WEEK 1

77
CE00164-3 Multimedia Streaming

Transcript of WEEK 1

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CE00164-3

Multimedia Streaming

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Module Information

Module code CE00264-3 Module Title MULTIMEDIA STREAMING Level 3 (Semester 2) Credit Value 15 Lecture/Teaching Areas E6 Module Tutor

Mohamed Abdel Maguid Room C207, Tel 01785 353324 [email protected]

Module Moderator Tim Dunning Room C206, Tel – 01785 353433 [email protected]

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Accessing documents

ResourcesMainly using blackboard but for a week or

two the documents will be available athttp://www.staffs.ac.uk/personal/engineeri

ng_and_technology/tsd1/streaming.htm

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Module Outline

Media authoring and showcasing for streaming Media Encoding Streaming servers (technology, tradeoffs, setup

and management) Planning and managing live broadcasts Streaming non audio/Video content (text, images

and animations) SMIL (Synchronized Media Integration

Language) Management of media rights, authentication and

conditional access

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Assessment Outline

Create a live and on demand streaming media station with an accompanying website to house the links

Present the websiteWritten document

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A Reminder…Standard Multimedia and The WebFiles must be downloaded first

Will not display until all downloaded Usually launched in a separate application Will not be linked to the information on the

web pageMay not be compatible

May need converting May need plugins Format specific to operating system

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Streaming Media

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How does it work?

File encoded and compressed to a smaller file Break it into small packets Send them one after the other When the packets reach their destination, they

are decompressed and resembled into a form that can be played

Playing a music or video file as it is downloaded from the internet.

Copy is never stored on the user’s computer.

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How does it work? (Cont)

To maintain the seamless play the packets are buffered Process by which the media player downloads a few

seconds of the media file prior to actual playback. Allows for uninterrupted playback as when buffer

plays more packets are downloaded and queued for playback

Streaming can be opened before a download is complete Organised to be rendered ASAP Play as data is received

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Open Connection

Streaming media files maintain an open connection

Media server and media client negotiate connection

Sent over the connection until the entire file has been received

Media clients play data over the open connection

Is buffered to overcome congestion

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How do you stream?

Encoder

Media Server

Internet

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2

2 Web Server returnslocation of media file

1 User clicks on stream link

1

How Does Streaming Work?

3 Media player is launched

3

5

5 Media server sends stream to media player

6 Media player decompresses and plays stream

Web Server

4 Media player requests media file from media server

4 Media Server

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Playback Rates

Streams can be encoded and downloaded at different bit rates.

Measured in kbps (kilobits per second). 128 kbps is considered to be CD quality when

using special codecs. 1-2Mbps is considered to be DVD / Broadcast

quality. User’s bandwidth determines that maximum

bit rate that can be played. Can select the usual connection speed or

give various options

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Encoding

The process of digitizing and compressing a piece of traditional media into a format capable of being broadcast over the internet and played by a computer

Raw data is typically uncompressed Big files - Contains all data essential to proper play

Raw data is then encoded (compressed) to stream Encoders use audio and video codecs to compress data

Compression is different for audio and video

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Codecs

Stands for Compression and Decompression

Compresses multimedia content prior to transmission, and decompresses upon playback.

This uses less bandwidth and increases playback speed.

Users must have the proper media player to stream each format.

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Sound/Music Codecs

MPEG-1 layer 3 (MP3) 8 to 256kbs

Qdesign (Quicktime) Basic – 8 to 48kbs Pro – 4 to 128kbs

MPEG4 (v1,v2,v3,v7) 2kbs to 2mbs

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Video Codecs

Real Video G2 Low motion, low bit rate

MPEG4 High quality images, low and high bit rates Moving towards MPEG4 based standards

Apple Video Low quality but fast

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MPEG

MPEG (Moving Picture Experts Group), develops standards for digital video and digital audio compression.

MPEG-1 was designed for coding progressive video at a transmission rate of about 1.5 million bits per second. It was designed specifically for Video-CD and CD-i media.

MPEG-1 audio layer-3 (MP3) has also evolved from early MPEG work.

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MPEG (Cont)

MPEG-2 was designed for coding interlaced images at transmission rates above 4 million bits per second.

MPEG-2 is used for digital TV broadcast and DVD. An MPEG-2 player can handle MPEG-1 data as well.

