Why schools must lead maker movement

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WHY SCHOOLS MUST LEAD THE MAKER MOVEMENT Susan Wells Founder, Camp TechTerra ISTE MLN President-Elect 2015-16 SusanSWells.com [email protected] @Wellssusan

Transcript of Why schools must lead maker movement

  1. 1. WHY SCHOOLS MUST LEAD THE MAKER MOVEMENT Susan Wells Founder, Camp TechTerra ISTE MLN President-Elect 2015- 16 SusanSWells.com [email protected] @Wellssusan
  2. 2. In this session. Understand the foundations of a Maker program Discuss differentiated learner experiences for exploration, creativity and fun Learn how one curriculum provides a unique STEM learning experience combining mobile technologies, coding, robotics, MakersEd, 3DPrinting, science and the great outdoors Explore how a TechTerra certification for school-based staff provides the knowledge and ability to easily and effectively incorporate STEM and nature in classrooms Receive grant tips and opportunities to fund your own STEM coding-based program
  3. 3. Foundations of ScienceTechnologyEngineeringMath Makingthinking, considering, designing, imagining, playing, creating; if you can think it, you can make it; to solve a problem & enjoy the process to make life better Codinga beginning for microcontrollers, robotics, 3DPrintingMaking! Roboticsartificial agents guided by computer programming; sophisticated work, purposeful and authentic
  4. 4. And the A for STEAM? Why include the Arts Makes us human. Makes life worth living. Makes us better thinkers. Integrated throughout the curriculum, across all content areas, at all grades
  5. 5. MakersEd Critical for Todays Students Constructivism & Making Interaction of an individuals experiences and ideas = new knowledge and new meaning Students at the center of the learning objectives and activities Content integrated for engagement and authentic meaningful experiences Powerful ideas, powerful exploration, powerful PBL, powerful practice, powerful perseverance
  6. 6. Makerspaces Dedicated Space Charlottesville City Schools, VA
  7. 7. Makerspaces Mobile Space Durham Public Schools, NC
  8. 8. What is coding/programming? Programming/Coding is the way in which a person tells a computer what to do. A computer does not understand regular Englisha computer cant be told to go wash the dishes. Programming is the way in which a computer is told to follow directions and solve a problem. Using programming puzzle games in block language including Lightbot, Kodable , The Foos these games teach basic programming logic or thinking by combining the visual/pictures of typed language written (ie C++, Java, Python) and what happens when you carry those instructions out. Why?... All students have the right to be creators not solely consumers.
  9. 9. Kids learning to coding: Planningputting themselves in the robot/cute monster/dinosaur/cat position and figure out how to guide their character through the puzzle to solve a challenge. Programming or putting their steps in sequence/order. Testing, running their program to see if it works. Debugging, when it doesnt work rerunning their program, finding why not and moving directions or taking them out to understand what the problem was; fixing mistakes. Coolest parteveryone will fail, cant learn to code without failing, otherwise known as debugging!
  10. 10. All kids code
  11. 11. Physical coding beginning of teaching code projection with Copernicus 3in1 interactive-easelor taped floor grid
  12. 12. Favorite coding programs #1 choice youngest learnersLightbotJr Countable Teach from the grid No need to drag and drop Robot stays put as you re-run and debug Can easily rewind to practice Provides challenge for acceleration
  13. 13. Teaching Coding & Robotics Coding Lightbot http://lightbot.com/ Scratch, Jr. http://www.scratchjr.org/ Kodable https://www.kodable.com/ The Foos http://www.thefoos.com Robozzle http://www.robozzle.com/ Robotics Birdbrain Tech www.birdbraintechnologie s.com Cubetto (youngest learners) www.primo.io Lego www.legoengineering.com EZ-Robot www.ez- robot.com
  14. 14. Teaching Robotics Purpose is to make the work of humans lighter or easierreplacing the human workerhaving students consider what this means for humanity
  15. 15. Instant engagement See and understand cause and effect Complex critical thinking Requires communication and collaboration Robots fit into STEM curriculum
  16. 16. Creating with 3DPrinting Consider Imagine Solve Create
  17. 17. What is 3D Printing Scans an object and slices it into layers which are then converted into a physical object. Extrudes filament plastic, metal, chocolate And thenyoure holding in your hand that which didnt exist in the physical world moments ago!
