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    SWORD OF VALOR

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    SOLTENGREBBE CR 10/MR 4

    XP 9,600

    Male advanced mythic chimera (Pathfinder RPG Bestiary 44, Pathfinder RPG Mythic

    Adventures)

    CE Large magical beast (demon, mythic)

    Init+10/-10M,dual initiative Senedar!vision "0 #t$, lo%-light vision, scent

    &erce'tion +1

    DEFENSE

    AC*, touch 11, #lat-#ooted (+ e, +1 natural, .1 sie)

    !"1* (1d10+")

    F#$t+11, Re%+10, Wi&&+

    De%eni'e A(i&itiethree brains DR10/e'ic and cold iron or e'ic and good I))*ne

    electricity, 'oison Reitacid 10, cold 10, #ire 10 SR1

    OFFENSE

    S"ee+0 #t$, #ly 0 #t$ ('oor)

    Me&eebite +1 (d"+"/12-0), bite +1 (1d+"/12-0), gore +1 (1d+" 'lus tri'),

    cla%s +1 (1d"+")

    S"-e10 #t$ Re-! #t$

    S"e-i& Att-.mythic breath %ea'on, mythic 'o%er (*/day, surge 1d), crushing 3a%s

    STATISTICS

    St$, De1*, C#n1, Int*, Wi1, C!10

    Be At.+1 CMB+1 CMD0 (* vs$ tri')

    Fet4bility 5ocus (mythic breath), 6m'roved Critical (bite), 6m'roved 6nitiativeM, 6ron

    7ill, &o%er 4ttac! (-*/+1)M, 7ea'on 5ocus (bite), 8oughnessB

    S.i&&5ly +, &erce'tion +1, 9tealth - (+ in scrubland or brush) R-i& M#+i%ie$

    + &erce'tion, +* 9tealth in scrubland or brush

    Ln*eraconic

    Sdemonic

    SPECIAL ABILITIES

    C$*!in 23 E5

    6# 9oltengrebbe hits a creature %ith both bite attac!s, it savages its 'rey as a #ree action$

    8his deals d"+1d+2 'oints o# damage$ 6n addition, the victim must succeed at a C

    5ortitude save to resist being staggered by the 'ain #or 1d* rounds$ 8he save C is

    9trength-based$

    De)#ni- E5

    9oltengrebbe:s trans#ormation into a mythic creature has in#used it %ith many demonic

    resistances and immunities$ 6t counts as i# it had the demon subty'e #or the 'ur'oses o#

    e##ects that have additional e##ects against demons$

    Mt!i- B$et! We"#n S*5

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    9oltengrebbe:s breath %ea'on is usable once every 1d* rounds, deals "d 'oints o# cold

    damage and d 'iercing damage in a *0-#oot cone, and allo%s a C 1 ;e#le save #or

    hal# damage$ 8he save C is Constitution-based$ 6# 9oltengrebbe e'ends one use o#

    mythic 'o%er, it can be used as a s%i#t action$

    T!$ee B$in E5

    4nytime 9oltengrebbe attem'ts a 7ill saving thro%, it rolls t%ice and uses the better

    result$

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    EXORI7S CR 10/MR 8

    XP 9,600

    Male mythic incubus #ighter (Pathfinder RPG Bestiary 3 73, Pathfinder RPG Mythic

    Adventures)

    CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)Init+10M Senedar!vision "0 #t$ &erce'tion +*

    DEFENSE

    AC, touch 1, #lat-#ooted * (+ armor, + e, +2 natural)

    !"12 (11d10+22)

    F#$t+1, Re%+, Wi&&+11

    DR10/e'ic and cold iron or e'ic and good I))*neelectricity, 'oison Reitacid 10,

    cold 10, #ire 10 SR1

    OFFENSE

    S"ee+0 #t$, #ly 0 #t$ (average)

    Me&ee+2 unholy keen shocking lance+/+/+1 (1d+1/12-0/) or + unholy

    keen sci!itar+1/+1/+1" (1d"+1*/1-0) or slams +0 (1d*+2)

    S"e-i& Att-.horde master,'recision, mythic 'o%er (/day, surge 1d"), 'ain

    redoubled (C 1)

    S"e&&Li.e A(i&itie(CL 11th concentration +1)

    C#ntnt

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    In%*e We"#n S*5

    4ny %ea'on Eorius %ields gains a +1 enhancement bonus to attac! and damage, and

    also the unholyand keen%ea'on @ualities$

    Pin Re+#*(&e+ S*5

    7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that

    attac! deals an additional d" 'oints o# nonlethal damage and the target must succeed at

    a C 1 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$

    Multi'le uses o# this ability etend the duration$ 8he save C is Charisma-based$

    N#te;Eorius %as a mythic character in my game because he %as related to one o# the

    characters: bac!story$ 8his statbloc! is not intended to be used in a direct #ight against

    the module a#ter the ?ee'er:s Canyon mass battle, as detailed in the module$ Aou can

    use him as the battle comander (as 6 did), giving the enemy army the ability to bene#it

    #rom his surges (3ust as the &Cs can do %ith theirs)$ Ma!e him #ace the &Cs %hen they

    are at a higher level$ My grou' #inally de#eated him at the 5allen 5ane in emon:s

    Beresy, a#ter encountering him several times$

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    00

    5emale mythic succubus duelist (Pathfinder RPG Bestiary $', Pathfinder RPG

    Mythic Adventures)

    CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)Init+1 Senedar!vision "0 #t$, detect good &erce'tion +

    DEFENSE

    AC, touch 12, #lat-#ooted (+ armor, +" e, + dodge, +11 natural)

    !"1 (10d10+100)

    F#$t+2, Re%+1, Wi&&+2 evasion

    De%eni'e A(i&itiecanny de#ense +, 'arry DR10/e'ic and cold iron or e'ic and

    good I))*neelectricity, #ire, 'oison Reitacid 10, cold 10 SR

    OFFENSE

    S"ee+"0 #t$, #ly 100 #t$ (average)

    Me&ee+ frost ra"ier+1/+1 (1d"+2/1-0/ 'lus 1d" cold) or cla%s +1" (1d"+)

    S"e-i& Att-.energy drain, mythic 'o%er (*/day, surge 1d), 'recise stri!e +,

    'ro#ane gi#t

    S"e&&Li.e A(i&itie(CL 1"th concentration +*)

    C#ntntlu##, + &erce'tionLn*e4byssal, Celestial, Common, raconic, Ballit tongues, tele'athy 100 #t$

    Samaing initiative, change sha'e (alter self, 9mall or Medium humanoid), deadly

    dodge, im'roved reaction +,'er#ect lie

    Ge$leather armor, + frost ra"ier, %oots of elvenkind

    SPECIAL ABILITIES

    Ene$ D$in S*5

    4 succubus drains energy #rom a mortal she lures into an act o# 'assion, such as a !iss$

    4n un%illing victim must be gra''led be#ore the succubus can use this ability$ 8hesuccubus:s !iss besto%s one negative level$ 8he !iss also has the e##ect o# a suggestion

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    s'ell, as!ing the victim to acce't another act o# 'assion #rom the succubus$ 8he victim

    must succeed on a C 7ill save to negate thesuggestion$ 8he C is #or the

    5ortitude save to remove a negative level$ 8hese save Cs are Charisma-based$

    P$#%ne Gi%t S*5

    nce 'er day as a #ull-round action, a succubus may grant a 'ro#ane gi#t to a %illing

    humanoid creature by touching it #or 1 #ull round$ 8he target gains a + 'ro#ane bonus

    to an ability score o# his choice$ 4 single creature may have no more than one 'ro#ane

    gi#t #rom a succubus at a time$ 4s long as the 'ro#ane gi#t 'ersists, the succubus can

    communicate tele'athically %ith the target across any distance (and may use her

    suggestions'ell-li!e ability through it)$ 4 'ro#ane gi#t is removed by dis"el evilor

    dis"el chaos$ 8he succubus can remove it as %ell as a #ree action (causing d" Charisma

    drain to the victim, no save)$

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    STA7NTONV:ANE CR 11

    XP 1=,>00

    Male d%ar# anti'aladin o# es!ari /cham'ion * (Pathfinder RPG Advanced Player)s

    Guide ', Pathfinder RPG Mythic Adventures 2#)

    CE Medium humanoid (d%ar#)Init +1M Senedar!vision "0 #t$ &erce'tion +1

    A*$ co%ardice (10 #t$, -* vs$ #ear e##ects), des'air (10 #t$, - to saves)

    DEFENSE

    AC *, touch 10, #lat-#ooted * (+1 armor, + natural)

    !" 1*0 (d10+2)

    F#$t +1",Re% +,Wi&& +10 + vs$ 'oison, s'ells and s'ell-li!e abilities

    De%eni'e A(i&itiede#ensive training, hard to !ill, stability I))*ne disease

    OFFENSE

    S"ee+ 0 #t$

    Me&ee *oulshear+1/+1 (1d10+11/) or s'i!ed armor +1*/+1* (1d"+"/)

    Rne++ returning thro&ing ae+2 (1d"+)

    S"e-i& Att-. cham'ion:s stri!e (sudden attac!, +*), channel negative energy (C 1,

    *d"), ever ready (+* attac! and damage, o''$ attac!s/round), d%arven hatred, #leet

    %arrior, mythic 'o%er (11/day, surge 1d),'recision, smite good /day (+ attac! and

    4C, + damage)

    Anti"&+in S"e&&Li.e A(i&itie(CL th concentration +11)

    At 3i&&

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    STA7NTON?SMO7NT CR >

    XP 8,=00

    4dvanced %armonger %as'

    CE Large construct (etra'lanar)

    Init+1 Senedar!vision "0 #t$, lo%-light vision &erce'tion +1

    DEFENSE

    AC, touch 1, #lat-#ooted 1 (+ e, + natural, .1 sie)

    !"10 (10d10+0+0) #ast healing 10

    F#$t+, Re%+11, Wi&&+"

    I))*neelectricity, construct traits

    OFFENSE

    S"ee+0 #t$, #ly 0 #t$ (good)

    Me&eebite +1 (1d+"), cla%s +1 (1d"+"), sting +1 (1d"+"/12.0 'lus 'oison)S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.static discharge, 'oison

    STATISTICS

    St$, De, C#n

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    Eustoyria adds his charisma modi#ier to all natural attac! damage rolls$ Bis cla%s

    become 'artially cor'oreal %hen attac!ing, allo%ing him to gra''le o''onents %ithout

    being considered gra''led$ 8his ability also gives him a natural armor bonus to 4C

    e@ual to his mythic ran!, and additional immunities beyond those 'ossessed by standard

    shado% demons$

    P#ei#n Mte$ S*5

    Eustoyria can use !agic (arthree times 'er day$ 6# the target success#ully saves against

    it, Eustoyria can s'end one use o# mythic 'o%er to #orce the target to reroll, ta!ing a -

    'enalty$ Be can only do this once 'er casting$ 7hen he a##ects a creature %ith this

    ability, he can use all o# its abilities, including s'ellcasting$ 6# the target is 'rotected

    against 'ossession, he can try to dis'el the e##ect as i# he had cast dis"el !agic(CL

    1*th) on the target$

    S"$int E5

    nce 'er minute, Eustoyria can increase its #ly s'eed to *0 #eet #or 1 round$

    S!+#3 B&en+ S*5

    uring any conditions other than bright light, Eustoyria can disa''ear into the

    shado%s as a move-e@uivalent action, e##ectively becoming invisible$ 4rti#icial

    illumination or light s'ells o# nd level or lo%er do not negate this ability$

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    DEMON?S :ERES@

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    T:ELORDOFSWARMS CR 1=/MR

    XP 19,=00

    Mythic dera!ni (Pathfinder a!"aign *etting he 5orld&ound 431 Pathfinder RPG

    Mythic Adventures)

    CE Large outsider (chaotic, demon, evil, etra'lanar, mythic)

    Init+1M Senedar!vision "0 #t$, scent &erce'tion +

    A*$ abyssal s%arm(10 #t$, *d" damage 'lus 'oison, 5ort C 1 or nauseated 1 round)

    DEFENSE

    AC0, touch 1, #lat-#ooted * (+" e, +1 natural, .1 sie) concealment

    !"1" (11d10+11")

    F#$t+1, Re%+1, Wi&&+10

    De%eni'e A(i&itieabyssal s%armDR10/e'ic and good I))*neelectricity, 'oison

    Reitacid 10, cold 10, #ire 10 SR

    OFFENSE

    S"ee+0 #t$, #ly "0 #t$ (good)

