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    Workplace Fun and Job Satisfaction:

    the Moderating Effects of Attitudes toward Fun

    By

    Chan Ying In Yu Hiu Ching

    08001472 08021112

    Major in Human Resources Management

    An Honors Degree Project Submitted to the School of Business in

    Partial Fulfillment of the Graduation Requirement for the Degree of

    Bachelor of Business Administration (Honors)

    Hong Kong Baptist University

    Hong Kong

    April 2010

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    Table of Contents

    List of Tables.........i

    List of Figures......ii

    Acknowledgement...................................................................................................iii

    Abstract....iv

    Chapter I Introduction.1

    1.1Statement of the Problem.2

    1.2Purpose of the Study4

    Chapter II Literature Review and Hypotheses..........................5

    2.1 Workplace Fun.....5

    2.2 Workplace Fun and Job Satisfaction7

    2.3 Attitudes toward Fun92.4 Control Variables...11

    2.5 Conceptual Model of Hypotheses......13

    Chapter III Methodology14

    3.1 Sample....14

    3.2 Measuring Workplace Fun16

    3.3 Measuring Attitudes toward Fun 17

    3.4 Measuring Job Satisfaction ...17

    3.5 Data Analysis.....18Chapter IV Results..19

    4.1 Zero-order Correlation..19

    4.2 Hierarchical Regression Analysis.21

    Chapter V Discussion and Recommendations25

    5.1 Discussion.25

    5.2 Implication27

    5.3 Limitations and Future Research ......27

    5.4 Conclusion.30

    References...31

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    List of Tables

    Table 1: The Demographic Characteristics of the Sample (N=102)....15

    Table 2: Reliability Estimates, Means, Standard Deviations, and Correlations for all

    Variables (N=102)20

    Table 3: Hierarchical Regression Analyses of the Interaction between Workplace Fun

    and Attitudes toward Fun on Job Satisfaction (N=102).......22

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    List of Figures

    Figure 1: Conceptual Model of Hypotheses.13

    Figure 2: Finding Summary of Regression....23

    Figure 3: Interaction of Workplace Fun and Attitudes toward Fun

    on Job Satisfaction.24

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    Acknowledgement

    First and foremost, we would like to express our immense gratitude to our

    Honors Project supervisor Dr. Flora Chiang for her generous and priceless guidance.

    Her expertise in research area provided us lots of valuable suggestions and inspiration

    which makes this project being carried out successfully.

    In addition, a thousand thank to the following HR managers for their generosity

    and tremendous assistance in helping defining and distributing questionnaires in the

    research process: Mr. Aaron Chiang, Ms. Carman Chik, Mr. Mark Hyde, Ms. Cecilia

    Lam, Mr. David Leung and Ms. Ayse Wong (Alphabetical order by last name).

    Furthermore, we would like to express our deepest gratitude to Professor Edward

    Snape, as well as all our dear classmates, friends and family members for their whole-

    hearted support during the research process.

    Finally, we would like to thank to all of the respondents for spending their

    valuable time to complete the questionnaire.

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    Abstract

    Happy workers are productive workers. High level of employee job satisfaction

    is absolutely an important determinant for company success. The aim of this study is

    to investigate the relationship between workplace fun and job satisfaction and

    determine whether employees attitudes toward fun moderate this relationship.

    Data was collected from 102 employees from the Mass Transit Railway

    Corporation Limited (MTRC). The results supported the main effects that employees

    who experienced more fun in their workplace had greater satisfaction with their job.

    Besides, employees attitudes toward fun had moderating effect on the link between

    workplace fun and job satisfaction. In general, the participants in this sample

    expressed relatively positive attitudes toward fun.

    The research contributed to the existing literature on the positive work outcomes

    associated with workplace fun. Moreover, it offered a useful approach to both

    researchers and practitioners, to pay attention on how individual attitudes toward fun

    affected workplace fun towards their job satisfaction. Specifically, placing higher

    value on fun, higher job satisfaction will be achieved. Theoretical and practical

    implications from the results and future research directions were also discussed.

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    Chapter I Introduction

    Are you having fun at work? Introducing fun at work is becoming many

    organizations concern for motivating and retaining their employees, or even

    distinguishing themselves from competitors. Changing workforce dynamics and

    providing a more causal work environment may be good for both employees and

    company. Some successful and renowned companies such as Southern Airlines and

    Googleplex may have led to a simple assumption that the more fun the better.

