Worldwide e learning trends
-
Upload
david-wortley -
Category
Technology
-
view
686 -
download
0
description
Transcript of Worldwide e learning trends
Immersive Technology Strategieswww.davidwortley.com
Worldwide E-Learning Trends and Influence of Immersive Technologies
Moscow E-Learn Expo 2011David Wortley FRSA
Immersive Technology Strategieswww.davidwortley.com
Topics
The Influence of Immersive Technologies
Serious GamesPeer to Peer learningVirtual Learning and CollaborationE-AssessmentSummary and Conclusion
Immersive Technology Strategieswww.davidwortley.com
The Influence of Immersive Technologies
Immersive Technology Strategieswww.davidwortley.com
Immersive Technologies
Games Virtual Worlds Social Networks
Immersive Technologies are hugely important because of three main factors – commercial
potential, societal disruption and technological innovation
Immersive Technology Strategieswww.davidwortley.com
Why are Immersive Technologies Disruptive ?
Immersive Technology Strategieswww.davidwortley.com
Disruptive Communications Technologies
The internet is different in its scope and impact on businessand society to any previous disruptive technology
Immersive Technology Strategieswww.davidwortley.com
The Prosumer
We are no longer just consumers of knowledgeWe are active producers
Immersive Technology Strategieswww.davidwortley.com
The Prosumer Phenomenon
ImmersiveTechnologies empower individuals in ways previously unknown in mankind’s
history
Immersive Technology Strategieswww.davidwortley.com
The Attention Economy
Capturing and retaining attention and loyalty are critical in today’s digital media society, especially
in learning
Immersive Technology Strategieswww.davidwortley.com
The Secret of Success in the Attention EconomyAttractivenessAccessibilityAffordability
Does it interest/excite me ?Is it easy to access ?Can I afford the time, attention and money ?
Immersive Technology Strategieswww.davidwortley.com
Serious Games
Immersive Technology Strategieswww.davidwortley.com
Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or
outcome. It might also include entertainment games that have been intentionally re-purposed to deliver
serious outcomes
This definition is not always helpful because it does not reflect or embrace the full range or potential of
technologies which create or use immersive experiences to deliver serious benefits. These
applications may not use gameplay at all.
Immersive Technology Strategieswww.davidwortley.com
Most Popular Games are Serious
Games generate passion, excitement, commitment, loyalty, belonging, awareness,
support and action
Immersive Technology Strategieswww.davidwortley.com
Serious Games are Immersive Experiences
They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal
Development and Commercial Exploitation
Immersive Technology Strategieswww.davidwortley.com
Serious Games are Our Personal Choice
Serious Games are where we choose to spend our discretionary time, attention and finances which makes
them very important commercially and developmentally
Immersive Technology Strategieswww.davidwortley.com
Attractive, Accessible, Affordable
Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and
affordability (cost and time)
Immersive Technology Strategieswww.davidwortley.com
Serious Games
Serious games make new learning experiences attractive, accessible and affordable
Immersive Technology Strategieswww.davidwortley.com
Peer to Peer Learning
Immersive Technology Strategieswww.davidwortley.com
The Digital Native
Generation Z learners have different attitudes and expectations to learning and collaboration
Immersive Technology Strategieswww.davidwortley.com
The Changing Role of Teachers
Teachers and Knowledge professionals are becoming mentors and coaches who facilitate collaborative
learning
Immersive Technology Strategieswww.davidwortley.com
Corporate Learning Networks
Large organisations are implementing internal social networks for knowledge management and learning
Immersive Technology Strategieswww.davidwortley.com
The Wisdom of the Crowd
Peer to peer learning Microsoft Style !!
Immersive Technology Strategieswww.davidwortley.com
Virtual Learning and Collaboration
Immersive Technology Strategieswww.davidwortley.com
Virtual Data Collaboration
Virtual meetings in data visualisation centres
Immersive Technology Strategieswww.davidwortley.com
Exploring Virtual Worlds
Meeting in mixed reality
Immersive Technology Strategieswww.davidwortley.com
Virtual Boardrooms
Productive and cost effective seminar spaces
Immersive Technology Strategieswww.davidwortley.com
Virtual Conferences
Engaging Global Audiences
Immersive Technology Strategieswww.davidwortley.com
E-Assessment
Immersive Technology Strategieswww.davidwortley.com
New Interface Devices
Combining Learning and Assessment
Immersive Technology Strategieswww.davidwortley.com
Recruitment and Needs Assessment
Using Games for Assessment and Training Needs
Immersive Technology Strategieswww.davidwortley.com
Summary and Conclusion
Immersive Technology Strategieswww.davidwortley.com
Summary and Conclusion
Immersive Technologies represent a quantum shift in knowledge creation and sharing which are affecting Learning and Education in many ways including :-
Increased use of serious gamesPeer to peer learning and social networksVirtual learning and collaboration spaces
Combined learning and assessment using new devices
Immersive Technology Strategieswww.davidwortley.com
Worldwide E-Learning Trends and Influence of Immersive Technologies
Moscow E-Learn Expo 2011David Wortley FRSA