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    The Legend of Zelda: Spirit Tracks WalkthroughShare

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    // THE LEGEND OF ZELDA SPIRIT TRACKS WALKTHROUGH// Version 1.7 - Completed// By Ki Hiwatari// Start date: 07 December 2009// Last Updated: 07 March 2011

    ******* LATEST UPDATE OF THIS WALKTHROUGH IS ALWAYS AT IGN ***********http://faqs.ign.com/objects/143/14333936.html

    Note: Use Ctrl-F on the phrases with the square brackets to skip to thesections inside this walkthrough. I am writing this as I play the game,so I may have skipped something. If you would like to help contributeto this walkthough, please e-mail me at [email protected]. Creditswill be given for all submissions.

    This is the first time I write a walkthough, so please pardon my badEnglish/style of writing if you find any mistakes. And sorry for theinconsistency of using present and past tenses.

    // -------------------------------------------------------------------// MENU

    // -------------------------------------------------------------------

    ----------

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    SECTIONS----------[S0.0] System[S0.1] Story[S1.0] Aboda Village[S1.1] Meeting the princess[S1.2] Going to the Tower of Spirits

    [S1.3] The Tower of Spirits[S2.0] Forest Realm[S2.1] Whittleton[S2.2] The Forest Sanctuary[S2.3] The Forest Temple[S2.4] Tower of Spirits - Snow Map[S3.0] Snow Realm[S3.1] Alfonzo gives you a Cannon[S3.2] Rabbit Town[S3.3] To the North[S3.4] Anouki Village[S3.5] Snow Sanctuary

    [S3.6] Wellspring Station[S3.7] Snow Temple[S3.8] Tower of Spirits - Ocean Map[S4.0] Ocean Realm[S4.1] Trading Post[S4.2] Papuchia Village[S4.3] Ocean Sanctuary[S4.4] Going to the Ocean Temple[S4.5] Ocean Temple[S4.6] Extra[S4.7] Tower of Spirits - Fire Map[S5.0] Fire Realm[S5.1] Goron Village

    [S5.2] Freight Car & Extras[S5.3] Fire Sanctuary[S5.4] Going to the Fire Temple[S5.5] Fire Temple[S5.6] Goron Target Range[S5.7] Tower of Spirits - Altar Level[S5.8] Byrne & Cole[S6.0] Sand Realm[S6.1] Sand Sanctuary[S6.2] The Three Trials[S6.3] Sand Temple[S6.4] After the Demon Train & Extras[S6.5] Disorientation Station[S6.6] Ends of the Earth Station[S6.7] Slippery Station[S6.8] Snowdrift Station[S6.9] More extras[S7.0] Tower of Spirits - Compass of Light[S7.0.1] Section 7.0 Extra[S7.1] Last Minute Extras[S7.2] Lost At Sea Station[S7.3] Into Dark Realm[S7.4] The Demon Train[S7.5] Malladus[S7.6] Final Battle

    ----------APPENDICES

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    ----------[A1.0] Heart Containers[A2.0] Locations of Rabbits[A3.0] Location of Teleport Stations[A4.0] Location of Stamp Stations[A5.0] Train Parts[A6.0] Flute Tunes

    [A7.0] Force Gem & Tracks Quests[A8.0] Take em All On[A9.0] Battle Mode & Tag Mode

    ----------EXTRAS----------[E1.0] Credits[E2.0] Updates[E3.0] Hosting Sites

    [S0.0]// -------------------------------------------------------------------// SECTION 0.0 - ABOUT THE SYSTEM// -------------------------------------------------------------------

    The Legend of Zelda - Spirit Tracks (Zelda no Densetsu - Daichi noKiteki) is played using the Nintendo DS/DSi system. When you first startyour game, you are to choose if you are left or right-handed, since themenu will be located at different spots depending on which hand you useto hold the stylus.

    Basically this game is mainly played using the stylus and mic, so thebuttons are not really needed. However, you can use the buttons to

    control some of the game's functions.

    Control pad "left" - Display Rail Map (in train)Control pad "right" - Display MenuControl pad "down" - Display MapSelect - Display collection screenStart - pause, or skip a cinematicY button - Display MenuB button - Display MapA button - Advance text window, or display rail map (in train)R/L button - shortcut to hold/use an item

    BASIC ACTIONS----------* Walk/Run/Jump - touch the direction which you want Link to move onyour screen with your stylus. For small gaps, Link automaticallyjumps over.

    * Roll - tap the screen two times for Link to roll towards the directionyou tap

    * Talk - tap people to talk to them.* Read signs - tap signs, tablets or wall boards to read them* Pick up/throw - tap rocks, pots, bombs to pick them up. Tap in thedirection you want to throw them

    * Push/pull - tap on blocks you want to push. Arrows will indicate

    directions you can push/pull. Tap the arrows to move the blocks.

    SWORD TECHNIQUES

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    ---------* Targeted attack - tap an enemy to attack them* Side-slash - draw a line with the stylus between you and your enemyto perform a side-slash.

    * Spin attack - draw a circle around link to perform the spin attack* Great spin attack - draw three circles around link

    OTHERS----------* Control phantoms - Collect three Tears of Light, or use the Lokomosword to slay phantoms at the back. When possessed by Zelda, drawpaths with your stylus to move the phantom

    * Switch control - switch control from Link to Zelda or vise versaby tapping the head icon on the lower left of your screen

    * Call phantom - when controlling Link, you can call Zelda to you bytapping the call icon onthe lower left

    [S0.1]

    // -------------------------------------------------------------------// SECTION 0.1 - Story// -------------------------------------------------------------------

    This is a tale from long ago. It's the tale of the first settlers ofthis land.

    In the beginning the people followed the spirits of good, and all waspeaceful. But that era of peace soon came to an end.

    The evil Demon King rose to power, destroying everything in his path.The spirits of good had no choice but to face him to battle.

    The war that ensued seemed to last an eternity, and much blood was shed.

    Finally, the spirits subdued the Demon King, though they could notdestroy him. Their powers were greatly depleted.

    With their remaining power, they buried the Demon King's spirit inthe ground. They built shackles to imprison him, and a tower thatacted as a lock.

    These shackles cover the land to this day.

    ----------

    In a peaceful village in the countryside lives a young boy named Link.He is a apprentice about to become an official train engineer.

    On the day of his graduation, he goes to the castle to receive hiscertificate from the kingdom's rules, Princess Zelda. In a secretmeeting after the ceremony, Zelda tells him of the sudden disappearanceof the Spirit Tracks that line the kingdom, as well as other stranceoccurrences. To get to the bottom of the mystery, she asks Linkto take her to the Tower of Spirits.

    On their way to the tower, they run into Chancellor Cole. Usingdark magic, Cole separates Zelda's body from her spirit and steals her

    body. In spirit form now, Zelda, along with Link, eventually makes itto the tower. Upon arriving, they meet the wise Lokomo Anjean, whotells them that if all the Spirit Tracks disappear, the imprisoned

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    Demon King will be freed.

    Now Zelda and Link must embark on a journey to retrieve Zelda's bodyand save the kingdom from ruin.

    [S1.0]

    // -------------------------------------------------------------------// SECTION 1.0 - ABODA VILLAGE// -------------------------------------------------------------------

    The story of Spirit Tracks happens a few decades after Phantom Hourglass.This time, Link (you can use your own name, but the name I use is Link,you know why :D) is a train engineer. You start the game in Niko's house,and it is the day of your engineer graduation ceremony. You are told togo to the castle for your ceremony conducted by Princess Zelda. So first,get out of Niko's house and talk to everyone and familiarize yourselfwith the basic control of the game first :D

    * Tap on a person to start a conversation!* Tap on a stone to pick it up, tap anywhere to throw it towards thatdirection

    Outside the house to the west of the town there are some rocks blockingan entrance. Talk to the girl standing next to it, help her clear allthe rocks, talk to her again and you will gain 20 rupees! Isn't thatsweet? :D

    Next, head up, there is a guy who will teach you how to roll on theground.

    * Double tap anywhere to roll towards that direction

    He will ask you to roll into a tree with a beehive, so silly you willfollow and bump onto the tree. Heck, bees will follow you so run!Run towards the west side and jump into the water. It costs you halfa heart (HP points) but it is better than being stung by the bees.(Actually you can also run into any house...) The kid will then bestanding near the train station at the north east. Talk to him againand he will give you some treasure.

    Now for a small tip. If you want to get free bee larvae, roll into orattack the trees with bees, run when they chase after you and returnto the tree. There may be free bee larvae waiting for you. Don't gointo a house or jump into the water. Keep running and the bees willstop chasing you at some point.

    After some fun, it is time to get serious. Walk up the stairs to thetrain station and your teacher - Alfonzo will come out of his housewith a train. He will let you drive his train to the castle. Onceyou get control of the train, time to do some riding :D

    You set off with the train... nothing happens for a few seconds, thenAlfonzo will start to give you instructions.

    * Move the handle on the left to control the speed of your train:Top most: fastest speed going forward

    Second top: going forwardSecond bottom: stop (it takes around 2-3 seconds to get to a completestop)

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    Bottom most: Reverse gear* Move the handle at the bottom of the screen to change to the left orright tracks at an intersection

    * Pull the string on the top to sound the horn: for scaring away animalson the tracks or spiders hanging from the trees

    Beware of the two trains that are already running outside the castle.

