Win With the Pass Complete Playbook
-
Upload
aaron-pobiak -
Category
Documents
-
view
30 -
download
3
description
Transcript of Win With the Pass Complete Playbook
WIN WITH THE PASS
The Air Raid Simplified for High School
TABLE OF CONTENTS
Introduction to the System Page 3
Quick Game Page 11
RED – All Slants Page 12
Blue – Hitch/Seam Page 16
White – All Stops Page 21
Black – Stick/Arrow Page 26
Orange – Slant/Arrow Page 31
Yellow – Corner/Slant Stop Page 41
Brown – Fade/Out Page 46
Drop Back Game Page 51
Verticals Page 52 Levels Page 57
Mesh Page 61
Smash Page 68
Comebacks Page 73
Option Page 76
Layers Page 78
Curl Page 80
Sprint Out Page 83
Protections Page 92
WIN WITH THE PASS
The Air Raid Simplified for High School
What does it mean to Win With The Pass?
Win With The Pass is a philosophy that is based on a few very simple principles.
1) It’s fun.
2) It works.
3) It trains Quarterbacks.
4) It makes the game safer.
No matter your situation, I know that this system will benefit your team.
It’s a hard sell to the coach that is always winning. If you are going 13-2 and winning state
championships every year with the Wing T or the I formation or the Triple Option, I know it will be
difficult to give up your system. When it comes down to it, there is nothing more fun than winning
and your system is serving you well. But, on the flip side of that argument, if you are going 13-2
and winning state championships, you have really good players and if you have really good players
any system can win. If you buy in to this system you will keep winning and you will have more fun
doing it!
It’s an easy sell to that coach that is struggling. If you are going 2-8 every year, then what do you
have to lose? You might as well switch and have a ton of fun in the process.
But, this system wasn’t really designed for the coach that goes 13-2 or the coach that goes 2-8
every year. This system is designed for most of us. I’m a lot like you. I’ve won a lot and I’ve lost a
lot. I built this system for the coach like me; the coach that has fluctuating talent, the coach that
doesn’t coach at a football powerhouse, the coach that has two juggernauts waiting for him every
year in the playoffs. There are so many schools in this country that are destined to live between 4-
6 and 7-3. Your conference is really hard. Your district doesn’t have enough talent. You have great
kids, but they aren’t really football players. Your athletic program doesn’t have enough funding.
That is who this system is really built for. If you were 6-4 last year, you might go 6-4 again next
year. I can’t promise a drastic change in record because I do not know the landscape of your
conference and your state. But, pretend you are a high school kid. Do you want to go 6-4 running
the Wing T every day for 5 months, or would you rather chuck it around the yard 150 times a day in
practice and 45 times on Friday night? Then, one year, you will get the guys. You will have the
right QB, a couple receivers, a good back, and you will go on a 10-2 run. It happens. You ride the
wave of success based on the cycle of kids in your program. So, if we know that is the case, why do
we try to beat the Flexbone down their throat and turn practice into a mundane, boring, and
uninspiring two hours. Football is supposed to be fun! And, if you think kids really like pounding
their heads against each other for two hours a day trying to win the battle in the B Gap, you don’t
understand the modern high school athlete. This system is built for kids. They love it. They will
come out to play because of it. They will transfer to your school because of it. If I was 17 and my
coach rolled this out, I would actually be excited to practice.
This system is not a set of plays. It is a philosophy. To Win With The Pass means to commit to
throwing the ball. We throw the ball 90% of the time in practice. In games we will use the pass to
set up the pass and the run. In games, we will take what the defense gives us. We may run the ball
50% of the time on Friday night, but we have committed to the pass so heavily in practice that if
and when we do run the ball, we will always have a numbers advantage.
First, and foremost, IT IS FUN TO THROW THE BALL. Your kids, your fans, your administration, and
your coaches will love this offense. You won’t have a hard time convincing kids that they should
come out and play football if you are running this offense. Everyone will get touches. Your
linemen will play hard because they don’t have to bang every single play. You will have QB’s dying
to play in your system. It is so much fun. Kids have a lot of options now-a-days. If football is only
fun on Friday Nights, there will be no buzz around your program unless you are constantly winning.
But for most of us, it is about the experience of our kids. They need to enjoy the process.
