Week 1: Design as Inquiry
-
Upload
margaret-maile -
Category
Documents
-
view
214 -
download
0
description
Transcript of Week 1: Design as Inquiry
CCND271:
Design as Inquiry
Course Coordinator: Margaret Maile Petty
critical information: [where and when to find me] 4.10 Wigan [behind media lab]
office hours: Mon. 10am-11:30am [or by appointment]
CCDN217: tutors Kath Foster // Nan O’Sullivan // Jason Petty
office hours: by appointment [don’t be afraid to contact your tutors for help or guidance]
CCDN217: essential information
www.designasinquiry.blogspot.com
* you can also follow updates on Twitter @designasinquiry
[design as inquiry]
SPYMAKER, 2006/07
Dunne & Raby Design Interactions, RCA
[affirmative / critical design]
SPYMAKER, 2006/07
affirmative design
critical design
TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007
CCDN271: lecture, tutorial, reading, thinking + writing
assignment one [15%]: annotated bibliography
assignment one [15%]: annotated bibliography
assignment two [20%]: abstract
assignment one [15%]: annotated bibliography
assignment two [20%]: abstract
assignment three [20%]: case study
assignment one [15%]: annotated bibliography
assignment two [20%]: abstract
assignment three [20%]: case study
assignment four [25%]: research paper_draft
assignment one [15%]: annotated bibliography
assignment two [20%]: abstract
assignment three [20%]: case study
assignment four [25%]: research paper_draft
assignment five [15%]: research paper_revised
attendance + participation [5%]
?what is design
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
?what is design
Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939
Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936
IBM mainframes, ca. 1960s; Atari 2600, ca.1977
?what is design
critical
Dream Ball unplug design studio
Dream Ball unplug design studio
! design shapes our world
Section one [scale: individual, personal]
week 1: design as inquiry [introduction] week 2: tools of investigation** week 3: the everyday [interrogating the obvious]
[scale: individual, personal]
week 1: design as inquiry [introduction]
week 3: the everyday [interrogating the obvious]
[scale: individual, personal]
Section two [scale: surface, symbolic]
week 4: manufacturing aura [steampunk + e-baroque] week 5: information as ideology [critical visualization] week 6: research paper 101**
week 4: manufacturing aura [steampunk + e-baroque]
[scale: surface, symbolic]
Jake
von
Sla
tt, S
team
punk
Wor
ksho
p, 2
009
week 5: information as ideology [critical visualization]
[scale: surface, symbolic]
Section three [scale: collective, swarm]
week 7: emergence [swarm intelligence + bottom-up design] week 8-9: break week 10: morphogenesis [generative form] week 11: critical mass
week 7: emergence [swarm intelligence + bottom-up design]
[scale: collective, swarm]
week 10: morphogenesis [generative form]
[scale: collective, swarm] [process3c
: Tet
rahe
dron
]
week 11: critical mass [ making material quality in digital space]
[scale: collective, swarm]
Section four [scale: social, ethical, political]
week 12: audio-visual culture week 13: massive change week 14: design4theOther90%
[scale: social, political]
week 12: audio-visual culture
week 13: massive change [design thinking + the business of design]
[scale: social, political]
Goo
gle
Rec
harg
eIT
prog
ram
me
week 14: design4theother90%
[scale: social, political]
assignment one [15%]: annotated bibliography
DUE: Fri. 18 March
??? research topic
strategies research topic
• review readings or themes from DSDN171 • brainstorm • check out the new books in the library • find a journal of interest and browse for ideas • browse an appealing subject area in the library • visit your favourite design (or design related) websites and blogs • talk to your friends, tutors, or me…
research topic ** for next week, Wed. 9 March bring your topic and one relevant reference to lecture