WIPO Regional Seminar - Jakarta, Indonesia - CAO - Digital ......2012, TV, orld. the led y (pdf) L...
Transcript of WIPO Regional Seminar - Jakarta, Indonesia - CAO - Digital ......2012, TV, orld. the led y (pdf) L...
WIPO
Regional Sem
inar on Intellectual Property and Sports for the Association of South East Asian N
ations (ASEAN
) Countries
Digital M
edia and its role in the future of Sports
Carlos C
AS
TRO
, Senior Legal Counsel -H
ead of Copyright &
Content A
ffairs
Jakarta, Indonesia –28 N
ovember 2017
1. Digital M
edia2. The Facts3. The Trends4. 2017?4. The O
lympic G
ames
Agenda
CAO
2
Digital M
edia?
Measuring the Inform
ation S
ociety 2013 Report, pg.
161, Main TV-distribution
technologieshttp://w
ww.itu.int/en/ITU
-D
/Statistics/D
ocuments/pu
blications/mis2013/M
IS201
3_without_A
nnex_4.pdf
CAO
29/11/20173
3
�Since 2012, m
ore households (HH
s) have a digital TV versus an analogue TV, 55%
globally w
ith 81% H
Hs in the developed w
orld and 42% in the developing w
orld.�
In the last years, Digital C
able, DTT and IPTV H
Hs have doubled
ITU, M
easurement of Inform
ation Society(http://w
ww
.itu.int/en/ITUD
/Statistics/Docum
ents/publications/mis2013/M
IS2013_infographics_4.pdf)
TERR
ESTRIAL
TVC
ABLE
TVSATELLITE TV
IPTV
Rem
ains strong in developing countries accounting for 409 m
illion HH
s that w
atched only terrestrial TV broadcasts by end of 2012, equating to 75%
of such global H
Hs.
These figures are dow
n by 17% over
2008 figures.
Rem
ains strong in the developed w
orld and in different developing countries as w
ell as 34%
of global HH
s with TV now
connect via cable. The proportion has fallen in the developed w
orld with
competition from
DTH
and IPTV but has increased in developing countries.
With its benefits of low
infrastructure and m
ore channel offerings, is gaining ground in m
any countries like the Arab States, w
here it is the main form
of TV distribution (66%
of HH
s); in India w
here 36% of H
Hs now
connect via D
TH; as w
ell as the U
SA with 30%
of HH
s. In Europe and Africa, 31%
and 25% H
Hs,
respectively, get transmissions via
Satellite.
Subscriptions reached 72 million globally
by the end of 2012, up by 17 million from
the previous year and m
ore than four tim
es the total recorded in 2008.IPTV penetration (as a percentage of total households w
ith a TV) in the developed countries stood at 9%
by the end of 2012, com
pared with 3%
in 2008. In developing countries, 3%
of households w
ith a TV received IPTV by the end of 2012, up from
less than 0.3%
at the end of 2008.CAO
4
�TV
continues to be received by a vast m
ajority of the global population / rem
ain as m
ost pervasive media
platform.
�B
rian Roberts, C
EO
, C
omcast, A
ugust 2012: “…
television will change
more in the next five
years than in the last 50” (http://w
ww
.businessweek.com
/articles/2012-08-09/brian-roberts-on-his-vision-for-C
omcast)
Digital
Media:
what is
happening?
CAO
29/11/20175
CAO
Since 2012:
�M
ultichannel TV offerings are becoming
comm
on with traditional linear content
coexisting with non-linear content.
�M
obile internet connectivity is spreading m
uch faster with tectonic shift seen in
developing world.
�M
assive Internet and Mobile delivery has
spread notion of video content delivered to users and consum
ed anytime, anyw
here and on any device.
Digital M
edia: what is happening?
CAO
6
�C
onsumers, specifically youth in both the
developed and developing world, are
becoming digital and m
obile natives, with
the consumption of digital m
edia increasing significantly and m
obile (smartphone,
tablets) used for the majority of tim
e spent on digital.