    Don't hit them! You are to arrive at Castle Town within 300 seconds,but that's more than enough time.

    After a safe and fun journey, you have finally arrived at the castleand pass your last test with flying colours :D

    Note: When you stop at the castle station, slow down when you areapproaching and turn to stop gear when you almost reach the platform.Then you will stop exactly at the platform. However, if you don't wantto pay so much attention, switch to reverse gear immediately at thestation and you will get to an emergency braking :D

    [S1.1]// -------------------------------------------------------------------// SECTION 1.1 - MEETING THE PRINCESS// -------------------------------------------------------------------

    Woot!Welcome to Castle Town! Run around and talk to people. Theywill tell you that the tracks are vanishing... why? You will also finda shop here. A shield for 80 rupees!! I don't have the money now, soI will save that for later. There is also a place with a fierce womanand three doors behind... come back later for some challenges :D

    And now, head up to the castle after you finish wandering around...Outside the gate of the castle you will meet Mr. Postman!! I like theway he comes in and out of the screen... like he is doing some weirdexercise :P He will tell you about the post system and give you awelcoming letter. Since players complain (not really) in the lastZelda game, now Mr. Postman will not read your letters to you. Youwill have to read them yourself in menu -> collections.

    Talk to the soldiers at the gate and they will let you inside. Walkaround if you like, but talk to the solder at the centre. He refusesto let you pass, but here comes someone who will help you - ChancellorCole is here! Wait... his face... is funny XD Follow him up and youwill be able to see Princess Zelda. She will conduct your graduationceremony (with Chancellor Cole's interruption for a zillion timesduring the process), but anyways, you get your certificate, so aren'tyou happy? By the way, the Princess seems to have something to say toyou, and secretly gave you a letter. Don't let Chancellor Cole see.

    After all the talk is gone and you are back to your own control, go tomenu and click "Collections", on the right click on the letter icon andread the Princess' letter. It seems that she wants to meet with youprivately, and gave you a hint on how to get into her room withoutother soldiers knowing. Having that, let's follow her order.

    Go out from the door on the right and you will reach the part of the

    castle where the princess has marked an arrow on the letter. Gostraight up and follow the edge of the wall until you come to theplace marked X, enter through there. "Sneak" into the princess' room

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    without anyone knowing.

    [S1.2]// -------------------------------------------------------------------// SECTION 1.2 - GOING TO THE TOWER OF SPIRITS// -------------------------------------------------------------------

    Zelda will talk to you about Chancellor Cole, and how he locks herinside the castle, blah blah blah...main point is that she wants Linkto smuggle her out of the castle to the Tower of Spirits. Due to storysettings, you agreed. Zelda gave you a soldier's uniform, and as youhave expected, it is the familiar all-green standard Link suit you seein every Zelda game. I still like the engineer's outfit more, but anyways,you exited the princess' room to find that the castle is suddenlyheavily guarded!

    Talk to the soldiers to get their attention while Zelda passes frombehind. If a soldier notices her, you have to start again. Exit thecastle through the secret entrance you entered earlier.

    * There will be a pink/yellow swirl thingie on Zelda. Draw the pathwhich you want Zelda to walk from the swirl thingie.

    The front garden is now filled with guards (where did they come from?),but no worries! Now that you are disguised as a solder and that thesoldiers are dumb, talk to them and distract them while Zelda tries tosneak past.

    Remember to distract the solders while she passes on the other side!The toughest soldier is the one on the lower right part (next to themiddle guy). He seems to be a bit smarter than the rest, so in orderto get his attention, throw stones at him :D

    Without another sweat you got Zelda smuggled out of the castle!!

    Take her to the train, she will exchange a few words with Alfonzo, andyou will all set off towards the Tower of Spirits. But then suddenlythe tracks disappeared and everyone got thrown off...

    The sky became dark and the Tower of Spirits breaks up into fivepieces. Here comes the Chancellor and one of his men, Byrne. His faceturns horrible and his hats flew off, showing two horns... (Isn't theway his face is changing when he speaks a bit scary?) Alfonzo tried toprotect Link & Zelda, but he was defeated, and Link was thrown off mileswith one blow from the enemy (we suck... =_=) Zelda did nothing butscream, and at the end her body was taken away.

    [S1.3]// -------------------------------------------------------------------// SECTION 1.3 - THE TOWER OF SPIRITS// -------------------------------------------------------------------

    When you wake up, you found Alfonzo and yourself lying in the medicalroom inside the castle. Zelda and Chancellor Cole have disappeared.So walk around the castle and grab any treasure chests you can find :DThen again go up to Zelda's room...

    There you will see her ghost flying around, follow her and she will soonrealize that you are the only one that can see her. She asks for yourhelp, and you agreed (of course, or you will have no game to play) to go

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    to the Tower of Spirits once again. Before leaving, Zelda told you totake the Spirit Flute on her desk since she could not carry her herself.

    You are asked to leave by the back door of the castle because thereshould be a secret passage linking the Tower of Spirits to the castlesomewhere there. But then the guy on guard does not allow anyone withouta sword to go through. Go back to the training room (right top on first

    floor) and talk to the chief soldier to get a practice sword. He willtest you on the basic stab, slash and spin attack, which will be a pieceof cake for all Zelda fans :D Buy a shield out at the town if you feellike it and have 80 rupees, then off we go through the back entrance.

    Slash everything in your way. They are not tough at all. Help thatsoldier who is surrounded by monsters. Go towards the north. Surelythere are bomb flowers on the ground and a piece of wall at the farnorth... you know what to do :D

    BANG~!! Through the wall you go and you are now in the secret passageway between the castle and the Tower of Spirits.

    Go up, to the right. Push the block on the south east to the switch onthe north. The door on your right will open. Grab the key and open thelocked door, Head up.

    Read the tablets as you move along and mark down the hints. Grab thechest on the right. Head up. Hit the switches according to the hints:right, top, bottom, left. Door will open.

    Defeat the enemies in the next foor and head up into the Tower of Spirits.

    Extra: After you get your train you can no longer pass through this secretpassageway. Large boulders which you cannot break will be blocking the

    last exit.

    [S2.0]// -------------------------------------------------------------------// SECTION 2.0 - FOREST REALM// -------------------------------------------------------------------

    You get into the Tower of Spirits, and there you find the guardian ofthe tower, Anjean. She will tell you the way to restore the tower andto get back Zelda's body, and that is to restore the disappeared tracksby defeating the temples.

    But before you can do that you will need the rail map from the tower.Zelda asks you to help her with the quest, and you agrees. Go up thestairs at the top. On the first floor you will see a... phantom! Thephantom sees you too so run!

    Back to where Anjean is, Zelda tells her about the phantoms. Anjeantells you the phantoms may have been controlled by evil, and the onlyway to defeat them is to collect three Tears of Light and slash themfrom behind. Knowing this, head up again.

    Similar to the Temple of the Ocean King in Phantom Hourglass, you willsee the purple spots on the ground which are safe zones. When you are

    standing on these spots the phantoms will not see you, and they cannotenter the zones. So your job is to sneak around the phantom and collectthe three Tears of Light, then slay the phantom from the back.

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    So first, grab the tear on the left, then the one on the north. Hit theswitch on the right. A bridge will appear so grab the last tear. Nowthat you have three Tears of Light, go behind a phantom and strike it.

    Extra: After you get the boomerang, there is a switch on the top leftcorner of the map. Hit it for some treasure in the north safe zone.

    Nothing happened. The Phantom is still alive!! O_O As it is aboutto attack you, Zelda's spirit went into its body and it becomes Zeldom:D (LOL My lame naming) Basically Zelda's spirit has possessed thephantom's body and now you can use it to pass through areas where Linkcan't, and you can use Zelda to distract other phantoms.

    With the help of Zeldom, you can push the door open.

    * Just draw a line from Zelda's swirl thingie towards the door untilyou see a yellow indication, she will then push the door as Linkpushes on the other side.

    Walk up the stairs. Go right. In the phantom's armour, Zelda can passthrough the spikes and hit the switch on the other side for Link to pass.

    Extra: After you have gotten the Whirlwind (in the Forest Temple) youcan head up to where you will see a gap. Blow Zelda to the right withthe Whirlwind so she can step on the switch to produce a bridge. Usingthe bridge, Link can go to the left side for some treasure. Then haveZelda jump down the platform on the left and Link jump onto her shield.Go south and right to get some nice treasure!

    Head down. Step on both switches (move Zelda onto the switch) to openthe door. Walk towards the left. Zelda is afraid of mice! So kill the

    mouse and block the mouse hole with the block available. Link cannotmove further here, so have Zelda go up, pass the phantom and hit theswitch. Then have her talk to the phantom (draw a path for Zelda tilla yellow indication is seen on the phantom) while Link passes besidethem. Go up the stairs for the rail map.

    Extra: After you have gotten bombs, go up from the left on the previousfloor (not the rail map floor) and bomb the opening to get a valuabletreasure.

