio Demonstration Script

Version 1.0 - 2014 Beta, pre-release

zSpace is a registered trademark of zSpace, Inc. All other trademarks are the property of their respective

owners.

© zSpace, Inc. 2014

visit us online at zspace.com

Contents

Setup .............................................................................................................................................................1

Demo ............................................................................................................................................................5

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Setup

This section will help you create your account information and select models to use during your demonstration.

1. Launch the zSpace Studio application and wait for the login screen to appear.

2. Create a login for “student” by entering that into the Username field. You do not need to enter a

password. (Note: You do not need to press “Alt-T” for a teacher account for this demonstration.)

a. If you’re logged in under a different username, you will see it in the dialog box and at the

top left of the screen. Click on Logout and then enter “student” and click Log In.

b. The following dialog box appears.

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c. You can leave the first and last names blank. You can leave the password fields blank. Click

“Create” and wait to be logged in. (This may take a few seconds.)

3. If prompted to select a server, select “Offline”.

d. zSpace Studio may not prompt you to choose a server. If you do not see the “Server List”

window, Studio has automatically selected “Offline”. After hitting “Create” in Step 2c above,

you will be directly taken to the main menu shown in Step 4 and you can proceed as normal

from that point. Any type of user can access the server list window at a later time by clicking

on the words “Offline connection.” in the bottom right of the main menu.

4. Select “Sandbox” from the right-hand panel in the main menu.

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a. You will see a loading screen. It will last 30 seconds or more.

5. On the Control Bar, select the “Object Library” icon to bring up the published models.

6. Locate models and mark them as “Favorites.”

a. Many users find it is easier to navigate the Object Library using the mouse than with the

stylus. Use either during setup, but try to use only the stylus for the actual demonstration.

b. To locate a model, type its name in the Search box and press Enter. Start with “Tree Trunk”.

c. Mark the model as a favorite by clicking on the box in the model’s upper right corner.

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d. Click on Clear, then repeat the search for these model names: Saturn, Mammoth (w/

Skeleton), Ibuprofen, Centrifugal Pump, Torque Converter, Turbocharger, Female Head, and

Female Arm. Click on Clear between each search. Mark each as a Favorite. If a model does

not appear right away, try switching the first letter of the word between upper and lower

case.

e. Click on Clear, and check that you have 9 models in the Favorites category at the top left

sidebar.

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Demo

This section assumes you have completed all the setup steps. We suggest you review the following models as described below to demonstrate the existing functions of zSpace Studio:

Tree Trunk Layers - to demonstrate the basic functions and labels. It is understandable and everyone

knows what the object is.

Turbocharger - to show off measurement with a complex mechanical model.

Torque Converter - to show off another kind of measurement and scaling.

Female Head - to show off the use of the cutting plane tool with an object with complex internal

geometry.

The other recommended favorite models provide a few other rich examples of different types of models:

Mammoth - Shows the richness of detail in an object and its internal skeleton.

Saturn - Shows the parts of the planet as part of the astronomy model set.

Ibuprofen - Shows off a chemical model in zSpace.

WARNING There are a few features that will not be used for demonstrations. They are listed below with their icons:

Tour Builder - You can create snapshots, but when you play them back the results are random. Sometimes clicking on a slide to play it back does nothing.

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Viewpoints - You can create viewpoint images, but cannot recall them.

Start your demo:

1. Log into the “student” account you made during Setup.

2. Select “Sandbox” from the right-hand panel. Wait for the loading screen to disappear after 30 seconds.

3. Open the Object Library and select the “Favorites” category (1st tab in the top left sidebar). The 9

models you marked during setup will appear.

Tree Trunk Layers

4. Select “Tree Trunk Layers” using the stylus and drag it to the open area. When you select the model, the

flat image will turn into a 3D cube; that is what you drag and drop into the scene.

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5. Close the Object Library for now by clicking on the “X” in the upper right corner of the window.

6. Click on “Move” and drag the model around the screen. When selected, the “Move” icon will be blue.

The labels will move with the model.

7. Click on “Dissect.” When selected, the “Dissect” icon will be blue. Click and drag on the layers on the

right side of the tree trunk to take it apart. The labels follow the pieces they are attached to.

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8. Toggle the labels on and off by clicking the “Hide/Show” icon (it looks like an eye) in the Control Bar,

then selecting “Labels”.

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9. Click “Reset Parts” to snap the pieces back to the model.

10. Hit “Dissect” and take some pieces off the model. Move those pieces to the trashcan and show that you

can throw out individual pieces of a model. Throw out a few pieces.

11. Hit “Move” and move the rest of the model to the trashcan to remove it from the scene. When using

“Move” mode, all the remaining pieces will move together.

a. You can also remove the model from the scene by selecting “Reset Activity” in the Control

Bar. Demonstrate this if you cannot get the trashcan icon to work.

Turbocharger

12. Reopen the Object Library. This time, drag the Turbocharger into the scene using the stylus.

13. Close the Object Library for now using the ‘x’ in the upper right corner of the window.

14. In the right sidebar, select “Tools” and then select the “Straight Ruler” icon.

15. Show how you can use this measuring tool. Features to highlight are:

a. Dragging the white arrows on the sides of the measure to change the length.

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b. Dragging the tendrils down will let you accurately pick a section of the model to measure.

The tendrils will stay in place when you let them go.

c. Click the gray circle to the right of the measurement number to change the units of

measurement.

d. Measurements are taken as the distance between the points at the ends of the tendrils.