Second, IT WORKS. If you practice this offense according to my prescribed methods, you will
complete over 60% of your passes. You will be explosive. You will stretch the field. You will score
enough points to win games. This system has an answer for every coverage and every front that
you will face. Game planning will become easier because there are only a certain amount of ways
that teams can line up against 4 and 5 receiver sets. The routes don’t change each week. We don’t
have to install coverage beaters because the entire system is built with an answer to every
coverage. For example, we can run the same play against a cover 4 or 2 Man. We don’t have to
call a new play. We just throw it to a different guy because someone else is open. You can
eliminate meeting time because all you have to know is what coverage your opponent plays.
Moreover, if your opponent switches it up on you on Friday night and goes to a different look that
you haven’t practiced, you can still run the same stuff. Just throw it to a different guy
Third, THIS SYSTEM TRAINS QUARTERBACKS. Most of us use the term “System quarterback,” like it
is a negative thing. But I completely disagree. To me the quarterback and the system have to
mesh. How many playbooks have you looked at that just have a play drawn up and then say
something like this, “QB reads outside linebacker.” Or, you see Four Verticals drawn up with no
direction of how the QB is supposed to read the play or who he is supposed to throw it to. Win
With the Pass is completely different. It is a progression based system. Your QB will have a set
process for every single play. It will always be the same no matter what the coverage. It will not
change week to week. This system takes the guess work out of playing QB. You simply drop back,
go through your progression, and throw it to the first open guy. If you have a kid who can throw
accurately, you will have a great QB in this system. Why do Mike Leach’s QB’s always led the
nation in passing and usually have limited NFL productivity? It is because in college they know the
system, execute progressions, and throw accurately. In the NFL it is much more nuanced. There is
a different definition of open and covered and the defenses are much more complex. But we
aren’t playing in the NFL. We are playing in high school, where maybe one kid on the opposing
team actually has any coverage skills. If you release 4 guys on every route, someone will be open.
All you have to do is teach your QB to find him. We have to understand how high school kids
think. Telling them, throw it to the open guy is not something that they understand or can actually
do. We need to give them a prescription, a process, a system. That is what Win With the Pass
does.
Fourth, IT IS THE FUTURE. You can be very physical in this offense and we coach physicality. But,
we are smart with how we use our kids and with how we protect them. We all see the trends.
Physicality is being taken out of the game. States are beginning to legislate the amount of contact
you can have in practice. Let’s take California for example. They have recently passed a law that
limits padded practices to two 90-minute sessions per week during season. I’m sure we’ve all tried
to run an inside drill or a run-heavy team period without pads. It doesn’t work and in a lot of ways
it’s a waste of time. But we can throw every day, pads or no pads. This means that while the Wing
T or the Triple Option coaches are limited to when they can actually practice, you are getting
better. If your state hasn’t gone there yet, it is coming. It isn’t crazy to think that eventually
tackling might be banned in practice. The 3 point stance might be outlawed. That is where the
game is headed. Even if your state isn’t as drastic as California, you still have to be ahead of the
trend. You need to prove to your kids, your community, and your parents that you are doing
everything in your power to protect kids. I don’t know a better way to do this than to take kids out
of a three point stance. Stand them up and let them use their chest and hands instead of their
neck and shoulders. We are still going to move our feet and bring our hips, but we aren’t going to
bang our heads every single play. If you think this is a good thing and you care about the safety of
kids, this is the perfect offense for you. Your linemen are going to stay healthy in this system. You
are going to reduce collisions and make the game safer.
Here is the bottom line. You can keep doing what you are doing. There are a lot of systems out
there that are proven to be successful. But, if you want to build great QB, make the game a little
safer, save time for you and your coaches, get kids energized, get more kids out for football, excite
your administration and fan base, and have more fun than you have ever had coaching, you need
to install this system.