    [S2.1]// -------------------------------------------------------------------// SECTION 2.1 - WHITTLETON// -------------------------------------------------------------------

    More tracks has appeared due to the new map you obtained, so let's dosome exploring. Stop by the little village south of Castle Town. Thereyou will gather information on how to pass the Lost Woods up ahead. Whatyou have to do is to follow the direction where the trees point, but thefourth tree is telling a lie.

    Set off again and into the Lost Woods you go. Remember to see where thetrees are pointing! The direction is right, right, left, right.

    There is a stamp station through the path on the right, but you can donothing else until you get the stamp book, and you can only pass thegaps after you get the whip.

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    Extra: After you get Whirlwind from the Firest Temple, you can blow thestrange-looking grass/leaves on the ground for some rupees or smalltreasure :D

    [S2.2]

    // -------------------------------------------------------------------// SECTION 2.2 - FOREST SANCTUARY// -------------------------------------------------------------------

    You arrived at the Forest Sanctuary. First you go up, kill everythingyou can see, go right, up the stairs and you will see some bomb flowerson the ground. Pick one up, go left and put it on the ground besidethe switch (don't click the switch yet!). Run back and grab a secondbomb flower. The first bomb will go off and a bridge appears on theleft. Holding your second bomb, rush to the left side and throw ittowards some cracked blocks blocking the way. You have to do thisquick because there is a timer on the bridge.

    Going north you will see more crack blocks, but you cannot do anythingon them now. Wait after you get bombs. There is also a stamp station,but you cannot get any stamps till you get your stamp book. For moreinfo on stamp station locations, refer to Appendix 4.0.

    On the west side of the map you are given a puzzle. You have to draw aline linking the two faces that are facing each other. Link the one onthe top left beside the entrance, and the one at the bottom right besidethe stairs.

    Once the door is unlocked, enter through the top.

    You will meet the Lokomo Sage here, and he will teach you how to usethe Spirit Flute. He will also teach you a tune (orange, yellow, purple).Practise a bit and perform the tune with him to unlock the missing tracks.

    After you get out of Sage's place and leaving the west side of the map,you will notice a rocket-shaped rock by the roadside. Did you hearsomething? Examine closer there are coloured dots floating out. Followthe colours using your Spirit Flute and you learn the Song of Awakening!For more details on the songs visit Appendix 6.0.

    [S2.3]// -------------------------------------------------------------------// SECTION 2.3 - FOREST TEMPLE// -------------------------------------------------------------------

    The tracks are now set, so get going to the temple. At the entrance ofthe temple you will find another rocket-shaped rock. Follow the colourswith your flute you will learn the Song of Healing!

    Now let's kick some ass in the dungeon.

    Enter the temple, walk up, right and up. Pick up one of those nut thingson the left and throw it over the gap on the right to a switch. A bridgewill appear. Walk across the bridge, ignore the top part first since

    you cannot clear the purple gas. Go down, defeat the monsters in theroom, grab the treasure chest and head up the stairs.

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    Walk up and don't touch the purple gas for now. Defeat the monsters inthe room to reveal a treasure chest, and you will get your first item -Whirlwind.

    * Tap on the small icon at the top of the screen, use your stylus tomove towards the direction you want to shoot and blow into the mic toshoot a whirlpool (or)

    * Hold the L or R button, align with stylus and blow

    Blow towards the windmill at the top part and the door on the left willopen. Before you go to the left, head down and clear all the purple gasyou passed by earlier. You will find a treasure chest there.

    Now head left, clear the purple gas and go down the stairs. Blow the keyat the centre to either up or down to get it. Go right and step on theswitch to open the door. Go right and blow away the purple gas to reveala step-on switch and a stamp station. You don't have the stamp book yet,so just step on the switch for a treasure chest. Go left, down and defeatthe monsters in the room. Then go left and up the stairs to 2/F. Go up

    another stairs to 3/F. Blow the nut to the switch and grab the chest thatappears.

    Back to 2/F, head into the room at the centre to fight the mini boss.

    ----------Forest Temple - Mini Boss----------Pretty simple for this one. Notice that your sword nor Whirlwind canhurt it by attacking directly, so keep a safe distance from it and waittill it blows a skullfrom its mouth. Blow the skull back to the enemyto deal damage. 2 times will kill the mini boss.

    ----------

    Next head up the stairs. Go down and right. Blow away all the purplegas to reveal two switches. Step on the first switch to reveal a treasurechest. Hit the purple switch to open up the door on the left. Go left.Worms will fall from the ceiling. When you strike them with your sword,they turn into bombs. So wait for a worm to go near the top edge beforestriking it, and blow it towards the switch to open the room to the bosskey.

    Go to get the boss key. Remember to read the instructions at the far endof the room, and mark it down. Follow the route to the boss key lock andinsert the key. Go up.

    Read the tablet and a blue light appears which can bring you back tothe temple entrance. Save and when you are ready, head up.

    ----------Forest Temple - Boss: Stagnox----------This boss looks tough, especially the giant pincers (?) in front, butobviously you know where its weak point is by one look. Yeah, you areright, the purple/lilac colour behind it seems to be giving off some hint.You cannot match its turning speed if you try to run for its back, so waitfor a stance, when it suddenly moves forward trying to hit you, evade and

    go to the back, blow away the purple gas on its arse and hit it repeatedly.After you hit it three times, it will become angry and fly. Don't panick.Stay near the edge, and the boss will spit out worms. Aren't they familiar?

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    boomerang to hit the switch. Adjust the height level with the stairs.Door on the right will open. In the right room, have Zelda block thefirst and third streams of flames while Link pass from the lower path.Don't worry about the one in the middle since Link cannot reach it.Bomb the north wall to get a treasure (you need your own bombs, sothat's why I will ask you to grab some from Beedle after Snow Temple- see Section 3.8 below). Head down and up the stairs. Blow Zelda

    across to the north and step on the switch to light a torch on theright. Use the boomerang to light the other torch across the gap toreveal a bridge. On the north side there is a stream of fire, beyondwhich there are some cracked blocks and a step-on switch. Throw a bombat Zelda. She will catch it, so direct her over the flames to theblocks. Place Zelda on the switch for some treasure!

    Back to the previous floor, head up the stairs left of the three rowsof flames. Two large monsters! Have Zelda fight both of them from thefront while Link attack them from the back. After several rounds,they will die. Head down for loads of treasure :D

    //End extra

    So after you arrived at the next floor from before the extra, you willencounter an enemy similar to that from Phantom Hourglass, but this takesno damage from boomerang (sorry, I know you don't have it yet :D) HaveZelda attack it from front, and Link hit it from the back while it isoccupied by Zelda. A few hits will kill it.

    Head down, ignore that enemy standing on a moving statue, because youcannot reach it now. Have Zelda stand in front of the stream of flamesand Link pass through. Get on the platform in this room and jump ontoZelda's shield. Now go back to the previous room and kill that enemyon the moving statue. Go right and up and kill the other one of those

    enemies. Then go down and right,pass the flames (wait for the righttime on the second stream to cross), blow the key off the platform andgrab it. Tap the ground twice to get off Zelda. Open the locked doorand head up the stairs for the rail map.

    [S3.0]// -------------------------------------------------------------------// SECTION 3.0 - SNOW REALM// -------------------------------------------------------------------

    With your new map, you can explore more areas. So Zelda will leave theTower of Spirits with you, and as soon as you get out, you will beattacked by wild boars running around on the tracks! Wished you havesomething to blast them off? Don't worry, Zelda and you think alike.She suggests we look for Alfonzo for help. Go back to Castle Town.

    You get mail saying that Alfonzo is up and kicking, so go and fetch himin the castle medical room. He will talk to you for a bit and will waitfor you at the train station. You can finish whatever business you havein town before going to meet him.

    One thing you may want to try out is in the house with the fierce womanand three doors behind her. The right most door is unlocked, and for 50rupees you can challenge the tower of monsters inside. It is still a bit

    tough with only the Whirlwind but you can actually get more than 50 rupeesif you can stay alive for a while. So why not give it a try? (For acomplete guide on the monsters in this Challenge Game, visit Appendix

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    8.0)

    Extra: After you get the boomerang from the Snow Temple, the firstchallenge will be easy as pie! Storm through the levels with only theboomerang. At the top of the challenge you need to rebeat the bossfrom the Forest Temple, so use Whirlwind and the same strategy. Thereward is a heart container :D

    Meet Alfonzo at the train station. He will ask you to drive him backto Aboda Village.

    [S3.1]// -------------------------------------------------------------------// SECTION 3.1 - ALFONZO GIVES YOU A CANNON// -------------------------------------------------------------------

    Once you are back to Aboda Village, Alfonzo will go back to his houseand ask you to visit him later. Since the game will not progress if you

    don't do so, visit Niko's house and talk to him. He will give you astamp book which you can stamp whenever you see a stamp station. (Thisis a cool feature that marks the date in real time when you visit aplace :D) Thank him and go out of his house to find the first stampstation nearby by going right and up. Yay! You get your first stamp!For more details on stamp locations, see Appendix 4.0 below.

