What are Virtual Environments? Angela McCarthy CP5080, SP1 2010.
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Transcript of What are Virtual Environments? Angela McCarthy CP5080, SP1 2010.
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What are Virtual Environments?
Angela McCarthyCP5080, SP1
2010
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Overview
► Paper Insight► Author► What is a Virtual Environment?► Why are Virtual Environments useful?► How are Virtual Environments made?► Availability► Telepresence► Research► Conclusion► Metadata► Discussion
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Paper Insight
►Published in IEEE Computer Graphics and ApplicationsoVolume 14 , Issue 1
►January, 1994►Author: Stephen R. Ellis
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Author
►Stephen R. Ellis►Publication Years: 1986-2009►Publications (ACM): 54►On paper, mention that Ellis is from
NASA Ames Research Center►History of working with:
o University of Californiao Lucent Technologieso NASA
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What is a VE?
►Virtual Environments (VE) are interactive, computer-graphics based, head-mounted displays
►Illusion of creating spaceo Sensors – head-mounted displayo Effectors – stereoscopic displayo Special Purpose Hardware – links
sensors to effectors using a simulation computer
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Why are VE useful?
►Applicationso Educationo Trainingo TeleoperationoRemote Planetary Surface Explorationo Scientific Visualisation
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How are VE made?
►Works by developing a real-time, interactive, personal simulation of the content
►Compared to vehicle simulation (origins) environment simulation is unmediatedoHardware worn, not entered
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Availability?
►At time, commercially available as flight simulators (e.g. CAE fiberoptic helmet mounted display)
►Achievement of implementation expensive, costs millions of dollarso Only recently, cheaper VE systems
become available
►Poor performance partially responsible for fall of former market, VPL Research
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Telepresence
►Why have the related applications in telepresence not caught on?oBoth use head-referenced/mounted
displaysoMost likely due to cost and performance
characterics of the human interface
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Research
►Author comments that a missing element of the application areas is a comparison of user performanceoMentions panel mounted hardware
formats with higher resolutionsoVE developers complain systems not
ready for testing• Many do not display recommended number
of scan lines
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Conclusion
►Flight Simulations o Extended use produces nausea and
altered visual and visumotor coordination
►Life in virtual environmentsoMay have social after-effects
• E.g. Violence in video games, transferred into this medium
oDesign of virtual environments may provide technical, social and possibly political challenges as well
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Metadata
►Large amount of referenceso Interesting, considering time (comparison
to other papers at the time)o References mostly ‘recent’, several older
references (eg, 1960’s)
►Diagrams/Images help to illustrate authors points o ie, when explaining head-mounted displays
►Only one author
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Discussion
►ReasonsoWanted to look at ‘history’ of VE
►ConclusionoOdd conclusion, doesn’t give the user
much to end with apart from an explanation of what a VE is• Could have talked in depth about future
development and applications
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Questions?
Thanks for listening!