"What's 'Publishing'?" - A brief explanation about the game publishing service.

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What’s “Publishing”? Taku – Playism Release Manager

Transcript of "What's 'Publishing'?" - A brief explanation about the game publishing service.

What’s “Publishing”?

Taku – Playism Release Manager

Publishing…?

General understanding

You sell games!

What’s different from the developer?

Do you make games?

You are good at intermediate exploitation, I know…

Developer’s understanding

They sell games for me

Stealing the revenue

I can concentrate on developing my game

But sometimes they ask me very tedious tasks…

Publisher…?

How to sell games

Make a game!

Sell them in the events

Use the store / online stores

Sell DL version

Limits being “individual”

Events

Needs money, time.. Then I have to meet the customer to sell.

Foreign stores

I have to use Japanese to talk with them…

I have to localize the game…

Damn time difference..!

Consoles?

What to start..?

Mendokusai! (Too much to do!)

Here comes the publisher!

All the indie games in the world

Will be published in Japan

With excellent quality

To any kind of platforms

That is the publisher called PLAYISM

What’s PLAYISM?

What is a “publisher”? What are they doing?

To be honest, there are too many restricted data I cannot disclose

Devkit, tools, manuals… everything is under NDA

In that case…

Agenda

Why don’t you sign up with PLAYISM?

1. Contract

Consultation

Which platform?

Which countries?

How much?

When is the release?

What kind of support?

PLAYISM

If you want it on Steam? PlayStation? Xbox?

Do you already have the game localized?

Depends on the platforms or genre or the volume…

We’ll try to avoid the release date of a big title…

We can support porting, bug report, promotion…

Localize ≠ Translation

・Garbled ・Proper fonts ・Text counts… ・fps

・PC environment ・PC Crash ・confirm button

Of course high level translation is important

・”He/She” into Japanese ・Proverbs / Idioms

・Try to keep the overall gaming experience same as the original…

2. Localize

Let’s move to implementation once translation is done.

Should we debug after localize?

Should we debug during localize?

Once we confirm the gaming experience can be kept…

Localize complete!

3. Implementation / Debug

It depends…

Here comes the Release Manager!

I manage the release.

In short, someone prepares the storefront to enable the purchase.

In PLAYISM, a release manager does below;

① Rating

② QA

③ Release

What is a Release Manager?

No need for PC, but needed for consoles. CERO – Japan ESRB – US PEGI – Europe

Russia, Brazil, Germany, China, Korea, etc…

To apply for the rating, we need… ① Fee ② Game build ③ Description regarding “rated” contents

Violence, love, crime, drinking/smoking, religion, swearing, etc..

Rating

QA: Debug executed by each platforms.

PLAYISM、STEAM、PlayStation、Xbox…

In case of Playism or Steam, it’s quick and simple, but…

PlayStationやXboxの場合はトロフィーや実績、ネットワーク、商標の問題など大変厳しい。

開発に時間がかかるとそのルールも更新されて涙目。

とは言え、当然、組み込みが終わってないと出せない(出しても意味ない

QA

検閲済み Sorry! Not yet!

Release

Store Assets

Banner

Screenshot

Game description

PV

Price

Release date

Platform Review

Store is ready! Let’s wait for the release date

Approved

Review failed

Let’s Submit!

Store is now ready

Marketing is necessary once the game is released… No, actually it is required even before that.

Promote the game, then promote it again and again and again.

Press release

Review

Event

Sale

5. Marketing / PR

Neverending tasks after we publish the game

First week of the release will be the busiest days. Game crashes in certain environment

No achivement unlocked

Weird translation

Game doesn’t work

Low FPS

Etc etc etc.

6. Support

STEAM community management both in EN and JP.

Support on Steam community

Let’s summarize

1. Contract

2. Localize

3. Debug / QA

4. Release

5. Marketing

6. Support

When you hear the word “Publishing” next time

You sell games! Are you a developer? Do you make games? You do intermediate

exploitation Can you sell games for me? You steal my revenue Don’t give me anymore

tedious tasks

Yes we sell games.

No, we are a publisher.

We don’t make games, but we can help.

No we don’t do that.

Yes, we can sell games for you.

We said we don’t do intermediate exploitation!

We are trying to minimize your tediousness…