Zone Pressures 09

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1 TABLE OF CONTENTS PAGE PAGE HOT BLITZ- --------------- ----- 2 HEAT BLITZ- --------------- --- 29 BOMB---------------- ----------- 3 STING--------------- ------------ 30-31 SHOOT--------------- ---------- 4 STING SHORT--------------- - 32-33 DART---------------- ------------ 5 STING TIGHT--------------- -- 34 FOX----------------- ------------- 6 TUFF FREEDOM------------ 35 HOT COVERAGE------------ 7 FLAME BLITZ- --------------- 36 BOMB SHORT--------------- 8 MISSLILE------------ ---------- 37 SHOOT SHORT-------------- 9 MASH---------------- ----------- 38 DART SHORT--------------- -- 10 BULLET-------------- ---------- 39 FOX SHORT--------------- ---- 11 FLAME COVERAGE-------- 40 SHORT HOT COVERAGE- 12 TORCH BLITZ (SUB) -------- 41 BOMB TIGHT--------------- -- 13 MISSLILE------------ ---------- 42 DAGGER TIGHT------------- 14 MASH---------------- ----------- 43 TIGHT HOT COVERAGE- 15 BULLET-------------- ---------- 44 BURN BLITZ- --------------- --- 17 TORCH COVERAGE------- 45 BLAST--------------- 18 MISSILE 46 ZONE PRESSURES

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Transcript of Zone Pressures 09

  • *ZONE PRESSURES

    TABLE OF CONTENTSPAGEPAGEHOT BLITZ--------------------- 2HEAT BLITZ-------------------29BOMB---------------------------3STING---------------------------30-31SHOOT-------------------------4STING SHORT----------------32-33DART----------------------------5STING TIGHT-----------------34FOX------------------------------ 6TUFF FREEDOM------------ 35HOT COVERAGE------------7FLAME BLITZ----------------36BOMB SHORT---------------8MISSLILE----------------------37SHOOT SHORT--------------9MASH---------------------------38DART SHORT-----------------10BULLET------------------------39FOX SHORT-------------------11FLAME COVERAGE-------- 40SHORT HOT COVERAGE-12TORCH BLITZ (SUB)--------41BOMB TIGHT-----------------13MISSLILE----------------------42DAGGER TIGHT-------------14MASH---------------------------43TIGHT HOT COVERAGE-15BULLET------------------------44BURN BLITZ-------------------17TORCH COVERAGE-------45BLAST--------------------------18MISSILE SHORT-------------46BLAST SHORT-------------- 19MASH SHORT----------------47BLAST SPLIT-----------------20BULLET SHORT-------------48X---------------------------------21SHORT TORCH COVER---49X SHORT----------------------22X TIGHT------------------------23X SPLIT-------------------------24BAM TIGHT-------------------25OVER ZAP---------------------26TUFF CROSS------------------27BURN COVERAGE----------28

  • *HOT BLITZ

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.SCFSCF#3SCF#3SCF

    BLITZ : BOMBCOVERAGE: HOT CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NOSEBased on Front CalledOCA Gap away from Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENTMZWCCHFSSTENMZWCCHFSSCF#3SCFSCFSCF#3NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

    BLITZ : SHOOTCOVERAGE: HOTCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTJET TECH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVESNOSEBased on Front CalledOCA Gap away from Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.2nd Blitzer can Read Out vs. Outside run to you.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE30 TECHOGBlitz B Gap. Downhill Path. SPILL All RUN BLOCKS.1st Blitzer.ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSSCF#3SCFSCFSCF#3NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

    BLITZ : DARTCOVERAGE: HOTCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTKEY BLITZ. OT FAN = Delay charge to A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.NOSEBased on Front CalledOCA Gap away from Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.1st Blitzer.ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFS

    BLITZ : FOXCOVERAGE: HOT CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NOSEBased on Front CalledOCExecute a TON stunt away from the Husky Call. Outside Cage vs. Pass.TACKLE5 TECHOTExecute a TON Stunt. Charge the B Gap across the OT. Inside Cage vs. Pass.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *BLITZ ADJUSTMENTSFSL PRONTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTFSL PRO TRIPSCover: HOTSCFSCF#3SCF#3#3#3#3#3GUT#3#3SCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCF#3SCFSCFSCF#3ROCK-ITGUTROCK-IT