A proposed MPEG-3 standard, intended for High Definition TV (HDTV), was merged with the MPEG-2 standard

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MPEG4 and beyond….

The standard for multimedia for the web and mobility.

MPEG-4 is able to throw away a lot more information and to save files 8 to 12 times smaller than those of MPEG-2.

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MPEG-4

Real power of MPEG-4 is the interactivity that can built into the video file or stream.

Multimedia producers and software and game developers can isolate parts of the video for particular special effects.

Pocket PC devices, and Windows CE already play back MPEG-4 and related codecs.

PacketVideo has a whole Web site full of short videos you can download wirelessly to your Pocket PC.

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Packet Video

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Encoding Streaming Video

Choice of formats Real Video (Helix 10) QuickTime Windows Media (Version 10) Flash Video Streaming (New up and coming)

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Choice of delivery speeds

What connection are you streaming to? Dial up modem (56Kbps) ISDN/Dual ISDN (64/128Kbps) Cable 128 up to 20 Mb per sec ADSL (copper twisted pair up to 2Mbs at least) T-1 (1.5Mb’s) T-3 45Mbps’s E-1 (more commonly called 2Mbps pipe)

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Considerations for streaming

Movie size – size affects bandwidth Frame rates – broadcast TV is 25fps most

webcasts are lower Is it audio, video or both Encoding the media – which format Making a website which is suitable to play a

streaming file. Serving the media

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What computer hardware do you need?

A standard web server with the correct software installed

OR

A specialised media server

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Both have streaming capabilities but why is one better than the other?

• Live Streaming requires a dedicated media server• A web server is fine for low usage streaming files but if volume of people wishing to stream from your site is above 10 at a time you need a media server.• Media Servers give you much more control for your streams and offers many more services for your clients.• Media Servers enable 2 way communication the client can say rewind your media file (only for unicast).

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Web Server V Media Server

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Media Servers

Servers needed to serve streams. In order to stream, a web site must

install media servers into it’s network.Capacity is typically measured by the

maximum number of concurrent streams that the server can serve.

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Multiple Stream

From a normal web server Content has been encoded for one bit rate only Not really streaming, just being downloaded TCP will resend lost packets and could cause playback pauses

Dedicated media server Content can be encoded at multiple bit rates and the server will

choose the right one Server uses proprietary protocol to control content – can

choose best transport Server is tuned to provide optimum performance under heavy

use – big beefy machine, multiple CPU’s, high memory and disk drive space.

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Media Servers

Helix Server Real Networks

Microsoft Media Server Quicktime Streaming Server / Darwin Streaming

server Hyperlinks use a linking file

Signals the browser to launch the streaming application URL is passed indicating the server protocol, media

server, and media file RAM / RA – Realnetworks, ASX / WMX for Microsoft

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Transmission Models

Unicast Streaming between sender and a single recipient

Multicast Streaming between sender and multiple specific

recipients

Broadcast Streaming between a sender and any receiver Live and prescheduled content Some radio and television stations over WWW

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Server Delivery Protocols

TCP/IP = Transmission control protocol/internet protocol.

Dedicated media servers use proprietary delivery protocols

Server attempts to provide content over UDP (User Datagram Protocol)

If unreliable or firewall then TCP is used Allows server to control content Content is streamed directly to the viewer and

not saved or cached

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Good Use Of Streaming

Streaming radioPromotional videosShort News ArticlesLonger video broken up into chaptersEducation and entertainment

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Problems With Streaming

Poor qualityScreen size is smallNot ‘compelling content’The internet may not be fast enoughNot TV Quality

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Problems With Streaming (Cont)

Compression Discard raw data until delivery requirements are met Audio is poor quality Video becomes jumpy and poor quality Low speed series of still images Display size for video is often reduced

User Datagram Protocol (UDP) Bad packets are removed Audio will drop and pop Video will drop or loose frames Blank frames may be displayed

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Problems With Streaming (Cont)

Streaming Connection Can loose its connection If connection is lost playback will end and

must be restarted If network is congested network will pause or

delay Popular sites can become unavailable if the

network and servers cannot cope the with demand

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Streaming Formats

Real RA, RAM, RM

Microsoft ASF, WMA, WMV

Apple MOV, QT

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Real…

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RealNetworks

Real Audio / Real Video The first and still most popular of the streaming

solutions Provides a complete creation, server and player solution Helix announced in July 2002 Streams all formats

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Real One….

www.real.com

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Helix

The Helix Platform the first open, comprehensive platform of digital media products

and applications for any format, operating system or device. The Helix Community

enables companies, institutions and individual developers to access and license the Helix platform source code in order to build Helix-powered encoder, server and client products and other media applications for both commercial and non-commercial use.

