XYZ COMICS LLC€¦ · PRODUCT PROCUREMENT. The majority of the Company’s inventory comes from...
Transcript of XYZ COMICS LLC€¦ · PRODUCT PROCUREMENT. The majority of the Company’s inventory comes from...
XYZ COMICS, LLC
BUSINESS PLAN
JANUARY 2018
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TABLE OF CONTENTS
1. Executive Summary ................................................................................................................. 4
2. Company Overview ................................................................................................................. 5
2.1. Mission Statement ............................................................................................................. 5
2.2. The Business Opportunity ............................................................................................... 5
2.2.1. Company Description & History ............................................................................. 5
2.2.2. Store Design & Layout .............................................................................................. 6
2.2.3. Site Description .......................................................................................................... 6
2.2.4. Industry Background ................................................................................................ 6
2.3. Capital Requirements ....................................................................................................... 7
2.4. Growth Strategy ................................................................................................................ 8
3. Products & Services .................................................................................................................. 9
3.1. Overview ............................................................................................................................ 9
3.2. The Products ...................................................................................................................... 9
3.2.1. Comic Books ............................................................................................................... 9
3.2.2. Magic The Gathering ................................................................................................. 9
3.2.3. Pokemon.................................................................................................................... 10
3.2.4. Dungeon & Dragons ................................................................................................ 10
3.2.5. Entertainment Memorabilia ................................................................................... 10
3.2.6. Collectible Toys & Games ....................................................................................... 11
3.3. The Services ...................................................................................................................... 11
3.3.1. 3-D Printing .............................................................................................................. 11
3.3.2. Home Delivery Service ........................................................................................... 11
3.3.3. Community Event Hosting .................................................................................... 11
3.4. Pricing Strategy ............................................................................................................... 11
4. The Market .............................................................................................................................. 12
4.1. Target Market Analysis .................................................................................................. 12
4.1.1. Target Consumer Profile ......................................................................................... 12
4.2. Demographics .................................................................................................................. 12
4.2.1. ABC, ABC Demographic Stats ............................................................................... 12
4.2.2. ABC, ABC Demographic Stats ............................................................................... 13
4.3. U.S. Comic Book Market Analysis ................................................................................ 13
4.3.1. Figures ....................................................................................................................... 13
4.3.2. Trends ........................................................................................................................ 14
4.3.3. Industry Analysis ..................................................................................................... 15
4.4. Profile of Direct Competitors ......................................................................................... 15
4.4.1. XYZ Games & Comics ............................................................................................. 15
4.4.2. XYZ Comics .............................................................................................................. 16
4.4.3. XYZ Comic Book Coffee Bar .................................................................................. 16
4.4.4. XYZ Comics .............................................................................................................. 16
4.5. Competitive Analysis ..................................................................................................... 17
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5. Marketing Plan .......................................................................................................................... 18
5.1. Marketing Overview & Strategy .................................................................................... 18
5.2. Branding Strategy............................................................................................................. 18
5.3. Signage ............................................................................................................................... 18
5.4. Sales .................................................................................................................................... 18
5.5. Internet Marketing ........................................................................................................... 19
5.6. Print Advertising .............................................................................................................. 19
5.7. Public Relations ................................................................................................................ 19
5.8. Promotions ........................................................................................................................ 196. Operational Plan ........................................................................................................................ 20
6.1. Operational Overview .................................................................................................... 206.1.1. Hours of Operation ................................................................................................... 206.1.2. Legal Structure .......................................................................................................... 206.1.3. Operational Growth Plan........................................................................................ 20
6.3. Inventory Management.................................................................................................. 206.4. Computer Hardware & Software ................................................................................. 216.5. Legal & Insurance ......................................................................................................... 216.6. Accounting ..................................................................................................................... 21
7. Management & Staff ................................................................................................................ 227.1. Executive Management .................................................................................................. 22
7.1.1 John Doe, Chief Operating Officer ......................................................................... 227.1.2 Jane Doe, Chief Financial Officer ............................................................................ 22
8. Financing & Growth Strategy ................................................................................................ 238.1. Capital Requirements ..................................................................................................... 238.2 Risk Analysis..................................................................................................................... 23
9. Financials .................................................................................................................................. 249.1. Revenue Model ................................................................................................................ 24
9.1.1. Sales Assumptions ................................................................................................... 249.1.2. Sales Forecast ............................................................................................................ 24
9.2. Operating Expenses ........................................................................................................ 259.2.1. G & A Expenses ........................................................................................................ 259.2.2. Marketing Expenses ................................................................................................ 259.2.3. Staff Headcount & Salaries ..................................................................................... 25
9.3. Pro-Forma Financial Statment Summaries .................................................................. 269.3.1. Pro-Forma Income Statement ................................................................................. 269.3.2. Pro-Forma Statement of Cash Flows ..................................................................... 279.3.3. Pro-Forma Balance Sheet ........................................................................................ 27
6.2. Product Procurement ...................................................................................................... 20
6.7. Licenses & Permits........................................................................................................ 22
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1. EXECUTIVE SUMMARY
XYZ Comics, LLC’s mission is to
become the leading comic and games
store in ABC and eventually expand
throughout ABC and beyond.