    Go back to the train station. Alfonzo will come out with a new cannoninstalled on your train! Now, that's the thing you have been yearningfor! Nothing will be in your way anymore!!

    [S3.2]

    // -------------------------------------------------------------------// SECTION 3.2 - RABBITLAND RESCUE// -------------------------------------------------------------------

    Now you are ready to tackle the new map! Before you leave the SW mapyou will pass another town...filled with rabbits, and a person whocosplayed (?) as a rabbit. Talk to him, and answer yes to both hisquestions to unlock the rabbit-catching game.

    So basically you receive a net. While driving the train you will seerabbit shadows behind some rocks. Blast the rock with your cannon andthe rabbit-catching game begins. Tap the screen on where you want thenet to fall. If the net falls on the rabbit, you catch it! Catch asmany rabbits as possible and bring them back to Rabbitland Rescue foryour prize reward!

    For rabbit locations and rabbit rewards, see appendix 2.0 below.

    [S3.3]// -------------------------------------------------------------------// SECTION 3.3 - TO THE NORTH// -------------------------------------------------------------------

    After a while you are finally on the new map! First thing you will see

    is there are only a portion of the tracks available and the Snow Templeis up ahead. Before we rush to the temple (which you cannot as thetracks are not complete), let's stop by the only town you can access and

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    collect more information.

    [S3.4]// -------------------------------------------------------------------// SECTION 3.4 - ANOUKI VILLAGE// -------------------------------------------------------------------

    This village looks similar to the one in Phantom Hourglass, since theyhave the same creatures and the similar six homes on the map. So talkto each one of them if you like, and talk to the chief in the houselocated at the highest part of the map. He will give you a task topair up all the anoukis. Go and talk to each one of them to see whattheir preferences are, and go back to the chief to tell him the results.

    Below the chief's house you will see another rocket-shaped rock. Hereyou will learn the Song of Discovery. For tune information, visitAppendix 6.0 below.

    To pair up the anoukis, assuming the following is the layout of thehouses:1 2 34 5 6

    Pairings:1 - 62 - 43 - 5

    Once you pair them all up, chief will tell you that is is dangerous togo to the Snow Sanctuary, and there is a horrible monster in the tunnel,but he opens the route up anyways.

    Extra: Notice that there is a part in the north which you can bomb yourway through. Remember to come back after you get bombs (after you meetBeedle after beating Snow Temple).

    So if you have bombs, bomb the opening (obviously) and go inside. Thereis a treasure chest, but you need to solve a puzzle to get a block in thecentre so that you can reach the chest. So push the block up, right, up,left, down, right, down, left, up and you get 200 rupees from the chest!Now you are 200 rupees richer :D

    // end extra

    [S3.5]// -------------------------------------------------------------------// SECTION 3.5 - SNOW SANCTUARY// -------------------------------------------------------------------

    Leave Anouki Village and go north to the Snow Sanctuary. When you passthe tunnel going north, you will encounter a large monster with an eyeinside its mouth. The way to defeat it is to continuously fire at the eyein the month. When it dies, you are done going through the tunnel. SnowSanctuary is basically the same thing as the Forest Sanctuary which you

    have to play another song to get the snow map to appear. There is(strangely) a shop on the east of the map, and there is a heart containerthat sells only for 2000 rupees!! Sweet deal! I don't have the money

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    now, so I will come back later.

    Go along the only road and defeat all the wolves on the way. You willarrive in an area with nine statues, a tablet and a button on the ground.Read the tablet first. You are to walk to the north door within a certaintime limit without being seen by the statues as soon as you step on thebutton. So look around and see where the statues are facing, or just

    use the following :P

    Step on the button, rush upward until you pass the second staue, turnright, go back down and pass below the second statue on the right, thengo left and pass below the top right statue, and right of the centre topstatue, then into the entrance.

    And here you see the second Locomo, Steem. You follow him and play thetune (white, green, white, blue) to unlock the rest of the snow tracks.

    [S3.6]

    // -------------------------------------------------------------------// SECTION 3.6 - WELLSPRING STATION// -------------------------------------------------------------------

    Now that the tracks have appeared, let's go to the Snow Temple, butwait... there is a snow storm, and you cannot go further, so let usinvestigate the tracks in the east first. And then... you will passanother town. Stop by at Wellspring Station.

    There is only one house in this area, and for the north part you cannotcross with the items you have now, so enter the house. No one is there,but there is something on the table. Read it. It tells you that somephotographer is out in either of the three locations marked. He may know

    something about how to pass the snow storm, so let's check these locationsto find him.

    Notice that there are some information boards at the back part of theroom. The right most one shows... erm... an arc? For teleportation!How cool! You will see more of these as you go along. For locationsof teleport stations, see Appendix 3.0 below.

    Suddenly the east tracks are filled with crazy locomotives again... soevade them while searching along the marked locations on the map earlier.You will see a person taking photos beside the rail, so stop beside himto get into a conversation.

    He will tell you how excited he is to see the Spirit Train, blah blahblah, and finally comes to the main point where he will show you a map.Blow away the dust and copy down the route to the Snow Temple. Bidgoodbye to the man.

    Extra: If you would like to try out the teleport stations, you can go tothe one south of Anouki village. Hit the green triangle with your cannon,sound your horn as you pass through the arch, and you will be sent to...the place outside Castle Town with two crazy locos roaming around. Run :P

    Extra 2: Don't panic when a crazy loco is catching up with you. Fire atit to slow it down :D

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    [S3.7]// -------------------------------------------------------------------// SECTION 3.7 - SNOW TEMPLE// -------------------------------------------------------------------

    Follow the route you just copied to get to the Snow Temple. Be carefulbecause visibility is low in this area and those snowmen still pop out

    and throw their heads at you. I met 4 of them and got hit once when Iam driving at full speed... so just be careful :D

    You get to the Snow Temple soon afterwards.

    Inside the snow temple, go straight up. You can cut the ice grass withyour sword. Hit the bell at the centre 2 times after you sink the blockinto the marked hole, and the door to your right will open.. Push theblock down, left, up, right, up to cross. Go down to the next level.You will see an enemy spitting dynamite from its mouth. Notice there isa switch to the left... so blow the dynamite to the switch to activateit. A bridge appears. Head left.

    In the next level, push the wooden block into the water. Hop onto it.Using Whirlwind, blow towards the opposite direction to sail your woodenbox. Blow towards the windmill on the right. Head up.

    In the next room, similarly, push the wooden block into the water. Killthe enemies by blowing the dynamite they spit out towards them. Headup and left. Kill all enemies in this room to get the boomerang. Goback to the right and hit the two switches with your new item! Head up.

    * To use the boomerang, hold down L/R and draw a path on the map thatyou want your boomerang to go

    There's a chest on your right. Head left and read the score on the wall.Go down, hit the switch with your boomerang and the left door will open.Push the block with the bell down and left into the left room. Thenpush it up, left, down, right, down, left, down into the hole.

    Using your boomerang, hit the larger bell once, smaller bell twice andthe larger bell once (according to the score on the wall). The leftentrance on the south will open. Head through it. Light the torchesin the following way: top right, bottom right, top left, bottom left.Go downstairs.

    Use your boomerang on the ice torches to make paths of ice. Bewarethat there is a time limit on the ice path you make, so make many pathsrepeatedly. Grab a key from the treasure chest on the right. Go backon land and open the locked door on the left. Inside the room, use thetorches to help you defeat the enemies. The door to your right willopen. Use the flame torch to melt the ice cube on the windmill. Makean ice path and blow the windmill on the north to open the door.

    Head up, kill the enemies. There is a stamp station on the top rightcorner. Go left and up the stairs. Go down to the south of the room toget the last score by melting the snow on the ground with the torch andbooomerang. Head back to the north room.

    Here, push the block up, right, down, left and up. Make an ice path

    and step on the switch at the bottom to open the door. Make anotherice path in the centre to push the block with the bell all the wayto the room on the right. Before leaving this room, head up for a

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    treasure chest.

    In the next room (the entrance room), light the top left torch withthe ice torch from the previous room. Also light the right torch toreveal a chest behind the door. Make an ice path and push the blockdown, left, down, left, up, right to set it in place. Then sound thebells with your boomerang in the following order: left, centre x2,

    right, centre. The north door will open. Grab chest and head for thenext floor.

    Go down, right and see the board on the wall. Then go back to the firstroom on the left when you entered this floor and light the torchesaccordingly.

    BlueRed BlueRed Red

    Blue

    You have to light all the torches with one use of your boomerang.

    Head right and defeat all monsters. Head down, step on the switch toproduce a bridge. Blow the boss key towards the bridge and pick it up.Put it on the lock and get ready to fight the boss.

    ----------Snow Temple - Boss: Fraaz----------More time is needed on this boss compared to the last. First the bosshas only one body. When it is blue, use the boomerang and hit it withthe red flames. When it is red, hit it with the blue flames. Afterthree hits, the boss will split up.

    On the top screen of your NDS you will see that one body is blue andone is red. Hit the blue one with the red flame and the red one withblue flame. If both of them collapse at the same time, you have defeatedthe second form of the boss.