    According to Fortune 2002s annual 100 Best Companies to Work For, enjoying

    working environment was one of the important elements to distinguish better

    performers from others (Chan, Gee & Steiner, 2000; Joyce, 2003). In the U.K., it was

    estimated that those best companies spent 700 on each employee per year on fun

    activities averagely (Sunday Times, 2009). We decided that while we always take

    our work seriously, we do not have to take ourselves so seriously. We can find ways

    to play. said Lori Lockhart, director of the company's Global Connection Services

    department (Strand, 2000).Moreover, there are more and more Generation Y

    in the

    job market who emphasizes work-life balance and pursuit offun. They are flexible,

    team and fun-oriented (Howe & Strauss, 2000). Hence, it is important for the

    companies to instill fun elements into the working environment.

    Generation Y: The latest generation in the workforce who were born between 1981 and 2000.

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    Although there are more and more people notice the importance of workplace

    fun, there is still limited research on workplace fun, like defining what workplace fun

    is, when workplace fun can achieve its positive impact, or is there any negative

    impact to introduce workplace fun.

    According to the 2009 Happy Planet Index (HPI) done by theNew Economics

    Foundation (NEF), while Costa Rica was the happiest country in the world, Hong

    Kong scored just 41.6 over 100, which ranked the least happy in East Asia region.

    Hong Kong people are considered as worrying, anxious and unhappy group in the

    world, one of the reasons is that the working environment is too stressful. Moreover,

    there are still many companies in Hong Kong do not offer many fun activities for their

    employees, especially for some small organizations.

    1.1 Statement of the Problem

    Previous studies have proved that interviewees who had positive attitudes toward fun

    and enjoyed fun at workplace were having higher job satisfaction (Karl, Peluchette, &

    Hall, 2008). However, not all the people have the same attitudes toward fun. Some

    people think that workplace fun can help to release their stress and motivate them to

    work happily in the company. In contrary, some employees do have negative

    reactions toward fun. For example, nurses from Missouri Baptist Medical Center in

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    United States responded negatively to workplace fun activities: another program to

    drain more effort out of the staff (Lundin, Christensen, Paul, & Strand, 2002). Thus,

    employees attitudes toward fun will be a key factor to determine the extent to which

    they value fun and give implications on whether imposing workplace fun will help to

    foster higher job satisfaction.

    Regarding the little investigations about whether employees attitude toward fun

    will moderate the relationship between workplace fun and job satisfaction, a thorough

    study is needed to review how workplace fun actually correlates with job satisfaction

    and how employees attitudes toward fun will affect this relationship.

    To test these hypotheses, we have to choose a company which is introducing

    certain amount of workplace fun activities to their employees. A company does not or

    seldom provides these fun activities will not be applicable in testing whether imposing

    workplace fun will help to bring a higher level of job satisfaction. Thus, we selected

    Mass Transit Railway Corporation Limited (MTRC) which is a famous and leading

    public transport corporation in Hong Kong. They offer many kinds of workplace fun

    activities to their employees, which is well-suited to be our target.

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    1.2 Purpose of the Study

    This research aims to examine the relationship between workplace fun and

    employees job satisfaction, and the moderating role of attitudes toward fun on this

    relationship.

    Findings from this research will be useful to MTRC and other organizations in

    taking account of workplace fun. For companies which their employees are working

    under stressful environment, it is more important to introduce more workplace fun to

    reduce job pressure. Also, companies which are suffering descending employees job

    satisfaction, this paper can work as a suggestion on introducing workplace fun to

    increase job satisfaction.

    In this study, we reviewed past literatures about the three variables: Workplace

    fun, Attitudes toward Fun and Job Satisfaction. Then, we developed two testable

    hypotheses and discussed what our control variables, samples and methodology were.

    Finally, we presented the statistical results after our analysis, stated the limitations on

    our study and made suggestions on future research.

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    Chapter II Literature Review and Hypotheses

    2.1 Workplace Fun

    Workplace fun, in many peoples mind, is adding happiness, joy and sense of

    humor into workplace. Having fun at work originated from the Fish! movie. It

    shows how employees who work in Seattle's world-famous Pike Place Fish Market

    can serve their customers happily because of their fun philosophy (Strand, 2000).

