Wing Raid Run Game
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Transcript of Wing Raid Run Game
8 BASE RUN PLAYS8 BASE RUN PLAYS• FLYFLY
• SWEEPSWEEP
• (FLY) GUT(FLY) GUT
• (FLY) LEAD / G LEAD (OPTION)(FLY) LEAD / G LEAD (OPTION)
• (FLY) COUNTER / GATOR (OPTION)(FLY) COUNTER / GATOR (OPTION)
• POWERPOWER
• TRIPLETRIPLE
• DRAWDRAW
FLY RULESFLY RULES• PSX= STOCK OR CRACK DEPENDING UPON CALLPSX= STOCK OR CRACK DEPENDING UPON CALL• PSHB= REACH #2PSHB= REACH #2• PST= REACH GAP / ON / BACKERPST= REACH GAP / ON / BACKER• PSG= REACH GAP / ON / BACKERPSG= REACH GAP / ON / BACKER• C= REACH GAP / ON / BACKERC= REACH GAP / ON / BACKER• BSG= REACH GAP / RUN CUTOFFBSG= REACH GAP / RUN CUTOFF• BST= REACH GAP / RUN CUTOFFBST= REACH GAP / RUN CUTOFF• BSHB= FLY MOTION, BOW, TAKE HANDOFF / READ BLOCK ON BSHB= FLY MOTION, BOW, TAKE HANDOFF / READ BLOCK ON
#2#2• BSX= RUN “ACTION” FAST SCREENBSX= RUN “ACTION” FAST SCREEN• TB= REACH #3TB= REACH #3• QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT, QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT,
RIDE HANDOFF FAKE “ACTION” FAST SCREENRIDE HANDOFF FAKE “ACTION” FAST SCREEN
47 FLY
CT G G T
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47 “SUPER” FLY
CT G G T
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37 FLY
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SWEEP RULESSWEEP RULES• PSX= STOCK OR CRACK DEPENDING UPON CALLPSX= STOCK OR CRACK DEPENDING UPON CALL• PSHB= MOTION TO WING POSITION GAP / DOWN / BACKERPSHB= MOTION TO WING POSITION GAP / DOWN / BACKER• PST= GAP / DOWN / BACKERPST= GAP / DOWN / BACKER• PSG= PULL 45-45 ARC INSIDE OUT AND KICKOUT 1PSG= PULL 45-45 ARC INSIDE OUT AND KICKOUT 1STST DEFENDER DEFENDER• C= REACH / AREA / AWAYC= REACH / AREA / AWAY• BSG= PULL FLAT PAST “C” GET DEPTH WALL OFFBSG= PULL FLAT PAST “C” GET DEPTH WALL OFF• BST= PULL STEP OR CUT GAP, RUN CUTOFFBST= PULL STEP OR CUT GAP, RUN CUTOFF• BSHB= RUN “ACTION” BUBBLE SCREENBSHB= RUN “ACTION” BUBBLE SCREEN• BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION” BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION”
FASTFAST• TB= RUN SWEEP PATH, EYES ON EDGE, L CUT LOOK FOR TB= RUN SWEEP PATH, EYES ON EDGE, L CUT LOOK FOR
WINDBACKWINDBACK• QB= RECEIVE SNAP, JAB WITH PLAYSIDE FOOT, RIDE HANDOFFQB= RECEIVE SNAP, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF
FAKE “ACTION” BUBBLE SCREENFAKE “ACTION” BUBBLE SCREEN
28 SWEEP
CT G G T
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RIN 38 SWEEP
CT G G T
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RIN 38 SWEEP “OREGON”
CT G G T
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R SLIDE 937 SWEEP
CT G G T
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GUT RULESGUT RULES• PSX= STOCK OR CRACK DEPENDING UPON CALLPSX= STOCK OR CRACK DEPENDING UPON CALL• PSHB= MOTION TO WING POSITION SKIP TO BACKERPSHB= MOTION TO WING POSITION SKIP TO BACKER• PST= SKIP TO BACKERPST= SKIP TO BACKER• PSG= GAP / LEAD / BACKER / INFLUENCEPSG= GAP / LEAD / BACKER / INFLUENCE• C= POST / AWAYC= POST / AWAY• BSG= PULL FLAT / TRAP INSIDE OUT / TRAP RIGHT – RIGHT BSG= PULL FLAT / TRAP INSIDE OUT / TRAP RIGHT – RIGHT