    Next the boss will break both torches, and combine into one body again.Be patient, wait till it blows either fire or ice out at you. Use yourboomerang and hit the boss with the fire/ice it blows out. Flames hitblue boss and ice hit red boss. After the boss splits and forms again(same technique to deal damage whether he has one body or two bodies)the boss will die.

    ----------

    You have defeated Snow Temple! The Snow tracks are now shining and youare rewarded with another heart container.

    [S3.8]// -------------------------------------------------------------------// SECTION 3.8 - TOWER OF SPIRITS - OCEAN MAP// -------------------------------------------------------------------

    You have finally defeated the temple boss! Now there is a new route

    back to the Tower of Spirits from the NW map. You will also notice thatsome guy is wandering around the east map area... Wait... isn't hefamiliar? It's Beedle!! (You will only find him familiar if you have

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    played Phantom Houglass. He is the same Beedle from that game)

    The crazy locos have suddenly moved from the east side to just outsidethe temple! So avoid them and go to the east. As you are close toBeedle's hot-air balloon (a cool shop this time!!) Sound the horn (Ifired at him LOL) to get his attention. He will come down and landnext to you, and you can enter his shop.

    There is something you must really get - the bomb bags (bombs included).It costs only 500 rupees, and you can always save the heart container forlater XD It is an extra 100 rupees to join the Beedle Club, which willgive you discounts as you collect more points, so why not join? Sadlyyou cannot use your card on this time because the card will come in themail... so don't buy anything else until later :P

    Use the new track to go back to the temple. You will pass through theBridge Maker's house. Head right and up. There are four rockssurrounding a patch of ground. Doesn't it look suspicious? Play theSong of Discovery to get 100 rupees! There is nothing else you can do

    at this place right now, but remember the bridge maker. You will needto build a bridge later.

    Back to the tower of spirits, as expected, you need to get another railmap. Head up to the third level of the Tower of Spirits.

    The floor is so dark!!

    Use your boomerang to light the torches as you move on. Pick up thebomb flower on the right and bomb the wall to the north to get sometreasure. Then head down.

    You will see some ghosts floating around. You cannot hurt them with

    anything in the dark, but they can hurt you, so stay in the light. Ifyou want to kill them, there is one way. When one of those ghosts arenear a torch, light the torch. The ghost will regain its form and youcan kill it with your sword :D

    There is a tablet which is too dark to read. Ignore it for now and headfor the stairs.

    On the next level you see two phantoms wandering around. Don't freakout :D Go to the left and read the tablet (remember this info!) Headup to the safe zone, up again and left to another safe zone. Go leftand down to grab the first Tear of Light.

    Go back up and right (beware of where the phantoms are looking), sneakaround them and grab the second Tear of Light. Head right and top andblow to extinguish the top right torch. You see some light, right?There is a bomb flower on the left (in the safe zone), but if you haveyour own bombs like me, bomb the crack and grab the last Tear of Light.

    Now back to the room and possess a phantom! You have a light in yourhand! Great~!! Now you can read the tablet on the previous floor,which says to bomb the wall on the right of the tablet and grab atreasure. Nothing else is here, so head back upstairs.

    Go towards left. With Zelda's light you can see a narrow path in front.

    Walk carefully, take the first turn in the intersection down and left toa door. Have Zelda light the torches and the door opens.

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    On the next floor, go right. Have Link step on the first switch (standin the light!) and Zelda go further right for the second switch. Enterafter the door opened and read the tablet. (Be careful of the gaps inthe foor and mice!) Head north west for treasure, go right, down andright to the boss key. Take note of the pattern on the floor (thetiles with different colour) as you go along. If you didn't don't worry.We have the answer if you read on.

    You need to open a door with a symbol to get the boss key. Basically itis the pattern on the floor, but if you did not take note, write "Z" onthe door and it will open.

    Something is surrounding the boss key as you can see, so Link cannotpick it up or it will cost you hearts. Zelda will take the key whileLink will shield her from enemies... the enemies arethe most annoyingones I find in Zelda games (from the Oracle of Seasons/Oracle of Ages -perhaps older, but these are the first Zelda games I played) Those purplehands will try to grab the boss key from Zelda and return it to its

    original position, so be sure to use your sword and protect the key!The sad fact is that the hands are neverending!!! It shows three onthe map, but I have slain 7 =_=... and they can teleport out justanywhere on the ground. Anyways, we can do nothing but keep slayingtill Zelda inserts the key into the lock.

    Then next is to fight the boss. Not a tough opponent, just be carefulof the gaps on the ground. Have Zelda fight him in front while Linktackle the back. Sometimes the boss will spit fire, so hide behindZelda. Sooner or later you will find yourself the winner of the battle:D

    You will get some treasure after defeating the boss. Head to the next

    level to get the rail map and return to the entrance.

    [S4.0]// -------------------------------------------------------------------// SECTION 4.0 - OCEAN REALM// -------------------------------------------------------------------

    A new route is added connecting the SW map to the SE map, so let's headthere. Before you leave the SW map, you will find that the bridgelinking the two maps is gone, and there is another village before thebridge. Stop by to see if there is anyone who can repair the bridge(doesn't it sound familiar? Bridge maker... umm...)

    [S4.1]// -------------------------------------------------------------------// SECTION 4.1 - TRADING POST// -------------------------------------------------------------------

    There is only one house in this place, so go in. Someone will come out.Wait... those clothes... it's Lineback from Phantom Hourglass, the 3rdgeneration. He is now a treasure collector. Link will talk to him aboutthe bridge, and Lineback will ask you to go and find the Bridge Makerfrom the Snow Realm. With no other choice you have to agree.

    So ride your train back to the NW map. The Bridge Maker's house is atthe bottom right corner in case you have forgotten. Talk to the bridge

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    you bring him treasures. (For a list of treasure to exchange for trainparts, see Appendix 5.0 below)

    [S4.2]// -------------------------------------------------------------------

    // SECTION 4.2 - PAPUCHIA VILLAGE// -------------------------------------------------------------------

    Now let's cross the water! On the next map you can see there is onlyone place you can stop by, so let's do it.

    While you are navigating in the Ocean Realm, sometimes you will seeyellow dolphins swimming around you. Pull the horn to make them jumpout of the water. If all three dolphins (they swim in units of three)jump up, you will recover a heart!

    Stop by Papuchia Village. Talking to the villagers you find that the men

    from this village have been kidnapped, and there is this so-called "WiseOne" who everyone follows. Let's pay the Wise One a visit in the largesthouse on the map.

    She is basically an old woman who claims to be able to tell fortunes.She will tell a fortune for Link by asking you a few questions. Ianswered "blah, blah and blah" and she can tell me something from thatLOL After the interesting fortune telling, leave the house and walkaround. At the innermost place you can access there is a treasure chest.

    Since there is nothing more in the village, let's go back to the mapand drive further.

    [S4.3]// -------------------------------------------------------------------// SECTION 4.3 - OCEAN SANCTUARY// -------------------------------------------------------------------

    Almost towards the end of the visible tracks you will pass the OceanSanctuary. Stop there. Go into the cave in the north west corner. Goright and down, pick up a bomb flower and throw it across the gap towardsthe cracked blocks. Once they are gone, hit the switch with yourboomerang. A bridge will then appear.

    Up the stairs, you will see six statues. Mark down where they arelooking at. For the one on the far left, hit the switch on the island(where there are ball shooting enemies) with your boomerang for a bridge.For the one on the far right, go to the top right corner of the map, graba cucoo and jump towards the south. Step on the switch to make a bridgeback to the middle land. Before you throw the cucoo away, fly southagain and grab the treasure in the chest.

    There is also a chest in the left top corner which we cannot get atpresent.

    In the red door at the centre, you are to draw a symbol according towhere the statues are looking. Draw two squares tilted 45 degrees

    connected in the middle in one stroke like shown below.

    /\/\

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    \/\/

    Once the door is open, head inside. The lokomo Carben does not seemto be there, but he left a note. Read the note and you will find thathe is in Papuchia Village. So head back by using the south east exit(instead of going all the way back). Step on the switch for a bridgeback to the train.

    In Papuchia Village, head down then right. A scene will occur where yousee Carben enjoying himself in the sky. You can do nothing so go talkto the Wise One. Answer her stupid questions with blah blahs :P and shewill tell you that there is a hidden stone to call Carben.

    Go back to where the tree is, play the Song of Discovery and a rocket-shaped rock will appear. Check it to learn the Song of Birds (moreinfo on tunes see appendix 6.0). Carben will come down and ask youto take him to the Ocean Sanctuary on your train.

    Note: I tried the Song of Birds to try to get a bird, but then I guess

    you need something special to catch them (the snake whip perhaps :D Iseem to like this item after I have seen it in the official art)

    Go back to the train and take Carben to the Ocean Sanctuary. On theway you will encounter pirates! Lots of monsters are boarding yourtrain. You have to protect Carben at all costs!! In the end there isa large monster which you have to prevent from getting to Carben. Hithim a zillion times (as much as possible I mean) and he will die. Ifyou are hit by his large club, rub the screen with your stylus. Smallermonsters will keep coming on the train when the large monster is here,so be sure to protect Carben!

