Year 7 – ICT – Half Term 6 Home Learning Booklet...Home Learning Booklet Name: 1 Key Words-...

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Year 7 – ICT – Half Term 6 Home Learning Booklet Name:

Transcript of Year 7 – ICT – Half Term 6 Home Learning Booklet...Home Learning Booklet Name: 1 Key Words-...

Page 1: Year 7 – ICT – Half Term 6 Home Learning Booklet...Home Learning Booklet Name: 1 Key Words- Write the definitions of each key word as you work through each lesson Sprite Constant

Year 7 – ICT – Half Term 6

Home Learning Booklet

Name:

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Key Words- Write the definitions of each key word as you work through each lesson

Sprite

Constant variable

Algorithm

Command

Computational thinking

Abstraction

Decomposition

Pattern recognition

Flowchart

Logic

Variable

Sequence

Programmed

Process

Data

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Lesson 1: Introduction to programming

Recap: What is an algorithm?

Answer:

Task: Write an algorithm for getting dressed. Write a second algorithm for giving someone directions to your local shop

Algorithm for getting dressed Algorithm for giving instructions to local shop

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Task: We use lots of algorithms every day without realising it. What algorithm would you use to solve the following problems? Complete the table with your answer

Watch the following video (right click, open hyperlink) https://youtu.be/98awWpkx9UM

Scratch is a program that we can use to create algorithms or use instructions to complete specific tasks.

(This is something you will be learning to use)

Problem Clue Algorithm /Solution

To bake an apple pie

Answer:

Can’t find your way to the post office

Answer:

Developing a computer game that moves an object from one part of the screen to another

Watch the following video https://youtu.be/98awWpkx9UM

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Click on the following link to access Scratch if you can. (right click, open hyperlink) https://scratch.mit.edu/ Then click ‘start creating’ and watch the tutorial- have a go yourself

Task: If you have access to a computer, use the following link to help you create a scratch project of your own. Each project has a tutorial. Explore and see what you can do.

https://scratch.mit.edu/ideas

Lesson 2: Programming in Scratch Task: Complete the first 5 descriptions in the key words table on page 1. Use your knowledge organisers to help you

You can access Scratch online by clicking on the following link: https://scratch.mit.edu/

What Scratch looks like

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Task: Answer the following questions. You can research online to help you

1. What is a sprite in Scratch?

2. What is the stage in Scratch?

Task: If you are using Scratch online, try and work out how to add a sprite to your stage

Task: Scratch Key Word Crossword (highlight the words when you find them)

N P T M G M X E F I S C R A T C H C O F T M O O M P O N R B V P A G G N P U E B D O I Q T R C O V Q

E T I R P S A B E K L U O M C J E M R T O L G A O S S M N P

F K U V K V L C X L R S T A G E E M S N

Have a go at this in Scratch – work out how to:

• Add a second sprite of your choice.

• Make it move at a different speed to your first sprite.

• Work out how you can make that sprite move when you press the up arrow rather than the space bar.

• Add another sprite which starts to move when you press a different button.

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Task: Answer the following Question

Answer:

Why?

Use the following link to find instructions on how to create a programming project of your own https://scratch.mit.edu/ideas

Lesson 3: Programming in scratch Task: Complete the final 5 descriptions in the key words table on page 1. Use your knowledge organisers to help you

Task:

1. Load Scratch.

2. Change the sprite.

3. Make the sprite move around the screen when you press a key.

You can access Scratch online by clicking on the following link: https://scratch.mit.edu/

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Don’t worry about getting it right first time, its about exploring programming and seeing what you can do

Task:

What do you think the difference is between a forever loop and a repeat loop?

Answer:

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Task: Describe what each of these lines of code do. If you are not using Scratch, you can research them

Task: Draw a line to join the scratch word to the correct description (click insert, shapes to find a line)

Use the following link to find instructions on how to create a programming project of your own https://scratch.mit.edu/ideas

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Lesson 4: Co-ordinates in scratch

Task – Use a symbol or shape to mark the answer on the grid

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Stretch Task: Mark on the grid where the letters A-E in the table below would appear: (you can add a shape or symbol to mark on the grid)

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Lesson 5: Programming in Scratch Task: Answer the following questions. You can do some research if you are struggling

True or False?

1. A “variable” can only save numbers.

True False

2. You can change the value in a variable.

True False

3. The “random” script can be found in the “control” group.

True False

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Click on the following link to access Scratch if you can. (right click, open hyperlink) https://scratch.mit.edu/

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Lesson 6: Explain what this code will do:

Answer:

What is a variable?

Answer:

Click on the following link to access Scratch if you can. (right click, open hyperlink) https://scratch.mit.edu/

Use the following link to find instructions on how to create a programming project of your own https://scratch.mit.edu/ideas

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Lesson 7: Programming in Scratch Click on the following link to access Scratch if you can. (right click, open hyperlink) https://scratch.mit.edu/ Use the following link to find instructions on how to create a programming project of your own https://scratch.mit.edu/ideas

Create your own scratch project Print screen your finished code (instruction blocks) below