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![Page 1: Welcome to 14:332:476 Virtual Reality Spring 2008 Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University.](https://reader033.fdocuments.us/reader033/viewer/2022051401/56649ece5503460f94bda922/html5/thumbnails/1.jpg)
Welcome to14:332:476 Virtual Reality
Spring 2008
Grigore C. Burdea Ph.D.Director, Human–Machine Interface Laboratory,
CAIP Center, Rutgers University. http://www.caip.rutgers.edu/vrlab/
Electrical and Computer Engineering Department
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Class web site:
www.caip.rutgers.edu/vrlab/vrclass
Textbook site:
www.vrtechnology.org
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Grading Criteria (476):
Quizzes 10%,
Midterm 45%
Final 45%
Laboratory assignments graded separately
(for 478)
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Textbook: Burdea and Coiffet, Virtual Reality Technology, 2nd Edition, Wiley, 2003
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Textbook web site: www.vrtechnology.org
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Textbook web site: www.vrtechnology.org
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Laboratory Hardware
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IntroductionIntroduction
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What is Virtual Reality?
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It is not augmented reality….
Introduction
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What is Virtual Reality?
“A high-end user-computer interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste)”
Introduction
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Introduction
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Sensorama Simulator, US Patent #3,050,870, 1962
Introduction
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VR Short History
1963+ Ivan Sutherland's doctoral theses: SKETCHPAD: stereo HMD, position tracking, and a graphics engine. 1966+ Tom Furness: display systems for pilots; 1967+ Brooks developed force feedback GROPE system;
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Ivan Sutherland’s HMD (1966+)
Introduction
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Brooks’s Grope Project (1977)
Introduction
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VR Short History
1977 Sandin and Sayre invent a bend-sensing glove
1979 Raab et al: Polhemus tracking system
1989 Jaron Lanier (VPL) coins the term virtual reality
1994 VR Society formed
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The first complete system was developed by NASA “Virtual Visual Environmental Display” (VIVED early 80s; they prototyped the LCD HMD;
Became “Virtual Interface Environment Workstation” (VIEW) 1989
Introduction
NASA … a pioneer in VR
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NASA VIEW system (1989)
Introduction
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NASA VIEW system (1992)
Introduction
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Large simulation and training needs;
Could not send humans to other planets;
Relatively small budgets.
Introduction
Why NASA?
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Towards Commercialization…
The first commercial VR systems appeared in the late 80s produced by VPL Co. (California):
The VPL “Data Glove” and
The VPL “Eye Phone” HMD
Introduction
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The VPL DataGlove (1987) cost $8,500
Introduction
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The Matel PowerGlove (1989)
Introduction
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The first commercial VR glove for entertainment –
Mattel Power Glove $50 (1989)
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The Flight Helmet (ca. 1990) weighs 5 lbs
Early HMDs were massive
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…and had poor resolution
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Virtual Reality in the early 90s….
Emergence of first commercial Toolkits:
WorldToolKit (Sense8 Co.);
VCToolkit (Division Ltd., UK);
Virtual Reality Toolkit VRT3 (Dimension Ltd./Superscape, UK);
Cyberspace Developer Kit (Autodesk)
Introduction
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Introduction
Superscape VRT3 Development System
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Virtual Reality in the early 90s….
Emergence of first non-commercial toolkits:
Rend386;
Later Virtual Reality Modeling Language (VRML 1.0);
Later still Java and Java 3D;
Introduction
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Introduction
Scene created with Rend386Successor is AVRIL ("A Virtual Reality Interface Library“) C library for creating Created at U. Waterloo, Canadaece.uwaterloo.ca/~broehl/avril.html
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Virtual Reality in the early 90s….
PC boards still very slow (7,000 – 35,000 polygons/sec);
First turnkey VR system – Provision 100 (Division Ltd.)
Emergence of faster graphics rendering architectures at UNC Chapel Hill:
“Pixel Planes”;
Later “Pixel Flow”;
Introduction
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Introduction
Stride PC graphics accelerator
35,000 polygons/sec;
$26,000 (with two co-processors)/card
Require up to 6 PC slots for stereo version
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Introduction
Provision 100 VR turnkey system (Division Ltd., UK)
35,000 polygons/sec;
$64,000 (including texture generator, tracker, 3-D audio, HMD and software)
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IntroductionProvision 100 VR turnkey system (Division Ltd., UK)
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Introduction
Pixel Planes 5 VR system (UNC)
~ 1 Million triangles/sec;
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Rendering speed comparison SGI vs. PCsxBox 360500 Million poly/sec
2005
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Laboratory VR Station prices (2002)PRODUCT Price/user % of Budget
PC 1.7 GHz
FireGL 2 accelerator
2,347 48
Polhemus 3D tracker
4 receivers
1,823 37
5DT sensing glove
five-sensor version
482 10
Stereo Glasses wired 179 3
Force feedback Joystick 88 2
Java and Java3D - -
VRML - -
Total 4,919 100
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VR Market growth
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The key elements of a VR System