Wizard of Oz Prototyping + Making Video Scenarios HCC 729 4/17/14.

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Wizard of Oz Prototyping + Making Video Scenarios HCC 729 4/17/14

Transcript of Wizard of Oz Prototyping + Making Video Scenarios HCC 729 4/17/14.

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Wizard of Oz Prototyping +Making Video Scenarios

HCC 729 4/17/14

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Grading schedule

• Weekly assignment feedback (up to this week) – tomorrow by 8pm

• Graded Assignment 1 write-up by midnight on Sunday

• Can resubmit

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News and updates

• Inspirations• Mini-lectures: Abbie, Gloria, Michiko

• Show off storyboards – Tape them up during break

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Inspirations

• Julia• Randy• Michiko

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Today

• Prototyping future technologies• Visual storytelling• Creating stories in PowerPoint• Practice storyboarding

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Today

• Evaluating future technologies– Low-fidelity prototyping / “experience

prototyping” (Buchenau and Suri)

– Wizard of Oz prototyping– Video prototypes

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Experience prototyping

• How to create the experience of using a future technology before it exists?

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Experience prototyping

• How to create the experience of using a future technology before it exists?

• For GUIs: ???• For new devices: ???

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Experience prototyping

• How to create the experience of using a future technology before it exists?

• For GUIs: paper prototyping• For new devices: ???

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Design considerations

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http://ed.ted.com/lessons/rapid-prototyping-google-glass-tom-chi

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http://www.pcmag.com/article2/0,2817,2416876,00.asp

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Testing interaction

• How do we prototype the experience of an interactive system?

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Wizard of Oz• A method of testing a system that does

not exist yet• Example: a system that transcribes text.

What the user sees The Wizard

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Wizard of Oz

• Human “Wizard” simulates system response– Interprets user input according to an algorithm– Controls computer to simulate appropriate output– Uses real or mock interface– Wizard sometimes visible, sometimes hidden

• “pay no attention to the man behind the curtain”

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How to WOZ:

• A voice powered interactive agent (Siri)

• A wearable camera that can recognize signs in foreign language

• A shape changing computer display

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What is WOZ good for?

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Downsides?

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Downsides

• May appear too polished• User’s reactions often “in the small” (details)• Users reluctant to challenge designer• Users reluctant to change the design

• Management may think it is real!• Unhappy that it isn’t ready for deployment• Unhappy you “wasted” so much time making

something that isn’t a product

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Visual storytelling

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Storyboards

• Sketching a comic-book style visualization of your scenario, to illustrate scenes and screens.

• Goal: Capture relevant information and remove extraneous information

Adapted from: AC4D design library, http://library.ac4d.com/

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A good storyboard…

1. Emphasize scenes over screens

2. Advances the fidelity of an idea

3. Stands on its own, without explanation

4. Dedicates one panel to one idea, and uses panels generously

AC4D design library

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AC4D design library

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AC4D design library

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Storyboarding process

1. Start with your scenario1. divide it into sentences

2. Put each sentence in an empty box

3. Number each box

2. Write the sentence from the scenario below each box

1. Consider splitting frame into two parts

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Storyboarding process

• 3. Start designing the scene1. Who is in the scene?

2. What is the minimal amount of content you need to convey the scene?

3. What kind of “shot is it”?1. Closeup (CU)

2. Over the shoulder (OTS)

3. Extreme closeup (ECU)

4. Long shot (LS)

5. Medium shot (MS)AC4D design library

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Storyboarding process

4. Sketch what happens in the scene inside each box

1. Emphasize hands and eyes on people

2. If there are screens, first show the context, then fill in the screen

AC4D design library

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Tying your scenarios together

• But…• Therefore…• And then…

• http://www.mtvu.com/video/?vid=689002

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Tying your scenarios together

• But…• Therefore…• And then…

• http://www.mtvu.com/video/?vid=689002

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Storyboarding Process: Next steps

• 5. Test your prototype and get feedback• What things make sense?• What things are confusing?• Where is there too much detail?• Where is there too little?

• 6. Refine the storyboard• 7. Improve the “fidelity” of your story

AC4D design library

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For more information

• AC4D Digital Library• http://library.ac4d.com

• Storyboarding worksheet• Scenarios worksheet

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More on visual storytelling

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Video Sketching

A great way to avoid the “drawing” problem with storyboarding

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Limitations of storyboards

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Limitations of storyboards

• Lower fidelity• Pacing• Requires a lot of work to show each time

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Video prototypes

• Demonstrate idea• Control pacing• Easier to share

• Can be created from still images, with narration– In animation, this is called an animatic

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Examples of video prototypes

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For next week two weeks

• Revise your storyboard (any improvements?)

• Create a video version of your storyboard– Photographs, voice narration

• Test with 2 possible users and get feedback

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Deliverables (5/2)

• Make any changes to your storyboard that make sense

• Show it to at least 2 people• Write down what they thought, what worked and

didn’t, their questions

• Replace sketches with PowerPoint narration (or other video)

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Request for video

• Keep video less than 3 minutes (2 is probably ideal)

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Storytelling Advice (from John Zimmerman)

• Don’t try and capture everything• Task and environment (may have multiple

users)

• Leverage titles• Sometimes it is easier to convey concepts

in text than images

• Focus on everyday interactions (not the extreme) to make it relatable to the audience

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Scene Advice (from John Zimmerman)

• Learn and follow the 180 degree rule• http://www.youtube.com/watch?v=

HdyyuqmCW14

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Let’s try it

• As a group, let’s collect some photos: using Google Glass in the classroom

• No narration (use speech bubbles)