�Traditional television therefore sees drops in ratings and there has been som
e decline seen in cable subscriptions.
Digital M
edia: Key Trends / Shift of C
onsumptionC
AO7
�In term
s of media ad spend, TV forecast to be
consistent in absolute terms but digital
platforms, both Internet and M
obile combined,
will account for biggest increase in m
edia ad spend by platform
in most regions of the w
orld including N
orth Am
erica, Europe and A
sia-Pacific
as soon as 2016.
�B
roadcasters have reacted to such consum
ption shift by providing more live
content (especially true for sport), but only prem
ium sports really benefit from
such approach.
Digital M
edia: Key Trends / Shift of C
onsumptionC
AO8
In terms of
Ad…
9C
AO
2017?
Digital in 2017
Global O
verview
10C
AO
2017?
Digital in 2017
Global O
verview
11C
AO
2017?
Digital in 2017
Global O
verview
12C
AO
2017?
Digital in 2017
Global O
verview
13C
AO
2017?
Digital in 2017
Global O
verview
14C
AO
2017?
Digital in 2017
Global O
verview
15C
AO
2017?
Digital in 2017
Global O
verview
16C
AO
17C
AO
18C
AO
19C
AO
20C
AO
21C
AO
Digital
media &
the O
lympic
Gam
es
22C
AO29/11/2017
22
�M
ost consumed O
lympic G
ames ever -taking
into consideration broadcast coverage viewed
on television and digital platforms, as w
ell as engagem
ent on social media
�M
ore television coverage and more digital
coverage than ever before �
Half the w
orld’s population watched
coverage of the Olym
pic Gam
es Rio 2016
�Total O
lympic G
ames R
io 2016 broadcast content view
ed online was over double
London 2012 �
Over seven billion video view
s of official content on social m
edia platforms
Rio 2016 O
lympic G
ames
CAO
23
Olym
pic Gam
es: contentconsumption
CAO
29/11/201724
CAO
24
Digital M
edia: London 2012 vs. Rio 2016
CAO
25
Digital consum
ption has reached levels never seen before
Rio 2016 &
Social Media
CAO
26
Biggest O
lympic G
ames ever on social m
edia platforms
IOC
: Whatare w
edoing?
CAO
27
https://ww
w.youtube.com
/watch?v=jm
pCP
ouccM8&
feature=youtu.be
�Launched
the Olym
pic Channel (21 August2016): a
digital-first, m
ulti-platform global m
edia destination where fans can
experience the power of sport and connect w
ith the Olym
pic M
ovement all year round, especially in the periods betw
een the O
lympic G
ames.
�O
ne of the primary goals of the O
lympic C
hannel is to connect younger generations and new
audiences with the O
lympic
Movem
ent.•
We have created and launched a global digital m
edia platform w
hich is available in 11 languages and currently features m
ore than 6,000 pieces of content representing all O
lympic sports
disciplines and 206 countries. •
And in addition to developing partnerships with 54 federations and
sports organisations, we have prem
iered more than 30 original
series, and launched localised partnerships with N
BCU
niversaland the U
SOC
in the US, w
ith Eurosport in Europe and w
ith beINM
edia Group
in the Middle East and N
orth Africa (MEN
A) territories
IOC
: Whatare w
edoing?
CAO
28
eSports*?
*(a.k.a. electronic sports) are a form
of com
petition that is facilitated by video gam
es.
29C
AO
30C
AO
31C
AO
Definition of
Sport?
32C
AO
Definition of
Sport?
33C
AO
�The court’s decision cam
e in response to a case filed by the English B
ridge Union, based in Aylesbury, w
hich organizes team-based
bridge matches. The organization had argued that it should not have
to charge tax on entry fees to its tournaments because bridge is “a
card-based mind sport.”
�Entry fees for m
any sports competitions are exem
pt from value-
added tax, or VAT, in Britain. B
ut the British tax authority said bridge
did not qualify because it did not involve much physical exertion.