    After a while you have defeated everything, so drive to the Ocean

    Sanctuary safely. Carben will give you a Force Gem as a reward andleave. Find him in the cave you visited earlier. There he will playa tune with you (blue, orange, purple). This one is a bit harder sinceyou skip a colour when you go from orange to purple. After you are done,tracks will appear in the rail map.

    [S4.4]// -------------------------------------------------------------------// SECTION 4.4 - GOING TO THE OCEAN TEMPLE// -------------------------------------------------------------------

    Before you leave, Carben will also give you a letter with instructionsto get to the ocean floor. Open it in your collections and make noteof the order of the islands you have to visit. First is the one directlybelow the building in the top right corner, next is the one west of itand the last one is a dead end in the middle of the ocean.

    Head out from the Ocean Sanctuary. On the first island that you passon the east, you will see the photographer again. He will tell youabout sculptures on the sea that react to big noises. What does hemean?

    Anyways, continue to the island marked 1 on your map. When you arealmost at the island, you will see something red and silver on top of

    the island. Sound your horn and it will turn blue. Continue to thesecond island using the route around the top right building, and youwill see a similar statue on your right near the entrance. Sound the

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    horn again. Next go to the dead end marked 3. On your left you willsee the last of the fish statues. Sound your horn and it will turnblue.

    When the three statues all turned blue, a fish will appear at the deadend. Enter from its mouth and you will reach underwater.

    There is still some way to go to get to the Ocean Temple. There aredynamites floating around and this annoying octopus thing that keepsjumping around. Beware that it takes some reaction time for your cannonto reach its target underwater, so it takes some patience to finish theoctopus thing. When you get near enough to the Ocean Temple and feelinghappy, a crazy loco appears. Different from the crazy locos on land, thisone comes after you (I died once thinking that it had moved to anothertrack and was safe to go towards the temple - it just came back andsmashed right into my train...). Therefore, pay close attention to themap on the top screen of your NDS indicating which direction it is heading.You can also fire at it to slow it down.

    It will be a little chasing game around the tracks behind the OceanTemple. But when you think the crazy loco cannot catch up with you andyou are safe, a second one appears and coming right at you from the trackon the right. Take advantage of the two loops on the map and shake themoff.

    Extra: If you don't want to take your time like me and get into theTemple as quick as possible, here's a useful tip from one of our specialthanks contributors (it is a bit risky for me though...):First, go up the path left of the Ocean Temple. Stop and wait for thebullet train to catch up. When it almost arrives at the intersection,switch to reverse and move back. Hit the bullet train three times tostop its movement temporarily, then you can turn right and into the

    Ocean Temple.

    After some running around, you will arrive at the Ocean Temple.

    [S4.5]// -------------------------------------------------------------------// SECTION 4.5 - OCEAN TEMPLE// -------------------------------------------------------------------

    Safely on board the Ocean Temple. Head up and to the left. Read thetablets and mark down their numbers. Head up and right. Just run acrossto the right since the arrows will never hit you if you run. Go up thestairs at the north.

    You can crack a wall on the left, but you cannot pass there until youhave gotten the Snake Whip. So head south, jump onto the floating block.Have Link face up so he will automatically block the arrows that are shotat him with his shield. Go south and jump onto the second floating block.With your boomerang, hit the switches left, right, top and bottom. Thedoor will open, so head right.

    Using your boomerang, hit the switch you see above. A hole will openon the ground in front of you and boulders will roll down into the hole.There is nothing to do on this floor right now, so go back where you

    came from to the main entrance.

    Go to the right of the entrance, avoid the blocks falling from above

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    and head north up the stairs. Go up the second staircase you can seeon the top right.

    Go left and you will face a miniboss holding the thing you want - thesnake-shaped Whip!

    ----------

    Ocean Temple - Miniboss----------

    After some scene, you will find yourself caught in the mini boss' whip.Be patient and wait. As the boss try to pull you towards itself, hit itas many times as possible. Do this for three times and you can defeatthe mini boss :D

    ----------

    In the chest, you get the Whip! Go back to the previous floor and headsouth. Swing to the left with your whip and grab the treasure chest.

    * To swing, hold R/L and tab the wooden stick on the screen.

    Now go to the space west of the mini boss room, go up the stairs andhead south. Pull the yellow handle you see sticking out of a statue withyour whip. Go to the centre of the map where you will see three narrowpaths, pull the handle of the right most path. A bridge appears below.Go down the stairs.

    Go left, pull the blade from the left statue and insert it to the right.Grab the key from the chest, and go back to mini boss room. Go north,right (carefully time the jump for the platform) and grab the treasurein the chest. Back to the left, open the door and go up the stairs.

    Pull the yellow handle and the door will open in the south. Don't headdown yet. Go to the right into the room at the south east corner,defeat the two enemies easily with your whip, head up the stairs. Youwill see a vine which thorns can be picked off with your whip. Read thetablet.

    In the centre of this floor, defeat two mini bosses (now that you havethe whip it is so much easier :D). On the narrow path to the left, pullout all the blades from the statues. More wooden rods will appear on thenorth, and now you can go up the next next floor from swing to the lefton the north part of this floor.

    Swing to the right, hit switch (careful of timing of your last swing,the wooden rod is lower than the second last one). Go south and readthe tablet. Mark down all the positions of the blades on this floor(if you don't we have the answer further down :D) On the left side ofthis floor you can pull out the thorns from another vine and grab thetreasure chest there.

    Back to the previous floor (you will notice that this floor looks similarto the other one), go to the far left, you will see that there is ahandle sticking out from a different statue. Pull the handle and grabthe thing that flies with your whip. The flying thing will take you downto the south part of the map.

    * To use the flying wing-thing, hold L/R, tab the handle at the bottomof the wings so that you catch it with your whip, keep your stylus onyour NDS screen. Once you lose contact with your screen, Link will

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    drop down.

    Go upstairs. There is only one room here. Pull the blade out from thestatue and use it to kill the enemies. A chest appears somewhere northeast on the map. Go back down the stairs.

    Catch the flying wing back to the other side. Head up the north west

    stairs. Grab a key from the chest that just appeared, and returndownstairs.

    Now you will have to use the position of the blades from the other floorthat you have noted down. Counting from the left side as 1, put the bladesin the following order:

    Left top path: 3,5Right top path: 3,5Left bottom path: take out all bladesRight bottom path: 1,3

    The path on the south east is clear, so now open the locked door andhead upstairs. Use another wing-thingie to land youself on the floatingplatform. Grab the boss key and step on the switch. A bridge will leadyou to the boss lock. Beware of the annoying hands once again that willtry to take your boss key and return back to the original position. Killas much as you can as you pick and throw the key closer to the lock.

    After you unlock the boss key lock, the hands will be all gone. Head upand save.

    ----------Ocean Temple - Boss: Phytops----------

    The boss is located at the top of what seems to ba a cliff. Use your whipto swing towards the top. On the way there will be some vine like thingwith an eye. Prick a thorn and throw it against the eye.

    Once you have reached the top, the boss appears.

    First the boss will put up two large vines on your left and right. Pullout some thorns and throw it at the boss. When it hits, the purple bubble-thing on this face will disappear. After two hits you will see an eye.Take another thorn and throw it at its eye. Be careful of the purpleliquid the boss spits out at you as you do the above. It costs 1/2hearts to be hit.

    When the boss is hit in the eye, it will move and fall near the edge ofthe pool. Run forward and continuously stab his eye with your sword.Repeat a few times and the boss will produce two more vines which willslam down at you. Evade them and hit the boss with the same strategyuntil it dies.

    ----------

    After defeating the boss you are rewarded with another heart container.A path back to the Tower of Spirits from the Ocean Realm appears.

    Extra: After you are back to the entrance from the blue light in the bossroom, don't leave the temple yet. There are still treasures to hunt. Goback up the main entrance. Swing to the left and pull the handle to get

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    some treasure. Up the path right of the entrance, there is another vinethrough which you can grab another treasure.

    Remember the crack which you bombed on the second floor earlier? Go upthe north stairs from the entrance floor. Through the left hole youbombed, you notice there is another opening on the right. Go out andbomb the right wall. At the far end of the path, hit the switch with

    your boomerang. Go back to the left hole and swing all the way up.Pull the handle. Swing onto the floating platform and you will reachthe stamping station.

    // end extra

    [S4.6]// --------------------------------------------------------------------// SECTION 4.6 - EXTRA// --------------------------------------------------------------------

    From the new track, let's head back to the Tower of Spirits... no way :DLet's do some treasure hunting first now that you have the whip. If youdon't want any treasure, skip to the next section.

    Go to the Ocean Sanctuary. Next to the post box, play the Song of Birdsand catch a bird with your whip. It will fly up to the island you see onthe map. Grab the treasure in the chest. Play the Song of Birds again togo back to the main ground.

    On the second map accessed from the north east, grab a bird on the rightof Carben's cave to fly up to the top for the stamp station.

    On the left side of this map, call the birds again for a treasure chest

    on the north west island.