    Workplace fun was explored in a research by McDowell (2004), she defined

    workplace fun mainly into the following three aspects: Fun climate which is an

    atmosphere being developed in a company that supports fun at work like management

    encourage fun elements, Fun person which is the individual characters toward

    workplace fun such as playfulness, and Fun at work which represents fun activities

    that are enjoyable, amusing and playful. Apart from McDowells work, Fluegge

    defined workplace fun as social, interpersonal, or task activities at work of a playful

    or humorous nature which provide an individual with amusement, enjoyment, or

    pleasure (Fluegge, 2008). Failing to encourage workplace fun will not only weaken

    productivity, creativity, adaptability and morale, it will also affect employees mental

    health. This lack of workplace fun has been called Terminal Professionalism by two

    authors (Metcalf & Felible, 1992).

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    In addition, workplace fun can be classified into two types: the tangible and

    intangible fun. For tangible nature, workplace fun can be considered as some actual

    fun activities introduced by the company, which we called it tangible fun. For

    example, some included sport activities in workplace fun. Fun is to offer video

    games, tanning beds, Ping-Pong, and indoor golf and to allow employees to play

    kickball during their recess time (Meyer, 1999). Many press and book writers had

    suggested various of activities and ways to add fun into workplace, like Bergers 52

    Ways to Have More Fun at Work, Hemsaths 301 More Ways to Have Fun at Work

    and Greenwichs Fun and Gains: Motivate and Energize Staff with Workplace Games,

    Contests and Activities. (Berger, 2002; Greenwich, 2001; Hemsath, 2001). There

    were also many typical activities. For example, bring in food to company, give awards

    to outstanding staff, play mini-games, and form a committee to plan some funny

    activities (Karl et al., 2005).

    For intangible nature, workplace fun can be considered as a kind of feeling or

    affection, atmosphere or climate reflected in the company, which we named

    intangible fun. There were many authors reported humor as an important element in

    workplace fun. Broussine, Davies and Scott (1999) had done the interview with

    certain social service workers and found some cases that it would be difficult to deal

    with stress without laugh, and thus humor could help to cope with distressing and

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    threatening events. Likewise, a study of humor showed that nearly 92% of nurses

    believed that laughing and sense of humor can help to reduce their workplace stress

    (Wooten, 1993). Humor helps to communicate and cope with stress while shared

    laughter enables people to connect in positive ways (Feigelson, 1998). However, there

    are also destructive humors. When the topic at hand is bad news, with serious

    life-changing consequences, it is not the time to try to be humorous (Feigelson, 1998).

    As our moderator in this study, employees attitudes toward fun, is kind of

    intangible and abstract feeling, the nature of workplace fun we proposed in this study

    would be defined as the latter type.

    2.2 Workplace Fun and Job Satisfaction

    Job satisfaction is defined as the extent to which a worker feels positively or

    negatively about his or her job (Odom, Boy, & Dunn, 1990). People learn and

    achieve more when the process is enjoyable. It has been learnt that confidences about

    the job and experiencing an enjoyable mood during work could both contribute to the

    forecast of job satisfaction (Fisher, 2000; Ilies & Judge, 2002; 2004; Weiss, Nicholas,

    & Daus, 1999). Proponents of workplace fun claimed that when people are

    experiencing fun during work, they are more energized and motivated (Stern &

    Borcia, 1999), get along with others better (Meyer, 1999), deliver better customer

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    service (Berg, 2001), suffer from less stress (Abramis, 1989a, 1989b; McGhee, 2000;

    Miller, 1996), and are less probably to be absent or leave the organization (Mariotti,

    1999; Zbar, 1999). Also, more and more practitioners urged that establishing a fun

    workplace environment is important for increasing employee motivation and

    productivity, lowering stress, and enhancing customer satisfaction (Lundin et al., 2002;

    McGhee, 2000; Paulson, 2001; Ramsey, 2001; Weiss, 2002).

    Moreover, there are some empirical evidence showed the positive relationship

    between workplace humors or fun and employees job satisfaction. A survey done in

    Missouri Baptist Hospital showed that the number of employees who expressed

    strong satisfaction has increased from 25% to 75% after the hospital instilled the

    fun philosophy to employees (Lundin et al., 2002). Similarly, after introducing a more

    cheerful and happy workplace culture in Banner Thunderbird Medical Center over the

    past years, the center obtained an 80 percent approval rating which considered as

    world class from its employees (Patient Care Performed with Flair, 2009).