WIN WITH THE PASS
The Air Raid Simplified for High School
QUICK GAME
PHILOSOPHY:
1) Ball Control - should be 70%+ completion percentage
2) Get the ball out in Less than 3 Seconds – 0 step drops, and quick protection
3) We can beat every coverage with the quick game
4) Favorite formations are Ace, Trips, and Empty
CONCEPTS:
Red – All Slants
Orange – Slant/Flat
Blue – Hitch/Seam
Black – Stick/Arrow
Yellow – Corner/Slant-Stop
Brown – Fade/Out
Ace Red X - 3 step slant H - 3 step slant, sit down before crossing the ball Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Check protection responsibility, swing to the right. L - Quick protection
QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Swing
1
1 2
2
3
Trips Left Red X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Check protection responsibility, swing. Stop at the numbers L - Quick protection
QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Check Down (Y will sit down before he crosses the Center)
1 2 PRE SNAP
3
Trips Right Red X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the center Z - 3 step slant T - Check protection responsibility, swing L - Quick protection
QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Check Down (Y will sit down before he crosses the Center)
PRE SNAP 1
2 3
Trips Right Red T Wheel X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Free release wheel L - Quick protection
QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Slant (If you don’t throw slant, take a quick shuffle drop) 2) Wheel Or 1) Inside slant 2) Outside slant 3) Check Down (Slant that sits down)
1
2
1 2 3
Ace Blue X- 6 yard hitch H- Seam Y- Seam Z- 6 yard hitch T- Check Down L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Check down *vs 1 hi safety can read seam to seam.
4 5
3
2 2
1 1
Trips Right Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash Z- 6 yard hitch T- Check Down L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. Ex Trips Right Blue X comeback.
PRE SNAP
3 2
1
Trips Left Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash, Z- 6 yard hitch T- Check Down L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Lt Blue Z fade
PRE SNAP 1
2
3
Empty Right Blue X- 6 yard Hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash, Z- 6 yard hitch T- Seam L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Rt Blue X comeback.
3
2 2
1 1
Empty Left Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash Z- 6 yard hitch T- Seam L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Right Blue X comeback.
2
1
3
2
1
Ace White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick Protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch 3) Swing
3
2 1 2 1
Trips Right White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch 3) Inside Hitch
PRE SNAP 1 3 2
Trips Left White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H) 3) Inside Hitch (Y)
2 3 1 PRE-SNAP
Empty Right White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- 6 yard Hitch L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H) 3) Inside Hitch (Y)
1 2 3
2 1
Empty Left White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- 6 yard Hitch L- Quick protection
QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H or T) 3) Inside Hitch (Y)
1
3
2 2 1
Ace Black Right X- 3 step slant H- 3 step slant, sit down before you get to the center Y- 6 yard stick, run directly at the flat defender Z- Vertical, must release outside T- Free release 6 yard arrow, look over outside shoulder L- Quick protection
QB - Eyes start right, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (H will sit before he crosses the ball) *Since you have a pre-determined side of the field, this is a great route to tag the X. For example Ace black right x comeback
PRE SNAP
PRE SNAP 3
2
1
Ace Black Left Z- 3 step slant Y- 3 step slant, sit down before you get to the center H- 6 yard hitch run directly at the flat defender X- Vertical, must release outside T- Free release, 6 yard arrow, look over outside shoulder L- Quick protection
QB - Eyes start left, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (Y will sit before he crosses the ball) * Since you have a pre-determined side of the field, this is a great route to tag the Z For example Ace black right Z post
1 PRE SNAP
PRE SNAP
2
3
Trips Right Black Right X- 3 step slant Y- 3 yard arrow, run right off the butt of the H H-6 yard hitch, run right at the flat defender Z- Go, must release outside T- Check Down L- Quick protection
QB - Eyes start right, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down *Since you have a pre-determined side of the field, this is a great route to tag the X. For example Ace black right X comeback.
PRE SNAP
3
PRE SNAP
2
1
Trips Left Black Left X- Go, must release outside Y- 3 yard arrow, run right off the butt of the H H- 6 yard hitch, run right at the flat defender Z- 3 step slant T- Check down L- Quick protection
QB - Eyes start left, 0 step drop Progression: 1)Stick 2) Arrow 3) Check Down * QB may throw backside slant or playside fade based on pre snap read.
PRE SNAP
PRE SNAP 3
2
1
Empty Left Black Left X- Go, must release outside Y- 3 yard arrow, run right off the butt of the H H-6 yard hitch, run right at the flat defender Z- 3 step slant T- Slant, stop before you get to the ball L- Quick protection
QB - Eyes start left, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (T will sit before he crosses the ball) * QB may throw backside slant or playside fade based on pre snap read.
