What are we talking about when we talk about European Union funding for culture
-
Upload
juan-pedregosa -
Category
Art & Photos
-
view
145 -
download
2
Transcript of What are we talking about when we talk about European Union funding for culture
What are we talking about when
we talk about European Union
funding for culture @juanpedregosa jj@e-‐itd.com
Trànsit Projectes -‐ Barcelona
Objectives of the (double) session
• To provide an overview about what is the European Union and which are the most important programmes to fund culture and arts
• To give prac@cal tools/@ps/advices on what to do and how to do to start a process of EU funding
• The labyrinth of Europe, the European Union, the European Commission, the DGs and the cultural oriented programmes
• Descrip@on of main programmes for culture: Crea@ve Europe, Erasmus +, horizon, SME instrument
• Applying for EC in prac@ce: workshop with two groups
Contents/methodology
EUROPEAN COMMISION DIRECTORATES-GENERAL
(DG)
EUROPEAN BUDGET MANAGEMENT
Expenditure
Na@onal and regional 76%
European Commission 22%
Other agencies 2%
2014-‐2020 budget
Crea@ve Europe
• 1.460 M€ • (0,14%)
Erasmus +
• 14.700 M€ • (1,47%)
H2020
• 77.028 M€ • (7,72%)
Structural funds
• 325.149 M€ • (32.61%)
2014-2020 BUDGET
• Managed from Brussels or decentralized agencies • Programmes come from the different sectorial policies • Transna@onality is compulsory • Provide EU added value • In general focused in mobility, pilots, demonstra@on, innova@on, training, dissemina@on, visibility
• Programmes are foreseeable, public and widely publicized
• Programming period is nowadays 2014-‐20120
The European “stability” and the programmes
Advantadges
• Access to extra funding • Unexpected impact locally • European Added Value • Training process • Innova@on: visibility and
changing of networks
• Access to EU mainstreaming • Making new things happen
Disadvantages
• To find and keep partners • Diversity, always diversity:
legal, context, geographical, poli@cal, organisa@onal
• Difficul@es of understanding more than communica@on
• Investment of resources
• Administra@ve burden
Participating or not, that is the question
EU programme for Research and Innova@on (2014-‐2020).
• 3 key objec@ves: Excellence Science, Compe@@ve Industries, Beger Society.
• 7 societal challenges:
1 Health, demographic change and wellbeing; 2 Food security, sustainable agriculture and forestry, marine and mari@me and inland water research, and
the Bioeconomy;
3 Secure, clean and efficient energy; 4 Smart, green and integrated transport; 5 Climate ac@on, environment, resource efficiency and raw materials; 6 Europe in a changing world -‐ inclusive, innova@ve and reflec@ve socie@es; 7 Secure socie@es -‐ protec@ng freedom and security of Europe and its ci@zens.
SPECIAL ATTENTION TO Challenge 6 / 2014-‐2015 to Work Programme: • hgp://ec.europa.eu/research/par@cipants/data/ref/h2020/wp/2014_2015/main/h2020-‐wp1415-‐
socie@es_en.pdf
• Call-‐Reflec@ve Socie@es: Cultural Heritage and European Iden@@es
HORIZON 2020
• Erasmus+ is the EU Programme in the fields of educa@on, training, youth and sport
• Divided in 3 key ac@ons: – KA1: Mobility of learners and staff – KA2: Strategic Partnerships, Knowledge Alliances, Sector Skills alliances
– KA3: Suport for policy reforms
• More info at: hgp://ec.europa.eu/programmes/erasmus-‐plus/ documents/erasmus-‐plus-‐programme-‐guide_en.pdf
ERASMUS +
Framework programme for the cultural and crea@ve sectors (2014-‐2020) General objec@ve:
– Safeguard and promote European cultural and linguis@c diversity, and fosters Europe’s cultural richness.
– Contribute to Europe’s goals for smart, sustainable and inclusive economic growth. – Help the cultural and crea@ve sectors to adapt to the digital age and globaliza@on. – Open up new internaMonal opportuniMes, markets and audiences.
• Sub-‐programmes: CULTURE (31% of the budget). • hgp://ec.europa.eu/culture/opportuni@es/culture-‐support/index_en.htm
MEDIA (56% of the budget). • hgp://ec.europa.eu/culture/opportuni@es/audiovisual-‐support/index_en.htm
CREATIVE EUROPE
CRE
SUB-‐PROGRAMME CULTURE: – Cross-‐border cooperaMon
projects between cultural and crea@ve organisa@ons within the EU and beyond.
– Networks helping the cultural and crea@ve sectors to operate transna@onally and to strengthen their compe@@veness.
– Transla@on and promo@on of literary works across EU markets.
– PlaQorms of cultural operators promo@ng emerging ar@sts and s@mula@ng a truly European
– Programming of cultural and ar@s@c works.
CREATIVE EUROPE SUB-‐PROGRAMME MEDIA:
– Capacity building and professional training for audiovisual professionals.