    Go to Papuchia Village. Beside the tree where you first found Carben,catch a bird to fly east. Walk south to the next map. Use the birds togo back and forth between these islands:Top left island: nothingMiddle left island: treasure chestBottom left island: stamp stationCentre island: 100 rupeesRight islands: nothing

    If you go to Castle Town, you will meet Zelda's teacher who wants to takea ride on your train to Anouki Village, but before that you may want totry out the second door in the challenge house.

    This challenge is more difficult compared to the first. There are morefloors with more enemies and you have to rebeat the three bosses you havebeaten before. After you finished all your enemies, you will get a mediumbomb bag which can carry 30 bombs! (For information about challenge levels,see Appendix 8.0 below)

    Leave the challenge house, go to see the chief soldier in the castle andaccept his training practice for 20 rupees. If you manage to hit thethree soldiers for 60+ stikes you get a heart container as a reward :D

    // Strategy to beat the three soldiersI don't think this is really needed, but this is what I did anyways.If you don't attack the soldiers, it seems they don't attack you as well...

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    so random get a few strikes on a soldier. Another one will turn his lance,which is a sign that he will strike at you and will cost you one of thethree hit quotas you may take. Once you see any soldier turning his lance,stike him. Don't focus on continuously striking one soldier only. Striketwo to three times each time you see a soldier turn his lance and you willstop them from attacking while striking your blows

    The last thing you can do in Castle is Town is to go the wast side of townwhere there are some stairs and some cracked blocks. Bomb them apart. Gosouth for a chest, go all the way from the top to the west side for thestamp station, and all the way downwards for another chest.

    Go back to the train. The teacher is already on board so you need tofollow the signs for him to be happy. Anyways, the quickest route is togo through the teleport station south of the castle (you can't use thisif you had not activate this earlier near Anouki Village - if that is so,take the long route :D)

    You come to Anouki Village and drop down the teacher, and he will reward

    you with 300 rupees. There is an anouki on the left side which will callout to you. Hear him out and you will find that they are looking forsomeone to help them build a fence. The only person that comes to mindis the Bridge Maker.

    Since you are already at the Snow Realm, stop by Wellspring Station.Swing to the top right corner for 100 rupees. Stand at the north westcorner of the Bridge maker's house and use your boomerang and the icetorch to produce a path for access to the stamp station.

    I also stopped by Snow Sanctuary to buy the heart container, andRabbitland Rescue to get a heart container in exchange for 5 rabbits.Now I have two rows of hearts XD The rabbit cosplay person told me I

    will receive another prize if I bring him 10 rabbits from the grass.

    If you are not very eager to beat the Tower of Spirits and continue toFire Realm, go to Trading Post and tell the bridge maker about his job.He will be glad to take it, and we have to drive him back to AnoukiVillage. Also check out the new route you get on Forest Realm. Itis a dead end, but there is another teleport station which you canactivate... to go to the station in the loop on the east side of SnowRealm.

    So you return to Anouki Village again, and there you will meet thesecond lokomo, Steem. He wants to redecorate the Snow Sanctuary andask for some vessel. We have to get a freight car first. Also, talk tothe anouki who asked you to find Bridge Maker. He will reward you foryour help with a treasure. He will also talk about the need for somelumber and that we need a freight car.

    I don't think there is more to do right now, so let's go back to thestoryline.

    Note: If you are driving with a passenger with you in the Ocean Realmand got hit by the leader ship of the private crew, you will need tofight the pirates again just like when you protected Carben.

    [S4.7]// -------------------------------------------------------------------

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    // SECTION 4.7 - TOWER OF SPIRITS - FIRE MAP// -------------------------------------------------------------------

    Back to the Tower of Spirits, talk to Anjean again. You have to get yetanother rail map from the tower, so head to the fouth floor.

    Once you get in, you will notice some blue things that seems to be

    giving off signals on your map. These are some kind of radar enemywhich, when they catch you the phantoms will teleport to where you areto catch you. The good thing is that you can still run to a safe zone,and the bad thing is that if you are unlucky, one strike from a phantomcosts one heart.

    These radar enemies can be killed, although they will reappear after sometime. There are two ways: the easier way is to faint them with yourboomerang and strike with your sword; second method is to hit them twicewith your whip. Anyways, now you can kill them let's head to the right.First light the right torch with flames on the left. A chest appears onthe top part of the map. Head up to the first safe zone for the Tear of

    Light. Then head up to the safe zone on the north and hit the switch.A bridge will appear in the south west of the map. Destroy the radarnear you and grab a key from the chest. Next, go west. Do this as fastas possible. Kill the radar that is wandering on the left, go back towhere you grab the key just now and go onto the platform. Swing to theleft as quick as possible before the radar reappears.

    Swing down, go right and swing up. At this point it does not matter ifthe radar reappear because the next tear is in a safe zone. Even if theradar is bugging you, they cannot enter the safe zone. Grab the secondtear. Wait for everything to calm down (if you have alerted the radarsand the phantoms) and head back (killing all radars in the process).Back to the platform with the stairs. Go to the top part with three

    fish statues. Take the blade from the middle one and put it in theright one. A chest will appear in the south west. Don't put anythingin the left statue because a second phantom will appear.

    Go to grab the second chest, which contains a key. Open the locked dooron the left side. There is a switch but nothing will happen for now evenif you click it. Go back to the right side and open the other locked door.Head upstairs.

    On this floor, there are three radar things and a phantom blocking thelast tear. Don't worry about the radar at the bottom, head left, cleanup the enemies. When you are near the phantom, you discover that thereis no way you can sneak past him, so plant a bomb somewhere in the pathson the left. The phantom will be alerted and goes to check. Takingthis opportunity, grab the last tear, but do NOT leave yet.

    Note: If the phantom spots you the room to the last tear will beblocked, so don't let him know when you plant the bomb.

    The phantom will go back to his original place, so slay him at the backand possess it. Zelda will then tell you that the radar things arecalled Phantom Eyes, and the phantom you possess is a Warp Phantom.Warp phantoms can teleport to anywhere with a Phantom Eye.

    So the first thing is to teleport to the Phantom Eye at the bottom of

    the screen. Zelda can step on the switch to open the door. Link willgo all the way to her for a treasure chest.

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    Back to the previous floor. With the platform on the left, jump ontoZelda'sshield. Now you are tall enough to grab the wooden stick onthe right. Swing over to grab a treasure.

    Next, teleport Zelda to the Phantom Eye on the north west. Direct herto the switch at the bottom. At the same time, Link should go all theway west and hit on the other switch in the room unlocked earlier. If

    two switches are on at the same time, the door up ahead opens. Goupstairs.

    As you head south there will be some enemies popping out suddenly whichlook like they have some electrical sparks around them. Link cannotdefeat these, so have Zelda walk in front of you so she will automaticallykill all the enemies as she walks.

    At the bottom part you see a switch and a patch of sand next to it.Have Zelda stand on the switch since her armour is too heavy to passsand. Link will go to the right and step on the other switch toactivate a bridge which Zelda can use to cross the sand.

    Zelda will pass the spikes and head to the top right pink patch. Thereis a similar patch on the other side of the wall. Link will go to theother patch and the two of them will switch places. Zelda can thencross the spikes again and reunite with Link. Grab the blade from theleft statue and put it in the right statue to open door. Head up thestairs.

    First, have Zelda walk to the yellow triangular patch at the southwhile Link stands on the left one to switch. Link will go north andpush the block onto one of the switches, then stand on the blue squarepatch. Zelda will stand on the south blue patch and switch. Zelda walkup to the other switch to deactivate the spikes so Link can enter and

    reunite with her. Together, open the door on the top right to get akey in the chest.

    Have Zelda stand on the switch again so that Link can go out of thespikes, then switch Zelda out and link can use the stairs andplatform to get out.

    Go to the west side and you can hit a switch over the gap to produce abridge on the sand. Zelda can warp to where the leftmost Phantom Eye is,head down and switch Link inside with the pink patch. Again, Zelda willwarp to the Phantom Eye at the top, head down and step on the bottommostswitch to deactivate the spikes so that Link can head up.

    Zelda can then head up to where the large boulders are falling and blockthem with her armour as Link pass from behind her. Together step on thetwo switches on the right to have a bridge appear in the gap.

    Have Link head up and faint the Phantom Eye (do not kill it yet). Youwill notice there is a sand patch on the north and two switches on theleft, which means you need to step on both the switches but Zelda cannotpass the sand. So using Whirlwind, blow the Phantom Eye to the left passthe sand patch, and switch it with Zelda. Step on both switches to openthe door at the centre.

    Teleport Zelda to the Phantom Eye at the centre. Link can use the bridge

    to get back to the centre of the map. Open the locked door and head up.

    Read the tablet on the south. It says "move from the green tile to the

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    red tile". Have Zelda warp to the right Phantom Eye and talk to thePhantom walking there. He will tell you that there was a special meaningto the path he takes. Note his path.

    Warp Zelda to the left Phantom Eye. Starting from the green tile, youare to draw a special symbol to the red tile on the bottom right. Thesymbol should be drawn by observing how the Phantom on the right moves.

    So basically, go right to the end, diagonally to bottom left, up again,and diagonally to the red tile. The door will open, so head up for thelast rail map.

