Zala's Life-Force Guardian

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Zala's Life-force Guardian (Abjuration) Level: 2 nd Range: Touch Components: V, S Area of Effect: Creature touched Casting Time: 1 rd Duration: Maximum 2 rounds/level Saving Throw: None Author: Lakhraremtola Zalarem This spell creates an intangible, invisible double of a creature that interposes itself when the creature’s life-force is in peril. Mere death or magical influences do not qualify; only spells or effects that directly attack or suppress the protected creature's life-force are blocked by this spell. Such effects include enervation, strength and energy drain, magic jar, and possession, trap the soul, death spell, finger of death, slay living, destruction. This spell can only be cast on a willing creature. When the effect or attack is about to take place, the invisible double interposes, and the protected creature makes an unmodified saving throw vs. death magic to avoid the effect, even if no saving throw is normally allowed. Success means the double absorbs the attack, including incidental damage, and is destroyed. Failure means the attack takes place normally. If the double is destroyed, the protected creature loses hit points depending on its original Hit Dice or level and group, as noted on the table. Group Damage Taken Warrior 3 hp/level Priest, Monster 2 hp/level or HD Rogue, Wizard 1 hp/level If the double has not been destroyed within two rounds per caster level after it’s creation, then it fades away with out further effect. Notes: Very rare spell. Known to be in the Book of Zala (the Lakhraremtola Zalarem).

description

spell

Transcript of Zala's Life-Force Guardian

Page 1: Zala's Life-Force Guardian

Zala's Life-force Guardian(Abjuration) Level: 2nd Range: TouchComponents: V, SArea of Effect: Creature touchedCasting Time: 1 rdDuration: Maximum 2 rounds/levelSaving Throw: NoneAuthor: Lakhraremtola Zalarem This spell creates an intangible, invisible double of a creature that interposes itself when the creature’s life-force is in peril. Mere death or magical influences do not qualify; only spells or effects that directly attack or suppress the protected creature's life-force are blocked by this spell. Such effects include enervation, strength and energy drain, magic jar, and possession, trap the soul, death spell, finger of death, slay living, destruction. This spell can only be cast on a willing creature. When the effect or attack is about to take place, the invisible double interposes, and the protected creature makes an unmodified saving throw vs. death magic to avoid the effect, even if no saving throw is normally allowed. Success means the double absorbs the attack, including incidental damage, and is destroyed. Failure means the attack takes place normally. If the double is destroyed, the protected creature loses hit points depending on its original Hit Dice or level and group, as noted on the table.

Group Damage Taken Warrior 3 hp/level Priest, Monster2 hp/level or HD Rogue, Wizard 1 hp/level

If the double has not been destroyed within two rounds per caster level after it’s creation, then it fades away with out further effect. Notes: Very rare spell. Known to be in the Book of Zala (the Lakhraremtola Zalarem).