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Transcript of Words
Words
Characters and Strings
• Character– A single character inside of single quotes
char letter = 'A' ;
char digit = '0' ;
– Strings
• Zero or more character in double quotesString word = "hello" ;
String robot = "r2d2" ;
String nothing = "" ;
Why not string?
• String is a class– Classes define data types– Names of classes start with capital letters
• A convention, not a rule
• Primitive types– Simplest data types of Java– int, boolean, char, double– Names start with small letters
Odd things to do
println('A' + 5) ;println("A" + 5) ;String s = "" ;for (char c = '0'; c < 'Z'; c++) { s = s + c ;}println(s) ;
'5' vs 5 vs "5"
• '5' is a character encoded as a number– But given from the ASCII standard– That is, '5' is 35 (in Hexadecimal)
• 5 is the numbers of fingers on one hand• "5" is a String
– With the single character '5'
'v' vs v
• 'v' is a character– You cannot do the following
'v' = 30 ;
• v is a variable name– If appropriately declared
int v ;
– You canv = 30 ;
Conversion methods
boolean– Converts zero to false– Converts non-zero to true
bytecharintfloatstr
– Converts to String
Conversion example
println(boolean(5)) ;println(float(5)) ;println(str(5)) ;println(int(5.7)) ;println(str(5.7)) ;println(int('5')) ;println(int('#')) ;
Unicode and cut-and-paste
char rquote = '‘' ;char lquote = '’' ;char singleQuote = '\'';String dquotes = "“”" ;char oe = 'œ' ;println(int(rquote)) ;println(int(oe)) ;
class and method
• In object-oriented programming– Classes have methods
• ≈ functions• The operations for that data type
– Retrieve information from objects– Modify objects
– Methods (and fields) use “dot” operator• obj.method(arg1, arg2)
– ≈ method(obj, arg1, arg2)
Useful methods for s, a String
s.length()– Number of characters of s
s.charAt(5)– 5th character of s (“first” is 0th)
s.substring(2, 3)– Characters 2 to 4 of s
• And many more
Printing on the screen
• Create a font in Processing environment– Tools » Create Font….
• Load font in Processing code– Pfont font = loadFont("……") ;
• Set font– textFont(font, size) ;
• Write with font– text("……", x, y) ;
Displaying Text
// Step 1: Create the font using the Tool menu option// Step 2: Declare PFont variable PFont f;
void setup() { size(200,200); // Step 3: Load Font f = loadFont("Albany-48.vlw“, 40); background(255); textFont(f, 16); // Step 4: Specify font fill(0); // Step 5: Specify font color // Step 6: Display Text text("Mmmmm ... Strings ..." , 10, 100); }
You try it!
// Step 1: Create the font using the Tool menu option// Step 2: Declare PFont variable PFont f;
void setup() { size(200, 200); // Step 3: Load Font f = loadFont( “you fill this in" ); background(255); textFont(f, “you fill this in”); // Step 4: Specify font fill(0); // Step 5: Specify font color // Step 6: Display Text String message = “you fill this in" ; text (message, 10, 100); }
Useful text functions
textWidth("……")– Returns width in pixels of string when printed
textAlign(LEFT)textAlign(RIGHT)textAlign(CENTER)
– Aligns a text string
textSize(n)– Sets size of font
Try It Again
PFont f;
void setup() {
size(200,200);
f = loadFont("Arial-BoldMT-40.vlw");
textFont(f);
fill(200);
}
void draw() {
background(255);
if(mousePressed && mouseButton == LEFT) {
textAlign(LEFT);
text ("LEFT", 5, height/2, width, height);
}
else if(mousePressed && mouseButton == RIGHT) {
textAlign(RIGHT);
text ("RIGHT", 5, height/2, width, height);
}
}
Lab
• Load an image of a dog and font into your project
• Write a Processing program to display the dog along with its name
• If you have time, animate your dog