    After you get the map, a scene will occur. Byrne has found out that youtwo have been restoring the tracks. As he was about to attack you,Anjean appeared and saved you. She teleported you two back to theentrance of the Tower of Spirits and asked you to restore the remainingtracks.

    So, let's go.

    [S5.0]// -------------------------------------------------------------------// SECTION 5.0 - FIRE REALM// -------------------------------------------------------------------

    The Fire Realm is connected to the Snow Realm, so head out of the Towerof Spirits into the Snow Realm and go along the route to the right.

    When you are in the Fire Realm, a scene will occur and you will noticeboulders hitting down on your track. Fire at the boulders that areblocking your way. You can fire at other boulders as well, since therewill be hearts and rupees.

    You will see a cave and a village which you can access. There isnothing you can do at the cave (Goron Target Range) right now, so visitGoron Village.

    [S5.1]// -------------------------------------------------------------------// SECTION 5.1 - GORON VILLAGE// -------------------------------------------------------------------

    Talk to the villagers at Goron Village. You will see that lava isblocking the path up north, so head west into the next map.

    On this map, be careful of the boulders falling from above. Where theyfall will be indicated by a shadow on the ground, so just avoid thosespots. First, head up the path beside the post box and you will findsome treasure.

    On the left most you will find a switch. Hit it to produce a bridgeon the north side. As quick as possible, swing north and cross thebridge because there is a timer on the bridge. Head north.

    Here you will meet Kagoron, the person whom the villagers asked you totalk to. He will ask you to wait for him at your train, so leave. There

    is a sign pointing you towards a short-cut exit. Head right and grab thechest. Before you head all the way down, keep youself on the highestground and walk left. Jump down onto the platform in the middle of the

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    map and grab another chest. Exit to the right.

    Another scene will occur when you meet the first adult goron. Kagoronwill return and suggested to give you a freight car. He asks you tobring back some ice to cool down the lava.

    So the first thing that comes to mind is the Snow Realm. Visit Anouki

    Village for your next clue.

    [S5.2]// -------------------------------------------------------------------// SECTION 5.2 - FREIGHT CAR & EXTRAS// -------------------------------------------------------------------

    In Anouki Village, you will meet the teacher at the station, but don'ttalk to him yet, or if you are talking to him, do not give him a rideuntil later (see below). Talk to the villagers and you will receiveinformation that the Anouki who makes ice is living in the west of the

    village. Go left and speak to the leftmost Anouki you can find. He willtell you something about the best ice they make called Mega ice. He willask you to take him to a spring so agree to his request.

    Further left, make an ice path from the ice torch and grab 100 rupeesup ahead.

    Take the Anouki to Wellspring Station. He will say what a nice place,blah blah and left. Head up and talk to him again to get a Force Gemwith new Snow tracks. He will ask you to come back later, so let's gosome extra stuff while you have the freight car and needs to wait.

    If you do not want to do the extras, you can leave Wellspring Station,

    stop somewhere else and come back for ice to continue the storyline(see next section 5.3)

    First go to the new Snow tracks you have received. There is a newteleport station which you can hit and activate. This will lead tothe island east of Ocean Sanctuary.

    Go back to Anouki Village and give the teacher a ride to Goron Village.He will reward you with 200 rupees.

    Next remember that some Anouki was talking about needing lumber? (Ifyou have talked to the villagers earlier) Go to Whittleton for thelumber. It is sold for 100 rupees for 20 logs. Also, talk to thevillagers and you will find that the men are looking for women. Carrythe log back to Anouki village. Be careful when you drive, the logswill decrease in number if you are attacked or stop suddenly, so thebest way to get back is to use the portal outside Castle Town. TheAnouki's only need 15 logs, so if you have 15+ logs when you arrive atthe village it will be fine. You will get a Force Gem and new Snowtracks.

    The go to Papuchia Village. Talk to the woman in the house left of theWise One. She is looking for a man and will give you some descriptions.Grab 20 fish for 50 rupees before you leave. Go to Castle Town and talkto the woman in the town square. She will buy all your fish from you

    if you have 10+ fish.

    Leave Castle Town and go to Whittleton again. Talk to the men and Zelda

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    will suggest you some candidates for the woman. Give the OLDEST man aride (the one who lives in the north hut) to Papuchia village. He willbe the one the woman is looking for. You will get a Force Gem andForest tracks.

    While you are in Papuchia Village, talk to the Wise One. She will sellyou a vessel for 50 rupees. A sweet deal :D Transport this vessel to

    Snow Sanctuary. Be careful while transporting this vessel because itwill be gone if you get hit once. The fastest method is to use theteleport station you activated earlier in the east of Ocean Sanctuary.Give the vessel to Steem in Snow Sanctuary and he will reward you witha Force Gem and Snow tracks. While you are at it, break the vessel youtransported (after you get the Force Gem & tracks). Steem will ask youto replace the vessel, so go back to Papuchia Village to buy another onefor 100 rupees. Steem will reward you with a nice treasure :D Keepbreaking it and you can buy treasures with 100 rupees (by buying a newvessel for 100 rupees and give it to Steem for a new treasure).

    After all this, you can return to Wellspring station to get your ice :D

    [S5.3]// -------------------------------------------------------------------// SECTION 5.3 - FIRE SANCTUARY// -------------------------------------------------------------------

    The Mega ice is ready, so pick them up at Wellspring Station. The firsttime you buy the ice it is 25 rupees for 20 blocks. The ice will meltover time anywhere on the map except in the Snow Realm, so be quick whenyou transport them. Go back to Goron Village.

    Extra: I am told that you can actually get the Mega Ice for free! (Yay

    for free stuff) All you have to do is to keep haggling the anouki and sayit's too steep, ... , cheaper, cheaper, then he'll give it for free.

    When you enter the Fire Realm map, you will notice two crazy locosroaming around in the north part and one stationary outside the GoronTarget Range. Obviously if you go right by the shortest path to GoronVillage the stationary crazy loco will come at you, so drive a loop allthe way around the north and enter Goron Village by the other path.Just be quick and avoid the crazy locos roaming around.

    If you have 10+ ice blocks when you arrive at Goron Village you will befine. Talk to Kagoron and the villagers will put out the first lavastream with the ice. He will ask you to meet the elder at the northmost house, but you can talk to the villagers first if you like.Before visiting the elder, go right, up the stairs, left, across thebridge for some treasure.

    Visit the elder. A scene will occur where elder did not know who youwere, but his grandson will appear and help you. Elder will let you passinto a cave at the end. Enter.

    Walk along the only path and activate the button at the end for a bridge.Head to the right side. You will see a lot of pots on the ground.Beware! Three of them are shield-glomping monsters. To be on the safeside, break the pots and grab the rupees/hearts with your whip. The

    monsters will show themselves once you break the pots and you cancontinue to whip them :D

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    Turn left in front of the stairs for a chest, then go back and head upthe stairs. Welcome to the Fire Sanctuary.

    In this map there will be boulders falling from above, so be careful. Asyou walk you will see some bomb flowers and some flower-like plants.Feed the plants with bombs to kill them. You can use the bomb flowerson the first two. The rest of them will need the use of your own bombs

    since they may be a bit too far from the bomb flowers.

    On the right side, light ALL the torches to produce three bridges. Headup the stairs, cross the LEFT bridge and head up for some treasure. Headall the way right for the stamp station.

    Back to the stairs, cross the right bridge. Read the tablet in theinnermost area you can access. Think about the riddle :D

    So if you can't figure it out... stand on the right side of the centreright statue and play the Song of Light. A beacon will appear and thedoor will open.

    Enter to meet the lokomo Embrose. Again you will have to play a tunewith him (purple, yellow, purple, yellow, blue) to get the Fire tracks.

    [S5.4]// -------------------------------------------------------------------// SECTION 5.4 - GOING TO THE FIRE TEMPLE// -------------------------------------------------------------------

    The Fire Temple is locked by three keys which are stolen by threemonsters, and you are told that the villagers would know more on this

    subject, so talk to the villagers and you will get the following twoclues.

    * The monsters don't like a certain noise: one short followed by onelong sound

    * Do not do anything fancy - hit the monsters straight on!

    Extra: On the right side of Goron Village there are still two streamsof lava. Talk to the goron there and he will tell you that at least 10blocks of ice are needed to cool that down. You can go back toWellspring Station to buy another cart of ice for 50 rupees but youwon't get anything in return aside from super thanks from that goron.Note that the price for the second cargo of ice has gone up! The Anoukiwill say 100 rupees at first, but answer "Cheaper" twice to have himreduce the price to 50 rupees. You can't reduce the price further soif you are not buying it, it is up to you :D

    Head east to the Fire Temple. On your map you will see three monsterson the tracks surrounding the temple. These monsters have the keys youwant, so now you are going to tackle them straight on.

    Have you figure out the clues from the villagers earlier? If not thisis what you should do. On your map you can see the direction themonsters are heading. Try to go in front of them and meet them directly.When the monster is in front of you, sound your horn, one short pull and

    one long pull. The monster will cover its ears. Fire at it to have itdrop the key. Grab the key and the monster will faint on the tracksbehind you. No matter how you fire, the monster will not be killed so

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    leave once you have fainted it.

    Gra