Why get "GetSocial"; social as-a-service, increase revenues with this free tool

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Social-as-a-Service.

description

Why get "GetSocial" - User acquisition costs are increasing, more market fragmentation. Need arises for a Meta-network - Low paying conversion of players (1% - 5%). Existing revenue models are at saturation point - No off-the-shelf solution that allows completely secure and reliable in app social stack

Transcript of Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Page 1: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Social-as-a-Service.

Page 2: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Foreword

“Crowdsourcing engagement and retention to the players themselves via compelling social features remains one of the surest ways to make a game both sticky and fun. A single-player game is a game, but a social game is a community, with all the fascinating human relationships one expects: competition, collaboration, peer pressure, rebellion, jealousy, compassion, and more. The difference between playing Scrabble against sthe computer and playing Words with Friends is the difference between killing time and a pop culture phenomenon.”

-by Matt Ricchetti (on Gamasutra)

Page 3: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

The Senior Team

Adam PalmerCOO

Success working with early, mid-stage and public companies including AGI, TIC, Fast Track, CBA in various leading management roles.

Peter BrenninkmeijerCFO

20-year financial veteran. Has grown start-ups and turned SME companies to profit. CFO at gaming companies Mikohn Europe, Octavian, CFO of Perot Systems Benelux.

Demian DenkerCTO

At C-level, built applications for Movisol Media SL with more than 70 million downloads worldwide with #1 rankings in the US and other key app-store markets.

Reinout te BrakeCEO

One of the leading thought leaders of the gaming industry. Previously a strategist at Spil Games and Founder of IQU. Over 20 years experience in gaming technology.

Page 4: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Our vision is to become leading social-as-a-service technology provider for mobile

developers.

Leveraging social data to create additional revenue

Providing a complete social stack for mobile apps

Page 5: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Why GetSocial

User acquisition costs are increasing, more market fragmentation. Need arises for a Meta-network

Low paying conversion of players (1% - 5%). Existing revenue models are at saturation point.

No off-the-shelf solution that allows completely secure and reliable in app social stack.

Page 6: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Elevating Revenue

By harnessing social graph data, we increase the conversion of paying users (SIAP).

Offer a buy button for targeted merchandise in apps with social e-commerce

Branded stickers as a revenue stream - via Instant Messaging.

Powered by…

Social In-App

PurchasesStickers

as a Service Social

e-commerce

Page 7: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

A powerful social stack (SaaS)

No need for developers to build an entire social stack in their apps.

LTV & engagement is improved with a social environment.

Built-in social network integration.

Meta-network via smart invites (we remove the need for performance marketing)

The social components

Instant Messaging

Activity Feeds

Moments(Screenshot

sharing)

Meta Network

(Smart Invites)

Page 8: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

GetSocial: Activity Feeds

Users can post custom activities which opens up engagement

through likes and comments

Developers can now reach out directly to

their users and communicate with

them on a personal level with GetSocial’s

activities

Page 9: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

GetSocial: Chat

Clean and simple chat list with powerful moderation

1-on-1 and group chat with

other users directly from the

game

Page 10: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

GetSocial: Moments

When a user finishes a game with another user, they can instantly start a conversation by posting

a screenshot of their high score to a 1-on-1

chat powered by GetSocial!

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GetSocial: SIAP

Developers can promote other exciting games via the Activity

feed!

Track effectivity of promotions

via the dashboard

Allow users to share their in-app purchases via the activity

feed

Page 12: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

GetSocial: Smart Invites

Allow games to instantly connect to users social graph and use a smarter way to invite new users to

games.

Page 13: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

Model for Indie Developers

Free forever, out of the box solution.

Creating a culture and community for Independent game developers.

Focus on improving discoverability for Indies through smart invites and cross promotion (across studios)

Using indies as sounding board for proving new features - Through Proof of concept, product refinement and market acceptance.

Page 14: Why get "GetSocial"; social as-a-service, increase revenues with this free tool

GetSocial IP

• App generated feeds• User generated

discussions• In-App Notifications• User Discovery• Following / Followers

• Stickers• Moments • 1-1 chat• Group chat• Developer to player

communication

InstantMessaging

Activity Feeds

Social Commerce

• Platform agnostic features

• Social in-app purchase• Asset store• In-app merchandise

(Buy button)

+ Developer Dashboard

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Where we see ourselves in 3 years

Building & testing out the technology

Developer use cases. feedback and optimisations

Developing processes and tools to scale up our business

Focus on European developers

Test cases in the US

2015 2016 2017

GetSocialReleased

Secure key partnerships

Improve product based on feedback

Expand revenue models into new markets

Focus on European and US developers

Test cases with Asian developers

Series A Series B Expansion & Growth

We Become the Standard

Becoming the Leader

Become a global business

Potential acquisitions

Global focus to all markets

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What makes team GetSocial awesome?

Plug and play

technology

Complete Social Stack

Social e-commerce

Platform Agnostic

Built for enterprise and indie

developers

320+ yrscollectiveindustry

experience

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GetSocial Integration Process

Under 3 mins (press play to view)Step 1: Register with GetSocialStep 2: Add app information and get App keyStep 3: Download the GetSocial SDKStep 4: Add files to the projectStep 5: Adding 3 lines of codeStep 6: Test and Confirm

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Engagement Metrics

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Social event tracking (before & after)

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User Case: Engagement