YMCA Video Games project
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Transcript of YMCA Video Games project
![Page 1: YMCA Video Games project](https://reader031.fdocuments.us/reader031/viewer/2022020314/58ef504e1a28abd55d8b45c7/html5/thumbnails/1.jpg)
Manningham YMCA
The Video Games Project
Steven Dupon
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97% of 6 to 15 year olds play video gamesGaming is the most popular entertainment for young people
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0
10
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2013 2014 2015 2016 2017 2018
The global video game market is bigger than the
music and film industry combined(in billion U.S. dollars)
music
film
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WORLD TOP TEN COUNTRIES
4456
52
%
%
9
%
12
21
16 3220%%
%
%
11
(%) showing in circles is sales per capita
SPENDING MOST ON COMPUTER GAMES
%
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0
20
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age 0 - 1 age 1 - 2 age 3 - 4 age 4 - 5
use a computeror tablet
use the internet
use a mobilephone
tv in own room
owns a gamesconsole
Kids start playing younger and younger85% of 4 year olds use a computer or tablet
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What is the impact of video game playing on our children?
Let’s look at the benefits first and then some risks and concerns
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Gaming can develop cognitive skills
• Problem solving skills
• Decision making skills
• Memory
• Analysing challenges
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Gaming can improve your emotional wellbeing
• De-stress after a busy day
• Gaming is fun, having fun is good for you
• Games can regulate your mood effectively
• Games designed to improve mental health
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Video games are a form of art and provide
an avenue for creative expression
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Video games can be educational• Games are used in classroom settings
• Games specifically developed to have a positive impact
on people or community
• Games are used widely in rehabilitation
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Unfortunately there are also some concerns and risks
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ADDICTIONV I D E O G A M E
• Between 2 and 10 % plays obsessively and excessively
• Co-morbidity with mental health issues
• No consensus on definition of video game addiction
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IN-GAME GAMBLING is not regulated, has unrealistic odds and
makes gambling look like harmless and innocent fun
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Real money betting is becoming
more prevalent in gaming
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Many popular games
on the mobile platforms
are clearly GAMBLIFIED
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Many games feature inappropriate content
VIOLENCE
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RACISM
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SEXISM
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CYBER-BULLYING
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In 2012 Manningham YMCA started a program that finds
a balance between the positives and the negatives
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After a year of study
Manningham YMCA published
‘the video games report’.
The report provides
recommendations on how to
use video games in youth
work
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Soon after we started
delivering presentations and
training workshops to parents,
teachers, professionals and
young people.
In 2014 we presented to over
2000 people.
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In 2013 we ran our first
video games event.
400 people attended a
night which provided safe,
social and positive gaming
experiences
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In 2013 we started skill
development groups.
We teach kids with
Autism and aspergers
how to develop games
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In 2014 we launched
www.videogames.org.au
The website provides
information about the
impact of video games on
young people
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This is the Framework
for the Video Games
Program.
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Invitationfor
collaboration
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Steven Dupon presented the video games program at the
YMCA World Urban Network in November 2014.
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If you’re interested and wish to receive more information on what
collaboration can look like
Many YMCA’s expressed interest in collaborating on this project