Zealot-Unit Description - Game - StarCraft II
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8/7/2019 Zealot-Unit Description - Game - StarCraft II
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us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
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STARCRAFT II GAME UNITS ZEALOT
BASIC INFORMATION
Race: Protoss
Life: 100
Shield: 50
Armor: 1 (+4)
Movement: Normal
Cargo Size: 2
Attributes: Light - Biological
PRODUCTION
Producer: Gateway
Hotkey: Z
Cost: 100 -
Supply: 2
Build time: 38
Upgrades:
Weapon:
Ability:
COMBAT
U N I T S
ZEALOTFor more than a thousand years,
the Protoss of the Templar caste
have defended their people,
dedicating their long lives to the
pursuit of martial perfection.
Zealots are peerless warriors who
have yet to ascend to the
uppermost ranks of the Khala.
Ever eager for advancement, they
train for decades in hand-to-hand combat, tactics, pain
tolerance, and martial discipline. Their formidable
physiques are further enhanced by cybernetic implants and
power suits. Zealots use their substantial psionic abilities to
create blades of pure energy that serve as their primary
melee weapons.
Next Protoss Unit: StalkerPrevious Protoss Unit: Probe
UNIT STATISTICS
3D MODEL
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8/7/2019 Zealot-Unit Description - Game - StarCraft II
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us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
Marauder Zergling Immortal
Hellion Roach Colossus
STRONG AGAINST
WEAK AGAINST
Light infantry unit that can attack ground targets.
This is the first military unit that Protoss can build; all you need is a
Gateway.
Tough and hard-hitting, but expensive compared to other tier 1 units
such as Marines.
Powerful combatants, their weakness is the time it takes them to reach
their target. Susceptible to kiting as well.
Researching Charge will allow your Zealots to instantly close the gap to
their target.
Can be warped into the battlefield quickly by means of a Warp Gate.
Increase their survivability to ranged attacks by having a Sentry with
Guardian Shield.
CHARGE: Allows Zealots to automatically intercept nearby enemies, and is a passive increase to their movement speed.
VS Terran
Reapers are very effective against Zealots due to their speed and damage.
Getting the Nitro Packs upgrade will make them difficult to catch.
Hellions excel against Zealots after you research the Infernal Pre-Igniter
upgrade.
A mix of Marines and Marauders should do the job, but do not fight in theopen.
VS Zerg
Roaches are a great counter to Zealots, especially if you research the
movement speed upgrade.
Spawn an Infestor or two and cast Fungal Growth on the Zealots and use
GENERAL STRATEGY
UPGRADES
COUNTERMEASURES
http://us.battle.net/sc2/en/game/unit/marauderhttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/hellionhttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/hellionhttp://us.battle.net/sc2/en/game/unit/hellionhttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/marauderhttp://us.battle.net/sc2/en/game/unit/marauder -
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us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
Comments (253)
ranged units such as Hydralisks to pick them off.
VS Protoss
Build a force of Stalkers and kite the enemy Zealots.
Summon a few Sentries and fight the enemy at a spot where you could
easily separate his troops with a well- placed force field.
Construct a few Colossi.
TERRAN ZERG
ADD A REPLY
PROTOSS
Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus
Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership
2/17/11 12:56 AM
reminds me of the ancient spartans. tough, obedient, and awesome.
MASTERCHIEF
2/21/11 5:10 AM
never understood where these dudes mouths were, but they're cool
Wesley
3 hours, 27 minutes ago
Man if you do a three gate and get a council you can put alot of pressur on toss in early game with charge zealots. but you should
probably do a tech switch to robo after your initial push. Hts dont do that well against protoss
Zealous
http://us.battle.net/sc2/en/game/unit/zealot?loginhttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/1106761/1/Wesley/http://us.battle.net/sc2/en/profile/1830347/1/Zealous/http://us.battle.net/sc2/en/profile/1830347/1/Zealous/http://us.battle.net/sc2/en/profile/1106761/1/Wesley/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/immortalhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/zealot?login -
8/7/2019 Zealot-Unit Description - Game - StarCraft II
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- Game - StarCraft II
us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
2/9/11 5:12 AM
after he looks at you all weirdish and crap he`s like sup foo
Ranma
2/9/11 5:41 AM
Why cant the terran and zerg see thers no use beatin these unstoppable,true to their word,gratful,awesome, intellegent beings of wich we
have no idea how they eat,breath, or drink (no offence protoss nerds)
Ranma
2/10/11 4:13 AM
BLIZZARD, MAJOR ERROR IN STATS. It says the Zealot's primary weapon is HALLUCINATION. Also, the Charge ability also talks about
hallucination.