3
2
1
PRE SNAP
PRE SNAP
Ace Orange X- 5 yard slant H- 3 yard arrow Y- 3 yard arrow, Z- 5 yard slant T- Check Down L- Quick Protection
QB- choose side of the field pre snap, 0 step drop Progression: 1) Slant 2) Arrow 3) Check down
2
1
2
3
1
Trips Right Orange X- 3 step slant H- 5 yard slant Y- 3 yard arrow may have to delay a step to run right off the butt of the H Z- 5 yard slant T- Check Down L- Quick Protection
QB- Eyes start right, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow
PRE SNAP
3
1 2
Trips Left Orange X- 5 yard slant H- 5 yard slant Y- 3 yard arrow. May have to delay a step to run right off the butt of the H Z- 3 step slant T- Check Down
QB- Eyes start left, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow
L- Quick Protection
1
2
3
PRE SNAP
Empty Left Orange X- 5 yard slant H- 5 yard slant Y- 3 yard arrow. May have to delay a step to run right off the butt of the H Z- 3 step slant T- 3 yard arrow
QB- Choose side pre snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow
L- Quick Protection
3
2
1
2
1
Empty Right Orange X- 3 step slant H- 5 yard slant Y- 3 yard arrow, may have to delay a step to run right off the butt of the H Z- 5 yard slant T- 3 yard arrow, run right off the butt of the X L- Quick protection
QB- Choose side of the field pre snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow
2
1
3
2 1
Ace Orange Wheels X- 5 yard slant H- 3 yard arrow, wheel when you reach the numbers Y- 3 yard arrow, wheel when you reach the numbers Z- 5 yard slant ( must push to 5 yards ) T- Check Down
QB- Choose side of the field pre snap, 0 step drop Progression: 1) Slant 2) Wheel 3) Check Down
L- Quick Protection
1
2
1
2
3
Trips Right Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection
QB- Eyes start right, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel 4) Check Down *depending upon the speed of your h and y, invert the formation, putting y off the ball and h on the ball
4
2
1
3
PRE SNAP
Trips Left Orange Wheel X- 5 yard slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers X- 3 step slant T- Check Down L- Quick Protection
QB- Eyes start left, 0 step drop, Progression: 1) Inside slant 2) Outside slant 3) Wheel 4) Check Down *depending upon the speed of your h and y, you can invert the formation, putting y off the ball and h on the ball
PRE SNAP 4
2 1
3
Empty Left Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection
QB- Choose Side Pre Snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel Or 1) Slant 2) Wheel
1
2
3
1
2
Empty Right Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection
QB- Choose side Pre Snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel Or 1) Slant 2) Wheel
2
1
3
2 1
Ace Yellow X- 3 step slant stop, sit in the area vacated by the H H- 6 yard corner route Y- 6 yard corner route Z- 3 step slant stop, sit in the area vacated by the H L- Quick Protection
QB - Choose side of the field pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing
T- Check protection responsibility, swing
3
2 2
1 1
Trips Right Yellow X- 3 step slant H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- Check down L- Quick protection
QB - Eyes Start Right ,0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing
3
PRE SNAP
1
2
Trips Left Yellow X- 3 step slant stop, sit in the area vacated by the Y H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant T- Check down L- Quick protection
QB - Eyes Start Left. 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing
19 20
PRE SNAP
3
2
1
Empty Right Yellow X- 3 step slant stop H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- 6 yard corner L- Quick protection
QB - Choose side pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing
2
1
3
2
1
Empty Left YellowX- 3 step slant stop H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- 6 yard corner L- Quick protection
QB - Choose side pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing
3
1
2
2
1
Ace Brown X- Fade H- 5 yard out Y- 5 yard out Z- Fade T- Check down L- Quick protection
QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out 3) Check down
3
2
3
2
3
Trips Right Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- Check down
QB –Eyes start right, 0 step drop Progression : 1) Fade 2) Out (H) 3) Out (Y)
L- Quick protection
PRE SNAP
3 2
1
Trips Left Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- Check down L- Quick protection
QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y)
PRE SNAP
2 3
3
Empty Right Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- 5 yard out L- Quick protection
QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y) Or 1) Fade 2) Out
1
2 3 2
1
Empty Left Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- 5 yard out L- Quick protection
QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y) Or 1) Fade 2) Out
3 2
1
2
1
DROP BACK GAME
PHILOSOPHY:
1) Progression based system
a. Throw to the ball the first open man in the progression
b. QB’s don’t read defenders, they read open areas and assess who is running to that open space
c. QB’s memorize the progression and the picture of the route
2) Built in Blitz Beaters
3) Throw the ball vertically and attack deep zones
4) Should be 55-65% completion percentage
5) Favorite formations are Ace and Trips.