    In the survey done by Ford, McLaughlin and Newstrom (2003) reported that

    greater than 90% positive agreement that a fun work environment leads to increased

    employee enthusiasm, group cohesiveness, and employee satisfaction. Job

    satisfaction shows an employees affective response to his or her job (OBrien &

    Allen, 2008). It was also proved that there exist a positive relationship between

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    experiencing fun and job satisfaction (Karl and Peluchette, 2006).

    The concept of Need for Affiliation by David McClelland may help to explain

    this relationship. According to McClellands Need Theory, there are three kinds of

    manifest needs, they are need for achievement, need for power and need for

    affiliation. The need for affiliation is talking about to build and maintain a relationship

    which is warm and intimate with the people around (Quick & Nelson, 2009). When a

    company provides a happy working environment and harmonious atmosphere to

    employees, this may help to build up good relationship among employees and

    colleagues can get better along with each others. Based on this developed relationship,

    employees will be motivated to do better and their job satisfaction will be increased.

    Thus, we hypothesize that:

    Hypothesis 1: Workplace fun is positively associated with job satisfaction.

    2.3 Attitudes toward Fun

    Although adding fun into workplace seems beneficial to employees, there do

    exist some people who think it is inappropriate to introduce workplace fun and even

    oppose it. Employees may be dissimilar in their views about the appropriateness of

    having fun at work while some may respond with cynicism and resistance

    (Whitelely & Hessan, 1996). Aldag and Sherony (2001) advised that it would be too

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    simple to expect all the people would have resembling options about workplace fun.

    Rather, people are probably to be different in their opinions regarding 3 areas: (1) the

    significance of having workplace fun, (2) whether they feel workplace fun as suitable,

    and (3) their sensed results of workplace fun(Karl et al., 2007).

    Attitudes toward fun will be affected by both individual and organizational

    characteristics. It was found that ones early socialization experiences, work history,

    peer influences, and personality characteristics will affect his or her attitude toward

    fun (Aldag & Sherony, 2001). Karl et al. (2007) reported that more extraverted and

    emotionally stable people tend to have greater fun at work. Fun may play an essential

    role in their job satisfaction for those with high social needs (Clouse & Spurgeon,

    1995). However, it may be less important for others. Hence, one might argue that the

    positive relationship between workplace fun and job satisfaction will only occur to

    those with positive attitudes toward fun. In the research, we are going to see whether

    employees attitudes toward fun will moderate this positive relationship. We

    hypothesize that:

    Hypothesis 2: The positive effect of workplace fun on job satisfaction will be

    stronger for employees who have more positive attitudes toward fun.

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    2.4 Control Variables

    (a) Age

    It was found that generation will moderate the relation between workplace fun

    and job satisfaction. People in different generation perceive workplace fun differently.

    For example, Generation Y has stronger positive associations between workplace fun

    and job satisfaction than Generation X who was born between 1961 and 1980 (Lamm

    & Meeks, 2009). Besides, the results of a study also exhibited that higher the age of

    the employee, the higher level of their job satisfaction (Kumar & Girl, 2009). Further,

    Falcon (1991) found that aged managers expressed higher level of job satisfaction

    than younger managers.Thus, we have to control the age difference in order not to

    affect the testing of moderating effect of attitudes toward fun.

    (b) Gender

    Karl and Harland (2005) have done research and found out that male and female

    do have different attitudes toward fun. In addition, it was concluded that women had

    more job satisfaction than men in some studies (Clark, 1997; De Rijk, Nijhuis, &

    Alexanderson, 2009).Therefore, we considered gender as a control variable.

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    (c) Job Tenure

    Employees who have longer job tenure in the company will have higher job

    satisfaction then those who have shorter job tenure (Theodossiou I. & Zangelidis A.,

    2009). Since employees who worked for a longer period of time tend to have higher

    organizational commitment and sense of belongings to the company, they are more

    satisfied to work there. We considered job tenure as a control variable.

    (d) Marital Status and Educational Level

    It was found that marital status and educational level will also all affect

    employees job satisfaction (King, Michael, Murray, & Tom, 1982). Thus, these

    factors should be controlled.