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFS#3#3GUTROCK ITSCFSCFSCFSCFNOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

    BLITZ : BOMB SHORTCOVERAGE: HOTCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.*NO INSIDE MOVES.NOSEBased on Front CalledOCA Gap TO Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES MIKE30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFS#3#3GUTROCK ITSCFSCFSCFSCFNOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

    BLITZ : SHOOT SHORTCOVERAGE: HOTCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.*NO INSIDE MOVES.NOSEBased on FrontOCA Gap to Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTJET TECH C Gap to Chase. Outside Cage vs. Pass.*NO INSIDE MOVES.SAM7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.

    WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.2nd Blitzer can Read Out vs. outside run.MIKE30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.1st Blitzer.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFS#3#3GUTROCK ITSCFSCFSCFSCF

    BLITZ : DART SHORTCOVERAGE: HOTCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.*NO INSIDE MOVES.NOSEBased on FrontOCA Gap to Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTKEY BLITZ. OT FAN = Delay charge to A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHOGCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES MIKE30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.1st Blitzer.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFS#3#3GUTROCK ITSCFSCFSCFSCF

    BLITZ : FOX SHORTCOVERAGE: HOTCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTExecute a TON Stunt. Charge the B Gap across the OT. Inside Cage vs. Pass.NOSEBased on Front CalledOCExecute a TON stunt TO the Husky Call. Outside Cage vs. Pass.TACKLEBased on Front CalledOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES MIKE30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.

  • *BLITZ ADJUSTMENTSFSL PRONTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTCover: SHORT HOT#3#3#3#3GUT#3#3#3SCFROCK-IT#3GUTROCK-IT#3SCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCF#3SCFSCFFSL PRO TRIPS

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES : Vs. 2 TE / 0TE Run Blitz to Pass Strength (Strong).SCFSCF#3SCF#3SCFGUTROCK-ITBOMBBOMB SHORT

    BLITZ : BOMB TIGHTCOVERAGE: HOT CALL SIDE: CLOSED

    POSITIONALIGNMENTKEYRESPONSIBILITYCALL SIDE END / TACKLEBased on Front CalledOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NOSEBased on Front CalledOCA Gap away from Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.AWAY SIDEEND / TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.CALL SIDE SAM / WILL7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES AWAY SIDE SAM / WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.CALL SIDE MIKE / ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.AWAY SIDE MIKE / ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTMENTSZWCCHFSSTENMZWCCHFS#3#3SCFSCFSCFROCK-ITSCFGUTDAGGERDAGGER SHORT

    BLITZ: ANCHOR DAGGER TIGHTCOVERAGE: HOT CALL SIDE: CLOSED

    POSITIONALIGNMENTKEYRESPONSIBILITYCALL SIDE END / TACKLE3 TECHOGB Gap ( RIP ) Inside Cage vs. Pass.NOSE1 TECH OPP ANCHOR CallOCA Gap (Jam). Away from Call.Wrap for Outside Cage vs. Pass.AWAY SIDE END / TACKLE3 TECHOGA Gap (Enter). Inside Cage vs. Pass.CALL SIDE SAM / WILL7 TECHEMOLD Gap (Crash) to chase. Outside Cage vs. Pass.NO SPILL / NO INSIDE MOVESAWAY SIDE SAM / WILL7 TECHClosed = TEOpen = OGB gap. SCF vs. Pass. * Gut Call = Final #3.CALL SIDEMIKE / ZIP6I TECHOTKEY BLITZ. OT FAN = Delay charge to A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.AWAY SIDEMIKE / ZIP40 TECHNear back to Flow TriangleOPP A Gap. Final #3 vs. Pass.*Rock It Call = SCF to Blitz Side.FIELDCORNERInside Shade of #1 by 6 yards.COB #1 to #2OUTSIDE 1/3 Technique.BOUNDARYCORNERInside Shade of #1 by 6 yards.COB #1 to #2OUTSIDE 1/3 Technique.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *BLITZ ADJUSTMENTSI, I NR, & SPLITNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYI, I NR, & SPLITI FAR & NRCover: TIGHT HOTSCFSCF#3SCF#3#3#3#3#3Gut#3#3Rock ItRock ItSCFSCFSCFSCFSCFSCFSCFSCFSCFGUTSCFSCFSCFSCFSCFGut#3SCFRock ItSCFSCF#3