    Me&eebite +12 (1d*+2 'lus'oison), cla%s +12 (1d*+2), sting +12 (1d+2/12.0/

    'lus'oison)

    Rne+s%arm+1" touch (*d" 'lus 'oison)

    S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.drone, mythic 'o%er (/day, surge 1d), mythic s'ell-li!e abilities

    S"e&&Li.e A(i&itie(CL 1th concentration +1)

    At 3i&&

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    against attac!s and a + circumstance bonus on saving thro%s$ ther era!ni demons

    are immune to this aura$ 8he save C is Constitution-based and includes a + racial

    bonus$

    D$#ne S*5

    4s a #ull-round action, the Lord o# 9%arms can beat his %ings to create a droning bu

    in a "0-#oot-radius s'read$ Each creature in this area must succeed on a C 12 7ill saveor #all aslee' #or d10 rounds$ 4 creature that ma!es this save is immune to the drone o#

    that dera!ni #or * hours$ emons, vescavors, and vescavor @ueens are immune to this

    e##ect$ 8his is a sonic mind-a##ecting e##ect$ 8he save C is Charisma-based$ 6# the Lord

    o# 9%arms s'ends one use o# mythic 'o%er, that round drone can be used as a move

    action$

    Mt!i- S"e&&Li.e A(i&itie S*5

    8he Lord o# 9%arms can cast the mythic version o# some o# his s'ell-li!e abilities$ Be

    can do this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day

    e@ual to his mythic ran! ()$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e

    abilities can be cast as a s%i#t action$

    P#i#n E5

    Bite, tin #$ 3$)

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    S,400

    Mature nabassu (Pathfinder RPG Bestiary $4)

    CE Medium outsider (chaotic, demon, evil, etra'lanar)

    Init+2 Senedar!vision "0 #t$, lo%-light vision, true seeing &erce'tion +1

    A*$unholy aura(C *)

    DEFENSE

    AC, touch 12, #lat-#ooted 0 (+ e, +* de#lection, +1" natural)

    !"1 (1d10+1) regeneration (good s'ells and %ea'ons)

    F#$t+0, Re%+0, Wi&&+0 im'roved evasion

    DR10/cold iron and good I))*nedeath e##ects, electricity, energy drain, 'aralysis,

    'oison Reitacid 10, cold 10, #ire 10 SR

    OFFENSE

    S"ee+"0 #t$, #ly 20 #t$ ('er#ect)

    Me&ee+2 vicious %attleae+"/+1/+1" (1d+11/ 'lus d"), bite + (d+*), cla%

    + (1d+*) or bite +* (d+2), cla%s +* (1d+2)

    S"e-i& Att-.consume li#e, death-stealing gae, snea! attac! +"d", vam'iric lin!

    S"e&&Li.e A(i&itie(CL 1th concentration +1 +* touch, +0 ranged touch)

    C#ntnt--true seeing, unholy aura (C *)

    At 3i&&--dee"er darkness, enervation,greater dis"el !agic,greater tele"ort(sel# 'lus

    0 lbs$ o# ob3ects only), hold !onster(C 1), telekinesis(C 1), unholy %light(C

    0)

    8/+--@uic!ened enervation, regenerate,silence(C 1), va!"iric touch1/+--!ass hold !onster(C ), summon (level , 1 nabasu 0= or 1d* babaus

    =)

    STATISTICS

    St$, De0, C#n, Int0, Wi1, C!

    Be At.+1 CMB+* CMD2

    Fet >lind-5ight, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#lees, Multiattac!,

    &o%er 4ttac! (-*/+), uic!en 9'ell-Li!e 4bility (enervation), Fital 9tri!e

    S.i&&G 4crobatics +, 5ly +1, 6ntimidate +*, ?no%ledge (arcana) +, ?no%ledge

    ('lanes) +, &erce'tion +1, 9ense Motive +, 9'ellcra#t +, 9tealth + (+1 in

    shado%y areas), 9urvival +, Hse Magic evice +* R-i& M#+i%ie$+ &erce'tion,

    + 9tealth in shado%y areas

    Ln*e4byssal, Celestial, raconic tele'athy 100 #t$

    Ge$+2 vicious %attleae

    SPECIAL ABILITIES

    Det!Ste&in Ge S*5

    1d* 'ermanent negative levels, 0 #t$, 5ort C negates$ Creatures slain by thesenegative levels become ghouls under 9!ulgrym:s control$ 4s a standard action,

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    9!ulgrym can actively use his gae to !ill a single creature %ithin range$ 4 creature that

    #ails the 5ortitude save against this !illing gae is immediately slain$ 8he save C is

    Charisma-based$ 8his is a gae attac! and a death e##ect$

    V)"i$i- Lin. S*5

    4s a s%i#t action, 9!ulgrym can establish a vam'iric lin! bet%een himsel# and any

    living creature %ithin 0 #eet that he can see$ 8he targeted creature can resist the lin!%ith a C 7ill save other%ise the lin! remains in 'lace until the target moves out o#

    range or 9!ulgrym targets a di##erent creature$ 4 creature a##ected by a vam'iric lin!

    #inds that %henever he damages 9!ulgrym, be it %ith s'ell or %ea'on, he ta!es the same

    amount o# damage$ 4dditionally, i# the creature targets 9!ulgrym %ith a s'ell, the

    e##ects o# that s'ell are du'licated and a##ect the caster as %ell, even i# the s'ell #ails to

    'enetrate 9!ulgrymIs s'ell resistance or he ma!es his saving thro%$ 8his is a

    necromancy e##ect$ 8he save C is Charisma-based$

    En-#*nte$;9!ullgrym 'lus 1- #allen crusaders (controlled by the nabassu a#ter

    devouring their bones and ashes) and/or 1- drocha s%arms$

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    SVENNAROBET:

    Male @uadru'ed eidolon

    CE Large outsider (etra'lanar)

    Init+* Senedar!vision "0 #t$ &erce'tion +1

    DEFENSE

    AC0, touch 1*, #lat-#ooted (+* e, +1" natural, +1 dodge, -1 sie)

    !"1** (2d10+*+0)

    F#$t+10, Re%+10, Wi&&+ (+2 vs$ enchantment)

    De%eni'e A(i&itieevasion

    OFFENSE

    S"ee+0 #t$, #ly 0 #t$ (good)

    Me&eebite +1" (1d+), gore +1" (1d"+), hooves +1* (1d*+*)

    STATISTICS

    St$", De1, C#n12, Int, Wi10, C!11

    Be At.+2 CMB+1 CMD (*1 vs$ tri')

    Fetodge, 6m'roved Jatural 4ttac! (bite), 6ron 7ill, Multiattac!B, &o%er 4ttac! (-

    /+"+), 8oughness

    S.i&&4crobatics +1", 5ly +1, &erce'tion +1, 9tealth +1

    Ln*e4byssal, Common, Ballit

    Sblessing o# >a'homet, devotion, evolutions 1 'oints (ability increase K+ e,

    bite, #light, gore, hooves, im'roved natural armor K+*, large, limbs K" legs, 'ounce),lin!, @uadru'ed base #orm, share s'ells

    SPECIAL ABILITIES

    B&ein #% B"!#)et S*5

    7hile 9vennarobeth is inside the 5ane, his natural attac!s are considered magic, chaotic

    and evil$ Be is considered a native outsider, gets and additional 0 hit 'oints and doesn:t

    get banished i# anedra is unconscious or !illed$ 4s long as he is alive, anedra cannot

    be truly slain$ 9he is resurrected at midnight every day a#ter her death (as 'er the true

    resurrections'ell)$

    ANEDRA CR 10

    S*))#ne$ S"e&& P$e"$e+(CL 11th concentration +1)

    4t! 8/+5

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    FetN Etra Evolution (), Dreater 9'ell 5ocus (con3uration), 6m'roved 6nitiative, 6ron

    7ill, 9'ell 5ocus (con3uration), 8oughness

    En-#*nte$; 8his is su''osed to be a tra' to im'rison or !ill the &Cs$ 8he #orces o# the

    5allen 5ane are as #ollo%sN anedra and 9vennarobeth 'lus " 8em'lars o# the 6vory

    Labyrinth 'lus one glabreu sent by Oerribeth$ 8he statue o# >a'homet is in #act a

    uni@ue clay golem that animates as the combat starts$ Eorius %ill ambush the &Cs in

    the tunnel once they reach the 5ane, tele'orting behind them$ 6# he has time, he:ll try tosummon brimora!s #irst so they get the bonuses #rom his horde master aura$

    Combat can be divided in t%o %avesN

    1- Eorius, brimora!s and 8em'lars (C; 1)

    - anedra, 9vennarobeth, glabreu and golem (C; 1)

    8he 5allen 5ane is 'rotected by unhallo&(as detailed in the adventure), and all

    %orshi''ers o# >a'homet get a + 'ro#ane bonus to 4C, saves, attac! rolls and damage

    rolls$ 8he clay golem is the #ocus o# both e##ects, and they are dis'elled i# it is

    destroyed$

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    STAT7EOFBAP:OMET CR 1=/MR 1

    XP 19,=00

    Hni@ue clay golem (Pathfinder RPG Bestiary1 Pathfinder RPG Mythic Adventures 224)

    J Large construct

    Init+0/+0,dual initiative Senedar!vision "0 #t$,see invisi%ility, lo%-light vision

    &erce'tion +0

    DEFENSE

    AC, touch 1", #lat-#ooted * (+ dodge, +1" natural, .1 sie)

    !"10 (1d10+*0) #ast healing 0

    F#$t+*, Re%+2, Wi&&+* evasion

    DR10/adamantine, e'ic and bludgeoning I))*neconstruct traits, magic

    OFFENSE

    S"ee+20 #t$, air &alk

    Me&eeglaive +"/+"/+1/+1" (d10+1/ 'lus cursed %ound)

    S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.glaive, mythic haste

    STATISTICS

    St$*, De10, C#na'homet is scul'ted %ielding a glaive made o# clay, resembling

    Ai6erghaul$ 6t has a + enhancement bonus and counts as e'ic and evil #or the 'ur'ose

    o# a''lying damage reduction$

    Mt!i- :te S*5

    8he statue o# >a'homet is su'ernaturally #ast, and is al%ays considered to be under the

    e##ects o# a mythic hastes'ell, but instead o# the usual bonuses, it gets a + bonus to its

    attac! rolls, and a + dodge bonus to its 4C and ;e#le saves$

    I))*nit t# Mi- E5

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    4 clay golem is immune to any s'ell or s'ell-li!e ability that allo%s s'ell resistance$ 6n

    addition, certain s'ells and e##ects #unction di##erently against the creature, as noted

    belo%$

    4 mythic !ove earth s'ell drives the golem bac! 10 #eet and deals d1 'oints

    o# damage to it (no save)$

    4 mythic disintegrate s'ell slo%s the golem (as theslo& s'ell) #or 1d" rounds

    and deals 1d1 'oints o# damage (no save)$ 4 mythic earth/uake s'ell cast directly at a clay golem sto's it #rom moving on

    its net turn and deals d10 'oints o# damage (no save)$

    4ny magical attac! against a clay golem that deals acid damage heals 1 'oint o#

    damage #or every 'oints o# damage it %ould other%ise deal$ 6# the amount o#

    healing %ould cause the golem to eceed its #ull normal hit 'oints, it gains any

    ecess as tem'orary hit 'oints$ 4 clay golem gets no saving thro% against

    magical attac!s that deal acid damage$

    Mi- En!n-e)ent S*5

    8he statue o# >a'homet is under the e##ect o# air &alkandsee invisi%ility$ 8hese e##ects

    cannot be dis'elled$

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    SCORISCAR CR 1

    XP 1,=00

    5emale variant %ound%yrm (Pathfinder a!"aign *etting nner *ea Bestiary $)

    CE Buge dragon (chaotic, evil)

    Init+ Seneblindsight 10 #t$ &erce'tion +

    DEFENSE

    AC0, touch 10, #lat-#ooted (+1 e, +1 dodge, +0 natural, . sie)

    !" (1d1+10)

    F#$t+1, Re%+1*, Wi&&+1

    De%eni'e A(i&itieacidic scalesDR10/good and la%#ul I))*neacid, dragon traits,

    gae attac!s, illusions, 'aralysis, 'oison, 'olymor'h, slee', visual e##ects SR"