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    2.5 Conceptual Model of Hypotheses

    Based on the research presented in the literature review, a conceptual model is

    developed. The model postulates the relationship between workplace fun and job

    satisfaction, and the moderating effect of attitudes toward fun.

    Fig.1: Conceptual Model of Hypotheses

    H 1

    Workplace Fun Job Satisfaction

    Attitudes toward Fun

    MV

    +ve

    +ve

    H2

    DVIV

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    Chapter III Methodology

    3.1 Sample

    We had conducted a pilot test with 5 employees to make sure the questions were

    easy to understand for the respondents and there were a few amendments in the

    Chinese version of the questionnaire.

    Data was collected using a questionnaire containing measures of workplace fun,

    attitudes toward fun and job satisfaction. It also covered the demographic

    characteristics of respondents. In addition to these survey instruments, a cover letter

    was enclosed in each questionnaire package. It further explained the objectives of the

    survey and assured respondents of anonymity and the voluntary nature of their

    participation in the survey.

    The target participants are the full-time employees in MTRC. Questionnaire

    packages were distributed to the voluntary employees individually which they

    completed inside the company. Questionnaires were collected from late Feb to mid

    March and completed questionnaires were given to the Training Manager of MTRC

    for our collection. Of the total survey packets distributed (n = 130), 110 were

    completed and returned. Among these 110 received questionnaires, 8 were excluded

    since they had not been fully completed, while the remaining 102 questionnaires were

    all usable, yielding a response rate of 78.5%.

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    Table 1 shows the demographics data of the respondents from the observed samples.

    The final sample included 73 males (71.6%) and 29 females (28.4%). For age

    composition, only 1 respondent was below 19 years old and 5 employees were

    between 50 to 59 years old. More then one half of the respondents were between 20 to

    29 years old (55.9%). The remaining percentage of respondents were distributed in

    the age range of 30 to 39 (25.5%) and 40 to 49 (12.7%). Majority of the respondents

    are single (65.7%) while 31.4% are married. In terms of education level,

    approximately half of the sample held bachelor degree (45.1%) and 8.8% even

    obtained master degree or above qualification. The remaining 19.6% studied up to

    secondary level or below and 26.5% were diploma or associate degree holders. In

    respect of job tenure, most of the respondents worked in MTRC for 1 to 5 years

    (30.4%), while others worked for 1 year or below (26.5%), 5 to 10 years (20.6%) and

    10 years or above (22.5%).

    Table 1: The Demographic Characteristics of the Sample (N=102)

    Variable Category Frequency Percentage (%)

    1. GenderMale 73 71.6

    Female 29 28.4

    2.

    Age

    19 1 1.0

    20-29 57 55.9

    30-39 26 25.5

    40-49 13 12.7

    50-59 5 4.9

    60 0 0

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    3.2 Measuring Workplace Fun

    The measure for level of fun experienced at work was adapted from a five items

    developed by Karl el at. (2007) as following: This is a fun place to work, At my

    workplace, we try to have fun whenever we can, Managers encourage employees to

    have fun at work, We laugh a lot at my workplace, and Sometimes I feel more

    like Im playing than Im working. Responses to each item were based on a

    five-point Likert response format (1=Strongly Disagree to 5=Strongly Agree). The

    Cronbachs alpha of this scale was .89 for the total sample.

    Variable Category Frequency Percentage (%)

    3.

    Marital Status

    Single 67 65.7

    Married 32 31.4

    Other 3 2.9

    4.

    Education Level

    Secondary or below 20 19.6

    Diploma / Associate Degree 27 26.5

    Bachelor Degree 46 45.1

    Master Degree or above 9 8.8

    5. Job Tenure

    below 1 year 27 26.5

    1 to 5 years 31 30.4

    5 to 10 years 21 20.6

    10 years or above 23 22.5

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    3.3 Measuring Attitudes toward Fun

    We used the three attitudinal dimensions recognized by Aldag and Sherony

    (2001) to measure employees attitudes toward fun. They are appropriateness,

    salience, and perceived consequences of fun. A coefficient alpha of .88 was reported

    for this scale.

    There were total 17 items: 4 items measuring appropriateness, 5 items measuring

    salience, and 8 items measuring perceived consequences. Three of the items were

    developed by Aldag and Sherony (2001) while others were developed by Karl and

    Harland (2005). Employees had to rate on a five-point Likert scale (1=Strongly

    Disagree to 5=Strongly Agree). Nine of these items were reverse scored and the

    combined score was calculated as the average of the 17 items after reversing scored.

