Week 2 presentation

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Week 2 MAKING SENSE AND MEANING

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Transcript of Week 2 presentation

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Week 2

MAKING SENSE AND MEANING

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This is a brief collection of high quality content based apps. Please download and explore the functionality of these apps and evaluate their potential usefulness in your

classroom. Think about whether or not you could use it in your classroom, and more importantly, how you could use it. While you explore, you may want to jot down

some thoughts about each app, so you will have them to refer to when you go to the

discussion forum.

INSTRUCTIONS

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A very specific content based app created by a highly reputable group, Rice University’s Center for Technology in Teaching and Learning. The app features successively more difficult quizzes about the nervous system, neurons, and drug effects. When incorrect answers are selected, correct information is given.

NEUROKNOWLEDGE

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This app created by the Exploratorium, has varied content, including interactives, articles, and videos to help students learn about sound.

SOUND UNCOVERED

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This app contains a great deal of content including: mission information, images, videos, tweets (links to articles), NASA TV, and News. Its “Featured” section contains content rich articles on a variety of topics w pictures. The “Featured” section has the content to make it feel more like a textbook.

NASA

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Khan Academy provides short, high quality explanatory videos on a wide range of topics that are viewable and downloadable to iPads. The math collection is particularly extensive, however, there are videos on many other subjects as well.

KHAN ACADEMY

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Classically engaging, the content of NPR’s Science Friday program is available for free via this app. Both audio and video content is available through the app. Audio can be downloaded and added to a playlist that can be accessed offline.

SCIENCE FRIDAY

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These books are available for purchase through iBooks, at $17.99 each. However, you can download a free sample of each title to examine some of the features. Each book contains interactive diagrams, built in quizzes, simulated lab experiences, and instructions for related hands-on activities.

NSTA’S “MULTITOUCH” BOOKS

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This app helps students in four categories: math facts, algebra equations, number sense, and rational numbers. For each category, there are several subtopics and levels within each subtopic. Successfully completing one level will open up the next level. Though it is pretty basic content, the format is engaging for students.

SAIL THROUGH MATH

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This is a companion app to the American Museum of Natural History’s exhibit on bioluminescence. In this app are excellent pictures, animations, and interactives to inform students about bioluminescence – its causes and effects.

CREATURES OF LIGHT

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This is an incredibly enticing app for introducing small snippets of information on a lot of different topics. When the app is opened, it appears that you are facing a rounded room of pictures and videos that you can swirl around to make a selection. Upon opening a picture or video, there is a brief description of the picture or video and the opportunity to play the video. This app is provided by the National Science Foundation and featured content is related to research funded by the National Science Foundation.

SCIENCE 360

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This channel features many three to seven minute videos about various topics. The videos have engaging animations and easy to understand content.

TED ED CHANNEL ON YOUTUBE

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This is a screencasting/virtual whiteboard app that can allow you to make a video recording of any content you wish. Your video can then be easily shared to a place accessible to students.

EDUCREATIONS

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This leveled game encourages students to use mental math and various operations to meet a target number. The goal is to get the octopus across a pathway segmented by various operations. This app was developed by the National Council of Teachers of Mathematics.

PICK A PATH

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Another app developed by the National Council of Teachers of Mathematics, Deep Sea Duel allows students to practice mental addition and problem solving. Playing against Okta the Octopus, students are given a target number, then take turns drawing cards to add up to the target. The first person to get three cards that add up to the target wins the round. Different levels of game play can be chosen (easy to hard) and Okta’s skill level can be changed (nice to nasty) to add extra complexity.

DEEP SEA DUEL

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Now that you’ve explored some curated apps, please explore iTunes, and, using your rubric you developed in week 1, find at least one content-based app not included in this presentation. Once you’ve found it, please add the following to the Resource Wiki:

1. The name of the app

2. A brief description

3. Grade level/subject best suited to

4. A screenshot (if you like)

NOW…

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Discussion Forum Question:Now that you’ve explored several apps, and found a few of your own, discuss the following:• What are your top three new apps you’ve discovered?• What qualities make those top three apps your top three?• Give a specific example of how you might integrate each of

your top three apps into a lesson or activity.• Identify any challenges you think might occur when

implementing any of your selected apps into your classroom.

Please respond to at least two of your classmates’ posts. When you respond, pay particular attention to the challenges your classmates identify, and offer a suggestion if you can.

AND FINALLY….