  • *NOTES:

  • *BURN BLITZ

  • *PROSLOTSENTMZWCCHFSSTENMZWCCHFS1ST 1ST 2ND 2ND #3#3GUTBURN LEFTBURN LEFTSCFSCFSCFSCF

    BLITZ : BLASTCOVERAGE: BURN CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap TO Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOGBlitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.ZIP20 TECHNear back to Flow TriangleBlitz A Gap or OPP B Gap Based on Flow.2nd Blitzer can Read Out. Mid Point QB vs. Pass. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENTMZWCCHFSSCCHFS1ST 2ND #3#3GUTENTMZ1ST 2ND WSCFSCFSCFBURN LEFTBURN LEFTSCF

    BLITZ : BLAST SHORT COVERAGE: BURN CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap Away from Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHNear back to Flow TriangleBlitz A Gap or OPP B Gap Based on Flow.2nd Blitzer can Read Out. Mid Point QB vs. Pass. ZIP20 TECHOGBlitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENTMZWCCHFSSTENMZWCCHFSBLAST1ST 1ST 2ND 2ND BLAST SHORT #3#3GUTBURN RIGHTBURN LEFTSCFSCFSCFSCF

    BLITZ : BLAST SPLIT COVERAGE: BURN CALL SIDE: OPEN SIDE

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap TO Call Side. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.CALL SIDE MIKE / ZIP20 TECHOGBlitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleBlitz A Gap or OPP B Gap Based on Flow.2nd Blitzer can Read Out. Mid Point QB vs. Pass. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSBURN LEFTGUT2nd1st1st2ndSCF#3#3SCFSCFSCFBURN LEFT

    BLITZ : X COVERAGE: BURN CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on FrontOCB Gap TO Husky Call. Inside Cage vs. Pass.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.ZIP20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out vs. Run away. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSGUT2nd1st1st2ndSCF#3#3SCFSCFSCFBURN LEFTBURN LEFT

    BLITZ : X SHORTCOVERAGE: BURN CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on FrontOCB Gap Away from Husky Call. Inside Cage vs. Pass.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out vs. Run away. ZIP20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSX X SHORTGUT2nd1st1st2ndSCF#3#3SCFSCFSCFBURN LEFTBURN LEFT

    BLITZ : X TIGHTCOVERAGE: BURN CALL SIDE: CLOSED

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on FrontOCB Gap TO Call Side. Inside Cage vs. Pass.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.CALL SIDE MIKE / ZIP20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.AWAY SIDE MIKE / ZIP20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out vs. Run away. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENTMZWCCHFSSTENMZWCCHFSGUTSCFSCF#3#3SCFSCF1st2nd1st2ndBURN RIGHTBURN LEFT X X SHORT

    BLITZ: ANCHOR X-SPLITCOVERAGE: BURN CALL SIDE: OPEN SIDE

    POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE1 TECH OPP Closed call.OCB Gap to call Side. Inside Cage vs. Pass.TACKLE3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.CALL SIDE MIKE / ZIP20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.AWAY SIDE MIKE / ZIP20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENTMZWCCHFSSTENMZWCCHFSGUTSCFSCF#3#3SCFSCFBURN RIGHTBURN LEFT

    BLITZ : CLOSED BAM TIGHTCOVERAGE: BURN CALL SIDE: CLOSED

    POSITIONALIGNMENTKEYRESPONSIBILITYCALL SIDE END / TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE1 TECHTo Closed CallOCA Gap TO CLOSED Call. Mid Point QB vs. Pass.AWAY SIDE END / TACKLE3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.CALL SIDE MIKE / ZIP30 TECHOGBlitz B Gap. Inside Cage vs. Pass.SPILL All Run Blocks.AWAY SIDE MIKE / ZIP20 TECHOCBlitz A Gap. Inside Cage vs. Pass.SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSSMENZWTCCHFSSNMEZWTCCHFSSCFSCFSCFSCF#3#3BURN LEFTBURN LEFTGUT