Helix Universal Server is a breakthrough product from RealNetworks that for the first

time streams all major media types.

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Real Networks Solutions

Helix Producer Content Creator

Real Slideshow Assembles still photos and graphics with

music and sounds

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Helix Producer

RealNetworks Streaming Media creation tool Encodes existing and live content Wizard plus point-and-click design tools

Next generation digital media production tool for broadcast streaming and download.

It provides robust, reliable, and fault-tolerant encoding to convert audio and video into RealMedia format.

Using RealMedia Events, Helix Producer can also be used to create synchronized multimedia presentations for playback within the RealOne Player.

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Helix Producer

Live and/or simulated live video and/or audio webcasts

On-demand audio and/or videoSynchronized multimedia using a

combination of datatypesProduces high quality broadband content

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Helix Server

No longer it is necessary to maintain three different delivery infrastructures to reach the largest audience.

You can deliver all three major media formats over one delivery infrastructure. When you have a Helix Server, you have the capability to deliver media to any individual with a media player.

The RealNetworks system architecture based on the Helix platform has achieved unmatched performance.

Supports SMIL

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Helix Server

Combine several different streams into a single file

The appropriate bit rate stream is automatically selected

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Real Video 9

30% improvement over RealVideo 8 Same quality at half the bit rate of MPEG-4 Same quality at quarter the bit rate of MPEG-2 ½ screen video at dial up rates VHS quality at everyday broadband rates (starting

at 160 Kbps) Near DVD at 500 Kbps for download or streaming

on high speed networks http://www.realnetworks.com/products/codecs/

realvideo.html

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Real Networks Strategy

Leverage player penetration to drive demand for Real format, software sales, content distribution and real.com entertainment portal.

Provide end-to-end streaming solutions (encoding, hosting, distribution, security, ad insertion, playback)

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Microsoft Media

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Microsoft Solutions

Windows Media Services Second place in the market Provides complete solution Scales up to 9,000 concurrent streams using a single

server Windows 2000 Server and 2003 server

Media services are built in (different versions) Windows NT Server

Can install Media Services http://www.microsoft.com/windows/

windowsmedia/9series/server.aspx

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Microsoft Solutions

Windows Media Player Plays audio / video content

Windows Media Encoder Produces streaming content from a number

of formats

Windows Media Rights Manager Supports encryption and licensing of digital

media

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Windows Media Player

Offers consumers the first fully integrated digital media experience playback of CD-quality audio streaming and downloaded audio and video –

Designed to be the first digital media player for everyday consumers, breaking new ground in four key areas All-in-One Integration Easy to Use The Best Audio and Video Experience More Personality

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Microsoft Windows Media Encoder

Encodes existing and live contentWizard plus point and click design toolsSpecial screen capture codecSupports file sizes up to 30 GbSupports up to 50 simultaneous streams

from the encoder

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Microsoft Windows Media Encoder

Produces high quality broadband content Near VHS at 400 kbs Near DVD at 750 kbs

Same filters at Real ProducerProduction Tools and Views

Sessions can be saved as profiles Real time creation statistics

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http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx

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Windows Media Services

Integrated with Windows 2000 Scales up for Internet and intranet use Utilises features of Windows 2000 Supports media bit rates from 28kbps to 6mbps

Built in administration wizards and interfaces “Intelligent Streaming” encoding

Multiple bit rates streams saved and served from one file Other advantages

Digital Rights Manager Server Side APIs – Multicast capabilities

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Microsoft Strategy

Trying to dominate the media player market as it did the browser market. Provides players and server software for

free. Server: Bundled with 2000 and 2003. Player: Bundled with Windows and IE.

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Real Networks vs. Microsoft

No clear winner will emerge soon. Both Real and Microsoft each have very strong player

and server penetration. Content providers wishing to reach the largest

audience will continue to encode their content in both formats and implement multiple streaming servers.