    OFFENSE

    S"ee+0 #t$, burro% 0 #t$, #ly "0 #t$ (average), s%im 0 #t$

    Me&eebite +" (d+1 'lus grab), cla%s +" (d"+10 'lus grab), tail sla' +*

    (d+1 'lus grab), %ings +* (1d+)

    S"-e1 #t$ Re-!10 #t$ (1 #t$ %ith bite)

    S"e-i& Att-.breath %ea'on (100-#t$ line, 1"d", ;e#le C #or hal#, usable every

    1d* rounds), constrict (d"+1), entro'ic breath, ma% o# the 4byss, ra!e ( cla%s +",

    d"+10)

    S"e&&Li.e A(i&itie(CL 1th concentration +)

    C#ntnt.entro"ic shield,freedo! of !ove!ent

    1/+."oly!or"h any o%(ect(C )

    STATISTICS

    St$1, De1, C#n, Int1*, Wi1, C!0

    Be At.+1 CMB+0 CMD* (*" vs$ tri')

    FetCritical 5ocus, odge, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#lees,

    Multiattac!, &o%er 4ttac! (-/+1+10+), 9taggering Critical, 9tunning Critical

    S.i&&4crobatics +12, >lu## +1, i'lomacy +1, 5ly +1, 6ntimidate +", ?no%ledge

    ('lanes) +, &erce'tion +, 9'ellcra#t +, 9urvival +, 9%im +

    Ln*e4byssal, Common, raconic

    Stenacious gra''le

    SPECIAL ABILITIES

    A-i+i- S-&e E5

    9coriscar 'roduces a highly caustic mucus that coats her entire body$ 7henever

    9coriscar is hit %ith a %ea'on or %ea'on-li!e e##ect (such as s"iritual &ea"on), the

    attac!er su##ers d 'oints o# acid damage (no save)$ 8he acid s'ray can reach u' to 10

    #eet a%ay #rom the %ound%yrm, so even attac!ers using a reach %ea'on can be a##ected

    by it$ 9coriscar:s acid is so strong that it ignores u' to 10 'oints o# acid resistance, and

    deals double damage to"rotection fro! energy(acid) s'ells$ 8his bene#it also a''lies to

    her breath %ea'ons$

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    Ent$#"i- B$et! S*5

    6nstead o# a line o# acid, a %ound%yrm can ehale a 0-#oot cone o# acid fog(as the

    s'ell) that 'ersists #or 1 minute$ 4ny creature that begins its turn %ithin the entro'ic

    breath becomes con#used (7ill C negates) #or as long as it remains %ithin the

    cloud and #or 1d" rounds therea#ter$

    M3 #% t!e A( S*5

    4s a #ull-round action, a %ound%yrm can attem't to suc! creatures and unattended

    ob3ects in a 1-#oot cone into a vorte in its ma%$ 8his acts as a drag combat maneuver

    (CM> +0) against creatures, and acts as a 9trength chec! %ith a +10 bonus to brea!

    ob3ects$ Hnattended ob3ects %eighing less than 100 'ounds are automatically dra%n into

    its ma%$ Creatures and ob3ects ali!e ta!e 1d1 'oints o# sonic damage 'er round %ithin

    the cone$ 7hile using this ability, a %ound%yrm cannot s'ea!, use its breath %ea'on, or

    ma!e attac!s or attac!s o# o''ortunity %ith its bite attac!$

    En-#*nte$; 9coriscar:s lair is #illed %ith unstable 'lanar ri#ts due to the long e'osure

    to her o%n chaotic energies$ 8here is a ri#t at the lair:s entrance that the characters have

    to cross in order to enter the cave, and the cave can be seen clearly through the ri#t$ 6# a

    character crosses the ri#t, it attem'ts to devour the magic a##ecting the character at that

    moment$ Ma!e a caster level chec! %ith a +1 bonus as i# using greater dis"el !agic

    (the ri#t can dis'el u' to * s'ells)$ 4#ter that, the character a''ears on the cave, at a

    random location (roll 1d* 1-north, -south, -east, *-%est)$ 9ince the character a''ears

    in the air a #e% #eet over the #loor, he %ill #all 'rone unless he succeeds on a C 1

    4crobatics chec!$

    6# a character tries to use a tele'ortation e##ect (such as di!ension door) to go through

    the ri#t to the other side, the chaotic energies %ill tear him a'art during the tele'ortation,allo%ing him to cross to the other side %ithout losing any active s'ells, but su##ering

    'oints 'er caster level o# the tele'ortation e##ect$

    4t the start o# each round o# combat, every character has to ma!e a C 5ortitude

    save or be a##ected by the chaotic energies inside the cave$ ;oll on the %ar'%ave e##ect

    table (!e!etar 'rotean,Bestiary 2) #or each character that #ails the save and a''ly the

    e##ect$ Change the result on a 0 to the #ollo%ingN P&ortions o# targetIs body are

    disintegrated (as the s'ell, 0d" damage)P$ 4ll the e##ects are at CL 1th$ 8he save C

    is Constitution-based$

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    VORIMERAA

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    condition$ 8he vines can be destroyed by casting %lesson the creatures or by s'rin!ling

    them %ith holy %ater$ 8his is a disease e##ect$ 8he save C is Constitution-based$

    G$ete$ St*nnin S-$ee-! S*5

    nce 'er hour, Forimeraa! can emit a shrill screech$ 4ll non-demons %ithin a 0-#oot

    radius s'read must succeed at a C * 5ortitude save or be stunned #or 1 round and

    staggered #or 1d* rounds a#ter the sun ends$ 6# Forimeraa! e'ends one use o# mythic'o%er, this 'o%er can be used as a s%i#t action$ 8he save C is Constitution-based$

    Mni- Dn-e #% R*in S*5

    Forimeraa! can e'end one use o# mythic 'o%er to dance and chant as a #ull-round

    action, a#ter %hich she releases a crac!ling %ave o# energy, dealing d" 'oints o#

    electricity damage to all creatures %ithin 100 #eet (;e#le C 0 #or hal#)$ Each

    additional vroc! that 3oins in the dance adds 1 to the C and an additional d" 'oints o#

    damage, u' to a maimum o# 0d"$ 8he dance immediately ends and must be started

    ane% i# any o# the 'artici'ating vroc!s is slain, stunned, or other%ise 'revented #rom

    dancing$ 8he save C is Charisma-based$

    En-#*nte$N Forimeraa! 'lus vroc!s$ Hntil Forimeraa! #lees or dies, a ne% vroc! 3oins

    the #ight %hen one o# the t%o initial ones is !illed$

    4 large grou' o# vroc!s lair in several caves on the %alls near the island, chanting and

    dancing to su''ort the ritual$ Every rounds, at initiative count 1", a grou' o# three

    vroc!s release a %ave o# energy (1d" electricity damage, C 12 ;e#le save #or hal#

    damage)$

    8he strong abyssal taint in#uses demons in the Molten 9car %ith great 'o%er, allo%ingthem to act as i# under the e##ects o# a herois!s'ell$

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    T:EBRAENB7LL CR 1/MR =

    XP 1,=00

    4dvanced variant invincible gorgon (Pathfinder RPG Bestiary $8, 2041 Pathfinder

    RPG Mythic Adventures 224)

    CE Large magical beastInit+" Senedar!vision "0 #t$, lo%-light vision, scent &erce'tion +1

    DEFENSE

    AC0, touch 11, #lat-#ooted (+ e, +12 natural, .1 sie)

    !" (1d10+10)

    F#$t+1, Re%+11, Wi&&+1* second save

    De%eni'e A(i&itiebloc! attac!s,freedo! of !ove!ent, light #orti#ication (=)DR

    10/e'ic and adamantine I))*ne'etri#ication, 'olymor'h Reitall ty'es o# energy

    1

    OFFENSE

    S"ee+0 #t$, burro% 0 #t$, air &alk, earth glide

    Me&eegore +* (d+10), bite +* (d"+10/12-0 'lus grab), hooves + (1d"+)

    S"-e10 #t$ Re-! #t$

    S"e-i& Att-.breath %ea'on ("0-#oot cone, turn to stone, 5ortitude C " negates),

    #ast s%allo%, 'ounce, s%allo% %hole (*d10 #ire damage, 4C 12, h'), tram'le

    (d+1, C )

    S"e&&Li.e A(i&itie(CL 0th)

    C#ntnt

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    attem't to ma!e additional 5ortitude saves to recover naturally$ 8he save C is

    Constitution-based$

    S3& W!#&e E5

    8he braen bull can tra' creatures inside it, roasting them to death$ 6# a s%allo%ed

    creature cuts its %ay out, the bull:s metallic 'lates close the hole, allo%ing it to use

    s%allo% %hole again$ Every round that a creature is inside the bull, horri#ic screamscome out o# it as i# bello%ing, #orcing non-evil creatures in a "0: radius s'read to ma!e

    a C " 7ill save or be sha!en #or as long as the bello%ing continues$ 8his is a mind-

    a##ecting #ear e##ect$ 8he save C is Constitution-based$

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    SCIONOFBAP:OMET CR 10/MR =

    XP 9,600

    4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet (Pathfinder RPG

    Advanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG

    Mythic Adventures)CE Large outsider (mythic, native)

    Init+2 (+1 inside the 9anctum) Senedar!vision "0 #t$ &erce'tion +1

    DEFENSE

    AC2, touch 1, #lat-#ooted " (+ armor, + e, +10 natural, .1 sie)

    !"1 (d10+)

    F#$t+1", Re%+1*, Wi&&+1"

    De%eni'e A(i&itienatural cunning DR/e'ic and magic I))*ne'oison Reit

    acid 10, cold 10, electricity 10, #ire 10 SR1

    OFFENSE

    S"ee+0 #t$, #ly "0 #t$ (good) (0 #t$, #ly *0 #t$ in armor)

    Me&ee+ glaive+12/+1* (d+1/Q), bite +1 (1d+), gore +1 (1d"+) or cla%s

    +1 (1d"+11), bite +1 (1d+11), gore +1 (1d"+11)

    S"-e10 #t$ Re-!10 #t$ (0 #t$ %ith glaive)

    S"e-i& Att-.mythic 'o%er (/day, surge 1d"), oubliette, 'o%er#ul charge (gore +0,

    d"+1"), smite good /day (+* to attac!s and 4C, +/+ damage)

    Anti"&+in S"e&&Li.e A(i&itie(CL nd concentration +")

    At 3i&&a'homet %orth g'

    SPECIAL ABILITIES

    Me Mte$ S*5

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    8he scion o# >a'homet has designated the 6vory 9anctum as its 'ersonal lair$ 4s a move

    action, the scion can tele"ort#rom one 'oint in its lair to any other 'oint in its lair, as i#

    usinggreater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s and a

    + racial bonus on 9tealth chec!s$ 6n addition, %henever the scion must ma!e a saving

    thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4 scion can share

    its lair %ith other creatures %ithout inter#ering %ith this ability$

    Nt*$& C*nnin E5

    8he scion 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e

    s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$

    O*(&iette S*5

    7henever a scion o# >a'homet hits a creature %ith its gore attac! as 'art o# a 'o%er#ul

    charge, the target must succeed at a C 7ill save or be sent into an etradimensional

    'rison, as the !a6es'ell but lasting #or 1d*+1 rounds$ 8he save C is 7isdom-based

    and includes a + racial modi#ier$

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    2ERRIBET: CR 16/MR 6

    XP =,600

    5emale mythic glabreu (Pathfinder RPG Bestiary $1 Pathfinder RPG Mythic

    Adventures)

    CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)

    Init+10/-10M

    ,

    dual initiative Senedar!vision "0 #t$, true seeing &erce'tion +"

    DEFENSE

    AC*, touch , #lat-#ooted * (+" natural, . sie)

    !"*" (1d10+10)

    F#$t+, Re%+10, Wi&&+1 + resistance vs$ mind-a##ecting

    DR10/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 10, cold 10 SR

    OFFENSE

    S"ee+*0 #t$, #ly "0 #t$ (average)

    Me&ee 'incers +1 (d+1"/12.0), cla%s +1 (1d"+1"), bite +1 (1d+1")

    S"-e1 #t$ Re-!1 #t$

    S"e-i& Att-.corru'ting %his'ers, mythic s'ell-li!e abilities, mythic 'o%er ("/day,

    surge +1d), rend ( 'incers, d+1")

    S"e&&Li.e A(i&itie(CL 1"th, concentration +)