    BLITZ : ZAPCOVERAGE: BURNCALL SIDE: Called Direction

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on FrontTO: OGAWAY: OCTO Call: Loop to the B Gap. Inside Cage vs. Pass.Away from Call: Enter the A Gap. Inside Cage vs. PassNOSEBased on FrontTO: OGAWAY: OCTO Call: Loop to the B Gap. Inside Cage vs. Pass.Away from Call: Enter the A Gap. Inside Cage vs. PassTACKLEBased on Front CalledOTJET TECH C / D Gap to Chase. Outside Cage vs. Pass.*NO SPILL / NO INSIDE MOVES.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE7 TECHEMOLJET TECH C / D Gap to Chase. Outside Cage vs. Pass.*NO SPILL / NO INSIDE MOVES.ZIP20 TECHOCBlitz A Gap to Call. Mid Point QB vs. Pass.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTSENZMTWCCHFSSTENMZWCCHFSBackerSCF#3SCF#3SCFSCFGUTBURN LEFTBURN LEFT

    BLITZ: TUFF CROSSCOVERAGE: BURNCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP HUSKY CALLOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL ALL RUN BLOCKS.ZIP00 TECHOCBlitz A Gap OPP OC. Mid Point QB vs. Pass.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *BLITZ ADJUSTMENTSFSL PRONTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTSCFSCF#3SCF SCF#3BURN RIGHTSCFSCF#3SCFSCF#3SCFSCF#3SCFSCF#3SCF#3SCFSCFSCF#3COVER: BURNSCFSCF#3SCFSCF#3GUTMFSL PRO TRIPSBURN RIGHTBURN RIGHTBURN LEFTBURN RIGHTBURN LEFTBURN LEFTBURN LEFTBURN LEFTBURN LEFTGUTGUT

  • *HEAT BLITZ

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSSCFSCF#3SCFSCF#3

    BLITZ: STINGCOVER: HEAT CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTJET TECH C Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVESNOSEBased on Front CalledOCA Gap away from Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    MIKE30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.1ST Blitzer can Read Out vs. Run away.ZIP20 TECHNear back to Flow TriangleFINAL #3 TECH.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.OCBLITZ A Gap. Mid Point QB vs. Pass.SPILL ALL RUN BLOCKS.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz.

  • *BLITZ ADJUSTMENTSFSL PRONTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTFSL PRO TRIPSCover: HEATSCFSCF#3SCF#3#3#3#3#3#3#3SCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCF#3SCFSCFSCF#3

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSSCFSCF#3SCFSCF#3

    BLITZ: STING SHORTCOVER: HEAT CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap away from Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLE5 TECHOTJET TECH C Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVESSAM7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    MIKE20 TECHNear back to Flow TriangleFINAL #3 TECH.ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.1ST Blitzer can Read Out vs. Run away.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.OCBLITZ A Gap. Mid Point QB vs. Pass.SPILL ALL RUN BLOCKS.

  • *BLITZ ADJUSTMENTSFSL PRONTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTCover: SHORT HEAT#3#3#3#3#3#3#3SCF#3#3SCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCFSCF#3SCFSCFFSL PRO TRIPS

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSSCFSCF#3SCFSCF#3STINGSTING SHORT

    BLITZ: STING TIGHTCOVER: HEAT CALL SIDE: CLOSED

    POSITIONALIGNMENTKEYRESPONSIBILITYCALL SIDE END / TACKLE5 TECHOTJET TECH C Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVESNOSEBased on Front CalledOCA Gap away from Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.AWAY SIDE END / TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.

    CALL SIDE MIKE / ZIP30 TECHOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.AWAY SIDE MIKE / ZIP20 TECHNear back to Flow TriangleFINAL #3 TECH.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.OCBLITZ A Gap. Mid Point QB vs. Pass.SPILL ALL RUN BLOCKS.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz.

  • *PROSLOTSENZMTWCCHFSSTENMZWCCHFSBackerSCF#3SCF#3SCFSCF

    BLITZ: TUFF FREEDOMCOVERAGE: HEATCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP HUSKY CALLOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL ALL RUN BLOCKS.ZIP00 TECHNear back to Flow TriangleFINAL #3 TECH.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY

    2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.OCBlitz A Gap OPP OC. Mid Point QB vs. Pass.