SHOULDERSHOULDER• BST= PULL STEP / CUT - SEAL GAPBST= PULL STEP / CUT - SEAL GAP• BSHB= RUN “ACTION” BUBBLEBSHB= RUN “ACTION” BUBBLE• BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION” BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION”
FASTFAST• TB= RUN SWEEP PATH, EYES ON EDGE, BALL FAKE / L CUTTB= RUN SWEEP PATH, EYES ON EDGE, BALL FAKE / L CUT• QB= RECEIVE SNAP, JAB WITH LEFT FOOT, RIDE SWEEP, RUN TRAPQB= RECEIVE SNAP, JAB WITH LEFT FOOT, RIDE SWEEP, RUN TRAP
232 GUT
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RIN 912 GUT
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RIN 711 GUT
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FLY GUT RULESFLY GUT RULES• PSX= STOCK #1PSX= STOCK #1• PSHB= REACH #2PSHB= REACH #2• PST= RIP AND SKIP TO BACKERPST= RIP AND SKIP TO BACKER• PSG= GAP / DOWN / BACKERPSG= GAP / DOWN / BACKER• C= ON / AWAY / BACKERC= ON / AWAY / BACKER• BSG= PULL FLAT AND TRAP 1BSG= PULL FLAT AND TRAP 1STST DEFENDER PAST GUARD DEFENDER PAST GUARD• BST= SCOOP INSIDE GAPBST= SCOOP INSIDE GAP• BSHB= FLY MOTION, BOW, FAKE HANDOFF / READ BLOCK ON BSHB= FLY MOTION, BOW, FAKE HANDOFF / READ BLOCK ON
#2#2• BSX= RUN “ACTION” FAST SCREENBSX= RUN “ACTION” FAST SCREEN• TB= REACH #3TB= REACH #3• QB= RECEIVE SNAP, FAKE HANDOFF, RUN TRAP PATHQB= RECEIVE SNAP, FAKE HANDOFF, RUN TRAP PATH
911 “FLY” GUT
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FLY LEAD RULESFLY LEAD RULES• PSX= STOCK #1PSX= STOCK #1• PSHB= REACH #2PSHB= REACH #2• PST= MAKE CALLPST= MAKE CALL• PSG= ECHO CALLPSG= ECHO CALL• C= SCOOPC= SCOOP• BSG= SCOOP BACKSIDEBSG= SCOOP BACKSIDE• BST= SCOOP BACKSIDEBST= SCOOP BACKSIDE• BSHB= FLY MOTION, BOW, TAKE HANDOFF / CHATTER AND CUTBSHB= FLY MOTION, BOW, TAKE HANDOFF / CHATTER AND CUT• BSX= RUN “ACTION” FAST SCREENBSX= RUN “ACTION” FAST SCREEN• TB= ECHO CALL AND LEAD BLOCK ON ILBTB= ECHO CALL AND LEAD BLOCK ON ILB• QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT, QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT,
RIDE HANDOFF AND FAKE “ACTION” FAST SCREENRIDE HANDOFF AND FAKE “ACTION” FAST SCREEN
233 LEAD
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943 FLY LEAD
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FLY TIGER RULESFLY TIGER RULES• PSX= RUN “ACTION” FASTPSX= RUN “ACTION” FAST• PSHB= RUN FLY SWEEP / BALL FAKEPSHB= RUN FLY SWEEP / BALL FAKE• PST= SKIP TO BACKERPST= SKIP TO BACKER• PSG= GAP, DOWN, BACKERPSG= GAP, DOWN, BACKER• C= POST, AWAY, BACKERC= POST, AWAY, BACKER• BSG= FIRE, ON, BACKERBSG= FIRE, ON, BACKER• BST= PULL FLAT, TRAP 1BST= PULL FLAT, TRAP 1STST DEFENDER PAST PSG DEFENDER PAST PSG• BSHB= REACH #2BSHB= REACH #2• BSX= STOCK #1BSX= STOCK #1• TB= JAB STEP AND RUN TACKLE TRAP / HUG WALL – RIDE WAVETB= JAB STEP AND RUN TACKLE TRAP / HUG WALL – RIDE WAVE• QB= RECEIVE SNAP, FAKE FLY – RIDE TO TIGER BACK / QB= RECEIVE SNAP, FAKE FLY – RIDE TO TIGER BACK /
“ACTION” FAST“ACTION” FAST
222 TIGER
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932 FLY TIGER