XYZ Comics, LLC will provide a
wide selection of new and vintage
comic books, graphic novels, board
games, and card role playing gaming.
In addition, XYZ Comics, LLC will
host tournaments related to pop
culture for fans and curious
customers in its target market.
XYZ Comics, LLC will function not
only as a product retail store, but
provide a variety of community
services, such as Notary Public
signatures, Community Event
planning, and Business enhancement
through artistic consultation and
collaborations.
The store is approximately 2,000
square feet and will be divided into
sections based on product placement.
Part of the store will display new
comics, vintage comics, and store
memorabilia. The owner has a
private collection of rare and high
value comics that will be on display
in a separate glass case. The store will
have a section dedicated to trading
cards and trading card memorabilia
as well. There will be Pokemon,
Dungeons and Dragons, and Magic
the Gathering section in the store.
Combined graphic novel and comics
sales in North America grew 5% to
$1.085 billion in 2016, a $55 million
increase over the $1.03 billion
reported last year, according to a joint
estimate by industry news
sites Comichron and ICv2.com.
Led by the continuing sales growth of
book-format graphic novels (which
rose to $590 million, from $350
million in 2015), the $1.085 billion
figure represents the combined sales
of book-format graphic novels,
traditional comics periodicals ($405
million), and digital download-to-
own comics ($90 million).
XYZ Comics, LLC will launch a
robust B2C marketing campaign that
includes professionally developed
marketing materials integrating
signage, Internet marketing, print
advertising, public relations,
and promotions to complement
sales efforts.
XYZ Comics, LLC seeks to raise
$350,000 in debt capital. Table 1
provides the breakdown of capital
requirements which includes an
estimated $150,000 for capital
expenditures and $200,000 for
working capital to support general
administration expenses, marketing
expenses, and inventory.
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2. COMPANY OVERVIEW
2.1. MISSION STATEMENT
XYZ Comics’ mission is to become the leading comic and games store in ABC and
eventually expand throughout ABC and beyond.
2.2. THE BUSINESS OPPORTUNITY
2.2.1. COMPANY DESCRIPTION & HISTORY
XYZ Comics, LLC (herein also
referred to as “XYZ Comics” or “the
Company”) has been established as a
limited liability company in ABC.
The Company will eventually
become an S-Corporation. The
Company is acquiring XYZ Comics,
which is currently thriving and a
popular destination in the area. The
Company will provide a wide
selection of new and vintage comic
books, graphic novels, board games, and card role playing gaming. In addition,
the Company will host tournaments related to pop culture for fans and curious
customers in its target market.
XYZ Comics by its store design and functional flow will be the future blue print
and business model of Comic Books stores. XYZ Comics will function not only as
a product retail store, but provide a variety of community services, such as Notary
Public signatures, Community Event planning, and Business enhancement
through artistic consultation and collaborations.
John Doe and Jane Doe founded the Company. John is currently a XYZ Engineer
employed at the XYZ Administration.
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2.2.2. STORE DESIGN & LAYOUT
The store is approximately 2,000 square feet and will
be divided into sections based on product placement.
Part of the store will display new comics, vintage
comics, and store memorabilia. The owner has a
private collection of rare and high value comics that
will be on display in a separate glass case. The store
will have a section dedicated to trading cards and
trading card memorabilia as well. There will be
Pokemon, Dungeons and Dragons, and Magic the Gathering section in the store.
The store will have a gaming and lounge area. There will be several tables that
customers can use to play card games, board games, and read comics.
2.2.3. SITE DESCRIPTION
The store will be located directly off of the I-12
freeway in ABC, CA. The address is 12345 XYZ
Ave., ABC, ABC 12345.
I-12 experiences high volumes of traffic around
ABC with approximately xxx,xxx vehicles traveling
in each direction daily. The store is near the ABC
Plaza, ABC Center, and ABC Family Fun Center.
2.2.4. INDUSTRY BACKGROUND1
2.2.4.1. THE BEGINNING
The history of American comics started in 1842 with the translation of Rodolphe
Töpffer's work: The Adventures of Obadiah Oldbuck. Local artists took over this
new medium and created the first American comics. But it is not until the
development of daily newspapers that an important readership is reached
through comic strips. The first years corresponded to the establishment of
canonical codes (recurring character, speech balloons, etc.) and first genres (family
strips, adventure tales). Characters acquired national celebrity and were subject to
cross-media adaptation while newspapers were locked in a fierce battle for the
most popular authors.
1 “History of American Comics”; Wikipedia; 2017
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2.2.4.2. THE GOLD AGE
The second major evolution came in 1934 with the comic book, which allowed the
dissemination of comics (first reprints of comic strips) in dedicated media. In 1938,
when Superman appeared in one of those comic books, began what is commonly
called the Golden Age of Comic Books. During World War
II, superheroes and funny animals were the most popular genres. Following the
decline of the superheroes, new genres developed (i.e., western, romance, and
science fiction) and reached an increasingly important readership.
