Win User Loyalty by Targeting Logic AND Emotion (Mike Donahue)

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Win User Loyalty By Targeting Logic & Emotions (but mostly emotions) Mike Donahue UX Architect - Citrix July 2014 @mdonahue37 LinkedIn
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    20-Sep-2014
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    Design

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Emotions are arguably the most powerful motivator for humans and yet most projects lack an implicit strategy to target emotions. This talk will present insight on how and why to use emotion as a strategic target for UX design. It will cover the 4 Stages of Accomplishing Goals, the factors that affect how strongly we feel about an experience, what causes us to focus more on the positive or negative aspects of an experience, what stops us dead in our tracks, and how to create an experience that satisfies both the logical and emotional parts of our brain.

Transcript of Win User Loyalty by Targeting Logic AND Emotion (Mike Donahue)

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Win User Loyalty By Targeting Logic & Emotions (but mostly emotions)

Mike DonahueUX Architect - CitrixJuly 2014

@mdonahue37 LinkedIn

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WHAT DOES LOYALTY LOOK LIKE?

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loyalty:

a strong feeling of support or allegiance.

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HOW DO WE BECOME TATTOO-WORTHY?#

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Logic & Language Conscious

Senses & Emotion Unconscious

THE 2 PART BRAIN

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CONSCIOUS VS UNCONSCIOUS

Happens First Happens Faster Handle More

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LOGIC VS EMOTIONS…

Assign Value More Powerful Last Longer Are Inevitable

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The 4 Stages of Accomplishing Goals How we experience everything.

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1: Awareness 3: Action 4: Association2: Assessment

The 4 Stages of Accomplishing Goals

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Positive

Negative

Neutral

Emotional Response Wave

??

1: Awareness 3: Action 4: Association2: Assessment

risk reward will skill

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goal:

the object of a person's ambition or effort; an aim or desired result.

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GordonRamsey’s

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Stage 1: Awareness

Logical AND emotional expectations get set.

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Stage 2: Assessment

We always assess risks before rewards.

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It’s about self-preservation

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1: Awareness 3: Action 4: Association2: Assessment

Positive

Negative

Neutral

Emotional Response Wave

Pain!

Pain!Pain!

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CoreSimplicity Factors Fogg Behavioral Model

Time Money Physical Effort Brain Cycles Social Deviance Non-Routine{

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1: Awareness 3: Action 4: Association2: Assessment

Positive

Negative

Neutral

Emotional Response WavePositive

Negative

NeutralPositive

Negative

Neutral

Simple goal - drive thru burger

Positive

Negative

Neutral

Complex goal - Hell’s Kitchen

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1: Awareness 3: Action 4: Association2: Assessment

Positive

Negative

Neutral

Emotional Response Wave

Less pain!

Adjusted expectation.

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authenticity:

concerns the truthfulness of origins, attributions, commitments, sincerity, devotion, and intentions; genuine.

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Trust Requires Authenticity.

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“A lack of transparency results in distrust and a deep sense of

insecurity.” Dalai Lama

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Stage 3: Action

Actions are more about will than skill.

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“The essential difference between emotion and reason is that

emotion leads to action while reason leads to conclusions.”

Dr. Donald Calne

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CoreMotivation Factors Fogg Behavioral Model

Pain/Pleasure Fear/Hope Rejection/Acceptance{

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Simple Solution: Scare users into action. Right?

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Some people love gardening.

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Some people, not so much.

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Stage 4: Association

The users process of evaluating and valuing the overall experience.

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( assessment + action )expectationexperience =

The experience equation

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“People will forget what you said, people will forget what you did, but people will never forget how

you made them feel.” Maya Angelou

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Make emotions the target of UX.

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Positive

Negative

Neutral

Emotional Response Wave

??

1: Awareness 3: Action 4: Association2: Assessment

risk reward will skill

StartFinish Reverse Engineer the Experience

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What causes us to focus on the negative or positive?

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need or want?

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Ask Yourself:

Will this {experience} significantly enhance the users state and have I made as simple as possible to attain?

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DOUG DIETZ Principle Designer at GE

Transforming Healthcare for Children and their Families

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“When you design for meaning, good things will happen.”

Doug Dietz, Principal Designer for GE Healthcare

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The End