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DOWN RULESDOWN RULES• PSX= STOCKPSX= STOCK• PSHB= MOTION TO WING POSITION SKIP TO BACKERPSHB= MOTION TO WING POSITION SKIP TO BACKER• PST=GAP / DOWN / BACKERPST=GAP / DOWN / BACKER• PSG=PULL FLAT / TRAP INSIDE OUTPSG=PULL FLAT / TRAP INSIDE OUT• C=FIRE / ON / BACKERC=FIRE / ON / BACKER• BSG= FIRE / ON / BACKERBSG= FIRE / ON / BACKER• BST= FIRE / ON / BACKERBST= FIRE / ON / BACKER• BSHB= RUN “ACTION” BUBBLE SCREENBSHB= RUN “ACTION” BUBBLE SCREEN• BSX= STOCK FOR “ACTION” BUBBLE SCREEN / RUN FAST IF BSX= STOCK FOR “ACTION” BUBBLE SCREEN / RUN FAST IF
SOLOSOLO• TB= HOP STEP TO QB’S FEET / SCRAPE PAINT ON DOWN BLOCKSTB= HOP STEP TO QB’S FEET / SCRAPE PAINT ON DOWN BLOCKS• QB= RECEIVE SNAP, JAB WITH AWAY FOOT, FEATHER, BUBBLE / QB= RECEIVE SNAP, JAB WITH AWAY FOOT, FEATHER, BUBBLE /
FASTFAST
236 DOWN
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RIN 936 DOWN
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RIN 735 DOWN
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SALLY RULESSALLY RULES• PSX= STOCKPSX= STOCK• PSHB= FLY MOTION / RUN FLOOD PASSPSHB= FLY MOTION / RUN FLOOD PASS• PST= VERTICALLY SET 2 STEPS / PUSH DE UPFIELD / RETRACE TO LBPST= VERTICALLY SET 2 STEPS / PUSH DE UPFIELD / RETRACE TO LB• PSG= VERTICALLY SET IF COVERED RUN UPFIELD IF UNCOVERD LBPSG= VERTICALLY SET IF COVERED RUN UPFIELD IF UNCOVERD LB• C= IF COVERED RIDE UPFIELD / IF UNCOVERED – AWAY TO LBC= IF COVERED RIDE UPFIELD / IF UNCOVERED – AWAY TO LB• BSG= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGEBSG= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE• BST= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGEBST= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE• BSHB= RUN FLOOD PASSBSHB= RUN FLOOD PASS• BSX= RUN FADEBSX= RUN FADE• TB= “LAZY” 70’S PROTECT – CHICKEN WING – RUN SALLY RIDE WAVETB= “LAZY” 70’S PROTECT – CHICKEN WING – RUN SALLY RIDE WAVE• QB= RECEIVE SNAP, SPRINT – TUCK BALL INTO TB’S WING - SPRINTQB= RECEIVE SNAP, SPRINT – TUCK BALL INTO TB’S WING - SPRINT
241 SALLY
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RANDY 932 SALLY
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DRAW RULESDRAW RULES• PSX= STOCK OR RUNOFFPSX= STOCK OR RUNOFF• PSHB=STOCK OR RUNOFFPSHB=STOCK OR RUNOFF• PST=FIRE STEP / HINGE / RELEASE TO LBPST=FIRE STEP / HINGE / RELEASE TO LB• PSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LBPSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB• C= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LBC= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB• BSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LBBSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB• BST= FIRE STEP / HINGE / RELEASE TO LBBST= FIRE STEP / HINGE / RELEASE TO LB• BSHB= STOCK OR RUNOFFBSHB= STOCK OR RUNOFF• BSX= STOCK OR RUNOFFBSX= STOCK OR RUNOFF• TB= HOP ON QB’S FEET / LOOK AT DE / CHICKEN WING AND RELEASETB= HOP ON QB’S FEET / LOOK AT DE / CHICKEN WING AND RELEASE• QB= RECEIVE SNAP / DROP 1 STEP / TUCK BALL IN / DROPQB= RECEIVE SNAP / DROP 1 STEP / TUCK BALL IN / DROP
934 DRAW
CT G G T
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734 DRAW
CT G G T
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