    C#ntnt

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    Schange sha'e (any humanoid #orm, alter self),'o%er#ul blo%s('incers, cla%s, bite),

    sim'le divine s'ellcasting

    Ot!e$ Ge$ cloak of resistance +4, (ailer)s dungeon ringHE, "risoner)s dungeon ringHE,

    iron !ey (%or!s on all doors %ithin the 6vory 9anctum ece't those to areas 1=Aand

    19), be3e%eled !ey %orth 1,000 g' (o'ens the secret door into area 1=A), mithral

    !ey %orth "00 g' (o'ens the door to area )$

    SPECIAL ABILITIES

    C!ne S!"e S*5

    Oerribeth can use this ability as an immediate action to either assume humanoid #orm or

    return to her true #orm$

    C#$$*"tin W!i"e$ S*5

    4s a #ree action, Oerribeth can #orce one humanoid creature inside her tele'athy range to

    ma!e a 7ill save (C ) or be dominated #or 1d"+1 rounds, as 'er the mythic

    do!inate "ersons'ell$ 6# the target #ails, it is considered to be Chaotic Evil #or the

    'ur'ose o# establishing %hat actions are against its nature$ Oerribeth can only have one

    creature dominated in this %ay at a given time$ 8he save C is Charisma-based$

    Mt!i- S"e&&Li.e A(i&itie S*5

    Oerribeth can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do this

    %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to her

    mythic ran! (")$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e abilities

    can be cast as a s%i#t action$ 8his @uic!ening can be done only once 'er round$

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    GREATERT:ANADAEMON CR 16

    XP 6,>00

    JE Medium outsider (daemon, evil, etra'lanar)

    Init+2 Senedar!vision "0 #t$, true seeing &erce'tion +1

    DEFENSE

    AC", touch 1, #lat-#ooted 0 (+ e, +1 dodge, +1 natural, + insight)

    !"" (12d10+1)

    F#$t+12, Re%+, Wi&&+ im'roved evasion

    De%eni'e A(i&itie'rescient de#lection DR10/good and silver I))*neacid, cold,

    death e##ects, disease, energy drain, 'oison Reitelectricity 10, #ire 10 SR

    OFFENSE

    S"ee+0 #t$

    Me&ee+3 /uarterstaff+1/+"/+1/+1" (1d"+1 'lus energy drain 'lus #orget#ulness

    'lus stun) or cla%s + (1d*+ 'lus energy drain 'lus #orget#ulness)

    S"e-i& Att-.draining %ea'on, energy drain (1 level, C ), #ear gae,

    #orget#ulness, @uartersta## mastery, soul crush, stun (5ort C , 1 round), summon the

    ;iver 9ty

    S"e&&Li.e A(i&itie(CL 1th concentration +)

    C#ntntlu## +, i'lomacy +, 6ntimidate +, ?no%ledge ('lanes)

    +, ?no%ledge (religion) +, &erce'tion +1, 9ense Motive +1, 9'ellcra#t +,

    9tealth +, 9urvival +*

    Ln*e4byssal, raconic, 6n#ernal tele'athy 100 #t$

    SPECIAL ABILITIES

    D$inin We"#n S*5

    4 thanadaemonIs energy drain and #orget#ulness attac!s #unction through any melee

    %ea'on it %ields$

    Fe$ Ge S*5

    Co%er in #ear #or 1d" rounds, "0 #eet, 7ill C negates$ 8his is a mind-a##ecting #ear

    e##ect$ 8he save C is Charisma-based$

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    F#$et%*&ne S*5

    4ny creature touched by a greater thanadaemon must ma!e a C 7ill save or be

    #eebleminded, as the s'ell$ 8his is a mind-a##ecting e##ect$ 8he save C is Charisma-

    based$

    P$e-ient De%ene S*5

    4 greater thanadaemon adds his 6ntelligence modi#ier as an insight bonus to his 4C and

    saving thro%s$

    *$te$t%% Mte$ S*5

    4 greater thanadaemon has mastered the use o# the @uartersta## as a tool to navigate the

    %aters o# the 9ty, and also as a %ea'on$ 6n combat, he can instantaneously elongate the

    @uartersta## so it reaches u' to 1 #eet$ 7hen he attac!s in this %ay, he hits every

    creature in his reach each time an attac! roll eceeds that creature:s 4C$ 6# any such

    attac! roll results in a 'ossible critical hit, the critical is a''lied to one creature o# the

    thanadaemon:s choosing$ 8he thanadaemon must %ield the @uartersta## as a t%o-handed

    %ea'on to bene#it #rom @uartersta## mastery$

    S#*& C$*! S*5

    4 thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain #ast

    healing 1 #or 1 rounds$ 8his action condemns the crushed soul to 4baddon

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    VANG?SRETRIEVER CR 1=

    XP 19,=00

    4dvanced variant retriever (Pathfinder RPG Bestiary 234, 204)

    CE Buge construct (etra'lanar)

    Init+2 Seneblindsense "0 #t$, dar!vision "0 #t$, lo%-light vision &erce'tion +1

    A*$di!ensional lock("0 #t$)

    DEFENSE

    AC2, touch 1, #lat-#ooted * (+ e, +1" natural, . sie)

    !"1" (1d10+) #ast healing 10

    F#$t+11, Re%+1, Wi&&+ + resistance vs$ s'ells and s'-li!e abilities

    De%eni'e A(i&itieconstruct traits SR

    OFFENSE

    S"ee+0 #t$, burro% 0 #t$, earth glide

    Me&eebite +1 (1d+ 'lus grab), * cla%s +1 (d"+/12.0)

    S"-e1 #t$ Re-!1 #t$

    S"e-i& Att-.eye rays (+1 ranged touch)

    S"e&&Li.e A(i&itie(CL 0th)

    C#ntnt

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    ;isintegrate8he target must succeed on a 5ortitude save or be a##ected as though by

    the s'ell (CL 1th)$

    Rein%#$-e+ C#nt$*-ti#n E5

    8he im'roved materials used to build the retriever gives it + hit 'oints 'er B, #ast

    healing 10, and a +* racial bonus on its 5ortitude save and eye rays save Cs$

    Re&ent&e S*5

    4 retriever is constantly under the e##ects o# air &alk,s"ider cli!%and &ater &alk

    these abilities cannot be dis'elled$

    Di)eni#n& L#-. S*5

    8he retriever radiates a di!ensional lockaura, as the s'ell$ 6t can deactivate or activate

    it again as an immediate action$

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    GREATERAPOCAL@PSELOC7ST CR 1=/MR 4

    XP 19,=00

    4dvanced variant a'ocaly'se locust (Pathfinder RPG Bestiary 4 2, 2'')

    CE Large outsider (evil, etra'lanar, mythic)

    Init+11 Senedar!vision "0 #t$, li#esense &erce'tion +1

    DEFENSE

    AC", touch 1, #lat-#ooted (+ e, +1* natural, .1 sie)

    !"1"" (1d10+100)

    F#$t+1, Re%+2, Wi&&+11

    De%eni'e A(i&itiebloc! attac!s and s'ellsDR10/e'ic I))*ne'oison, mind-

    a##ecting e##ects SR

    OFFENSE

    S"ee+0 #t$, #ly "0 #t$ (good)

    Me&eesting +12 (1d"+ 'lus 'oison), * 'incers +12 (1d+* 'lus grab)

    S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.abyssal torment,breath %ea'on ("0-#t$ line, 1d" #ire damage 'lus

    accursed brand, ;e#le C 1 hal# and 7ill C 1 negates, usable every 1d* rounds),

    constrict (1d+1), maddening bu, mythic 'o%er (*/day, surge +1d), rend( 'incers

    d+1 'incers d+1 * 'incers *d+1)

    S"e&&Li.e A(i&itie(CL 1th concentration +1)

    1/+

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    7henever a victim #ails its save against an a'ocaly'se locust:s breath %ea'on, the

    unholy #ire burns an accursed brand into his #lesh$ 5or the net * hours, the branded

    victim is sub3ected to auditory hallucinations o# #oul desires and sin#ul deeds$ 8he

    hallucinations cause la%#ul and good victims to become tainted good-aligned clerics,

    druids, 'aladins, and even la%#ul mon!s are treated as though they:ve tem'orarily

    bro!en their codes o# conduct$ Each round at the end o# their turn branded creatures may

    attem't ne% saving thro%s to end the e##ect$ 4ny character mar!ed by the accursed

    brand that has a class that:s restricted to a good alignment or la%#ul alignment is treatedas an e-member o# that class #or * hours an atone!ents'ell can end this e##ect$ 8he

    save C is Charisma-based$

    B-. Att-. n+ S"e&& E n+ S*5

    nce 'er round, %hen the a'ocaly'se locust or and ad3acent ally is hit by a melee or

    ranged attac! or targeted by a s'ell (must be a ray, single-target s'ell, or a s'ell that

    creates an e##ect targeting one creature must have attac! roll or save C) u' to *th

    level, it can attem't a melee attac! using its highest attac! bonus$ 6# this result eceeds

    the result #rom the attac! against it or the s'ell:s save C, the creature is una##ected by

    the attac! (as i# the attac! had missed) or the s'ell (though other targets #rom the sames'ell, such as multi'le targets o#scorching ray, are a##ected normally)$

    M++enin B* S*5

    7hen three or more a'ocaly'se locusts in a grou' simultaneously #la' their %ings, they

    create a loud buing sound ca'able o# driving other creatures mad$ 4ny creature %ithin

    a range o# 100 #eet + 10 additional #eet 'er locust must succeed at a C 1 7ill save or

    go mad as i# a##ected by a confusions'ell (caster level e@ual to the locusts: C; 'lus the

    number o# locusts 'resent)$ 8his is a sonic mind-a##ecting e##ect$ 8he C #or the save is

    Charisma-based$

    P#i#n E5

    Stin

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    T:E MIDNIG:T ISLES

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    DES

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    8he es!ari stone golem is scul'ted %ielding a scythe made o# stone$ 8he golem uses it

    as a +3 keen scythe$ 4 creature struc! by the scythe must succeed at a C 5ortitude

    save or ta!e 1d 'oints o# Constitution drain, as thousands o# rot grubs materialie

    inside the victim:s body$ 8he save C is Constitution-based and includes a +" racial

    bonus$

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    7RSAT:ELLA CR 1/MR 6

    XP 10=,400

    5emale mythic lamia matriarch #ighter 1/eldritch !night (Patfinder RPG Bestiary 2

    78, Pathfinder RPG Mythic Adventures)CE Large monstrous humanoid (mythic, sha'echanger)

    Init+0M Senedar!vision "0 #t$, lo%-light vision &erce'tion +*

    DEFENSE

    AC, touch 1*, #lat-#ooted 0 (+ armor, +* e, +1 dodge, +1* natural, .1 sie)

    !"" (1 B 1d10+1d10+d10+1"2)

    F#$t+1", Re%+1", Wi&&+1"

    I))*nemind-a##ecting e##ects, 'oison DR10/e'ic SR

    OFFENSE

    S"ee+*0 #t$, climb *0 #t$, s%im *0 #t$

    Me&ee+3 unholy scythe+2/+2/+*/+12 (d*+1/12.0/* 'lus 1 %isdom or mythic

    'o%er drain on #irst hit each round) or touch + (1d* 7isdom or mythic 'o%er drain)

    S"-e10 #t$ Re-! #t$

    S"e-i& Att-.archmage arcana (%ild arcana), #leet %arrior, mythic 'o%er (/day,

    surge +1d),'recision, %isdom drain (C )

    S"e&&Li.e A(i&itie(CL 1th concentration +1)

    At 3i&&lind-5ight, Cra#t Magic 4rms and 4rmor, odge, 6m'roved Critical (scythe),

    6m'roved 6nitiativeM, 6m'roved Fital 9tri!e, &o%er 4ttac! (-/+1)M, uic!en 9'ell,

    9'ell 5ocus (evocation), Fital 9tri!eM, 7ea'on 9'ecialiation (scythe), 7ea'on 5ocus

    (scythe)

    S.i&&Climb +, 5ly +, 6ntimidate +0, ?no%ledge (arcana) +*, ?no%ledge

    (dungeoneering) +1, &ro#ession (miner) +, 9'ellcra#t +*, 9%im + R-i&

    M#+i%ie$+* 4crobatics, +* >lu##, +* Hse Magic evice

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    Ln*e4byssal, Common, raconic