    3.4 Measuring Job Satisfaction

    Job satisfaction was measured using the five items developed by Lytle (1994).

    Respondents were required to rate on a five-point Likert scale (1=Strongly Disagree

    to 5=Strongly Agree).Sample items included I consider my job pleasant and I feel

    fairly-well satisfied with my present job. The Cronbachs alpha for the job

    satisfaction items was .96 for the total sample.

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    3.5 Data Analysis

    Hierarchical regression analysis was conducted to test the hypotheses. Previous

    studies have showed that some demographic variables will affect the captioned

    research variables. Hence, variables including gender, age, marital status, educational

    level and job tenure were controlled and entered in Step 1 of the regression analysis.

    In Step 2, the predictive variable (workplace fun) and moderator (attitudes toward

    fun) were entered simultaneously for testing the main effect. Finally, the moderator

    (attitudes toward fun) was entered again in Step 3 and interacted with the predictive

    variable (workplace fun) to test the moderating effect. To run the above regression

    model, the Statistical Package for the Social Sciences (SPSS) statistical software was

    used.

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    Chapter IV Results

    4.1 Zero-order Correlation

    Table 2 shows the Cronbachs alpha reliabilities, mean scores, standard

    deviations, and zero-order correlations among the studied variables. The mean scores

    indicates that respondents commonly experienced moderate levels of workplace fun

    (M = 3.50, SD = .88) and job satisfaction (M = 3.56, SD =.99). Besides, they placed a

    somewhat high value on attitudes toward fun (M = 4.15. SD = .49). As shown in the

    Table 2, a significant positive relationship was found between workplace and job

    satisfaction (r = .729, p < .001). This result provides support for Hypothesis 1.

    Besides, attitudes toward fun was also correlated positively with workplace fun (r

    = .304, p < .01) and job satisfaction (r = .354, p < .001).

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    Table 2: Reliability Estimates, Means, Standard Deviations, and Correlations for all Variables #(N=

    Note:#Cronbachs alphas appear on the diagonal in parentheses.

    * p < .05 (2-tailed).

    ** p < .01 (2-tailed).

    *** p < .001 (2-tailed).

    a1=Male; 2=Female

    b1=Under or equal 19 years old, 2=20 to 29 years old, 3=30 to 39 years old, 4=40 to 49 years old, 5=50 to 5

    c1=Single, 2=Married, 3=Other

    d1=Secondary or below, 2=Diploma/Associate Degree, 3=Bachelor Degree, 4=Master Degree or above

    e1=Below 1 year, 2=1 to 5 years, 3=5 to 10 years, 4=10 years or above

    Variable Mean SD 1 2 3 4 5

    1. Gendera 1.2843 .45331 - - - - -

    2. Age b 2.6471 .89716 -.019 - - - -

    3. Marital Statusc

    1.3725 .54358 -.072 .536*** - - -

    4. Educational Leveld

    2.4314 .90663 -.060 -.200* -.209* - -

    5. Job Tenure e 2.3922 1.10943 -.165 .628*** .527*** -.199* -

    6. Workplace Fun 3.5039 .88047 -.124008 .207* -.096 -.156 .232

    7. Attitudes toward Fun 4.1448 .49296 .135 -.253* -.145 -.015 -.174

    8. Job Satisfaction 3.5569 .98970 -.268** .286** .192 -.103 .351

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    4.2 Hierarchical Regression Analysis

    To test the main effect and see if attitudes toward fun moderate the relationship

    between workplace fun and job satisfaction, we conducted a hierarchical moderated

    regression analysis and the results were displaced in Table 3. Before running these

    analyses, the independent variables (workplace fun) and moderator (respondents

    attitudes toward fun) were standardized, and then were entered in to a three-step

    regression equation.

    As indicated in the Model 2 column in Table 3, workplace fun was found to

    have significant positive relationship with job satisfaction (= .561, p < .001). Thus,

    Hypothesis 1 was supported. In other words, the provision of workplace fun leads to

    higher job satisfaction.

    The interactive effect of attitudes toward fun with workplace fun on predicting

    job sat isfaction was also examined in the last step of the hierarchical regression. A

    significant positive relationship was found in Model 3 in Table 3 (= .020, p < .05).