16. Remove the Turbocharger model from the scene by selecting “Reset Activity” in the Control Bar.

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Torque Converter

17. Reopen the Object Library and drag the Torque Converter into the scene.

18. Close the Object Library for now.

19. Dissect the model into a few parts, then return to the Move stylus mode. (Note: Bring at least one

curved piece to the forefront.)

20. Under “Tools”, this time select the “Surface Ruler”.

21. Show the differences of this measuring tool. The Surface Ruler functions similarly to the Straight Ruler,

but:

a. The tendrils ending with a vertical rectangle will snap to a model and try to automatically

measure a surface. You can show this on a flat surface and a curved one.

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b. You can drag any of the tendrils at an angle to position them. The rectangle turns from

vertical to horizontal when grabbed with the stylus.

c. Pressing “Freeze” (the button with a padlock on it) on the ruler freezes the position of all the

tendrils. When you move the measuring tool, the tendrils won’t move on their own.

d. Pressing “Reset” (the button with the circular arrow) on the ruler turns the horizontal

tendrils on the ruler back into vertical tendrils.

e. Measurements are taken as the straight-line distance between two tendril end-points on

the measure. When measuring a curved surface, you can use both the vertical and

horizontal rectangles to make shorter distances to measure between, giving you a more

accurate measurement overall.

22. Press the icon for “Reset Parts” in the Control Bar to return the Torque Converter to one piece. Remove

the measuring tools from the scene using the trashcan.

23. In the right sidebar, select “Objects”. This shows you all the models you’ve recently used. Drag the

Turbocharger back into the scene to join the Torque Converter. Position them side by side.

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24. Select the “Scale” icon on the Control Bar. Then choose “Show Scale” in the dropdown menu.

25. A cube outline will appear around each model. Drag the blue cube in the corner to change the scale of

the model. Make one model very large and the other small.

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26. Select the “Scale” icon at the top again, this time selecting “Hide Scale” from the dropdown menu. The

scale boxes will disappear, but the models will stay at the size you left them.

27. Select “Add Note” from the top menu bar. This lets you add your own notes to the scenes you are

creating. Features to highlight are:

a. Adding text.

b. Selecting the orange arrow and attaching it to the model.

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c. You are able to move this note at any time.

28. Use the “Reset Activity” icon on the Control Bar to empty the scene.

Mammoth (w/ Skeleton) and Female Arm

29. Reopen the Object Library.

30. Drag the Female Arm and the Mammoth (w/ Skeleton) into the scene.

31. Close the Object Library for now.

32. Select the “Scale” icon at the top again, this time selecting “Relative Scale” from the dropdown menu.

33. Relative Scale reflects the real life sizes of the models. The human arm will be much smaller compared

to the mammoth.

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34. Use the “Reset Activity” icon on the Control Bar to empty the scene.

Female Head

35. Reopen the Object Library.

36. Drag the Female Head into the scene. (This model may take a while to load.)

37. Close the Object Library for now.

38. Select the “Cutting Plane” from the “Tools” section of the right sidebar.

39. Show how the cutting plane is grey when it is not highlighted, but becomes a bright orange when you

hover the stylus over it.

40. Use the cutting plane to show how you can view the insides of a model. Move the cutting plane back

and forth through the model head.

41. Leave the cutting plane in the head, then press the “Move” stylus mode. Move the model around,

showing that the cutting plane stays with the model.

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42. Add another cutting plane into the scene and adjust its angle. Show both cutting planes intersecting to

create cross sections in the human head.

43. Select “Screenshots” in the Control Bar. You’re going to take a picture of the cross-sectioned head.

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44. The screenshot window appears at the top right of screen, and the end of the stylus pointer will become

a viewfinder. You can zoom in and out by pressing the left and right stylus buttons. You may have to

adjust the position of your hand or move the model further back into the environment as well.

45. Click the center button of the stylus to take a screenshot. It will appear in the window at the upper right

of the screen. You can take lots of screenshots. Click on the trash icon in the screenshot’s thumbnail to

delete unwanted ones. Screenshots will be saved in the “zSpace Saved Files” folder on your desktop.

46. Turn off screenshot mode by clicking on the “Screenshots” icon again or by clicking the “x” icon in the

upper right of the screenshot window.

47. Grab the two cutting planes and drag them to the trash to remove them from the scene.

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48. Hit “Dissect” and take apart the Female Head model, scattering pieces around the scene.

49. Select “Zoom” from the stylus mode section.

50. Point the stylus at a piece of the human head and hit the center stylus button. The camera will zoom

and rotate to give you a different viewing angle of the piece. You can do this multiple times to move

around the scene and get closer to individual model pieces.

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51. Hit the right stylus button to zoom back out to the default view. Leave the pieces of the human head

scattered around the scene.

52. Select the “Save” icon in the Control Bar. You use this feature to save whatever is currently in the scene

you’ve made. Select “Save As” to save your scene. (Note: “Save” will also prompt the same saving

window when it is your first time saving.)

a. The default name for a saved scene is the date and time when you hit save. You can enter a

new name for your saved scene if you’d like (ie: Female Head), then select “Save”. It may

take awhile for the save to complete.

53. Return to the home screen by selecting the “Home” icon.

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a. You will see your saved scene under the “Sandbox Activities” tab in the main menu.

b. You can delete a saved scene by selecting the trashcan icon to the right of the scene’s title.