2.2.4.3. THE SILVER AGE
In 1956, began the Silver Age of Comic Books with the return of the preference for
superheroes, such as Flash and Green Lantern by DC Comics. If Dell Comics and
its comics for children remained the leading publisher of comic books, genres
other than superheroes started to decline and many publishers closed. Very
popular superheroes, mainly created by Stan Lee and Jack Kirby, appeared
in Marvel Comics.
2.2.4.4. THE BRONZE AGE
This turned into the leading publisher of comics in the next period known as
the Bronze Age of Comic Books (from the early 1970s to 1985) during which the
stories became less manichean while superhero comics maintained their
hegemony.
2.2.4.5. THE MODERN AGE
The Modern Age initially seemed to be a new golden age when writers and artists
recreated classic characters or launched new series that attracted millions of
readers. However, it was then marked by a series of crises that threaten the
financial stability of many agents. Alternative comics, successors of underground
comics, develop in line with Art Spiegelman and his Maus. On the other hand,
the comic strip experienced a crisis more pronounced in the 2000s and linked to
that of the press as a whole, while at the same time a new American product,
the web comics, appeared.
2.3. CAPITAL REQUIREMENTS
XYZ Comics, LLC seeks to raise $350,000 in debt capital. Table 1 provides the
breakdown of capital requirements which includes an estimated $150,000 for
capital expenditures and $200,000 for working capital to support general
administration expenses, marketing expenses, and inventory.
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2.4. GROWTH STRATEGY
XYZ Comics has carefully developed its growth strategy as follows:
Phase 1 (Month 1 to 12):
▪ Raise $350,000 in financing
▪ Update and enhance the online website
▪ Develop and launch the online store
▪ Launch a comprehensive marketing campaign
Phase 2 (Month 13 to 24):
▪ Increase the number of customers in the poll list
▪ Establish a product delivery service
▪ Develop an efficient operations system
▪ Increase and expand marketing efforts
Phase 3 (Month 25 to 48):
▪ Identify an approximately 4000 sq. ft. space to lease
▪ Implement leasehold improvements
▪ Move operations to the new site
▪ Hire additional management and staff
▪ Increase marketing efforts
▪ Increase inventory of additional rare, high-value comics
▪ Improving operational efficiency
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3. PRODUCTS & SERVICES
3.1. OVERVIEW
XYZ Comics is a business that specializes in the retailing
of comic books including new comic books, vintage comic
books, and extremely rare comic books. The Company
will sell comic books from the Gold, Silver, Bronze, and
Modern age. Also gaming products such as custom board
games and pieces, Role Playing Gaming featuring highly
collectible cards and exclusives related to the growing Gaming market exclusively
sold at XYZ Comics LLC. The Company’s wide array of products and services
will include:
▪ Comic books
▪ Magic the Gathering
▪ Pokemon
▪ Entertainment memorabilia
▪ Dungeons & Dragons
▪ Collectible toys & games
▪ 3-D printing
▪ Home delivery service
▪ Community event hosting
3.2. THE PRODUCTS
3.2.1. COMIC BOOKS
A comic book is
a publication
that consists
of comic art in
the form of
sequential
juxtaposed panels that represent
individual scenes. The Company will
offer new comic books, vintage comic
books, and rare comic books that will
be displayed and sold separately. The
owner also has an exclusively rare
personal collection of comics that
have been collected over the past 35
years that will be sold at the store.
3.2.2. MAGIC THE GATHERING
Magic the Gathering
is a trading card
game and digital
collectible card
game, which can be
played by two or
more players in
various formats and two categories:
constructed or limited. Limited
formats involve players building a
deck spontaneously out of a pool of
random cards with a minimum deck
size of 40 cards.
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Constructed formats involve players
created decks from cards they own,
usually 60 cards with no more than 4
of any given card. Magic is played in
person with printed cards or using a
deck of virtual cards through the
Internet. The Company will sell
Magic the Gathering trading cards,
clothing, action figures, and reading
materials.
3.2.3. POKEMON
The Pokemon
Trading Card Game
is a collectible card
game based on the
Pokemon video game
series. Players
assume the role of a
Pokémon trainer and use their
Pokémon to battle their opponents'.
Players play Pokémon to the field and
attack their opponent's Pokémon. A
Pokémon that has sustained enough
damage is knocked out, and the
player who knocked it out draws a
Prize card. There are usually six Prize
cards, and the primary win condition
is to draw all of them. Other ways to
win are by knocking out all the
Pokémon the opponent has on the
field such that the opponent has none
left, or if at the beginning of their
opponent's turn there are no cards left
to draw in the opponent's deck. The
Company will sell Pokemon trading
cards, clothing, action figures, and
reading materials.
3.2.4. DUNGEON & DRAGONS
Dungeons
and
Dragons is
a fantasy tabletop role-playing game.
