"What's Hidden in those Cards? Addressing Problem Gambling (& Gaming) in 2015."2015 KYCPG...
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Transcript of "What's Hidden in those Cards? Addressing Problem Gambling (& Gaming) in 2015."2015 KYCPG...
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what’s hiddenin those cards?
Julie Hynes, MA, CPS18th Annual KYCPG Educational & Awareness Conference
January 30, 2015
Kentucky Council on Problem GamblingOregon Problem Gambling ServicesJim WuelfingResearchers!Kelsey Jones (University of Oregon student intern)
More than ever, problem gambling specialists need to be aware of technology and the issues that face populations from youth to those in recovery for addictions.
Is our definition of “gambling” blurring?
Are youth at risk for disordered gambling by merely playing a free poker app?
Is a person in recovery at risk by playing frequent, often excessive, online social games?
Analyze recent trends, technological issues and parallels related to gambling and gaming. Talk about how these issues put people at risk for harmful consequences.Name tools that can be used to help reduce the risk of harmful consequences of electronic games/gambling.
This is focused mainly on GAMING/GAMBLINGconnections, but parallels are likely to be seen with many other internet/tech-related disorders.
Some content here could present as a “trigger.”If you feel yourself starting to be triggered, please feel free to do whatever you need to do to feel safe.
CompetitionConvenienceSpeed & intensityDiscovery – new contentNo real “Game Over” for many games“Relationships”
Others?
Researchers: suggested link between adolescent video game playing and adoption of gambling in later life
Brown, 1989; Griffiths, 1999.
highly frequent and problem players of both gambling machines and video games report entering dissociative-like states when playing.
Lost time, new identity
(Jacobs 1988; Wood et al. 2007).
“Internet Gaming Disorder” A condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder.
Source: http://www.dsm5.org/
A sample of 1,178 youth in the U.S.: 8.5% of youth gamers were classified as “pathological gamers”>80% play video games at least occasionally“Pathological” gaming: (using 5 of 10 of DSM-IV; this was prior to DSM-5)
Gentile, D. (2009). Pathological video-game use among youth ages 8-18: A national study. Psychological Science, 20, 594-602. Click here for article.
Less empathyMore impulsivity
Reinforcing MH issues
Source: Gentile, Choo, Liau, et al. (2011). Pathological video game use among youth: A two year longitudinal study. Pediatrics, 127, e319-29
Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
Dopamine
Dopamine not released when expecting a loss.Flooded with dopamine when expecting a win!
It’s NOT about the money!
Electronics: about the action. Sound familiar?
“ALMOST WINNING”: dopamine is activated the same as ACTUALLY winning.
Problem gamblers are more likely to see their near misses as “NEAR WINS”
People play LONGER when machines give them NEAR MISSES.
Hey man, you’ve been holed up for 8 hours. Let’s go eat.
Cu in 5
You told me to text you…remember your deal.
Shutup give me a few
OK OK
Jordan6:49PM
5:11PM
By searching on the app store/Google play (etc.) for apps, mobile users can inadvertently trigger themselves
(Kind of like any online searches for help)
• Keep computer use in open area – if you can (desktop computer).
• Monitor, monitor, monitor.• Sites – gambling, parties, “how-to”
videos, etc.• Social media accounts.
expectations.
to your advantage.
Remember about drinking/gambling. Zero.
xo
Be home by 11. Have fun & text if you need a ride.
Yep got it
ok thanks mom
Jordan6:49PM
5:11PM
Check out the games/apps WITH your kids Play with your kids or sit with them while they play.
You will have fun and learn about their gaming, too. Check the ratings of the games your kids want to
play. Most games at retail stores are described and rated by the Entertainment Software Rating Board(ESRB). Use these ratings as you discuss the most appropriate games with your child or teen. Note that many of these ratings list “E” for everyone!
________________________
Major mobile services (e.g., AT&T, T-Mobile, Verizon) offer family protection plans
Features include: GPS, purchase blocking, turning off browsing/data/texting, time of day, etc.
See www.preventionlane.org/online-safety for a list of helpful links to these services
Practicality alert: Some features CANNOT be blocked when user has access to WiFi (so…you may need to change your WiFi password often!)
Check privacy settings so their identifying info isn’t available to outsiders, even “friends of friends.”
Insist on access to their pages (PASSWORD).
Image: Mashable.com
Pay attention to clues: restless, withdrawal, lack of interest, different friends, signs you know from problem gamblingINTERVENE if you see warning signs.
(Get intervention tips: www.drugfree.org/intervene)