�The European C
ourt of Justice ruled that bridge couldn’t be considered a sport, even w
hen played competitively, because it
lacks a “significant physical element.”
�In the legal proceedings, the bridge union argued that bridge should
be deemed a sportbecause
it promoted intellectualw
ell-being. “Sport” under European law
includes activities that provide physical and m
ental benefits, the organization said, so bridge must
count. But, the court said, that does not autom
atically make it a sport and
certainly not for tax purposes.�
ECJ: “H
owever, even if they do prove beneficial to physical and
mental health, activities of pure rest or relaxation are not covered by
that provision,” the court wrote. “The fact that an activity prom
oting physical and m
ental well-being is practised com
petitively does not lead to a different conclusion.”
eSports and the O
lympic
Gam
es?
34C
AO
eSports in the Olym
pic Agenda?
CAO
35
Olym
pic Charter –
Rule 45: P
rogramm
e of the Olym
pic Gam
es: “The program
me of the O
lympic G
ames (“the program
me”) is the program
me of all
sports competitions established by the IO
C for each edition of the O
lympic
Gam
es in accordance with the present R
ule and its Bye-law
”.
Olym
pic Charter –
Bye-law
to Rule 45:
1.The sports program
me
1.1 Upon proposal from
the IOC
Executive B
oard, the Session shall decide on the
sports programm
e not later than at the Session electing the relevant host city. The
Session shall vote en
bloc. If the majority of the votes cast is not reached, there
shall be additional rounds of votes as determined by the P
resident, who m
ay also proceed through individual or partial en
bloc votes.1.2 U
pon proposal from the IO
C E
xecutive Board follow
ing an agreement
between the relevant O
CO
G, the relevant IF and the IO
C, the sports program
me
may be am
ended by decision of the Session not later than three years prior to the
opening of the relevant Olym
pic Gam
es3. O
ther provisions 3.1 The OC
OG
of a specific edition of the Olym
pic Gam
es m
ay propose to the IOC
the inclusion, for such edition only, of one or more
additional events; all decisions relating thereto shall be taken in full compliance
with this R
ule 45 and its Bye-law, and w
ith any further specific conditions set forth by the IO
C.
eSports and the Olym
pic Gam
es?
CAO
36
�Leading representatives of the O
lympic M
ovement discussed on
28thO
ctober 2017 the rapid development of w
hat are called "eSports“.
�"eSports" are show
ing strong growth, especially w
ithin the youth dem
ographic across different countries, and can provide a platform
for engagement w
ith the Olym
pic Movem
ent.�
Com
petitive "eSports" could be considered as a sporting activity,
and the players involved prepare and train with an intensity w
hich m
ay be comparable to athletes in traditional sports.
�In order to be recognised by the IO
C as a sport, the content of
"eSports" must not infringe on the O
lympic values.
�A further requirem
ent for recognition by the IOC
must be the
existence of an organisation guaranteeing compliance w
ith the rules and regulations of the O
lympic M
ovement (anti-doping,
betting, manipulation, etc.).
�IO
C and G
lobal Association of International Sports Federations (G
AISF) w
ill start a dialogue with the gam
ing industry and players to explore this area further and to com
e back to the Olym
pic M
ovement stakeholders in due course.
Outcom
e of the 6
thOlym
pic Sum
mit…
37C
AO
Intel will deliver tw
o distinct gaming
experiences:�
the Intel Extreme M
asters PyeongC
hang eSports tournament,
featuring one of the most celebrated
eSports titles of all time, B
lizzard E
ntertainment’s “S
tarCraft®
II”, and�
a separate exhibition featuring U
bisoft’s action-sports title “Steep™
R
oad to the Olym
pics”, the official licensed gam
e of the Olym
pic Winter
Gam
es PyeongC
hang 2018.
PyeongChang 2018 O
lympic W
inter Gam
es
CAO
38
carlos.castro@olym
pic.org
Thank You!
© 2017 -International O
lympic C
omm
ittee -A
ll rights reserved