CONCEPTS:
Verticals
Levels/Layers – Shallow, Dig, Post
Smash/Sail
Mesh
Option – Option, Deep Cross
Curl – Curl, Flat
Comebacks
Ace Verticals X- Go H- Seam Y- Seam Z- Go T- Check down L- Drop Back protection
QB - Choose read pre snap depending on coverage, quick 3 step drop Progression: 1) Go 2) Seam 3) Check down *Vs a single high safety QB can read seam to seam
1 2
1
2
3
Trips Right Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Check down L- Drop Back protection
QB - Quick 3 step drop Read right to Left or Left to right Progression: 1) Go 2) Seam 3) Middle Seam 4) Check Down
1
2 or 3
1
4
2 or 3
Trips Left Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards at opposite hash Z- Go T- Check down L- Drop Back protection
QB - Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam 4) Check Down
1 2 or 3 2 or 3 1
4
Empty Right Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Seam L- Drop Back protection
QB - Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam
2 2 1
1
3
Empty Left VerticalsX- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Seam L- Drop Back protection
QB – Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam
1 2 3 2 1
Ace H Levels X- 10 yard post H - 2 yard shallow cross Y- 10 yard dig Z- Go T- Check protection responsibility, 3 yard arrow L- Drop back protection
QB - 5 step drop, eyes go to the flat defender on the right Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow
PRE-SNAP
3 2
1 4
Ace X Levels X- 2 yard shallow cross, cheat split to just outside of H H - 10 yard post Y- 10 yard dig Z- Go T- Check protection responsibility, 3 yard arrow L- Drop back protection
QB - 5 step drop, eyes go to the flat defender on the right Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow
3 2
1
PRE-SNAP
4
Ace Z Levels X- Go H - 10 yard dig Y- 10 yard post Z- 2 yard shallow cross, cheat split down to just outside Y T- Check protection responsibility, 3 yard arrow L- Drop back protection
QB - 5 step drop, eyes go to the flat defender on the left Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow
3
2
1 4
PRE-SNAP
Ace Y Levels X- Go H - 10 yard dig Y- 2 yard shallow cross Z- 10 yard post T- Check protection responsibility, 3 yard arrow L- Drop back protection
QB - 5 step drop, eyes go to the flat defender on the left Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow
4
3
2
1
PRE-SNAP
Ace Mesh X- 10 yard corner H- 5 yard Mesh, after mesh sit if there is a defender in the flat Y- 6 yard Mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing
QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point- See who breaks open 3) Swing
30 31
1 1
2
3
Ace X Mesh X- 5 yard mesh, after mesh sit if there is a defender in the flat H- 10 yard corner Y- 6 yard mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing
QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point- See who breaks open 3) Swing
3
1 1
2
Ace Z Mesh X- 10 yard corner H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 10 yard corner Z-6 yard mesh, after mesh sit if there is a defender in the flat T- Check protection, swing
QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point – See who breaks open 3) Swing
3
1 1
2
Ace Mesh X Post X- 10 yard post H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 6 yard mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing
QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner or Post 2) Mesh Point – See who breaks open 3) Swing
32
33 34
3
1 1
2
Ace Z Mesh Y Post X- 10 yard corner H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 10 yard post Z-6 yard mesh, after mesh sit if there is a defender in the flat T- Check protection, swing
QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner or Post 2) Mesh Point – See who breaks open 3) Swing
3
1 1
2
Trips Right Mesh Z Post H Wheel X- 5 yard mesh Y- 6 yard mesh H- 3 yard wheel Z- 10 yard Post T - check protection, swing right
QB -Eyes start Right, 5 step drop Progression: 1) Post 2) Wheel 3) Mesh Point – See who breaks Open 4) Swing
1
2
3
4
Trips Left Mesh X Post H Wheel X- 10 yard post Y- 5 yard mesh H- 3 yard wheel Z- 6 yard mesh T - Check protection, swing left
QB -Eyes start Left, 5 step drop Progression: 1) Post 2) Wheel 3) Mesh Point – See who breaks open 4) Swing
3 5 36
3
2 1
4
Ace Smash
X- 5 yard whip, sell slant for 3 step whip back to the sideline H- 10 yard corner Y- 10 yard corner Z- 5 yard whip, sell slant for 3 steps whip back to the sideline T- Check down L- Drop Back protection
QB - Choose side pre snap based on match up, 3 step drop Progression: 1) Corner 2) Whip 3) Check down
3
1
2
1
2
Trips Right Smash Y Sail X- 10 yard post H- 10 yard corner Y- 10 yard out Z- 3 Yard whip, sell slant for 3 steps whip toward the sideline T- Check down L- Drop Back protection
QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check down *depending on speed of your players, can invert H and Y.
