Weird Worlds Manual
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Transcript of Weird Worlds Manual
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THE OBJECT OF THE GAME
Discover exotic star systems; seek out new technologies, artifacts and lifeforms;boldly blow up stuff where no one has blown up stuff before!
The object of Weird Worlds: Return to Infinite Space is to captain a starship, leaveyour home world (Hope, in the Glory star system), explore as much of Sector Prime(deep space) as you can, build up a flotilla of starships, make various discoveries andthen return to your planet of origin (Hope) before your mission time expires.
Mission success is calculated and scored depending on the value of what you bringback with you, like ship upgrades, artifacts, technologies, lifeforms, allies, interestinginformation and even representatives of alien races.
GAME LAUNCHER
START
Launch the game program and go to the Main Menu.
MODS
Open the Mod Loader.
VIDEO SETTINGS
Use DefaultsCustom ModeFull Screen ModeWindowed Mode
QUIT
Terminate the game program.
MAIN MENU
START
Go to the SPACE DOCK to start the game.
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SCORES
View the HIGH SCORE LIST.
SIMULATOR
Start the COMBAT SIMULATOR.
SETTINGS
Adjust the volume levels of sound effects and music.
QUIT
Terminate the game program.SPACE DOCK
CAPTAIN NAME
A captain name is generated randomly each time the game is played. You may enteryour own captain name if you wish. Lock your captain's name for multiple sessions byclicking RANDOM so it turns to LOCKED.
STARSHIP NAME
A starship name is generated randomly each time the game is played. You may enteryour own starship name if you wish. Lock your captain's name for multiple sessions byclicking RANDOM so it turns to LOCKED.
SELECT SHIP
Choose ship type and mission
Science Vessel = Science missionPirate Corvette = Pirate missionTerran Frigate = Military mission
MAP SIZE
Choose map size, number of stars and the length of the mission.
Small - 16 stars/10 years
Medium - 32 stars/20 years
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Large - 48 stars/30 years
NEBULA MASS
Choose the amount of Nebula to appear on the starmap. Nebula areas usually slowthe movement speed of a starship or flotilla considerably.
Less - 20%Normal - 30%More - 40%
Note that these are approximate percentages.
ENEMY STRENGTH
Choose the strengths of enemy flotillas to make the game easier or more difficult.
Less - Small flotillasNormal - Average-sized flotillasMore - Large flotillas
Note that a flotilla is a group of starships.
TUTORIAL
Clicking this button will ENABLE or DISABLE the tutorial mode.
START
Go to the MISSION BRIEFING.
CANCEL
Return to the MAIN MENU.
MISSION BRIEFING
The Mission Briefing screen will provide you with a quick review of your missionobjectives.
Science mission
Primary objective: Collect unusual lifeforms.Secondary objective: Discover star systems and other space phenomena.
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Pirate mission
Primary objective: Collect anything of high value.Secondary objective: None.
Military mission
Primary objective: First Contact with alien races.Secondary objective: Collect technology.
CONTINUE
Begin the game.
CANCEL
Return to the SPACE DOCK.
INTERFACE & SPECIAL KEYS
Weird Worlds: Return to Infinite Space is controlled with the mouse and one mousebutton. It has a one-click interface that is very easy to use.
The most important special key to remember is F1, which will evoke a HELP popup atany time during the game.
The second most important key is the SPACEBAR, which is primarily used to PAUSEstarship combat.
The number keys, 1-5, will select individual ships in the order that their icons are linedup at the top of the STARMAP VIEW and BATTLE VIEW screens.
Pressing ESC during the game will halt the game and evoke the DEBRIEFINGscreen. Pressing the ESC key at any other time will evoke the MAIN MENU.
Pressing F12 will take a screenshot and store it in the game folder as a .tga image
file.
ALL SPECIAL KEYS
Starmap View & Battle View
F1 - HELPF12 - ScreenshotNUMBERS 1-5 - Select ShipESC - Quit to DEBRIEFING or MAIN MENU
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CREDITS
SHRAPNEL GAMES
PUBLISHER
Tim Brooks
PROJECT MANAGEMENT & MARKETING
Richard Arnesen
COMMUNITY RELATIONS & BETA TEST COORDINATION
Mindi Arnesen
CUSTOMER SUPPORT & PRODUCT COORDINATION
Annette Brooks
MANUAL COVERART
Greg Jackson
PRESS RELATIONS
Scott Krol
LEAD BETA TESTER
Lloyd (Gene) Anglen
BETA TESTERS
David Birch Josh BycerJeffrey Cherpeski Brian Dean
Luke Hazlett Scott LantzKevin Matheny Soenke NommensenJames T. Phillips Jerry RoysJames Sterrett Stefan Weniger
DIGITAL EEL
GAME DESIGN
Digital Eel
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CODE
Iikka Kernen
ART
PhosphorousIikka Kernen
Rich Carlson
SOUND & MUSIC
Rich Carlson
FEARLESS TESTERS
James Cook Chris CummingsBob Dalgliesh James Ernest
Thomas & Zoe Flint Bruce LadewigKevin Matheny Joe Pallai
John Slade James SterrettBrian Uhrig Thom WetzelEd Zavada
SPECIAL THANKS
Scott KrolChris Laskowski
Chris MorganSteve Rogers
SCIENCE CLASS
David Darlingwww.daviddarling.info
INTERSTELLAR ADVICE
Anthony Affrunti
dark_guestEternalSpearmanLionel Johnson
liljohn118thWaythorn
GAME MANUAL
Rich Carlson
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PERMISSIONS
Weird Worlds: Return to Infinite Space uses SDL and SDL_image dynamically linkedlibraries (interface compatible with SDL 1.2.8 and SDL_image 1.2.4), released underLGPL license: http://www.gnu.org/copyleft/lesser.html
The use of LGPL libraries in a closed source application such as Weird Worlds:
Return to Infinite Space is allowed by section 6b of the license. Pre-built binaries areincluded in the installation for your convenience.
SDL source code and binary downloads are available at the SDLwebsite: http://www.libsdl.org/
Weird Worlds: Return to Infinite Space also uses the following open media standards:
OpenGL: www.opengl.orgOpenAL: www.openal.orgOgg Vorbis: www.xiph.org