The game assigns each player a
specific character to play instead of
a military formation. These
characters embark upon imaginary
adventures within a fantasy setting.
A Dungeon Master serves as the
game's referee and storyteller while
maintaining the setting in which the
adventures occur and playing the
role of the inhabitants. The characters
form a party that interacts with the
setting's inhabitants, and each other.
Together they solve dilemmas,
engage in battles, and gather treasure
and knowledge. The Company will
sell Dungeon and Dragon trading
cards, clothing, action figures, and
reading materials.
3.2.5. ENTERTAINMENT
MEMORABILIA
The Company
will sell apparel
and memorabilia
based on music,
movies and
television shows
that relate to its
target consumer
demographic profile. Memorabilia
will include t-shirts, action figures,
movie and show posters, vintage
posters, and concert posters.
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3.2.6. COLLECTIBLE TOYS &
GAMES
The Company
will offer an
array of new
and used toys
and video games. The toys will
include modern collectible American
and Japanese toys and collectible
figures, as well as antique, collectible
toys that have appreciated in value as
they aged due to their classic appeal
and rarity. In addition, the Company
will offer video games, console
games, and console systems that will
range from new games to antique
systems and games (e.g. Nintendo,
Super Nintendo, Genesis, Play Station,
Coleco Vision Atari).
3.3. THE SERVICES
3.3.1. 3-D PRINTING
XYZ Comics’s
customers will
be able to use 3D
printing to build
custom miniature figurines, coins,
and models for games.
3.3.2. HOME DELIVERY SERVICE
XYZ Comics will also
offer personal home
delivery options to
subscribed customers
that live within 15
miles of the store, to meet the needs
of working individuals who read and
collect comics but don’t always have
the time to go to the storefront each
week.
3.3.3. COMMUNITY EVENT
HOSTING
The Company
will also function
as an event
hosting and artist
hub, cultivating the artistic qualities
within the ABC community by
hosting events on a weekly basis
ranging from card gaming
tournaments to book clubs and art
classes. The storefront will also be
used as a lounge where members of
the community can come together.
3.4. PRICING STRATEGY
The Company will offer competitive pricing and will feature certain items that it
has purchased in bulk and/or have a large quantity of at discounted pricing and
feature promotions on purchases as well as offer rewards for tournaments.
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4. THE MARKET
4.1. TARGET MARKET ANALYSIS
4.1.1. TARGET CONSUMER PROFILE
The Company’s average client will be middle to upper middle-class families,
military members, and young adults living in the Company’s target market.
Common traits among clients will include:
▪ Annual household income exceeding $50,000
▪ Lives or works no more than 15 miles from the Company’s location.
▪ Will spend $25 per visit to the Comic Book Store.
4.2. DEMOGRAPHICS2
4.2.1. ABC, ABC DEMOGRAPHIC STATS
2 “Demographics”; Neighborhood Scout; 2017
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4.2.2. ABC, ABC DEMOGRAPHIC STATS
4.3. U.S. COMIC BOOK MARKET ANALYSIS
4.3.1. FIGURES3
Combined graphic novel and comics
sales in North America grew 5% to $1.085
billion in 2016, a $55 million increase over
the $1.03 billion reported last year,
according to a joint estimate by industry
news sites Comichron and ICv2.com.
3 “Comics and graphic novel sales up 5% in 2016”; Comichron; 2017
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Led by the continuing sales growth
of book-format graphic novels
(which rose to $590 million, from
$350 million in 2015), the $1.085
billion figure represents the
combined sales of book-format
graphic novels, traditional comics
periodicals ($405 million), and
digital download-to-own comics
($90 million). Physical sales of
graphic novels sold through the
book trade rose 16%, to $405 million. While total sales of both comics and books
through the comics shop channel were about $570 million, the increase was driven
by periodical sales. Sales of graphic novels in the comics shop market were flat in
2016, according to the joint report.
4.3.2. TRENDS4
Digital disruption has upended virtually every corner of publishing, but in the
world of comic books, something curious is happening: Print sales are thriving
alongside the rise of their digital counterparts.
Print comic book revenues have been on the rise in recent years, even as digital
comics' sales boom. Print receipts have held up at a time when publishers have
introduced all-you-can-download subscriptions that offer thousands of comics for
a flat monthly or annual fee.
In 2014, digital comics revenues excluding unlimited subscriptions reached $100
million, according to ICv2, an online trade magazine that tracks comic sales and
other trends. That was up from just $1 million seven years ago, when ICv2 started
collecting data.
Meanwhile, the North American market for print comics grew from an estimated
range of $650 to $700 million in 2009 to $835 million in 2014, according to ICv2 and
the Comics Chronicle. That includes sales of single issues at comic shops and
newsstands, as well as book channel sales of trade paperbacks, or collected
volumes of comics.
4 “Comic books buck trend as print and digital sales flourish”; CNBC; June 2016
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There are signs digital comics are butting up against the law of large numbers.