  • *FLAME BLITZ

  • *PROTWINSSMENZWTCCHFSSNMEZWTCCHFSNOTES : No Rock-It CallsSCFSCFSCFSCF#3#3

    BLITZ : MISSILECOVERAGE: FLAMECALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OGLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES WILL30 TECH OPEN #2 = WALKOGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOTLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PROTWINSSMENZWTCCHFSSNMEZWTCCHFSNOTES : No Rock-It CallsSCFSCFSCFSCF#3#3

    BLITZ : MASHCOVERAGE: FLAMECALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OGB Gap RIP TECH. Inside Cage vs. Pass. NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES WILL30 TECH OPEN #2 = WALKClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOTKEY BLITZ. OT FAN = Delay charge to OPP A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.ZIP30 TECHOCBlitz A Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMTENZW SCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCF

    BLITZ : BULLETCOVERAGE: FLAMECALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.SAM7 TECHEMOLBLITZ B Gap. Inside Cage vs. Pass.2ND Blitzer. Can Read Out vs. Outside run.WILL30 TECH OPEN #2 = WALKClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOGJET TECH D Gap to Chase. Outside Cage vs. Pass.*NO SPILL / NO INSIDE MOVES.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *BLITZ ADJUSTMENTSFSL PRONTESWZMHFSCCNTESZMWHFSCCNTESWZMHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNETWZMFSSHCCNTEWZFSMSHCCNTEWZMFSSHCCNTEWZFSMSHCCNTEWZMFSSHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTY OPENSPREAD DBLCOVER: FLAMESCFSCF#3SCFSCF#3SCFSCFSCF#3SCFSCFSCF#3SCF#3#3SCFSCFSCFSCF#3#3SCF#3SCFSCFSCFSCF#3

  • *TORCH BLITZ (SUB)

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : MISSILE COVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : MASHCOVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OGB Gap RIP TECH. Inside Cage vs. Pass. NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOTKEY BLITZ. OT FAN = Delay charge to OPP A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.ZIP30 TECHOCBlitz A Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : BULLETCOVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLBLITZ B Gap. Inside Cage vs. Pass.2ND Blitzer. Can Read Out vs. Outside run.ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOGJET TECH C Gap to Chase. Outside Cage vs. Pass.*NO SPILL / INSIDE MOVES.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *BLITZ ADJUSTMENTSFSL PRONTENiAZMHFSCCNTENiZMAHFSCCNTENiAZMHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNETAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTY OPENSPREAD DBLCOVER: TORCHSCFSCF#3SCFSCF#3SCFSCFSCF#3SCFSCFSCF#3SCF#3#3SCFSCFSCFSCF#3#3SCF#3SCFSCFSCFSCF#3

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ : MISSILE SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.TACKLEClosed = 6I TECH Open Side = 5 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz B Gap Away from Husky Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ : MASH SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCB Gap RIP TECH. Inside Cage vs. Pass. TACKLEClosed = 6I TECH Open Side = 5 TECHOGKEY BLITZ. OT FAN = Delay charge to OPP A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz A Gap Away from Husky Call. Downhill Path. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ: BULLET SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.TACKLEClosed = 6I TECH Open Side = 5 TECHOGJET TECH C Gap to Chase. Outside Cage vs. Pass.*NO SPILL / INSIDE MOVES.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesOGBLITZ B Gap. Inside Cage vs. Pass.2ND Blitzer. Can Read Out vs. Outside run.MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz B Gap Away from Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *BLITZ ADJUSTMENTSFSL PRONTEFSAZMNiHCCNTENiZMAHFSCCNTENiAZMHFSCCNTEAZMFSNiHCCNTEAZMFSHNiCCNTEAZMNiHFSCCNTEAZNiMHFSCCNTEAZMNiHFSCCNTEAZFSMNiHCCNTEAZMFSNiHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYOPENFSLSPREAD DBLCOVER: SHORT TORCH

    SCF#3SCFSCFSCFSCFSCF#3SCFSCF#3SCFSCFSCF#3#3#3SCFSCFSCFSCF#3SCFSCF#3SCFSCF#3SCF#3SCF

  • *NOTES:

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