1
2
3
4
PRE-SNAP
Trips Left Smash Y SailX- 3 yard whip, sell slant for 3 steps whip toward the sideline H- 10 yard corner Y- 10 yard out Z- 10 yard Post T- Check down L- Drop Back protection
QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.
PRE-SNAP
4
1
2
3
Trips Left Smash H Sail X- 3 yard whip, sell slant for 3 whip toward the sideline H- 10 yard out Y- 10 yard corner Z- 10 yard Post T- Check down L- Drop Back protection
QB - Eyes Start Left, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.
PRE-SNAP
4
1
2
3
Trips Right Smash H Sail X- 10 yard post H- 10 yard out Y- 10 yard corner Z- 3 yard whip, sell slant for 3 steps, inside pivot, then sprint toward the sideline T- Check down L- Drop Back protection
QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.
PRE-SNAP
4
3
2
1
Ace Comebacks X- 12 yard comeback H- Seam Y- Seam Z- 12 yard comeback T- Check down L- Drop Back protection
QB - Choose side pre snap depending on coverage, Quick 3 step drop Progression: 1) Comeback 2) Seam 3) Check Down *Vs a single high safety QB can read seam to seam
3
1 1
2 2
Trips Right Comebacks X- 12 yard comeback H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- 12 yard comeback T- Check down L- Drop Back protection
QB – Quick 3 step drop, Read just like Verticals R to L or L to R Progression: 1) Comeback 2) Seam if reading R to L, Middle Seam if reading L to R 3) Middle Seam if reading R to L, Seam if reading L to R 4) Check Down *Vs a single high safety QB can read middle seam to inside seam.
2 or 3
2 or 3 1 1
4
Trips Left Comebacks X- 12 yard comeback H- Seam Y- Middle seam, aim 12 to 15 yards at opposite hash Z-12 yard comeback T- Check down L- Drop Back protection
QB - Quick 3 step drop, Read just like Verticals R to L or L to R Progression: 1) Comeback 2) Middle Seam if reading R to L, Seam if reading L to R 3) Seam if reading L to R, Middle Seam if reading L to R 4) Check Down *Vs a single high safety QB can read middle seam to inside seam.