In the near-term, Real should be able to maintain its strong position and pricing power despite Microsoft’s challenge.

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Windows Media 9

Says best quality http://www.microsoft.com/windows/

windowsmedia/9Series/GettingStarted//

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Must not forget Apple….

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Apple Solutions

Quicktime Originally extension of the Mac OS

Encorporates text, graphics, audio and video into a single format

Can be viewed with a time elementQT or MOV format available on Windows

PC’s

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Apple Solutions

Quicktime Player Displays video, sound, animation, text and music. Also 360 degree panaromas

Quicktime Pro Create, open, edit and save movies and audio Resize movies and create streaming media

Quicktime Streaming Server Serves Quicktime files stored on the server Supports 2000 streams to Quicktime users Requires Mac OS server

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Quicktime

http://www.apple.com/quicktime/products/qt/

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Quicktime Streaming Server

Instant-on provides enhanced overbuffering of data, dramatically reducing buffer time for broadband users.

Serves to any standard MP3 player such as iTunes, WinAmp, or QuickTime Player

Web-based interface for local and remote administration

Supports QuickTime (.mov), MP3 audio (.mp3), or MPEG-4 (.mp4) files

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Quicktime (Cont)

Allows you to create simulated live broadcasts with Playlist Broadcaster, perfect for creating your own Internet radio station

Supports up to 4,000 simultaneous streams

Supports both unicast or multicast streams

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Competitive Landscape

RealNetworks and Microsoft continue to battle for market leadership. RealNetworks RealPlayer/Real One:

150 million registered downloads 85% market share

Microsoft Windows Media Player: 100 million registered users

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Catalysts For Streaming Adoption

Broadband Penetration Availability of streaming content

The proliferation of streaming creation and playback tools lowers streaming costs.

Content providers are beginning view the Internet as a new distribution channel.

Formats are becoming transparent to the user. New technologies that support payments.

Ad insertion. Billing, payment and tracking systems. Digital Rights Management.

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Broadband Penetration

The estimated 12 million users through college broadband networks are not included in these figures.

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Internet Radio

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Internet Radio

The technique is “similar to radio broadcasting except the Internet is used to send and receive audio instead of using the airwaves.” (Luini & Whitman. 2002)

Over 5000 (and counting) stations 1 MUSICMATCH Artist Match (non-commercial)

www.musicmatch.com 2 K-LOVE (non-commercial) www.klove.com 3 AOL Top Country (commercial)

http://music.netscape.com/radio/ 4 AOL Top Pop (commercial)

http://music.netscape.com/radio/ 5 AOL Smooth Jazz (commercial)

http://music.netscape.com/radio/ 6 Virgin Radio/1215 AM & 105.8 FM (commercial)

www.virginradio.co.uk

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Facts - according to Arbitron Internet Broadcast Ratings

LAUNCH, the music destination on Yahoo!, approached 2.5 million listeners during the month of October 2003.

LAUNCH had 2,498,962 Cume Persons (an estimate of the total number of unique users who

listened for five minutes or longer during the reported time period).

Radio@AOL Network and LAUNCH were the top-ranked commercial with 27,379,327 and 18,311,876 hours of Total Time Spent Listening. (the sum total of hours tuned by listeners to a given station

or network.) MUSICMATCH was the top-ranked non-commercial with

9,378,479 hours of TTSL.

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More Facts…

Streaming radio is big: Over 22% of the US have listened to it.

Two categories of streaming radio stations The Professional Station- Large amount of money,

hardware and human resources, use professional encoders and servers

The Amateur Station - People broadcasting from home, shoutcast, winamp, simple to set-up software requiring no money or large pieces of hardware, stream using a single machine, use free software as an encoder and server

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The Future….

If the user has a fast connection, streaming media is a practical way for broadcasting multimedia

The future for streaming is bright Entire movies can be streamed The technology will be improved Distance courses by streaming media Programs downloaded / used by streaming

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References

http://www.measurecast.com/ http://www.streamingmediaworld.com/ http://www.streamingmedia.com/ www.shoutcast.com http://www.penguinradio.com/penguin/ http://streamingmedialand.com/ http://www.streamingmag.com/ http://www.internetradioindex.com/i-probe/ip_radio.html http://www.crosscut.net/streaming.html http://www.doit.wisc.edu/streaming/ http://www.manifest-tech.com/media_web/index.html