    Samaing initiative, change sha'e (#ied Medium humanoid #orm, alter self),

    com'onent #reedom (somatic), diverse training, etra mythic 'o%er, mythic

    s'ellcasting, undersied %ea'ons

    Ot!e$ Ge$scrolls of sending() C#)(t Ge$+3 chain shirt, +3 unholy scythe,

    cloak of resistance +2, #acial 'iercings %orth 0 g' in all, !ey to cage

    SPECIAL ABILITIES

    Wi+#) D$in S*5

    Hrsathella drains 1d* 'oints o# 7isdom or mythic 'o%er uses each time she hits %ith

    her melee touch attac!$ 8he #irst time each round that she stri!es a #oe %ith a melee

    %ea'on, she also drains 1 'oint o# 7isdom or 1 use o# mythic 'o%er$ 4 C 7ill save

    negates the drain$ Hnli!e %ith other !inds o# ability drain attac!s, Hrsathella does not

    heal damage %hen she uses her 7isdom drain$ 8he save C is Charisma-based$

    En-#*nte$N Hrsathella 'lus 1- ash giant thugs

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    GORISTROT:7G CR 16

    XP 6,>00

    CE Buge outsider (chaotic, demon, evil, etra'lanar)

    Init+ Senedar!vision "0 #t$, true seeing &erce'tion +

    DEFENSE

    AC2, touch , #lat-#ooted 2 (-1 e, + natural, . sie)

    !"* (*d10+12) #ast healing 10

    F#$t+1, Re%+1, Wi&&+1

    DR1/cold iron and good I))*neelectricity, 'oison Reitacid 10, cold 10, #ire 10

    SR

    OFFENSE

    S"ee+*0 #t$s"ider cli!%

    Me&ee slams + (d"+*/12-0 'lus 'ull or 'ush)

    Rne+roc! + ("d"+1)

    S"-e1 #t$ Re-!1 #t$

    S"e-i& Att-.'ounce, 'ull (slam, 1 #t$), 'ush (slam, 1 #t), rend ( slams, d"+1),

    roc! thro%ing (10 #t$), stam'

    S"e&&Li.e A(i&itie(CL 1th, concentration +1)

    C#ntnt

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    MINAG:O CR =0

    XP 80,=00

    5emale lilitu rogue " (Pathfinder a!"aign *etting he 5orld&ound 4')

    CE Medium outsider (chaotic, demon, evil, etra'lanar)Init+1 Senedar!vision "0 #t$, true seeing &erce'tion +*

    A*$unholy aura(C )

    DEFENSE

    AC*0, touch *, #lat-#ooted * (+" armor, +* de#lection, + e, +1 dodge, +10

    natural, +* 'ro#ane)

    !"2 (1d10+"d+)

    F#$t+, Re%+0, Wi&&+ + vs$ tra's

    De%eni'e A(i&itieevasion, #orti#ication (=), 'ro#ane grace, tra' sense +, uncanny

    dodge DR 10/cold iron and good I))*neelectricity, 'oison Reitacid 10, cold 10,#ire 10 SR1 We.nee>a'homet:s dis'leasure

    OFFENSE

    S"ee+"0 #t$, #ly "0 #t$ (good)

    Me&ee* cla%s + (d+1/12.0), tail sla' + touch (1d"+ 'lus branding)

    S"e-i& Att-.create hus!, hus! lin!, 'ro#ane 'act, snea! attac! +d", s%i#t cla%s

    S"e&&Li.e A(i&itie(CL 1th concentration +)

    C#ntntlu## +*0, i'lomacy +, isguise +2, 5ly +2, 6ntimidate

    +, ?no%ledge (local) +, ?no%ledge (nobility) +, ?no%ledge ('lanes) +,

    ?no%ledge (religion) +, Linguistics +2, &erce'tion +, 9ense Motive +", 9tealth

    + R-i& M#+i%ie$+ >lu##, + &erce'tion

    Ln*e4byssal, 4!lo, Celestial, Common, raconic, Ballit tele'athy 100 #t$,

    tongues

    Schange sha'e (alter self, 9mall or Medium humanoid), 'ro#ane %ishcra#t, rogue

    talents (#ast stealth, stand u', combat tric! K4rcane 9tri!e), tra'#inding +

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    C#)(t Ge$dust of disa""earance(),"otions of cure serious &ounds() Ot!e$

    Ge$+3 heavy fortification studded leather, a!ulet of !ighty fists +2,"orta%le hole,

    ring of s"ell storing(cure critical &ounds, cure light &ounds)

    SPECIAL ABILITIES

    B$n+in S*5

    Each time a lilitu damages a living creature %ith her tail sla', the %ound leaves an

    angry and 'ermanent red brand$ 6n addition, the creature struc! becomes staggered #or 1

    round #rom the 'ain$ 4 success#ul C 7ill save negates the staggered condition and

    reduces the duration o# the brand #rom 'ermanent to 1 hour$ 8he save C is Charisma-

    based$ ;emoving brands is di##icult

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    'reviously created hus! is released and immediately dies$ Minagho currently !ee's si

    other hus!s in her 'ortable hole, but she must remove one #rom this etradimensional

    s'ace be#ore she can use her hus! lin! ability$ Ber current #avored hus! is the body o#

    the #amous heroine Aaniel, %hich she !ee's in an armoire in her lair (see 'age 1)$ Ber

    other hus!s are various other crusaders

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    IBA:ENIEL CR 1>/MR

    XP 18,600

    Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG Mythic

    Adventures '3)CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)

    Init+1M Senedar!vision "0 #t$, true seeing &erce'tion +*

    A*$unholy aura(C )

    DEFENSE

    AC*0, touch 1, #lat-#ooted (+* de#lection, + e, + natural, . sie)

    !"1 (1d10+) #ast healing 0

    F#$t+*, Re%+1, Wi&&+ second save

    DR10/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 10, cold 10 SR2

    OFFENSE

    S"ee+0 #t$, #ly *0 #t$ ('oor)

    Me&eebite +0 (d+1/12.0), cla%s +0 (d"+1/12.0/ 'lusblac!#ire)

    S"-e1 #t$ Re-!1 #t$

    S"e-i& Att-.demonic !no%ledge, #eral savagery (#ull attac!), mythic 'o%er (2/day,

    surge +1d10), mythic s'ell-li!e abilities, unholy nimbus

    S"e&&Li.e A(i&itie(CL 1th concentration +*)

    C#ntnt

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    B&-.%i$e S*5

    6baheniel:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%

    attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers

    the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es d 'oints

    o# damage i# he is good-aligned (7ill C " #or hal# damage)$ Dood outsidersta!e 10d" 'oints o# damage instead$ 8his damage comes #rom the 'o%er o# the

    4byss and is there#ore not sub3ect to being reduced in any %ay$ Creatures %ho

    are neither evil nor good ta!e only hal# damage (one-@uarter i# they save)$

    6baheniel can s'end one use o# mythic 'o%er %hen he hits to augment the

    damage to d1 (10d10 to good outsiders)$ 8he save C is Charisma-based$

    De)#ni- y e'ending one use o# mythic 'o%er as a #ree action, 6baheniel learns the %ea!nesses

    and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him to automatically

    con#irm all critical threats against the target and ignore the e##ects o# one s'ell,etraordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$ 8he

    e##ects last #or 1 day$

    Mt!i- S"e&&Li.e A(i&itie S*5

    6baheniel can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this

    %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his

    mythic ran! ()$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can

    be cast as a s%i#t action$

    7n!#& Ni)(* S*5

    5ive times 'er day as a #ree action, 6baheniel can create %rithing colored lights on his

    body$ ne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin

    this area must succeed at a C " 7ill save or be daed #or 1d10 rounds as visions o#

    madness hound it$ 4 creature that saves is staggered #or 1 round$ 8he save C is

    Charisma-based$

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    NEIRRI7S CR 19/MR 4

    XP =04,>00

    Mythic hal#-invidia! an!ou (Pathfinder RPG Bestiary 4 #, Pathfinder a!"aign

    *etting ;e!ons Revisited 3#, Patfinder RPG Mythic Adventures)CE Large outsider (augmented #ey, etra'lanar, mythic)

    Init+1 Seneblindsense 10 #t$, lo%-light vision &erce'tion +

    DEFENSE

    AC, touch 1, #lat-#ooted " (+1 e, +1 natural, .1 sie)

    !" (1*d"+1)

    F#$t+1*, Re%+1, Wi&&+1*

    DR10/cold iron, e'ic and magic I))*ne'oison Reitacid 10, cold 10, electricity

    10, #ire 10 SR0

    OFFENSE

    S"ee+#ly 20 #t$ ('er#ect)

    Me&eebite + (1d+1*), cla%s + (1d"+1*), tail sla' + (1d+ 'lus bleed),

    %ings + (1d+ 'lus bleed)

    Rne+stalker)s cross%o&+2/+2 (d"+1/12-0)

    S"-e10 #t$ Re-! #t$

    S"e-i& Att-.bleed (d"), cold iron !iller, crossbo% master, martial calling, mythic

    'o%er (*/day, surge +1d),'recision, im'roved shado% doubles, smite good 1/day (+2

    to attac!s and 4C, +1* damage), snea! attac! +*d"

    An.#*S"e&&Li.e A(i&itie(CL 1th concentration +*)

    At 3i&&lan! 9hot, &recise 9hotB, ;a'id ;eload (light

    crossbo%), ;a'id 9hotM, 8oughness, 7ea'on 5inesseM, 7ea'on 5ocus (light crossbo%)

    S.i&&4crobatics +2, >lu## +", 5ly +, 6ntimidate +", ?no%ledge (local) +1,

    ?no%ledge ('lanes) +1, ?no%ledge (religion) +1, &erce'tion +, 9ense Motive

    +, 9tealth +

    Ln*e4byssal, Common, 9ylvan (can:t s'ea! any language) tele'athy 100 #t$

    Sghostly #orm

    C#)(t Ge$10 + hu!an=%ane %olts,10 + elf=%ane %olts, 10 + good=outsider=

    %ane %olts Ot!e$ Ge$stalker)s cross%o&%ith 0 bolts, a!ulet of !ighty fists +2, ringof s"ell storing(cure critical &ounds, cure light &ounds)

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    SPECIAL ABILITIES

    C#&+ I$#n

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    GELDERFANG CR 1>/MR 6

    XP 18,600

    Male uni@ue mythic incubus #ighter 2 (Pathfinder RPG Bestiary 3 73, Pathfinder RPG

    Mythic Adventures)CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)

    Init+1"/-*M,dual initiative Senedar!vision "0 #t$ &erce'tion +

    DEFENSE

    AC*, touch 1, #lat-#ooted " (+10 armor, + e, + dodge, +1" natural)

    !"2" (1d10+0)

    F#$t+1, Re%+1, Wi&&+1* + vs$ #ear

    De%eni'e A(i&itiebravery +, unsto''able DR10/e'ic, cold iron and good I))*ne

    electricity, 'oison Reitacid 10, cold 10, #ire 10 SR2

    OFFENSE

    S"ee+0 #t$, #ly 0 #t$ (average)

    Me&ee+3 sci6ore+*/+*/+2/+* (1d10+1/12-0), +2 gladius+ (1d"+1"/1-0),

    +2 trident+0 (1d+1*/), slam + (1d*+11) or * slams + (1d*+11)

    Rne+net +/+1/+1/+ (s'ecial damage)

    S"e-i& Att-.bac!lash, #leet %arrior, mythic 'o%er (/day, surge +1d), mythic

    %ea'on training (light blades), 'ain redoubled (C *),'recision, %ea'on training

    (light blades +, close +1)

    S"e&&Li.e A(i&itie(CL 1th concentration +1)C#ntnt

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    M*&ti3e"#n Mte$ E5

    Delder#ang never ta!es 'enalties to an attac! roll %hen #ighting %ith multi'le %ea'ons,

    and treats cla%s as 'rimary attac!s even %hen also %ielding %ea'ons$

    Pin Re+#*(&e+ S*5

    7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that

    attac! deals an additional d" 'oints o# nonlethal damage and the target must succeed at

    a C * 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$

    Multi'le uses o# this ability etend the duration$ 8he save C is Charisma-based$

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    DEMONICS:ADES CR 10

    XP 9,600

    4dvanced #iendish greater shado% (Pathfinder RPG Bestiary 208, 204)

    CE Medium undead (incor'oreal)Init+ Senedar!vision "0 #t$ &erce'tion +1

    DEFENSE

    AC, touch , #lat-#ooted 1* (+* de#lection, + e, +1 dodge)

