WHRP 2end Updated Rules.

3

Click here to load reader

Transcript of WHRP 2end Updated Rules.

Page 1: WHRP 2end Updated Rules.

free actions limited to once per round.

adding stress to the game. 5 stress = 1 insanity point, stress is healed at a rate of 1 per hour while in relaxing enviroment/situations.Stress can also be healed by having another player or Npc comfort you(GM d)

stress can be awarded for situations that WP checks are needed. it is also awarded for any action player views as important fails by 30% or more. in some situations stress can be given even after a WP test has been passed, for example a greater deamon of khorne lands on you, you some how pass your WP check and held your ground, even tho you had the courage to hold, the situation demands you still take stress. (GM d)

PC stat rework/balence.

max % of any stat for any race or career is now 65%. this change is becuase the game core rules were not desinged around the "epic" level advances. having a PC with 90WS 90BS 75Str 80T ect breaks the game.

Parrying changes: players are unable to parry an attack delt by a weapon of ether 2 sizes or 3 qualitys higher than there own.

for example, a human cut throat can use his dagger to parry an attackers sword or axe but can't use a dagger or other small weapon like knuckle duster to parry a greatweapon or lace, the same cut throat can parry a greatsword with his shortsword but would be unable to parry a tree trunk wielded by a troll.

Other duel Weilding changes- useing 2 weapons allows the player to parry as a free action at -10% this parry counts as useing weapons 1 size larger. the skill lightning parry negates the -10 penality to parry sufferd by duel weilding.

Dodge blow: is now assumed to be a common skill, all players may attempt to dodge at half agi if skill is untrained.

Dodge shot advanced skill:(requires dodge blow before it can be learnt) may be used vs all ranged/missile attacks at half agi.

Block basic reaction: - Shields - Round/kite/heavy shields can be used to block, Buckler/spike may not.

Round/kite/heavy Block is a standard %STR check. VS targets 2 sizes larger than PC the block only absorbs 50% of damage.

guarded attack and defensive stance effects also apply to block. Block may be used agienst missle attacks but the player must be faceing correct direction and aware of being shot at check vs missle attacks is at -10%. the defensive quality dose not apply vs ranged attacks.

Page 2: WHRP 2end Updated Rules.

after blocking an attack over power greater than 9 or higher roll a d10- on the roll of a 1 the shield is broken from the impact and the player takes 50% of the incoming damage that broke the shield. shields can not be broken by missle weapons but can be peirced, black power weapons apply an added -1 to the d10 break test. if blackpower or missles weapons do break the shield they do 50% of the damage they would have.

Weapon and Armor changes. light armor -10% to swim checks, medium -20% and heavy-30% results to be left to GM.

Dagger/small blade damage is now SB-3+d10 when attacking front and SB+d10 when attacking from behind. it also gains Fast quality.

All throwing weapons can now be thrown 8-16 and there damage is now. SB-1+d10 short and SB-3+d10 long, standard BS check required to hit. players trying to dodge thrown weapons suffer -15% instead of minus useing half agi for standard missle weapons.

Lances may only be used in combat while mounted and are now SB+3 impact, slow, and inaccurate, there weight and size make them hard to use they suffer from -10% WS on all to hit checks vs mansize targets. -20% vs smaller targets.

Slings: sling range is now 16/24 and sling damage is now 2+d10. Sling staff: counts as a Quarter staff when used in melee combat, defensive + pummeling and SB-2+d10 damage. when used in ranged combat it is a standard sling, 12/24 2+d10 damage but a half action may be used to properly wield the weapon making it 24/48 range and 3+d10 damage.

Longbow: armor peirceing only vs targets at mid-long range targets

Duel Wield and Swift Attack changes: Swift attack is a full action and lets the player or mob attack once for every attack charastic they have. this action is done at -10% for the first attack 20% for the second attack 30% at third attack 40% at fourth attack.

If a player is duel weilding two weapons while useing swift attack the following mods apply-

First attack -0% second attack -10% third attack -20% and 30% at forth attack.

Skills: Skills can be gained in ways outside of the norm, PC's spending long hours dueling each other to improve there martial prowess, or sitting down and studying together, players can also teach them selves about various things via books. learning in this fashion takes far longer than normal some subjects can be learnt in just a few weeks while others can take years of hard work.

Skill teaching: for one player to teach another in a skill or decipline they must have taken the skill and have an advancement in that skill, for example Wilber wants to teach shampoo how to improve his Healing skill, so they make time every day for a couple of hours of practice(roleplay required), Wilber is a very experienced medic and has his skill

Page 3: WHRP 2end Updated Rules.

at max. after each week of training Wilber will roll a fellowship check, then if wilber passes the check shampoo must take an int check becuase healing is based on int. If both characters pass then shampoo is one step closer to learning the skill.

Skills will be assigned a number depending on the difficulty of the skill and aptitude of the players teaching and learning it. this number represents the amount of stages needing to be passed before the skill is learnt. basic skills at rank 1 take three stages. at rank 2 six stages when being taught by an already experienced player.

advanced skills often take twice as long at least. no skill can be trained to master level in this way. and only 1 subject can be learnt at a time and some subjects even take addiitional experiance, players can use this method to learn skills outside of thos listed on there chareer sheets. so if a thug wants to learn charm animal thats possible, but he would need to get a player who is already experienced with the skill, and becuase its outside of his career he would payer higher than normal exp for it(GM d).