– Development of ficMon, animaMons, creaMve documentaries and video games for European cinema, television markets and other plaoorms.
– DistribuMon and sales of audiovisual works in and outside Europe.
– Film fesMvals that promote European films.
– Funds for the internaMonal co-‐producMon of films.
– Audience development to foster film literacy and to raise interest in Europe’s films through a wide range of events.
– Grants for PRODUCTION, BROADCASTING, DISTRIBUTION, FILMS FESTIVALS, ACCESS TO MARTKETS, TRAINING, EXHIBITION, VIDEOGAMES DEVELOPMENT, INTERNATIONAL COPRODUCTIONS
• Sub-‐programme culture – Coopera@on projects
– transna@onal coopera@on projects bringing together cultural and crea@ve organisa@ons from different countries to undertake sectoral or cross-‐sectoral ac@vi@es
– European networks – ac@vi@es by European networks of cultural and crea@ve organisa@ons from
different countries
– European Plaoorms – ac@vi@es by European networks of cultural and crea@ve organisa@ons from
different countries
– Literary transla@ons – and its further promo@on
• DATABASE OF FUNDED PROJECTS: hgp://ec.europa.eu/programmes/crea@ve-‐europe/projects/
CREATIVE EUROPE
• Coopera@on Projects: 7 October 2015* (then early October annually)
• Literary Transla@on (Category 1 – two year projects): 3 February 2015* (then early February annually)
• European Networks: 5 October 2016 • European Plaoorms: 25 February 2015
FORTHCOMING DEADLINES
Crea@ve Europe: who can par@cipate?
• EU organisa@ons (public, profit or not-‐for-‐profit)working in the field of crea@ve culture industries
• Legally established • 2 years of existence • Finan@al capacity only need when claiming for more than 60000 €
CREATIVE EUROPE: who can participate?
• suppor@ng ac@ons providing cultural and crea@ve players with skills, competences and know-‐how that contribute to strengthening the cultural and crea@ve sectors, including encouraging adaptaMon to digital technologies, tesMng innovaMve approaches to audience development and tes@ng of new business and management models;
• suppor@ng ac@ons enabling cultural and creaMve players to cooperate internaMonally and to internaMonalise their careers and ac@vi@es in the Union and beyond, when possible on the basis of long-‐term strategies;
• providing support to strengthen European cultural and crea@ve organisa@ons and interna@onal networking in order to facilitate access to professional opportuniMes.
CREATIVE EUROPE: priorities for reinforcing the capacity of cultural actors
• suppor@ng interna@onal cultural ac@vi@es, such as for instance exhibiMons, exchanges and fesMvals;
• suppor@ng the circula@on of European literature with a view to ensuring the widest possible accessibility;
• supporMng audience development as a means of s@mula@ng interest in and improving access to European cultural and crea@ve works and tangible and intangible cultural heritage. Audience development seeks to help European ar@sts/cultural professionals and their works reach as many people as possible across Europe and extend access to cultural works to under-‐represented groups. It also seeks to help cultural organisa@ons adapt to the need to engage in new and innova@ve ways with audiences both to retain them, to build new audiences, diversify audiences including reaching current "non-‐audiences", and to improve the experience for both exis@ng and future audiences and deepen the rela@onship with them.
• REFERENCE: EUROPEAN AUDIENCES 2020 AND BEYOND hgp://www.ccp.ie/files/p_20140327111649European%20Audiences%202020%20and
%20beyond.pdf
CREATIVE EUROPE: priorities for mobility
• Small scale project (3+) – One project leader and two partners – Max.200000 € . 60 % of elegible costs
• Big scale projects (6+) – One project leader and 5 partners (minimum)
– Max. 2000000/500.000 year. 50 % of elegible costs
Current calls
• Relevance – how the project will contribute to reinforcing the sector's professionalizaMon and capacity to operate trans-‐na@onally, to promo@ng transnaMonal circulaMon of cultural and crea@ve works and mobility of ar@sts and to improving access to cultural and crea@ve works.
• Quality of content and ac@vi@es – how the project will be implemented in pracMce (quality of the ac@vi@es and deliverables, the experience of the staff in charge of the projects and working arrangements), with a par@cular focus on how such ac@vi@es can help to effec@vely implement an audience development strategy
Eligibility criteria
• Communica@on and dissemina@on – The aim is to maximise the impact of the project results by making them available as widely as possible at local, regional, na@onal and European levels.
• Quality of partnership – the extent to which the general organisa@on and co-‐ordina@on of the project will ensure the effec@ve implementa@on of the ac@vi@es and will contribute to their sustainability.
Eligibility criteria
• Exchange of professionals amongst organisa@ons of different countries
• Co-‐produc@ons of interna@onal ac@vi@es • Exchanges of cultural products • Ad hoc training ac@ons • Networks crea@on
Examples of European cooperation projects
• Mobility of professionals and works • Transectoriality, hybrida@on, transdisciplinariety
• Innova@on • Crea@on of audiences • Link to 2020 strategy • Crea@ve/culture sector as a factor for development
KEY WORDS