    This provided support to Hypothesis 2.

    Figure 2 further shows the finding summary of the regression analyses.

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    Table 3: Hierarchical Regression Analyses of the Interaction between Workplace Fun

    and Attitudes toward Fun on Job Satisfaction (N=102)

    Standardized betas are reported here.

    Note: * p < .05 (2-tailed).

    ** p < .01 (2-tailed).

    *** p < .001 (2-tailed).

    Dependant Variable: Job Satisfaction

    Model 1 Model 2 Model 3

    Step 1

    Gender -.233* -.206** -.174**

    Age .146 .144 .176*

    Marital Status -.034 .019 .016

    Educational Level -.049 .038 .027

    Job Tenure .229 .143 .092

    Step 2

    Workplace Fun .561*** .478***

    Attitudes toward Fun .275*** .275***

    Step 3

    Workplace Fun xAttitudes toward Fun .020*

    F Value 4.306 25.155 23.775

    R2

    .183 .652 .672Adjusted R

    2 .141 .626 .643

    R2 .183 .058 .020

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    Fig.2: Finding Summary of Regression

    To further investigate whether the interactive effect was in the hypothesized direction,

    two regression lines were plotted on the graph in Figure 3 by entering formulas in

    Microsoft Office Excel spreadsheet. As predicted, people with more positive attitudes

    toward fun express higher level of job satisfaction than people with less positive attitudes

    toward fun upon the provision of workplace fun. This result further supported Hypothesis

    2.

    = .561***

    Workplace Fun Job Satisfaction

    Attitudes toward Fun

    IVDV

    MV

    = .020*

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    Fig.3: Interaction of Workplace Fun and Attitudes toward Fun on Job Satisfaction

    More Positive Attitudes toward Fun

    Less Positive Attitudes toward Fun

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    Chapter V Discussion and Recommendations

    5.1 Discussion

    The finding of this study provides a better understanding of MTRC employees value

    of workplace fun, the extent to which they experience fun in the workplace, and their level

    of job satisfaction. It illustrates similar results with other previous research. Workplace fun

    was found to be positively related to job satisfaction. Not surprisingly, positive feeling

    associated with workplace fun influence feelings about ones job. Many studies had

    discovered that positive feelings tend to generalize or spread from whatever caused them

    to other stimuli in the temporal and social context (Forgas, Bower, & Krantz, 1984; Isen,

    Clark, & Schwartz, 1976). By providing opportunities for employees to experience fun in

    the workplace, MTRC can benefit from lower staffing costs because job satisfaction is

    related to turnover intention strongly (Kim, Leong, & Lee, 2005). MTRC can also gain

    advantages in terms of its good employer reputation.

    Additionally, the present study showed that employees of MTRC placed high value

    on workplace fun, and the relationship between workplace fun and job satisfaction was

    greater for those who have positive attitudes toward fun. To be specific, for employees

    who value fun and experiencing workplace fun will have the highest job satisfaction.

    However, for those who place less value on workplace fun but are not having fun will

    have lowest job satisfaction. According to this finding, it was clear that there were

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    individual differences in the attitude towards fun and it played a key role to determine the

    extent of implementing workplace fun in fostering higher level of job satisfaction. From

    Locke (1976), job satisfaction results from the perception that ones job fulfills or allows

    the fulfillment of ones important job values.

    Moreover, different individuals have different needs. According to McClellands

    Need Theory, some people have higher need for affiliation, whereas others may have

    moderate or low need for affiliation (Quick & Nelson, 2009). In our findings, employees

    in MTRC have relatively positive attitudes toward fun, which imply they have quite a high

    need for affiliation. They seek for establishing a warm and close relationship with other

    people, thus when MTRC provides a happy workplace to them, they will be motivated and

    satisfied.

    Besides, the significant moderating effect further emphasizes the importance of

    employees attitudes. It is consistent with the usual practice in recruitment processes that

    to hire attitude and teach skills (Kuchta & Berg, 2004). Candidates attitude is an

    important element to be considered during recruitment and selection processes, and

    company should find out whether such attitudes are consistent with the companys culture.