1 1
4
2 or 3 2 or 3
Ace H Option X -10 yard post H- 6 yard option, break in or break out based on coverage Y - 8-12 yard cross Z - 10 yard post T- Check protection, Swing L- Drop back protection
QB - Eyes start left, 5 Step Drop Progression: 1) Option 2) Cross 3) Playside Post 4) Swing
4
1
2
3
PRE SNAP
Ace Y Option X -10 yard post H- 6 yard option, break in or break out based on coverage Y - 8-12 yard cross Z - 10 yard post T- Check protection, 3 Yard Arrow Left L- Drop back protection
QB - Eyes start right, 5 Step Drop Progression: 1) Option 2) Cross 3) Playside Post 4) Swing
2
1
3
4
PRE SNAP
Trips Right Layers X- 10 yard post Y - 10 yard dig H- 2 yard shallow cross Z - Go T- Check protection, 3 yard arrow L- Drop Back protection
QB - Eyes Start left, 5 step drop Progression: 1) Shallow cross 2) Dig 3) Post 4) Arrow
2
1
3
4
PRE SNAP
Trips Left Layers X- Go Y -10 yard dig H- 2 yard shallow cross Z -10 yard post T- Check protection, 3 yard arrow L- Drop Back protection
QB - Eyes Start right, 5 step drop Progression: 1) Shallow cross 2) Dig 3) Post 4) Arrow
2
1
3
4
PRE SNAP
Ace Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow L - Drop back protection
QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow 49
50
2 2 3
3
3
Trips Right Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow right L - Drop back protection
QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow
2 2 1
3 3
Trips Left Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow right L - Drop back protection
QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow
2 2 1
3 3
SPRINT OUT GAME
PHILOSOPHY:
1) Pocket movers that relieve pressure
2) Progression mirrors the Drop Back and/or Quick Game
3) Get the ball out in less than 3 seconds
4) Great in short yardage and on the Goaline
CONCEPTS:
Brown – Fade/Out Orange – Slant/Arrow Smash – Corner/Hitch Smash Sail – Corner/Deep Out Flood – Fade/Deep Out/Quick Out
Ace Sprint Right Brown X -Slant H- Slant Y- 5 yard out Z- Fade T- Seal right edge L- Sprint Right protection
QB - Sprint Right Progression: 1) Fade 2) Out
51 52
53
2
1
Ace Sprint Left Brown X - Fade H- 5 yard out Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection
QB - Sprint Left Progression: 1) Fade 2) Out
2
1
Ace Sprint Right Orange X - Slant H- Slant Y- 3 yard arrow Z- 4 yard slant stop T- Seal right edge L- Sprint Right protection
QB - Sprint Right Progression: 1) Arrow 2) Slant Stop
2 1
Ace Sprint Left Orange X - 4 yard slant stop H- 3 yard arrow Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection
QB - Sprint left Progression: 1) Arrow 2) Slant Stop
2
1
Ace Sprint Right Smash X - Slant H- Slant Y- 10 yard corner Z- 5 yard wide hitch, must run to the sideline T- Seal right edge
QB - Sprint Right Progression: 1) Corner 2) Hitch
L- Sprint Right protection
2
1
Ace Sprint Left Smash X - 5 yard wide itch, must run to the sideline H- 10 yard corner Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection
QB - Sprint left Progression: 1) Corner 2) Hitch
2
1
Trips Right Sprint Right Smash Y Sail X- 10 yard post H- 10 yard corner Y- 10 yard out Z- 5 yard wide hitch, run to the sideline T- Seal right edge L- Sprint right protection
QB - Sprint Right Progression: 1) Corner 2) Out 3) Wide Hitch
2
2
3
Trips Left Sprint Left Smash H SailX- 5 yard wide hitch, run to the sideline H- 10 yard corner Y- 10 yard out Z- 10 yard post T- Seal left edge L- Sprint left protection
QB - Sprint Left Progression: 1) Corner 2) Out 3) Wide Hitch
2
1
3
Trips Right Sprint Right Flood X- 10 yard post H- 3 yard out Y - 10 yard out Z- Go T- Seal right edge L- Sprint right protection
QB - Sprint Right Progression: 1) Go 2) Sail 3) Out
2
1
3
Trips Left Sprint Left Flood X- Go H- 3 yard out Y - 10 yard out Z- 10 yard post T- Seal left edge L- Sprint left protection
QB - Sprint Left Progression: 1) Go 2) Sail 3) Out
2
1
3
PROTECTIONS
This Offense utilizes three protection schemes:
Quick
Drop Back
Sprint Out
1) Quick and Drop Back Protection are the same scheme. The only thing that changes is
the footwork of the linemen.
2) The quick game footwork for linemen is two kick steps and post up with their outside
foot back.
3) The drop back game is a vertical set where the linemen retreat 3-4 yards and post up on
their inside foot.
4) The protection assignments vary based on the defensive front.
5) The Center is responsible for identifying the front
6) The tailback is repsonsible for giving a “Roger” or “Larry” call. This can be a part of the
gameplan or can be made every snap. This will identify what side of the formation he is
working.