Doncroft
2/10/11 10:02 PM
It says that Zealots are weak against Roaches. Not true unless a zerg player has good micro. In a stand-still match zealot can beat a
roach in a one-on-one fight
HotDog
2/11/11 3:05 AM
Swarm these 4 win against Terran in early game
Frezer
2/14/11 8:30 AM
I love the unit but 200 min 200 gas is a rip for charge, especially in the early game. Since when are zealots strong against marauders?,
once they get concussive shells ( 50 min 50 gas ) they pawn z's like no other unit. Charge should be 100 mins 100 gas similar to the cost
of stim and the cost to make annoying little speedings.
Urbanhermit
2/21/11 2:50 AM
@VergenSoldie: Halo, StarCraft 9well obviously) and Mass Effect are my favorite game series EVER
Slawter
2/20/11 6:39 AM
@VergenSoldie: /facepalm
Roflroflkila
2/18/11 4:42 PM
@MASTERCHIEF: and the name tells me that
VergenSoldie
2/18/11 4:41 PM
@MASTERCHIEF: you play halo i do too
VergenSoldie
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8/7/2019 Zealot-Unit Description - Game - StarCraft II
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- Game - StarCraft II
us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
1/29/11 2:38 AM
@Ginta: TRY DYING AND FIND OUT!!!!!!
Doncroft
1/28/11 7:51 PM
I DON'T GET THE RANDOM SCREAMING WHAN THE ZEALOTS DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ginta
2/1/11 9:15 PM
Same portrait animation as Dark Templar lol
Rye
4 days, 16 hours ago
@CptZeal: void rays are way better
ThePreator
2/10/11 4:11 AM
@JetfirePrime: ...Zealots own Thors.
Doncroft
2/9/11 5:14 AM
@JetfirePrime: hey you MR.negative go back to the terran page you ghost wannabe
Ranma
2/4/11 12:53 AM
Coolest unit in the game.
CptZeal
2/10/11 4:10 AM
@SkyVanguard: In the Bronze League, that may very well be true, but Zealots are an essential component of the Protoss
army. They help protect the Stalkers from Marauders, counter Zerglings neat and clean, and do excellent economic damage
when dropped into an enemy mineral line. They do die more easily than most Protoss units, but I don't know what we'd do
without them.
Doncroft
2/9/11 5:07 AM
@JetfirePrime: nerds
Ranma
2/4/11 9:57 PM
I think these are the worst units in the game. :P
SkyVanguard
http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/2438530/1/Ginta/http://us.battle.net/sc2/en/profile/1856817/1/Rye/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/750295/1/Ranma/http://us.battle.net/sc2/en/profile/1987997/1/CptZeal/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/750295/1/Ranma/http://us.battle.net/sc2/en/profile/2609748/1/SkyVanguard/http://us.battle.net/sc2/en/profile/2609748/1/SkyVanguard/http://us.battle.net/sc2/en/profile/750295/1/Ranma/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/1987997/1/CptZeal/http://us.battle.net/sc2/en/profile/750295/1/Ranma/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/1856817/1/Rye/http://us.battle.net/sc2/en/profile/2438530/1/Ginta/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/ -
8/7/2019 Zealot-Unit Description - Game - StarCraft II
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8/7/2019 Zealot-Unit Description - Game - StarCraft II
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us.battle.net/sc2/en/game/unit/zealot[3/3/2011 9:23:11 AM]
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1/12/11 7:58 PM
@DeathStalker: The best build for Protoss is 9 Pylon, 11-13 Gate, 14-15 Assimilator, 16 Pylon, Cybernetics Core. That's the
most stable build that can counter pretty much anything. Two gates is for rushing and countering/performing cheese only.
Doncroft
1/2/11 5:12 PM
I Zealot Rush from 6-12 zealots. Normally it isn't to long till I have overwhelmed them with my gateway madness. I always build 2
gates...Always...
DeathStalker
1/12/11 7:56 PM
@bleep: Correct. Just watch the old Starcraft cinematic: The Death of Fenix.
Doncroft
1/10/11 1:14 AM
i assume zealot psi blades would be something like lightsabers that come from their forearms
bleep
2/9/11 5:31 AM
@SLIME:I know right all he`s done is @@#!* about protoss
Ranma
1/17/11 3:51 AM
@SLIME: A very strange man. Wear surgical mask when near him.
Doncroft
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