    !"" (2d+")

    F#$t+, Re%+10, Wi&&+2

    De%eni'e A(i&itieincor'oreal, channel resistance + DR/good Reitcold 10, #ire

    10 I))*neundead traits SR1

    OFFENSE

    S"ee+#ly *0 #t$ (good)

    Me&eeincor'oreal touch +1 (1d 9trength)

    S"e-i& Att-.create s'a%n (as 'er shado%), smite good 1/day (+* to attac!s and 4C,

    +2 damage), strength damage

    STATISTICS

    St$

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    4ny non-evil creature %ithin 0 #eet o# the e#iled ne ta!es a -* 'enalty to 4C and

    saves$ 6t also 'rotects the #layed angel as a lesser glo%e of invulnera%ilitys'ell (CL

    1"th)$

    P$#%ne P$een-e S*5

    8he eistence o# a #layed angel is such an anathema to the order o# the multiverse that

    its very 'resence is a 'ro#anity o# nature$ 8his 'resence 'rovides it %ith a +10 'ro#ane

    bonus to 4rmor Class and a + 'ro#ane bonus to its saves$

    En-#*nte$;C * ;e#le to avoid the %ater$

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    S.i&&5ly +1, 6ntimidate +1", &erce'tion +1, &ro#ession (sailor) +12, ;ide +1"

    R-i& )#+i%ie$+ 6ntimidate, &erce'tion and ;ide

    Ln*eCommon

    Sinherent bonuses, aura o# evil, code o# conduct, cruelties (blinded, cursed, #atigued,

    staggered), #iendish boon (%ea'on +*, /day)G, 'hantom mount, 'lague bringer, ruinous

    revivi#ication, touch o# corru'tion (d", 1/day), unholy resilienceGe$+4 full "late, + keen hal%erd, head%and of alluring charis!a +, unholy symbol

    o# >a'homet

    SPECIAL ABILITIES

    S-$i&ei#* A*$ S*5

    4 grave!night constantly eudes an aura o# intense evil and negative energy in a 0-#oot

    radius$ 8his aura #unctions as the s'ell desecrateand uses the grave!night:s armor as an

    altar o# sorts to double the e##ects granted$ 8he grave!night constantly gains the bene#its

    o# this e##ect (including the bonus hit 'oints, as this aura is 'art o# the grave!night:screation)$ 6n addition, this miasma o# #ell energies hinders the channeling o# 'ositive

    energy$ 4ny creature that attem'ts to summon 'ositive energy in this area

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    F&i!t S*5

    ?estoglyr:s #ly s'eed is su'ernatural in nature, #unctioning similarly to that granted by a

    flys'ell (CL 0th), save that it cannot be dis'elled$ 8his is gi#t #rom his 'atron,

    >a'homet, and #unctions as long as he is %ithin 10 #t$ o# the barge, %hich serves as the

    #ocus$ Be can also im'art this blessing to other allies, in this case his t%o boda!com'anions$

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    ,400

    4dvanced boda! #ighter (Pathfinder RPG Bestiary 2 4')CE Medium undead (etra'lanar)

    Init+2 Senedar!vision "0 #t$ &erce'tion +12

    DEFENSE

    AC, touch 1", #lat-#ooted " (+" armor, + e, +1 dodge, +10 natural)

    !"12 (10d+d10+10)

    F#$t+1", Re%+1, Wi&&+1* +1 vs$ #ear

    De%eni'e A(i&itiebravery +1 DR10/cold iron I))*neelectricity, undead traits

    Reitacid 10, #ire 10 We.neevulnerability to sunlight

    OFFENSE

    S"ee+0 #t$, #ly "0 #t$ (good)

    Me&ee+2 greatae+/+1 (1d1+1*/12-0/) or slams +1 (1d+")

    S"e-i& Att-.death gae, %ea'on training (aes +1)

    STATISTICS

    St$, De1, C#n

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    a''ro'riate s'ell) %ithin 10 #t$ 8he e##ects o# these s'ells are not included in the stats

    above$ 8he barge is made o# bones and #lesh, and adorned %ith s!ulls$

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    MELAMERA CR =0

    XP 80,=00

    5emale entro'ic ancient umbral dragon (Pathfinder RPG Bestiary 2 #2, 202)CE Dargantuan dragon

    Init+ Seneblindsense "0 #t$, dar!vision 10 #t$, dragon senses &erce'tion +

    A*$#right#ul 'resence (00 #t$, C 2)

    DEFENSE

    AC, touch , #lat-#ooted (.1 e, + natural, .* sie)

    !" (d1+1)

    F#$t+1, Re%+1, Wi&&+1

    DR1/la%#ul and magic I))*necold, death e##ects, energy drain, negative energy,

    'aralysis, slee' Reitacid 1, #ire 1 SR1

    OFFENSE

    S"ee+*0 #t$, #ly 0 #t$ (clumsy)

    Me&eebite + (*d"+1), cla%s + (d+1), tail sla' +1 (d+1), %ings +1

    (d"+")

    S"-e0 #t$ Re-!1 #t$ (0 #t$ %ith bite)

    S"e-i& Att-.breath %ea'on ("0-#t$ cone, 0d neg$ energy, C 2), create shado%s,

    crush, shado% breath (10 9tr), smite la% 1/day (+ to attac!, + to damage), tail s%ee'

    S"e&&Li.e A(i&itie(CL th concentration +)

    At 3i&&/+5

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    /+1+1*N+), uic!en 9'ell, 9!ill 5ocus (9tealth), 9'ell 5ocus (evocation), Fital

    9tri!e

    S.i&&4''raise +, >lu## +, i'lomacy +, 5ly +1, ?no%ledge (arcana, local,

    'lanes, religion) +, &erce'tion +, 9ense Motive +, 9'ellcra#t +, 9tealth +1,

    9urvival +

    Ln*e4byssal, 4!lo, Celestial, Common, raconic, 6n#ernal, HndercommonSghost bane, umbral scion

    SPECIAL ABILITIES

    B$et! We"#n S*5

    4lthough it deals negative energy damage, an umbral dragonIs breath %ea'on does not

    heal undead creatures$

    C$ete S!+#3 S*5

    4ny creature slain by an ancient or older umbral dragon rises as a shado% (i# B or

    less) or greater shado% (i# above B) under the umbral dragonIs control 1d* rounds

    later$

    G!#t Bne S*5

    4 young or older umbral dragonIs 'hysical attac!s deal damage to incor'oreal creatures

    normally$

    S!+#3 B$et! S*5

    8hree times 'er day, an adult or older umbral dragon can breathe a cone o# shado%s$

    Creatures %ho #ail a 5ortitude save are blinded #or 1d* rounds and ta!e 1 'oint o# 9tr

    drain 'er age category 'ossessed by the dragon (10)$ 4 success#ul save negates the

    blindness and reduces 9tr drain to 1d* 'oints$

    7)($& S-i#n E5

    Hmbral dragons have negative energy a##inity and are immune to energy drain and

    death e##ects$

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    AB@SSAL:ARVESTER CR 1

    XP 10=,400

    CE Dargantuan aberration (chaotic, evil)Init+* Senedar!vision "0 #t$ &erce'tion +1

    DEFENSE

    AC, touch ", #lat-#ooted (+" natural, -* sie)

    !" (1d+12)

    F#$t+1" Re%+2 Wi&&+1

    DR1/cold iron I))*ne'oison Reitacid 10, cold 10, #ire 10

    OFFENSE

    S"ee+0 #t$

    Me&ee" tentacles + (*d"+1/12.0 'lus grab)

    S"-e0 #t$ Re-!0 #t$

    S"e-i& Att-.debilitating constriction, #ar reaching, harvest

    S"e&&Li.e A(i&itie(CL 0th concentration +1)

    At 3i&&--"lane shift(C 1, 4stral &lane, the 4byss, the Jine Bells, or the Material

    &lane only)

    STATISTICS

    St$*1, De10, C#n2, Int10, Wi1", C!1

    Be At.+1 CMB+2 (+ gra''le) CMD2 (canIt be tri''ed)

    Fet4lertness, >lind-5ight, Critical 5ocus, 6m'roved Critical (tentacle), 6m'roved

    6nitiative, 6m'roved Jatural 4ttac! (tentacle), 6ron 7ill, Lightning ;e#lees, &o%er

    4ttac! (-*/+), 9taggering Critical (C ), 7ea'on 5ocus (tentacle)

    S.i&&6ntimidate +, ?no%ledge ('lanes) +1, &erce'tion +1, 9ense Motive +,

    9urvival +

    Ln*e4byssal

    Stenacious gra''le, tentacle regeneration

    SPECIAL ABILITIES

    De(i&ittin C#nt$i-ti#n S*5

    4n 4byssal harvester has the constrict ability$ 6t deals *d"+1 'oints o# damage and 1d*

    'oints o# Constitution damage %hen it constricts a #oe$

    F$ Re-!in S*5

    4n 4byssal harvester can reach its tentacles across 'lanar distances to attac! #oes there,

    or in the case o# this s'ecimen, to the @li''oth runestone at area 5, u' to 1 times 'er

    day$ 4ll o# its tentacles must emerge %ithin 0 #eet o# each other$ 8he monster uses itstentacles to see and hear and can attac! normally, but cannot move %hile doing so$ 6t

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    can %ithdra% its tentacles bac! to its side as a move action$;is!issal, dis"el chaos, or

    dis"el evilcauses one tentacle to be #orced bac! to the creature i# it #ails a 7ill save,

    %hile %anish!ent#orces all tentacles bac!$ 7hile inserted into the other side o# a 'ortal,

    the 4byssal harvester:s tentacles can be sundered as i# they %ere %ea'ons (each tentacle

    has *0 hit 'oints and the harvester:s 4C and other de#enses)$

    :$'et S*5

    8his ability can only be used %hen the abyssal harvester is on its abyssal 'lane and

    in3ects its tentacles into the Ethereal &lane, 4stral &lane, a material 'lane, or the Jine

    Bells$ 4 gra''led #oe %ith 0 or #e%er hit 'oints or * or #e%er Constitution 'oints must

    succeed on a C 1 7ill save or be dra%n through an invisible 'lanar gate (created

    around the abyssal harvesterIs tentacles) onto the same 'lane %here the abyssal

    harvester currently resides$ 4n o''onent dra%n into the same 'lane %ith the harvester is

    still gra''led u'on arrival$ 8he save C is Charisma-based$

    Tent-&e Reene$ti#n E5

    4n abyssal harvester regro%s any lost tentacles in 1 %ee!$

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    MINOTA7RMINER CR 1/MR 8

    XP 9,600

    4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet " (Pathfinder RPGAdvanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG

    Mythic Adventures)

    CE Large outsider (mythic, native)

    Init+1M(+1" inside the Jahyndrian mine) Senedar!vision "0 #t$ &erce'tion +1

    A*$ co%ardice (10 #t$, -* vs #ear e##ects)

    DEFENSE

    AC, touch 1, #lat-#ooted 2 (+ armor, + e, +1 natural, .1 sie)

    !"1 (1d10+11")

    F#$t+12, Re%+1, Wi&&+12De%eni'e A(i&itienatural cunning DR10/e'ic and magic I))*nedisease, 'oison

    Reitacid 10, cold 10, electricity 10, #ire 10 SR"

    OFFENSE

    S"ee+0 #t$, #ly "0 #t$ (good) (0 #t$, #ly *0 #t$ in armor)

    Me&ee+2 ada!antine heavy "ick+/+/+0 (1d+0/12-0/Q*), bite +1 (1d+"),

    gore +1 (1d"+") or cla%s + (1d"+1), bite + (1d+1), gore + (1d"+1)

    S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.channel negative energy (C 1, d"), mythic 'o%er (/day, surge

    +1d"), oubliette, 'o%er#ul charge (gore +, d"+1),'recision, smite good /day (+

    to attac!s and 4C, +1/+" damage)

    Anti"&+in S"e&&Li.e A(i&itie(CL "th concentration +11)

    At 3i&&

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    S aura o# evil, code o# conduct, cruelties (sic!ened, #atigued), #iendish boon (%ea'on

    +1, 1/day), mae mastery, 'lague bringer, touch o# corru'tion (C 1, d", /day),

    unholy resilience

    Ot!e$ Ge$ +2 %reast"late, +2 ada!antine heavy "ick, a!ulet of natural ar!or +,

    head%and of alluring charis!a +2, silver unholy symbol o# >a'homet %orth g'