Sales growth slowed in 2014 to 11 percent, down from 29 percent in 2013 and 180
percent in 2012. In the coming years, it could be more difficult to keep growing the
readership.
Taken together, however, it suggests the internet age hasn't wreaked the same type
of havoc on comics that it has on sectors like music and print media.
Milton Griepp, CEO of pop culture new site ICv2.com, cited the ongoing growth
of graphic novels as key to the increase: "This represents growth in the broadest
part of the market, where increased variety of content is being found by new
audiences for comics, including kids and women.”
4.3.3. INDUSTRY ANALYSIS
There are approximately 2,306 comic book stores in North America.5
4.4. PROFILE OF DIRECT COMPETITORS
4.4.1. XYZ GAMES & COMICS
▪ Year Founded – 2014
▪ Store Address – 12345 ABC Rd., ABC, ABC
12345
▪ Distance from XYZ Comics – x miles
▪ Products & Services – Comic books, trading cards, tv/movie memorabilia,
gaming events, online store, DeckBuilder.
5 "How many comic book stores are there in North America"; Quora; 2016
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4.4.2. XYZ COMICS
▪ Year Founded – 2015
▪ Store Address – XYZ, XYZ 12345
▪ Distance from XYZ Comics – x miles
▪ Products & Services – Comic books, online store
4.4.3. XYZ COMIC BOOK COFFEE BAR
▪ Year Founded – 2017
▪ Store Address – 123 XYZ Ave.
ABC, ABC 12345
▪ Distance from XYZ Comics – x miles
▪ Products & Services – Comic books, coffee
4.4.4. XYZ COMICS
▪ Year Founded – 1997
▪ Store Address – 123 XYZ Rd., ABC, ABC
12345
▪ Distance from XYZ Comics – x miles
▪ Products & Services - Comic books, trading cards, tv/movie memorabilia,
gaming events, online store, DeckBuilder
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4.5. COMPETITIVE ANALYSIS
XYZ Games & Comics is located in ABC, ABC and sell comics, trading cards, and
TV/movie memorabilia. XYZ Comics has a very detailed website that promotes
new comic books and trading cards that the store has in stock. Their website also
has a DeckBuilder, which is a tool that helps gamers build their card decks. The
Company will have a competitive advantage over XYZ Games & Comics, due to
the Company’s community presence, 3-D printing services, toys, video games, and
extremely rare comic books.
XYZ Comics is an online comic book store based in ABC, ABC and is a top-rated
seller on Ebay with a large collection of vintage, hard to find comics. XYZ Comics
solely focuses on comics and they do not have a storefront. The Company’s wide
range of products and services including trading cards, action figures, toys, video
games, tv/movie memorabilia along with the storefront lounge will give the
Company a definitive competitive advantage over XYZ Comics.
XYZ Comic Book Coffee Bar is a coffee shop that sells comic books in ABC, ABC.
XYZ Comic Book Coffee Bar is a new business that recently opened up in 2017 and
they have developed a great social media presence and following. In comparison
to the Company, XYZ Comic Book Coffee Bar only sells comic books and coffee.
Their website does not show any particular comic books but rather focuses on
current promotions. The Company will have a competitive advantage over XYZ
due to their wider selection of products, detailed website, online store, and
management experience.
XYZ Comics is a comic book and games store in ABC, ABC that sells comics,
trading cards, apparel, and TV/movie memorabilia. XYZ Comic’s website has a
DeckBuilder and Buylist builder option that facilitates the trading card purchasing
process for customers. XYZ Comics also interacts with customers and supporters
through podcasts and video content. XYZ Comics will conduct weekly podcasts
and produce original comic strips and their collection of extremely rare comics and
community presence will differentiate the Company from XYZ Comics.
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5. MARKETING PLAN
5.1. MARKETING OVERVIEW & STRATEGY
XYZ Comics will implement a dynamic marketing campaign to drive business
growth and maximize branding within the comic book and games industry. The
ultimate goal of the marketing campaign will be to promote visibility of XYZ
Comics’ products and services in the comic book and games industry. The
Company plans to initially establish brand visibility within the local town of ABC,
ABC and the surrounding communities, and concurrently expand into other
regional markets.
The Company will implement robust B2C marketing campaign that
includes professionally developed marketing materials integrating
signage, Internet marketing, print advertising, public relations, and
promotions to complement sales efforts.
5.2. BRANDING STRATEGY
The branding objectives for XYZ Comics, LLC will focus on building credibility in
comic book and related sales through a wide range of products and services,
excellent customer service, professional affiliations, and superior management
skills.
5.3. SIGNAGE
XYZ Comics will use signs to display information of its products and services. This
will help prospective customers and affiliate partners learn of the Company’s
presence.
5.4. SALES
The Company will hire an experienced store clerk to assist with storefront sales.
The company will have an online store through which customers could browse all
inventory. There will be a delivery service available to customers that live within
15 miles of the store.
