What I learned in Five Years of Making Games

20
What I learned in Five Years of Making Games Creative Mornings Munich: Play
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    21-Oct-2014
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A talk I gave at Creative Morning Munich in 2013.

Transcript of What I learned in Five Years of Making Games

Page 1: What I learned in Five Years of Making Games

What I learned in Five Years of Making Games Creative Mornings Munich: Play

Page 2: What I learned in Five Years of Making Games

Hello, I’m Alex! Game Designer, Entrepreneur

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I Should Make Games! It took me a while to figure that out.

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The Bit Barons Creators of Astroslugs, San Juan (iOS) & Tridek.

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Find true fans. Good is not good not enough.

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Plan small, leave room. As it turns out, planning something new is really hard.

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Prototyping Answering your questions as fast as possible

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Running a Lean Startup Prototyping on a company level

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Game Jams You can make a full game in a day.

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Be lazy. Cut corners. Fake it. Lesson learned

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Prefer simple tools Lesson learned

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10,000 hours & more Lesson learned

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Runway Where can I buy time?

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Work-for-Hire A surefire way to spend time on something else.

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Getting Funding Looking for it takes over if you let it.

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Cutting costs & running lean

It’s possible. Even in Munich. At least for me.

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Find the fun parts in your work. Lesson learned

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Find the right people. I need my friends more than I thought.

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Thank [email protected]@googlemail.com open-pvp.de | munichindie.de