    SPECIAL ABILITIES

    Me Mte$ S*5

    8he minotaur miner has designated the Jahyndrian mine as its 'ersonal lair$ 4s a move

    action, the minotaur can tele"ort#rom one 'oint in its lair to any other 'oint in its lair,

    as i# usinggreater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s

    and a + racial bonus on 9tealth chec!s$ 6n addition, %henever the minotaur must ma!e

    a saving thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4

    minotaur can share its lair %ith other creatures %ithout inter#ering %ith this ability$

    Nt*$& C*nnin E5

    4 minotaur 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e

    s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$

    O*(&iette S*5

    7henever a minotaur hits a creature %ith its gore attac! as 'art o# a 'o%er#ul charge,

    the target must succeed at a C * 7ill save or be sent into an etradimensional 'rison,

    as the !a6es'ell but lasting #or 1d*+1 rounds$ 8he save C is 7isdom-based andincludes a + racial modi#ier$

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    :EPAMIRA: CR 19

    XP =04,>00

    5emale uni@ue ne'hilim cleric o# >a'homet 11/hiero'hant " (Pathfinder RPG Bestiary3 2##, Pathfinder RPG Mythic Adventures 32)

    CE Large outsider (etra'lanar)

    Init+0M Seneblindsense 0 #t$, dar!vision "0 #t$,see invisi%ility &erce'tion +

    A*$unholy aura(C *)

    DEFENSE

    AC*, touch 1, #lat-#ooted (+1 armor, +* de#lection, +* e, +1 natural, -1 sie)

    !"" ( B 11d10+11d+)

    F#$t+0, Re%+1", Wi&&+1 + vs$ sorro% e##ects, +* vs$ insanity and con#usion

    De%eni'e A(i&itiefreedo! of !ove!ent, hard to !ill, mythic saving thro%s, soul o#sorro% DR10/magic, 10/adamantine (110 'oints) I))*ne#ear, !a6eReitcold 10,

    #ire 10 SR0

    OFFENSE

    S"ee+0 #t$, air &alk

    Me&eeBlancher+/+0/+/+0 (d"+/12-0/ 'lus crushing blo% 'lus 1d1

    bleed and 1d charisma damage), gore + (d"+") or slams +0 (1d"+1), gore +0

    (d"+1)

    S"-e10 #t$ Re-!10 #t$

    S"e-i& Att-.channel negative energy 2/day (C 1, "d"), crushing blo%, #aith:s

    reach, #ury o# the abyss (+ enhancement, 1" rounds/day), divine surge (ins'ired s'ell),

    might o# the gods (+11, 11 rounds/day), mortal challenge, mythic 'o%er (1/day, surge

    +1d), mythic s'ellcasting, 'o%er#ul charge (gore, *d"+*), scythe o# evil 1/day (

    rounds)

    S"e&&Li.e A(i&itie(CL 12th, concentration +)

    C#ntnt

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    STATISTICS

    St$, De12, C#n0, Int1", Wi", C!

    Be At.+12 CMB+ (+* sunder) CMD0 ( vs$ sunder)

    Fet>lind-5ight, EnduranceB, Dreat 5ortitudeB, Combat ;e#lees, Cra#t 7ondrous

    6tem, Critical 5ocus, 6m'roved Critical (heavy 'ic!)M, 6m'roved 6nitiativeM, 6m'roved9under, Lightning ;e#lees, &o%er 4ttac! (-/+0+1)M, 9taggering Critical (C 2),

    7ea'on 5ocus (heavy 'ic!)

    S.i&&>lu## +1, 6ntimidate +1, ?no%ledge (arcana, 'lanes) +, ?no%ledge

    (religion) +1, &erce'tion +, &ro#ession (miner) +, 9'ellcra#t +, Hse Magic

    evice +1

    Ln*e4byssal, Common, Diant

    Samaing initiative, aura o# evil,commune %ith 'o%er, enduring blessing, #orce o#

    %ill, mythic sight, recu'eration

    Ge$+3 full "late,Blancher, a!ulet of natural ar!or +2, %elt of "hysical !ight +2

    (9trength, Constitution),9asciculus >a%yrinthu!, head%and of ins"ired &isdo! +$,

    'o%dered diamond #orgly"hs of &arding(%orth 00 g'), unholy symbol o# >a'homet,,00 g'

    SPECIAL ABILITIES

    C$*!in B E5

    7hen Be'amirah ma!es a success#ul critical hit %ith a melee attac!, the target must

    ma!e a C 5ortitude save or ta!e an additional d" 'oints o# nonlethal damage and

    be staggered #or 1 round$ 8he save C is 9trength-based$

    M$ti& T$inin E5

    Be'amirah is 'ro#icient %ith all sim'le and martial %ea'ons, and all ty'es o# armor$

    7hen %earing armor, she doesn:t su##er any armor chec! 'enalty, s'eed reduction or

    maimum eterity bonus 'enalty$

    M#$t& C!&&ene S*5

    nce 'er day as a #ree action, Be'amirah can roar a battle challenge$ 4ll humanoids

    and monstrous humanoids %ithin 100 #eet o# her must ma!e a C 7ill save to avoid

    becoming #rightened #or d" rounds$ n a success#ul save, the creatures only becomesha!en #or that time$ Creatures %ith more B than Be'amirah become sha!en i# they

    #ail their save, and su##er no e##ect i# they succeed$ 8his is a mind-a##ecting #ear e##ect$

    8he save C is Charisma-based$

    S#*& #% S#$$#3 E5

    Be'amirah gains a + bonus on 7ill saves against any e##ect that causes sorro%$ 9he is

    also immune to #ear$

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    :ERALD OF T:E IVOR@

    LAB@RINT:

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    SPECIAL ABILITIES

    C$*!in C#i& E5

    4 creature that ta!es damage #rom deen!a:s constrict attac! must succeed on a C 0

    5ortitude save or lose consciousness #or 1d rounds$ 8he save C is 9trength-based$

    In%*e We"#n S*5

    4ny %ea'on deen!a %ields gains a +1 enhancement bonus to attac! and damage, and

    stri!es as i# it %ere a chaotic and evil cold iron %ea'on (in addition to retaining the

    @ualities o# its actual com'osition)$

    M*&ti3e"#n Mte$ E5

    deen!a never ta!es 'enalties to her attac! and damage rolls %hen #ighting %ith

    multi'le %ea'ons$

    Pet$i%in Ge S*5

    8urn to stone 'ermanently, 0 #eet, 5ortitude C 0 negates$ 8he save C is Charisma-

    based$ deen!a can eclude a number o# targets inside the gae radius u' to her

    Charisma modi#ier (11), and deactivate it as a #ree action$

    En-#*nte$;deen!a 'lus goristros 'lus three colous demons

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    VERBOVEOR CR 1/MR 6

    XP 10=,400

    Mythic advanced vescavor s%arm (Pathfinder a!"aign *etting >ost ?ingdo!s 8#,Pathfinder RPG Mythic Adventures 22$)

    CE iminutive outsider (chaotic, evil, mythic, s%arm)

    Init+1/-M,dual initiative Senedar!vision "0 #t$ &erce'tion +1

    A*$gibber("0 #t$, C 0)

    DEFENSE

    AC, touch , #lat-#ooted * (+ e, + dodge, +10 natural, +* sie)

    !"*2 (1d10+12)

    F#$t+1, Re%+12, Wi&&+10

    De%eni'e A(i&itieim'roved evasion, re3uvenation DR10/e'ic I))*nemind-a##ecting e##ects, 'oison, s%arm traits, %ea'on damage Reitcold 0, electricity 0,

    #ire 0 SR*

    OFFENSE

    S"ee+"0 #t$, #ly 0 #t$ (good)

    Me&ees%arm (10d10+ 'lus distraction and d charisma drain)

    S"-e10 #t$ Re-!0 #t$

    S"e-i& Att-.distraction (C 0), mythic 'o%er ("/day, surge +1d), ravenous,

    traumatiing

    STATISTICS

    St$11, De*, C#n, Int10, Wi1, C!*

    Be At.+1 CMB

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    Fescavors yammer the endless chorus o# the 4byss$ 4ny creature %ithin "0 #eet o#

    Ferboveor or inside it must succeed at a C 0 7ill save or be con#used #or 1 round

    (roll on the mythic confusions'ell table)$ 8his is a mind-a##ecting com'ulsion insanity

    e##ect$ 4 creature that stays inside the aura has to save each round to avoid the e##ect$

    8he save C is Constitution-based$

    R'en#* E5

    Fescavors can devour nearly anything, %ith the ece'tion o# adamantine$ 6# the s%arm

    attac!s an ob3ect or structure, the vescavors ignore its hardness i# it is made o# any

    substance other than adamantine$ 4dditionally, every round that a creature is in the same

    s'ace as the s%arm, the vescavors begin devouring one ob3ect on the creature$ 8he

    ob3ect ta!es hal# its maimum hit 'oints in damage and gains the bro!en condition$ 6#

    the vescavors attac! an ob3ect %ith the bro!en condition, it is destroyed$ 4n attended or

    magic ob3ect can ma!e a C 0 ;e#le save to negate this e##ect$ 8he save C is

    Constitution-based$

    Re*'enti#n E5

    6# even one o# the individual vescavors that ma!es u' Ferboveor survives the s%arm:s

    destruction (this is all but guaranteed, as the s%arm al%ays !ee's a #e% doen hidden in

    the surrounding area), Ferboveor can rebuild itsel# through a #it o# re'roduction over

    the course o# * hours$ &ermanently slaying Ferboveor re@uires 'o%er#ul magic or

    diligence$ 4 miracle or %ish used to ensure its death a#ter its de#eat could certainly do

    the tric!$

    E'#&'e+ E5

    Ferboveor re'resents the e'itome o# vescavor evolution in the 4byss$ 8hat gives him

    maimum hit 'oints 'er hit die and a + racial bonus to all his save Cs$ 7henever he

    rolls damage #or his s%arm attac!, he can reroll all dice that sho% a 10, adding the ne%

    result to the total damage$ Be !ee's rerolling until the dice come u' %ith a result

    di##erent than 10$

    T$*)tiin S*5

    Fescavors embody the meanest de'ravities o# the uter ;i#ts, and %al!ing among them

    is a!in to being tra''ed in the 4byss itsel#$ 4ny creature that s'ends more than roundsinside a vescavor s%arm must succeed at a C 0 7ill save or gain a ty'e o# madness$

    ;oll on the 8y'es o# 6nsanity table to determine %hich ty'e o# insanity a##ects the

    creature

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    ORENGOFTA CR =1/MR 9

    XP 409,600

    Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG MythicAdventures '3)

    CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)

    Init+M Senedar!vision "0 #t$, mistsight, true seeing &erce'tion +

    A*$unholy aura(C 2), mists o# >lac!burgh(0 #t$, C 0)

    DEFENSE

    AC**, touch 1, #lat-#ooted 2 (+* de#lection, + e, + natural, . sie)

    !"** (12d10+22) #ast healing 0

    F#$t+", Re%+1, Wi&&+ unsto''able

    DR1/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 0, cold 0 SR

    OFFENSE

    S"ee+0 #t$, #ly *0 #t$ ('oor)

    Me&eebite +* (d+1/12.0/), cla%s +* (d"+1/12.0/ 'lusblac!#ire)

    S"-e1 #t$ Re-!1 #t$

    S"e-i& Att-.demonic !no%ledge, #leet %arrior, #orce o# %ill, mythic 'o%er (11/day,

    surge +1d10), mythic s'ell-li!e abilities, unholy nimbus

    S"e&&Li.e A(i&itie(CL 12th concentration +)

    C#ntnt

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    B&-.%i$e S*5

    rengo#ta:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%

    attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers

    the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es 10d

    'oints o# damage i# he is good-aligned (7ill C 0 #or hal# damage)$ Doodoutsiders ta!e 1d" 'oints o# damage instead$ 8his damage comes #rom the

    'o%er o# the 4byss and is there#ore not sub3ect to being reduced in any %ay$

    Creatures %ho are neither evil nor good ta!e only hal# damage (one-@uarter i#

    they save)$ rengo#ta can s'end one use o# mythic 'o%er %hen he hits to

    augment the damage to 10d1 (1d10 to good outsiders)$ 8he save C is

    Charisma-based$

    De)#ni- y e'ending one use o# mythic 'o%er as a #ree action, rengo#ta learns the alignment,

