What Changes People?. Experiences are the catalyst for change.

25
What Changes People?

Transcript of What Changes People?. Experiences are the catalyst for change.

Page 1: What Changes People?. Experiences are the catalyst for change.

What Changes People?

Page 2: What Changes People?. Experiences are the catalyst for change.

What Changes People?Experiences are the catalyst for change

Page 3: What Changes People?. Experiences are the catalyst for change.

Experience/Usability Design is a methodology.

This means that the experience of the user is an approach to our work as opposed to a specific

element within a project. Everybody is responsible.

Page 4: What Changes People?. Experiences are the catalyst for change.

Experience Design

...is based on the belief that people change their behaviors, actions and thinking in response to

mental input.Good experience design depends on knowing (or

discovering) when, where and how to effect people in a particular manner. In short, it is

driven by psychology.

Page 5: What Changes People?. Experiences are the catalyst for change.

Some Types of Experiences

Star Trek Holodeck

Painting, Composing, Reading, Writing

Improv Theater

Film/TV

MySpace browsing

Online training

Instant Messaging

Lifting something heavy

Interactivity

“Richness”

Cooking, Snowboarding

Page 6: What Changes People?. Experiences are the catalyst for change.

Elements of Experience Design

Interface design Interaction design

Information design

content

Page 7: What Changes People?. Experiences are the catalyst for change.

» They can be:»

subtle or OVERT

»

» They can:

» Change Purchasing Behaviors...

» Attitudes…

» Knowledge…

» Productivity...

Page 8: What Changes People?. Experiences are the catalyst for change.

5S Beauty Jungle Sitean Experience that Changes Purchasing Behaviors

Page 9: What Changes People?. Experiences are the catalyst for change.

Schizophrenia- Open the Doors sitean Experience that Changes Attitudes

Page 10: What Changes People?. Experiences are the catalyst for change.

Interconnected Gamean Experience that Changes Knowledge

Page 11: What Changes People?. Experiences are the catalyst for change.

Yesmail.coman Experience that Changes Productivity

Page 12: What Changes People?. Experiences are the catalyst for change.
Page 13: What Changes People?. Experiences are the catalyst for change.

Designers must adopt methods and language that ties their success with the

business goals of their customers.

In other words, think and act in terms of design giving customers a ROI: a return on

investment.

Page 14: What Changes People?. Experiences are the catalyst for change.

This doesn’t necessarily mean a flashy site. Engagement can be compelling content,

too. But within that time frame, every site must become relevant and compelling to

that particular audience.

“People are visual learners; if they are not engaged in a site

within the first 10 seconds, they will leave.” (Forrester Research)

Page 15: What Changes People?. Experiences are the catalyst for change.

Visual Design : Differentiates

Page 16: What Changes People?. Experiences are the catalyst for change.

Visual Design : Differentiates

Page 17: What Changes People?. Experiences are the catalyst for change.

Visual Design : Enables Navigation

Page 18: What Changes People?. Experiences are the catalyst for change.

Visual Design : Speeds visual recongition

Page 19: What Changes People?. Experiences are the catalyst for change.

Visual Design : Engenders trust

Page 20: What Changes People?. Experiences are the catalyst for change.
Page 21: What Changes People?. Experiences are the catalyst for change.
Page 22: What Changes People?. Experiences are the catalyst for change.
Page 23: What Changes People?. Experiences are the catalyst for change.
Page 24: What Changes People?. Experiences are the catalyst for change.
Page 25: What Changes People?. Experiences are the catalyst for change.

»aiga.org - advocate organization of Experience Design

»Coolhomepages.com - collected repository of engaging web sitess

»Goodexperience.com - statistics, market analysis

»Nathan.com - articulate advocate of a complete design approach

»Useit.com - usability and informational clarity