7) The center will work opposite the Tailback.
8) In this offense, we try to account for all 7 defenders which covers us in the case of any
blitz scheme.
9) The uncovered lineman is usually in a dual read scenario, reading linebackers from
inside to outside.
10) The Tailback has a key role in protection. He usually reads at least two linebackers
before releasing into his route. Again, this depends on the defensive front and the play
call.
11) A “Big” Call means that an offensive lineman is locked on a defender
12) Sprint Out is a Zone Scheme where each lineman is repsonsbile for their playside gap
PROTECTION vs 4-3 Nickel (Roger)
RT Big on DE
RG Big on DT C Identify Front as 4-3 Nickel, Dual Read From Mike to Will, help on best DL
LG Big on Nose
LT Big on DE T Roger Call, Read from Sam to Will
PROTECTION vs 4-3 Nickel (Larry)
RT Big on DE
RG Big on DT C Identify Front as 4-3 Nickel, Dual Read From Mike to Will, help on best DL
LG Big on Nose
LT Big on DE T Larry Call, Read from Sam to Will
PROTECTION vs 3-4 Nickel (Roger)
RT Big on DE
RG Dual Read From Mike to Will, Help on Nose C Identify Front as 3-4, Big on Nose
LG Dual Read from Jack to Sam, Help on Nose
LT Big on DE T Roger Call, Dual Read From Sam to Will
PROTECTION vs 3-4 Nickel (Larry)
RT Big on DE
RG Dual Read From Mike to Will, Help on Nose C Identify Front as 3-4, Big on Nose
LG Dual Read from Jack to Sam, Help on Nose
LT Big on DE T Roger Call, Dual Read From Sam to Will
PROTECTION vs 4-2 Nickel (Roger)
RT Big on DE
RG Big on Tackle C Identify Front as 4-2, Double Team Nose While Eying Will
LG Double Team Nose While Eyeing Will
LT Big on DE T Roger Call, Read Sam
PROTECTION vs 4-2 Nickel (Larry)
RT Big on DE
RG Double Team Nose While Eyeing Will C Identify Front as 4-2, Double Team Nsoe While Eying Will
LG Big on Tackle
LT Big on DE T Roger Call, Read Sam
PROTECTION vs 4-4 (Roger)
RT Big on DE
RG Big on Tackle C Identify Front as 4-4, Big On Nose
LG Read Sam to SS
LT Big on DE T Roger Call, Read Mike to Will
PROTECTION vs 4-4 (Larry)
RT Big on DE
RG Read Sam to SS C Identify Front as 4-4, Big On Nose
LG Big on Tackle
LT Big on DE T Larry Call, Read Mike to Will
PROTECTION vs 5-2 (Roger)
RT Big on Sam
RG Big on DE C Identify Front as 5-2, Big On Nose
LG Big on DE
LT Big on Will T Roger Call, Read Jack to Mike
PROTECTION vs 5-2 (Larry)
RT Big on Sam
RG Big on DE C Identify Front as 5-2, Big On Nose
LG Big on DE
LT Big on Will T Roger Call, Read Jack to Mike
PROTECTION vs 3-3 Stack (Roger)
RT Big on DE
RG Double Team Nose While Eying Mike C Identify Front as 3-3 Stack, Double Nose While Eying Mike
LG Double DE While Reading Jack
LT Double DE while Reading Jack T Roger Call, Read Sam
PROTECTION vs 3-3 Stack (Larry)
RT Big on DE
RG Double DE While Reading Jack C Identify Front as 3-3 Stack, Double Nose While Reading Mike
LG Double Nose While Reading Mike
LT Big on DE T Larry Call, Read Sam
PROTECTION vs 3-5 (Roger)
RT Big on DE
RG Double Team Nose While Reading C Identify Front as 3-3 Stack, Double Nose While Reading Mike
LG Read Jack to Will, Help on DE
LT Big on End T Roger Call, Read Sam to SS
PROTECTION vs 3-5 (Larry)
RT Big on DE
RG Read Jack to Will, Help on DE C Identify Front as 3-3 Stack, Double Nose While Reading Mike
LG Double Nose While Reading Mike
LT Big on DE T Larry Call, Read Sam to SS