    %ea!nesses and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him toautomatically con#irm all critical threats against the target and ignore the e##ects o# one

    s'ell, etraordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$

    8he e##ects last #or 1 day$

    Mit #% B&-.(*$! S*5

    rengo#ta can surround himsel# %ith a dense cloud o# smo!e and #og in a 0-#oot radius

    s'read that 'rotects him and %ea!ens his enemies$ 8he mist %or!s as a solid fogand

    !ind fog(C 0) combined, but %ind cannot dis'erse it, and any creature that remains

    in the mists has to save each round at the start o# its turn to avoid the 'enalty on

    7isdom chec!s and 7ill saves$ 8he mists do not im'ede rengo#ta:s sight due to his

    mistsight, and he can choose any number o# allies to be una##ected by the mists$

    Mt!i- S"e&&Li.e A(i&itie S*5

    rengo#ta can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this

    %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his

    mythic ran! (2)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can

    be cast as a s%i#t action$

    7n!#& Ni)(* S*5

    5ive times 'er day as a #ree action, rengo#ta can create %rithing colored lights on his

    body$ ne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin

    this area must succeed at a C 0 7ill save or ta!e 20 'oints o# damage and be stunned

    #or 1d10 rounds as visions o# madness hound it$ 4 creature that saves ta!es hal# damage

    and is staggered #or 1 round$ 8he save C is Charisma-based$

    En-#*nte$N rengo#ta 'lus 1 marilith (concubine), goristros and mature nabassus

    (s'ies, use s!ullgrym:s statistics)

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    FAT:EROFWORMS CR =0/MR 4

    XP 80,=00

    Mythic uni@ue nightcra%ler (Pathfinder RPG Bestiary 2 2##, Pathfinder RPG MythicAdventures)

    CE Dargantuan undead (etra'lanar, mythic, nightshade)

    Init+10/-10M,dual initiative Senedar!sense, dar!vision 10 #t$, lo%-light vision,

    detect !agic, tremorsense 10 #t$ &erce'tion +

    A*$desecrating aura (0 #t$)

    DEFENSE

    AC2, touch , #lat-#ooted (+ e, +1 natural, .* sie)

    !"*12 (d+0)

    F#$t+12, Re%+1*, Wi&&+De%eni'e A(i&itie corrosive blood,shado% shroud DR1/e'ic, good and silver

    I))*neacid, cold, undead traits SR1

    OFFENSE

    S"ee+0 #t$, burro% "0 #t$

    Me&eebite +" (*d10+/12.0 'lus *d cold, energy drain, and grab), sting +"

    (*d"+/12.0 'lus *d cold and 'oison), shado% tendrils +" (d+ 'lus *d cold

    'lus grab)

    S"-e0 #t$ Re-!0 #t$ ("0 #t$ %ith shado% tendrils)

    S"e-i& Att-.breath %ea'on, channel negative energy (2d", C , 1/day), energy

    drain (1d* levels, C 1), #ast s%allo%, mythic 'o%er ("/day, surge +1d), s%allo%

    %hole (*d10+ bludgeoning 'lus *d cold 'lus energy drain, 4C , *1 h', %ound

    closes a#ter a creature eits)

    S"e&&Li.e A(i&itie(CL 1th concentration +)

    C#ntnt

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    +, 9'ellcra#t +, 9tealth +1 (+" in dar!ness) R-i& M#+i%ie$+ 9tealth in dim

    light and dar!ness

    Ln*e4byssal, Common, 6n#ernal tele'athy 100 #t$

    Setra mythic 'o%er, tenacious gra''le

    SPECIAL ABILITIES

    B$et! We"#n S*5

    nce every 1d* rounds as a move action, the 5ather o# 7orms can breathe a 20-#oot

    cone o# blac! energy$ 8his deals 0d 'oints o# cold damage and im'arts 1d* negative

    levels in that area$ 4 success#ul C 1 ;e#le save halves the cold damage and negates

    the negative levels$ 8he save C is Charisma-based$

    C#$$#i'e B#+ S*5

    4 creature that stri!es the 5ather o# 7orms %ith a slashing or 'iercing melee attac!

    must succeed at a C 1 ;e#le save or ta!e d" 'oints o# acid damage$ 8his damage

    a##ects the %ea'on used to damage the monster as %ell$ 8he damage is not halved

    against ob3ects and ignores hardness$ 8he acidic blood s%i#tly becomes inert unless

    ca'tured in a vessel ca'able o# storing it, in %hich case it retains its corrosive 'ro'erties

    until 'oured out$ 8he save C is Charisma-based$

    Ene$ D$in S*5

    4 creature that has been s%allo%ed %hole by the 5ather o# 7orms gains 1d* negative

    levels each round$

    S!+#3 S!$#*+ E5

    8he 5ather o# 7orms has a mass o# shado%s that 'rotects him and attac!s his enemies$

    5irst, it 'rovides concealment and negates the light aversion %ea!ness that all

    nightshades 'ossess$ 9econd, it can attac! enemies in t%o di##erent %ays (the 5ather

    decides %hich one to em'loy on each turn as a #ree action)N

    Ma!ing t%o shado% tendrils attac!s, %hich are added to the 5ather o# 7orm:s

    attac!s that turn$ 8hey have a reach o# "0 #t$ and gra''le using the 5ather:s

    modi#iers and abilities$

    Casting a s'ell-li!e ability #rom the 5ather o# 7orm:s list, as i# using the

    uic!en 9'ell-Li!e ability #eat$

    P#i#n S*5

    Stin

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    GROANINGGATESG7ARDIANS CR 19

    XP =04,>00

    4dvanced vava!ia (Pathfinder a!"aign *etting >ords of haos $#)CE Buge outsider (chaotic, demon, evil, etra'lanar)

    Init+ Senedar!vision "0 #t$, true seeing &erce'tion +"

    A*$#right#ul 'resence ("0 #t$, C ), unholy aura(C ")

    DEFENSE

    AC, touch 1, #lat-#ooted (+ armor, +* de#lection, + e, +1 natural, . sie)

    !" (1d10+*)

    F#$t+*, Re%+10, Wi&&+0

    DR1/cold iron and good I))*neelectricity, #ire, 'oison Reitacid 10, cold 10 SR

    0

    OFFENSE

    S"ee+*0 #t$ ("0 #t$ %ithout armor), #ly "0 #t$ (average)

    Me&ee+unholy lance+0/+/+0/+1 (d"+0/12-0/Q), tail sla' +2 (d+12

    'lus stun) or bite +2 (d"+1 'lus smo!ing %ound), cla%s +2 (1d+1), tail sla'

    +2 (d+12 'lus stun)

    S"-e1 #t$ ;each 1 #t$ (0 #t$ %ith lance and tail)

    S"e-i& Att-.breath %ea'on, 'ounce, 'o%er#ul tail, tram'le (1d+12, C )

    S"e&&Li.e A(i&itie(CL 0th concentration +)

    C#ntntlu## +2, 5ly +1, 6ntimidate +2, ?no%ledge (arcana) +, ?no%ledge

    ('lanes) +, &erce'tion +", 9ense Motive +, 9'ellcra#t +, 9tealth +, 9%im

    + R-i& M#+i%ie$+ &erce'tion, + 9tealth

    Ln*e4byssal, Celestial, raconic tele'athy 100 #t$

    SPECIAL ABILITIES

    B$et! We"#n S*5

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    nce every 1d* rounds, a vava!ia can breathe out a "0-#oot cone o# green #ire that

    seems to %rithe and coil %ith the tortured sha'es o# a thousand screaming ghosts$ 8his

    green #ire is a!in to vomiting u' the countless souls the vava!ia has consumed, and

    these souls consume #lesh as surely as they consume sanity$ 4 creature struc! by this

    breath %ea'on ta!es 0d" 'oints o# damage (C ;e#le hal# )

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    GREATERTARR@DEMODAND CR 16

    XP 6,>00

    CE Medium outsider (chaotic, demodand, evil, etra'lanar)Init+11 Senedar!vision 10 #t$, detect good, detect !agic, scent &erce'tion +2

    DEFENSE

    AC, touch 1, #lat-#ooted (+" armor, + e, +2 natural)

    !" (d10+1)

    F#$t+12, Re%+1", Wi&&+1 +* vs$ divine s'ells

    DR10/good and magic I))*neacid, 'oison Reitcold 10, #ire 10 SR

    OFFENSE

    S"ee+*0 #t$, #ly *0 #t$ (average)

    Me&eem%! short s%ord +"/+1/+"/+1 (1d"+1/1-0), m%!short s%ord

    +"/+1/+" (1d"+1/1-0), bite + (1d+)

    S"e-i& Att-.adhesion, #aith-stealing stri!e (7ill C ", 1 round), #avored %ea'on,

    #reny

    S"e&&Li.e A(i&itie(CL 1"th concentration +1)

    C#ntnt

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    F$en E5

    8hree times 'er day, a tarry demodand can #ly into a #reny, gaining a + morale bonus

    to attac! rolls, damage rolls, and saves$ 6t also grants the demodand an additional "" hit

    'oints (these are lost #irst and don:t disa''ear %hen the #reny ends)$ 8he #reny last #or

    the entire combat, but the demodand can end it earlier i# desired$

    F'#$e+ We"#n E5

    8arry demodands al%ays #ight %ith t%o light %ea'ons %ith great s!ill and e##iciency$

    8his ability allo%s them to ignore the attac! 'enalties %hen using 8%o-7ea'on

    5ighting$ 4s a standard action, they can attac! %ith both %ea'ons, ma!ing t%o attac!

    rolls %ith their highest bonus$ 8hey also count as #ighters %ith a level e@ual to their C;

    #or the 'ur'oses o# meeting #eat 'rere@uisites$

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    GREATERSLIM@DEMODAND CR 19

    XP =04,>00

    CE Medium outsider (chaotic, demodand, evil, etra'lanar)Init+10 Senedar!vision 10 #t$, detect good, detect !agic,see invisi%ility

    &erce'tion +"

    A*$stench (C 0, 1d" rounds)

    DEFENSE

    AC, touch 1, #lat-#ooted 2 (+" armor, + e, +1 natural)

    !" (d10+00)

    F#$t+, Re%+, Wi&&+1 +* vs$ divine s'ells, im'roved evasion

    De%eni'e A(i&itieim'roved uncanny dodge DR1/good and magic I))*neacid,

    cold, 'oison Reit#ire 10 SR0

    OFFENSE

    S"ee+0 #t$, #ly *0 #t$ (average)

    Me&eebite +" (1d10+11 'lus *d10 acid), cla%s +" (d"+/12-0/ 'lus *d10

    acid and grab)

    S"e-i& Att-.acid, dread cla%s, #aith-stealing stri!e (7ill C , 1 round), 'ounce,

    'rey on the %ea!, rend ( cla%s, d"+), snea! attac! +"d"

    S"e&&Li.e A(i&itie(CL 12th concentration +*)

    C#ntntleeding Critical, >lind-5ight, Critical 5ocus, 5lyby 4ttac!, Dreater Fital 9tri!e,

    6m'roved Critical (cla%), 6m'roved 6nitiative, 6m'roved Lightning ;e#lees, 6m'roved

    Fital 9tri!e, 6ron 7ill, Lightning ;e#lees, &o%er 4ttac! (-/+1*+1), Fital 9tri!eS.i&&4crobatics +1, >lu## +, Climb +1, 5ly +, 6ntimidate +1, ?no%ledge

    (arcana) +12, ?no%ledge ('lanes) +12, &erce'tion +0, 9ense Motive +2, 9'ellcra#t

    +", 9tealth +, 9urvival +

    Ln*e4byssal, Celestial, Common

    Sheretical soul

    Ge$master%or! breast'late

    SPECIAL ABILITIES

    A-i+ S*5

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    4 slimy demodand is coated in an ever-dri''ing layer o# acid that deals an etra *d10

    'oints o# acid damage on a success#ul natural attac!$ 6n addition, o''onents that

    success#ully stri!e a slimy demodand %ith an unarmed stri!e or natural attac! ta!e *d10

    'oints o# acid damage$

    D$e+ C&3 E5

    4 slimy demodand adds double its strength bonus on all damage rolls made %hen using

    its cla%s, and they deal tri'le damage on a critical hit$

    P$e #n t!e We. E5

    4 slimy demodand does not gain the gra''led %hen it gra''les a #oe$ 7hen it succeeds

    at a gra''le chec! to deal damage, it savages i