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    5.2 Implication

    Our findings contribute to both theory and practice. For the workplace fun literature,

    similar to previous findings that workplace fun has a positive link with job satisfaction

    (Karl et al., 2007). Besides, there was lack of studies using attitudes towards fun as a

    moderator in testing the proposed relationship. Therefore, we add the construct with our

    evidence that attitudes toward fun also impact the outcomes of workplace fun. Besides, we

    provide validation for the previous developed scales measuring workplace fun, attitudes

    toward fun and job satisfaction.

    For practical implications, our results clearly show that workplace fun should be

    implemented carefully by considering whom the fun is being directed. Before launching

    any workplace fun activities, practitioners should conduct a survey to find out whether

    employees put a high value on workplace fun. If so, companies should actively promote a

    happy working environment. On the other hand, MTRC should also ensure that these

    workplace fun activities will be well received by their employees and that the use of such

    activities is likely to result in positive outcomes for both employees and the organization.

    5.3 Limitations and Future Research

    The present study is subjected to several limitations. First, the term Workplace Fun

    is relatively a new topic in research field. Most of studies relating to workplace fun are mainly

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    published in 21 century. Unlike those studies on job satisfaction, there is lack of supports for

    implications on workplace fun and attitudes toward fun. For example, there is only one

    measuring instrument of Attitudes toward Fun which was developed by Aldag and Sherony

    (2001) and Karl and Harland (2005). Moreover, all of these findings were investigating

    foreign employees phenomenon, it may not reflect the real working situation in Hong Kong.

    Second, the sample of this study was from one public sector and the size was not

    large enough. Thurs our research setting may limit the external validity of these findings

    and the results may not fully represent the perceptions of the general population. Future

    research should include more and broader representations from different kinds of

    industries.

    Third, inthis study, all of our samples are full-time employees, hence our findings might

    not apply to those part-time employees. However, to reduce labor costs and enhance flexibility

    to suit different business projects, many organizations in Hong Kong are now recruiting more

    part-time labors. Hence, future research on part-time workers is recommended.

    Fourth, according to the results, we found that Hong Kong people intended to choose

    the answer in the middle (neutral). They may find it difficult to choose an answer on a

    five-point Likert scale. A seven-point Likert scale (1=Strongly Disagree, 2=Disagree,

    3=Slightly Disagree, 4=Neutral, 5=Slightly Agree, 6=Agree, 7=Strongly Agree) is

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    suggested to measure the workplace fun and job satisfaction in future research, which can

    help to generate relatively accurate results.

    Furthermore, we encourage future research to investigate further potential moderating

    variables. Previous research found that employees attitudes and subsequent behaviors

    would be affected by organizational collective culture (George A., Marcoulides & Ronald

    H, 1993). Hence, future research can use company culture as a moderator to see if it

    influences the relationship between workplace fun and job satisfaction. Another variable

    which warrants investigation will be employees level of job stress since this is one of the

    workplace problems in Hong Kong now and it is worth to study whether it will lead to

    different results.

    Finally, we would also recommend research on testing how customers react to

    workplace fun. While previous study had showed a relationship between employees job

    satisfaction and customers satisfaction (Kaldenberg & Regrut, 1999), there is no study

    straightly measuring customers reactions to employees who are experiencing fun at work.

    Workplace fun may be appreciated by customers in restaurants or retail stores since they

    like being served by happy staff. However, this may not happen in financial or health care

    industries where customers may expect a serious atmosphere and professional service

    manner. The age or gender of the customers may also have different perceptions on

    workplace fun.

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    5.4 Conclusion

    This research provides more insights for practitioners to adopt a new process to exam

    the linkage between workplace fun and job satisfaction. Apart from understanding the

    outcomes by creating workplace fun only, looking at the moderating effect of employees

    attitudes toward fun is also considered as a useful way in this study. It was clear that

    attitudes toward fun directly change the strength of the relationship between workplace

    fun and level of job satisfaction.

    Since the financial tsunami, Hong Kong employees were facing more and more

    occupational stress in their workplace and thus their happiness has been deteriorating. In

    this ever-changing and competitive society, it is important for companies to provide a

    happy working environment for their employees, as happy employees can help to improve

    productivity which make the company to survive in the market. It is essential that before

    developing such a happy workforce, company should make sure their employees are

    having positive attitudes toward fun.

    Finally, we hope this study serves as a stimulus for future research that attempts to

    exam new research directions and to find out more benefits for companies by developing

    funny workplace.

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