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5.5. INTERNET MARKETING
The Company's Internet marketing will include display advertising, social media advertising, search engine optimization, and search engine marketing
in order to promote the Company’s comic books, trading cards, and store
memorabilia to potential and existing customers. The Company already has
a website but it will be redeveloped to be more visually appealing and
highly functional. The Company will utilize search engine optimization,
increasing the Company’s visibility within search results. This strategy
will include link building, blog commenting, social network marketing,
and article marketing. The Company will also consider implementing PPC
advertising, display advertising, and video marketing. The Company
maintains a presence on Google, Bing, and Yelp. The Company will continue to maintain and promote its pages on Facebook, Instagram, and Twitter. The Company will register with online comics directories and databases.
The Company will advertise in local and regional newspapers and magazines
that appeal to its demographic. Examples of newspapers and magazines
in ABC that the Company can advertise in are XYZ, XYZ, XYZ, and XYZ.
The Company will become valued members of the local community by hosting
weekly events and by allowing customers to use the storefront location as a
lounge where they can spend their time.
The Company will offer discount sales, promotional discounts on select merchandise, and offer promotional giveaways and contests.
5.6. PRINT ADVERTISING
5.7. PUBLIC RELATIONS
5.8. PROMOTIONS
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6. OPERATIONAL PLAN
6.1. OPERATIONAL OVERVIEW
6.1.1. HOURS OF OPERATION
The Company will conduct normal business operations from 10:30AM to 7:00 PM
seven days a week as well as having information available online 24/7.
6.1.2. LEGAL STRUCTURE
The Company has been established as a limited liability corporation in the state of
ABC. The Company will eventually become an S-Corporation registered in the
state of ABC.
6.1.3. OPERATIONAL GROWTH PLAN
The Company will purchase x% of the existing comic book and games store, XYZ
Comics, and rename it XYZ Comics. Initially the Company will update and
enhance the current website, then develop and launch the online store. The owner
will bring his personal collection of rare and high value comics to the store and
place them on display for sale. Along with the online store, the Company will
develop and establish a product delivery service that will deliver within 15 miles
of the storefront. The Company will then launch a comprehensive marketing
campaign that will bring in potential customers and add additional current
customers to the poll list.
Upon growth, the Company will identify a larger store to lease and implement
leasehold improvements. Upon growth the Company will hire additional staff to
help maintain and improve the efficiency of operations and lower operational
costs. The Company will increase inventory with additional rare, high-value
comics and increase marketing efforts to target all of Southern ABC.
6.2. PRODUCT PROCUREMENT
The majority of the Company’s inventory comes from two sources. XYZ
Distribution will supply most of the Company’s comic books. The owner also
has a large personal collection of rare, high value comics that were gathered over
the past 35 years that will be for sale.
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The Company’s administrative staff and executive team will manage and control
all inventory to maintain a sufficient and reasonable stock of supplies to conduct
day-to- day business. The Company’s logistics program will keep and track
inventory at the Company’s storefront as well as location and status of orders
being shipped for delivery.
6.4. COMPUTER HARDWARE & SOFTWARE
The Company will obtain the essential computer hardware and software systems
to support operations including inventory management systems, payroll
administration programs, sales management tools, managerial accounting, and
financial analysis and reporting, as well as performance management.
The Company will also provide the necessary business software to support the
Company’s business strategy and to help with business optimization. A crucial
element of the overall enterprise management system will be how the hardware
and software will be setup.
6.5. LEGAL & INSURANCE
The Company will retain the services of corporate attorney to handle all legal
matters related to the launch and operation of the business. This includes
providing legal counsel on matters such as contract administration, employment,
and corporate business issues.
The Company will obtain the required insurance and permits to manage the risks
are associated with this type of business operation and assure operations to be
within the guidelines of national and state-wide regulations.
6.6. ACCOUNTING
The Company has a business license from the city of ABC and a Seller's permit from the ABC Board of Equalization.
The Company outsources all accounting responsibilities to a full-time
accountant and CPA, who produce monthly reports for accounts payable,
accounts receivable, and payroll.
6.7. LICENSES & PERMITS
6.3. INVENTORY MANAGEMENT
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7. MANAGEMENT & STAFF
7.1. EXECUTIVE MANAGEMENT
7.1.1 JOHN DOE, CHIEF OPERATING OFFICER
John Doe is a 20-year retired military veteran and has 35 years of comic book and
retail experience. John is the creator and owner of his own fictional character that
he has rights to produce, write, and print. He is a pop culture expert at predicting
trends and translating that into market capital. He managed massive inventories
and coordinated and led 10+ personnel in the execution of Preventive Maintenance
of 15k pieces of Medical Dental Equipment for Hospitals items worth $x million.
John has vast knowledge of Microsoft office word, excel, and power point
programs. He is also a data management expert and adept at accurate reporting.
John was a Dental Technician for the U.S. Navy from 1995 until 2005. From 2005
until 2012 he was a Hospital Corpsman for the U.S. Navy. In 2002, John finished
the Dental/Medical Repair school before completing Field Medical Service school
in 2006. In 2007, John finished the Nobel Leadership course and in 2015, John
earned his Bachelor’s Degree in Business Management.
