WP3 Development of hazard specific scenarios for RMS · The aims of WP3 2 • The development of...
Transcript of WP3 Development of hazard specific scenarios for RMS · The aims of WP3 2 • The development of...
Kevin Fleming, GFZ, Potsdam
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 700342.
Enhancing Synergies for disaster PRevention in the EurOpean Union
WP3 Development of hazard
specific scenarios for RMS
ESPREssO Final Meeting Brussels – 19th October 2018
European Commission
The aims of WP3
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• The development of reference emergency management
scenarios related to the considered hazards and their
implications for the three ESPREssO challenges.
• Review and implement the existing Risk Management Simulator
(RMS) tool, developed in previous FP7 projects for use in WP1.
Rather than make use or adapt ‘realistic’ reference scenarios, e.g.,
Storm Lothar, Campi Flegrei, we chose to develop ‘imaginary’,
simplified, but still realistic scenarios.
Soon found that the SENSUM ‘game’ was not really appropriate
and so developed our own exercise series.
The tasks of WP3
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T3.1 Development of
hazard specific reference
scenarios according to the
project challenges
T3.2 Review and
implementation of existing
methodologies for
scenario development and
stakeholders knowledge
elicitation
T3.3 Compilation of a
scenario design toolbox
What was achieved
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The primary outcome of the work package was the development
of the Risk Assessment Model Simulation for Emergency
Training Exercise (RAMSETE) scenario training exercise OR
serious game.
As discussed, it was employed (three versions) during the think
tanks.
• Berlin Challenge 1 (October, 2017)
• Zurich Challenge 3 (January, 2018)
• Naples Challenge 2 (April, 2018)
Deliverables
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All deliverables are completed and forwarded to the EU.
• Deliverable D3.2 ‘Report on existing methodologies for scenario
development and stakeholder knowledge elicitation’ – Submitted
07.2018
Outlined each of the RAMSETE exercises that had been developed.
• Deliverable D3.3 ‘Scenario design toolbox’ – Submitted 08.2018
A more general document on the use, value and requirements to
undertake RAMSETE-like exercises.
• Deliverable D3.1 ‘Reference scenarios according to the project
challenges’ – Submitted 12.2017.
Introduced the scenarios that were (at that time) expected to be
employed.
RAMSETE serious game exercises
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• One issue discussed was the purpose of the game.
Was it ‘a warm up’ for the think tank afternoon sessions, or an
intrinsic part of answering our questions about the challenges.
• The answer, of course, is that it is both.
While some valuable observations and discussions arose
from the game play, the afternoon sessions became the focus
for gaining detailed insights into the challenges.
The difference between RAMSETE and many other serious game
exercises is that they are usually used for teaching and training.
RAMSETE, by contrast, is for information elicitation, in other
words as described by Jaime, ‘we learn from the participants’.
RAMSETE serious game exercises
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There are a number of commonalities between the different
versions of the RAMSETE game.
• Relatively small groups (4 to 6 players).
• Each player was assigned ‘a role’, with efforts to have it as close to
their professional background as possible.
• The scenarios were imaginary, but realistic. This was to consider
simplified examples where specific knowledge was not required.
• Budgets were used to force the participants to prioritize their decisions,
and various metrics as a measure of how the game was progressing.
• A table sheet was used as a visual reference for tracking the progress
of the game, and for following the actual development of the scenario.
• In each game, members of the consortium acted as stewards and
recorders who act to explain the game to the participants, arrange
materials, and record the outcomes and discussions.
The RAMSETE games
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RAMSETE I
October, 2017, Berlin Germany
RAMSETE II
January, 2018, Zurich, Switzerland
RAMSETE III
April, 2018, Naples, Italy
Challenge Propose ways to create more coherent
national and European strategies that treat
DRR and CCA in an integrated manner.
Address issues surrounding the effective
management of cross-border crises,
considering the local, national and
international levels.
Enhancing DRM capacity by identifying
and developing frameworks for bridging
gaps between the scientific and
legal/policy spheres with regards to DRM
and CCA at the local, national and
international levels.
Scenario
geographical
backdrop
The ‘European’ island state of Espressoland. The ‘European’ cross-border region of
Barristia, located between Macchiatania
and Lattestan.
The ‘European’ island state of
Espressoland.
Participants 5 – Scientific researchers in DRR and CCA,
ministries of the Interior and Environment, and
local government.
6 – Central and local government
representatives for each country, NGO,
European Union representative.
4 – Decision maker (political leader),
science advisor, civil protection,
government spokesperson.
General scenario
narrative
The aim was to maximize the security and well-
being of the population of Espressoland by
integrating DRM and CCA policies.
To implement optimal policies to allow the
roles to respond to a cross-border crisis,
and ensure the ongoing capacity of the
region’s towns and cities.
To maximize the capacity of Espressoland
to respond to an impending disaster in the
most effective and accurate manner, while
ensuring the popularity of the
government.
Metrics Shields: representing DRR capacity.
Leaves: representing CCA resilience.
Handshakes: reflects the social cohesion of the
island’s society.
Beans: currency of Espressoland.
Production capacity and vulnerability of
the cities and towns.
Beans: resources available for actions.
Trees: reflect the forecasting capacity.
Shields: evacuation capacity.
Medals: represents public approval.
Beans: currency of Espressoland.
The RAMSETE games
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RAMSETE I RAMSETE II
RAMSETE III
RAMSETE serious game exercises
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• Considering the reaction of the participants to the games,
which was generally quite positive, the ‘game’ sessions during
the think tanks are considered to have been very successful.
• The games will be available for download after some
adjustments from the ESPREssO website. A boxed and
professionally printed version of RAMSETE III will be soon
submitted to a games designer (before the end of the project).
• A commons licence will be used, allowing them to be
downloaded, modified and redistributed in an open, non-
commercial manner, with the source fully acknowledged.
Papers
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A number of papers are being developed now.
At the moment a manuscript related to the game (in general)
and one dealing with Think Tank 1 are being circulated.
Papers on Think Tanks 2 and 3 are also in preparation.
A GAR contribution dealing with the game has been
submitted.
THANKS
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Was VERY MUCH a group effort, with
many people from across the
consortium contributing to its
development.
MANY THANKS TO ALL . . .