  18. 18. 11 Ways 3D Printing Can Be Used In Education 1. Engineering design students can print out prototypes 2. Architecture students can print out 3D models of designs 3. History classes can print out historical artifacts for examination 4. Graphic Design students can print out 3D versions of their artwork 5. Geography students can print out topography, demographic, or population maps 6. Cooking students can create molds for food products 7. Automotive students can print out replacement parts or modified examples of existing parts for testing 8. Chemistry students can print out 3D models of molecules 9. Biology students can print out cells, viruses, organs, and other critical biological artifacts 10. Math students can print out problems to solve in their own learning spaces, from scale models to city infrastructural design challenges From-- http://www.teachthought.com/technology/10-ways-3d-printing-can-be-used-in- education/
  19. 19. Making in Action Link to Camp TechTerra student made videos Watch Camp TechTerra below
  20. 20. What is it? Camp TechTerra brings together technology and nature to help children better understand the world around them. www.CampTechTerra.com Camp TechTerras curriculum is inspired by Makers Ed and Project-Based Learning.
  21. 21. Getting CTT Certified East Central University Ada, OK July 27, 28, 29 2015 ECU-EDTech http://bit.ly/1HH5wyu Use your personal mobile devices, optimized for teaching and learning; add our robots, drones, and 3D printers. We provide time & focus on grant writing to fund your own program STEM tools. Activities and lesson plans for Camp TechTerra include Earth Science; Life Science; Physical Science and Computer Science. Each core area has a focused lesson plan with hands-on exploration. Coding instruction centers on coding with a purpose. Focused lessons plans provide differentiated scaffold opportunities understanding with collaboration. CTT Certification with Shodor, National Resource for Computational Science Education Durham, NC September 2015
  22. 22. Finding Funds- Critical components of successful Grant Writing Do the work to carefully plan your project Focus counts Investigate local sources My first large grant, over $100,000 came from the state. Started small $20,000demonstrated success, returned for additional monies Researchkeep looking on a regular basis New grants are posted daily, mark your best sources and keep coming backwhen you target search areas and keep returning youll find opportunity
  23. 23. Grant Source Categories Classroom Funding Examples: DonorsChoose www.donorschoose.org Adopt a Classroom www.adoptaclassroom.org Community Funding Examples: Brown Rudnick Community Grants www.brownrudnickcenter.com Larger Targeted Funding Example: Corning Foundation Grants www.corningfoundation.org
  24. 24. Todays learners deserve Authentic opportunities to do meaningful work Todays tools to get real work done Opportunities every day, throughout the day to work on personally engaging tasks Space and resources to work collaboratively, think critically & create Learning that is enjoyable and yes, fun!
  25. 25. Thank you! [email protected] SusanSWells.com @wellssusan [email protected] CampTechTerra.com @camptechterra
  26. 26. Camp TechTerra Tools include 3D Printers PreK-12th Grade MakerBot Replicator Mini - http://www.makerbot.com/?utm_source=bing&utm_medium=cpc&utm_campaign=My%20Company Use in education - http://stories.makerbot.com/tagged/education Thinkiverse - http://www.thingiverse.com/ Tinkercad - https://www.tinkercad.com/ Robots 3rd Grade-12th Grade The Finch Robot - http://store.birdbraintechnologies.com/product-p/fr-1.htm The Hummingbird Duo Kit, Build Your Own Robot - http://store.birdbraintechnologies.com/category-s/106.htm Birdbrain Technologies - http://store.birdbraintechnologies.com/ PreK-5th Grade Cubetto - http://www.primo.io/cubetto Primo - http://www.primo.io/index Microprocessor Invention Kits 4th-12th Grade Makey Makey - http://shop.makeymakey.com/products/makey-makey-kit?variant=219582674 Arduino - http://www.amazon.com/Arduino-Starter-Official-170-page-Projects/dp/B009UKZV0A/ref=sr_1_2?ie=UTF8&qid=1434367628&sr=8-2&keywords=arduino+kids Rasberry Pi - http://smile.amazon.com/Speed-Kits-Raspberry-Starter-Wireless-Richardsons/dp/B00JCZ3REK/ref=sr_1_2?s=electronics&ie=UTF8&qid=1434367861&sr=1- 2&keywords=raspberry+pi+starter+kits+with+project+book iPad Connected Physical Play Tools PreK-8th Grade Osmo - https://www.playosmo.com/en/ Collaboration & Teamwork - https://www.playosmo.com/en/schools/ Making - https://my.playosmo.com/ Drones 3rd-12th Grade Syma Quad Copter Drone with Camera - http://www.cnet.com/news/get-a-syma-x5c-quad-copter-for-49-79-shipped/ Tablets PreK-12th Grade iPad IOS Platform Dell Venue Pro 8 Microsoft OS Dell Venue 7 Android OS Kindle Fire - Android OS Samsung Galaxy Android OS