7.1.2 JANE DOE, CHIEF FINANCIAL OFFICER
Jane Doe is a 20-year retired military veteran. Jane coordinated clinical support to
25 providers for 15,000 beneficiaries, earning $x million in Prospective Payment
System earnings. Jane assisted with the medical care of xxx prisoners, generating
$78K in Medical revenue units, accounting for 2% productivity of Navy XYZ
Region Southwest. She managed an annual OPTAR budget of $900K, including
medications, medical supplies, and equipment. Jane was also a liaison with 20
commands to maintain 98% Operational Dental Readiness for 4,000 Sailors and
Marines. Jane has a B.A. Degree in Business Management from XYZ University.
From 1995 to 2005, Jane worked in the Naval XYZ Center Southwest. There she
supervised the clinical duties and assignments of all subordinates and assisted
Dental Providers in all phases in the treatment of patients. From 2005 until 2015,
Jane worked at the XYZ Hospital Camp XYZ as a Hospital Corpsman. She
performed supervisory duties in all areas of patient care and environmental
inspections. She administered first aid, conducted physical examinations, and
made basic clinical assessments. From 2013 until 2015, Jane was also a
Correctional Custody Specialist at the Naval Consolidated Brigade where she
performed specialized correctional duties at Naval places of confinement.
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8. FINANCING & GROWTH STRATEGY
8.1. CAPITAL REQUIREMENTS
XYZ Comics, LLC seeks to raise $350,000 in debt capital. Table 1 provides the
breakdown of capital requirements which includes an estimated $100,000 for
leasehold improvements, $35,000 for equipment, $5000 for furniture, and the
remaining $200,000 for working capital including $97,500 for general
administration expenses, $60,000 for marketing expenses, and $42,500 for
inventory.
8.2 RISK ANALYSIS
The Company is a start-up company and will be managed by a group of
professional and seasoned business owners. The risks associated with this venture
are related to future uncertainties in the comics and gaming store industry and fall
within the low risk segment of the investment spectrum. Such uncertainties are
associated with competition, changing industry patterns, and shifting consumer
tastes. Management believes that given the current trends in the economy there
will be continued demand for the products that the Company seeks to deliver to
the marketplace.
While there can be no guarantees that the Company will be able to effectively
manage the business risks associated with the economic cycle, management is very
confident that it will be able to effectively increase revenues throughout time.
Capital Items: Cost:
Leasehold improvements 100,000
Equipment 35,000
Furniture 5,000
Computer hardware & software 10,000
Capital expenditures 150,000
Marketing expenses 60,000
G&A expenses 97,500
Inventory 42,500
Working Capital: 200,000
Total capital requirements 350,000
Table 1
XYZ Comics, LLCCapital Requirements
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9. FINANCIALS
9.1. REVENUE MODEL
9.1.1. SALES ASSUMPTIONS
9.1.2. SALES FORECAST
Year 1 Year 2 Year 3 Year 4 Year 5
# In-Store Purchases 2% 1% 2% 1.5% 0.75% monthly growth
In-Store Purchase Revenues 47.50$ 48.69$ 49.90$ 51.15$ 52.43$ per in-store purchase
# Monthly Subscription Fulfil lments 2% 1% 2% 1.5% 0.75% monthly growth
# Monthly Subscription Revenues 40.00$ 41.00$ 42.03$ 43.08$ 44.15$ per subscription
3-D Printing Purchases 3% 2% 1% 0.5% 0% monthly growth
3-D Printing Revenues 25.00$ 25.63$ 26.27$ 26.92$ 27.60$ per purchase
Cost of Sales: Year 1 Year 2 Year 3-5
Cost of Goods Sold - In-Store Purchases 65.0% 63.0% 62.0%
Cost of Goods Sold - Subscriptions 65.0% 63.0% 62.0%
Year 1 Year 2 Year 3 Year 4 Year 5
# In-Store Purchases 8,383 9,954 11,979 14,700 16,732
In-Store Purchase Revenues 398,171 484,647 597,828 751,951 877,285
# Monthly Subscription Fulfillments 8,718 10,352 12,459 8,198 17,401
# Monthly Subscription Revenues 348,714 424,449 523,572 658,551 768,317
3-D Printing Purchases 1,419 1,894 2,249 2,452 2,520
3-D Printing Revenues 35,480 48,525 59,064 66,024 69,547
