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Welcome
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doing things easily and with pleasure
doing things easily and with pleasure
doing things easily and with pleasure
doing things easily and with pleasure
useful usable desirable
usefulness and usability are pragmatic
usefulness and usability are pragmatic
they relate to do-goals
post a tweet, lookup a place, setup a website, play a game
desirability is hedonic
desirability is hedonic
it relates to be-goals
be independent, look cool, belong, remain focused, be loved
user experience depends on both pragmatic and hedonic qualities
user experiences occurs when a person interacts with a product…
…and that is why the design of such interactions should be carefully addressed
interaction design is about shaping digital things for people’s use
…it involves changing situations by shaping and deploying artifacts
…it is about exploring possible futures
…it entails framing the challenge while creating possible solutions
…it involves thinking through sketching and other tangible representations
…it addresses instrumental, technical, aesthetical and other aspects throughout
discover define develop deliver
reframe envision
discover create
discover
define
deliver & develop
define
act
know make
reflect
…it builds on multiple design paradigms
approach overview users designer
user-centered design
focuses on user needs and goals
guide the design translates user needs and goals
activity-centered design
focuses on the tasks and
activities that need to be
accomplished
perform the activities
creates tools for actions
systems centered design
focuses on the components of a
system
set the goals of the system
makes sure all the parts of the
system are in place
creator centered design
relies on the skill and wisdom of designers used
to make products
source of validation
is the source of inspiration
…and this is how the different design paradigms are intertwined
user and activity centered design
Purpose
Evalu-ation
Artefact Benefici-aries
systems centered design
Purpose
Evalu-ation
Artefact Benefici-aries
creator centered design
Purpose
Evalu-ation
Artefact Benefici-aries
... each contributing in a way or another to interaction design
Purpose
Evalu-ation
Artefact Benefici-aries
interaction design
strengths and weaknesses
Artefact Purpose Evaluations Beneficiaries
User and activity-centred Systems
Genius
in sum, interaction design addresses…
humans
technology
design
…and only combining all three paradigms does it realize its potential
the HCI programme addresses all three paradigms…
Welcome