What I Learned about Mobile UX... The Hard Way

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Three Things I Learned About Mobile UX

description

The lessons about mobile UX and interactive design while rapidly iterating the BusyEvent mobile application.

Transcript of What I Learned about Mobile UX... The Hard Way

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Three Things I Learned About Mobile UX

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The Hard Way

Three Things I Learned About Mobile UX

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Ouch.

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But first!

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Who is this guy?

Josh JeffryesLead UI Engineer

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Who is this guy?

Josh JeffryesLead UI Engineer

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Director of Creative Development

Who is this guy?

Josh Jeffryespreviously

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I designed the BusyEvent mobile BeLinker app, and I’m going to show

you what I learned in the process.

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• Do less, not more.

Thing 1:

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• Do less, not more.

• On a phone, that means a lot less.

Thing 1:

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Our Original Concept

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Our Original Concept

Should have been 3 to 5 screens. Tops.

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But a ground breaking, cutting edge, industry disrupting app

has to do a lot, right?

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Like this.

But a ground breaking, cutting edge, industry disrupting app

has to do a lot, right?

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Or this!

But a ground breaking, cutting edge, industry disrupting app

has to do a lot, right?

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My God, it’s full of features.

But a ground breaking, cutting edge, industry disrupting app

has to do a lot, right?

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We’ll make TechCrunchfor sure!

But a ground breaking, cutting edge, industry disrupting app

has to do a lot, right?

My God, it’s full of features.

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No.

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On a phone, users want to do 1 to 3 things with an app.

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Like this.

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Like this.

Use the pointy end.

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If users have to think,you have failed.

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• Build your app like a website

Thing 2:

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• Build your app like a website

• From 1999

Thing 2:

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This worked great…

If you had an iPhone.

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Horrible Things Wrong with this Design:

• Fixed width• Floats everywhere• Lots of images• Iconitis• Teensy weensy little

words

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If you want your mobile web app to work on most phones:

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If you want your mobile web app to work on most phones:

(or most tablets, watches, laptops, kiosks, or anything else)

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• Use percentage widths

• No floats anywhere

• Big text

• Almost no images

• Center everything

If you want your mobile web app to work on most phones:

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• Use percentage widths

• No floats anywhere

• Big text

• Almost no images

• Center everything

If you want your mobile web app to work on most phones:

Works on anything,

any screen size!

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Many people still use this.

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Or this.Many people still use this.

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It’s not their fault.

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One massive overhaul later…

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This worked on almost every phone, even really, really old Blackberry and Palm phones.

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• Less buttons• More focus• Worked all the

way back to HTML 1 with no CSS

• Still worked without javascript

• Any screen size

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But…

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• A dead-simple web app with ultra optimized code is great…

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• A dead-simple web app with ultra optimized code is great…

• As long as it’s shiny.

Thing 3:

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Refinement = Trust

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Refinement = Trust

• A refined design implies your app is well made

• The user assumes if it’s well made, it must work

• That means they’ll tolerate any quirks more

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This looks like junk. If I can’t figure it out, it must broken.

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Oooooh… so shiny. If I can’t figure it out, I must be an idiot.

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Our final redesign

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• Much shinier• HTML5• CSS3• Progressive

Enhancement• Laser focused• No extra

information or options

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Win!

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Conclusion

Thing 1: Keep it focused

Thing 2: Simple, robust layout

Thing 3: Make it shiny

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Josh JeffryesLead UI Engineer

@jjeffryes