Total Revenues 782,366$ 957,622$ 1,180,464$ 1,476,527$ 1,715,148$
Cost of Sales:
Cost of Goods Sold - In-Store Purchases 258,811 305,328 370,653 466,210 543,917
Cost of Goods Sold - Subscriptions 226,664 267,403 324,614 408,302 476,356
Cost of Sales - Total 485,476$ 572,731$ 695,268$ 874,511$ 1,020,273$
Gross Margin 296,890$ 384,891$ 485,196$ 602,015$ 694,875$
Sales Forecast
Table 2
XYZ Comics, LLC
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9.2. OPERATING EXPENSES
9.2.1. G & A EXPENSES
9.2.2. MARKETING EXPENSES
9.2.3. STAFF HEADCOUNT & SALARIES
Year 1 Year 2 Year 3 Year 4 Year 5
B2B sales materials 3,600 1,380 1,518 1,594 1,634
Internet marketing 48,000 55,200 60,720 63,756 65,350
Public relations 12,000 13,800 15,180 15,939 16,337
Print advertising 30,000 34,500 37,950 39,848 40,844
Total marketing & advertising $93,600 $104,880 $115,368 $121,136 $124,165
Table 4
XYZ Comics, LLC
Marketing Expenses
Year 1 Year 2 Year 3 Year 4 Year 5
Chief Executive Officer 1.0 1.0 1.0 1.0 1.0
Chief Operating Officer 1.0 1.0 1.0 1.0 1.0
Chief Financial Officer 1.0 1.0 1.0 1.0 1.0
Store Clerk 1.5 2.0 3.0 3.0 3.0
Total Headcount 4.5 5.0 6.0 6.0 6.0
XYZ Comics, LLC
Staff Headcount (Year-End Totals)
Table 5
Year 1 Year 2 Year 3 Year 4 Year 5
Chief Executive Officer $34,000 $40,800 $44,880 $46,002 $47,152
Chief Operating Officer $21,000 $25,200 $27,720 $28,413 $29,123
Chief Financial Officer $21,000 $25,200 $27,720 $28,413 $29,123
Store Clerk $21,000 $21,525 $22,063 $22,615 $23,180
Staff Salaries
Table 6
XYZ Comics, LLC
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9.3. PRO-FORMA FINANCIAL STATMENT SUMMARIES
9.3.1. PRO-FORMA INCOME STATEMENT
Year 1 Year 2 Year 3 Year 4 Year 5
Revenues:
In-Store Purchase Revenues $398,171 $484,647 $597,828 $751,951 $877,285
# Monthly Subscription Revenues $348,714 $424,449 $523,572 $658,551 $768,317
3-D Printing Revenues $35,480 $48,525 $59,064 $65,859 $69,547
Total Sales $782,366 $957,622 $1,180,464 $1,476,361 $1,715,148
Cost of Sales:
Cost of Goods Sold - In-Store Purchases $258,811 $305,328 $370,653 $466,210 $543,917
Cost of Goods Sold - Subscriptions $226,664 $267,403 $324,614 $408,302 $476,356
Cost of Sales - Total $485,476 $572,731 $695,268 $874,511 $1,020,273
Gross Margin $296,890 $384,891 $485,196 $601,850 $694,875
Expenses:
Marketing expense 93,600 104,880 115,368 121,136 124,165
General & administrative 124,564 149,574 165,802 173,353 179,704
Expenses - Total 218,164 254,454 281,170 294,489 303,869
Net operating income: $78,726 $130,437 $204,026 $307,361 $391,007
Depreciation 5,633 8,078 49,229 56,033 63,033
Interest earned 13,716 16,939 18,672 28,518 42,059
Interest expense 5,470 15,456 13,967 12,403 10,758
Income before taxes 69,938 123,842 159,502 267,443 359,274
Income taxes 0 0 0 0 0
Net income $69,938 $123,842 $159,502 $267,443 $359,274
Schedule 1
XYZ Comics, LLC
Projected Income Statement
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9.3.2. PRO-FORMA STATEMENT OF CASH FLOWS
9.3.3. PRO-FORMA BALANCE SHEET
Year 1 Year 2 Year 3 Year 4 Year 5
Assets:Current assets Cash and marketable items $372,014 $470,479 $521,833 $796,437 $1,168,765
Accounts receivable 7,270 8,359 10,707 13,115 14,757 Prepaid expenses - - - - -
Total current assets 379,284 478,838 532,539 809,551 1,183,522Net non-current assets: 25,867 22,789 100,060 59,026 10,993Total assets 405,151 501,627 632,599 868,578 1,194,515
Liabilities & Shareholders' Equity
Current liabilities Accounts payable 8,962 9,903 11,482 12,034 12,353 Accrued liabilities 3,927 4,712 5,183 5,313 5,446 Accrued taxes - - - - -
Total current liabilities 12,889 14,615 16,666 17,346 17,799
Long-term LiabilitiesLong-terrm debt (1) 324,683 293,232 262,652 230,507 196,717Total long-term liabilities 324,683 293,232 262,652 230,507 196,717
Total Liabilities 337,573 307,847 279,317 247,853 214,516
Shareholders' equity Common stock - - - - - Retained earnings 69,938 193,780 353,282 620,725 979,999
Total shareholders' equity 69,938 193,780 353,282 620,725 979,999
Total liabilities and equity 407,510 501,627 632,599 868,578 1,194,515
Schedule 3XYZ Comics, LLC
Projected Balance Sheet