week 05 - UC Berkeley School of...

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Tuesday Week 5: Ambient Media Theory and Practice of Tangible User Interfaces 1 Ambient Media At the periphery of our awareness week 05

Transcript of week 05 - UC Berkeley School of...

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Ambient MediaAt the periphery of our awareness

week

05

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Lecture Outline

• Peripheral Awareness

• Ambient Media

• Signs and Representational Fidelity

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Peripheral AwarenessWhat we are attuned to without attending to explicitly

[Weiser, 1995]

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Locatedness: Calm Technology

We are connected effortlessly to a myriad of familiar details of the world around us.

[Weiser, 1995]

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Calm Technology

Engages both the center and the periphery of our attention, and moves back and forth between the two.

[Weiser, 1995]

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[Jeremijenko , 1995]

Live Wire

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Tasks in Foreground and Background[Buxton, 1995]

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[Buxton, 1995]

HUMAN-HUMAN

BACKGROUNDFOREGROUND

HUMAN-COMPUTER

persistentbursty

conversation, telephone,video conf.

GUIs

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[Buxton, 1995]

HUMAN-HUMAN

BACKGROUNDFOREGROUND

HUMAN-COMPUTER

persistentbursty

conversation, telephone,video conf.

GUIs

Ob

ject

of C

om

munic

atio

n

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[Buxton, 1995]

HUMAN-HUMAN

BACKGROUNDFOREGROUND

HUMAN-COMPUTER

persistentbursty

“Portholes”conversation,

telephone,video conf.

GUIs

Ob

ject

of C

om

munic

atio

n

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[Dourish & Bly, 1992]

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[Buxton, 1995]

HUMAN-HUMAN

BACKGROUNDFOREGROUND

HUMAN-COMPUTER

persistentbursty

“Portholes”conversation,

telephone,video conf.

smart house technologyGUIs

Ob

ject

of C

om

munic

atio

n

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Foreground and background

Calm technology engages both the center and the periphery of our attention, and moves back and forth between the two. [Weiser, 1995]

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Operations

Actions

Activity

automatic,unconscious

consciousgoal-oriented

Hierarchical StructureActivity Theory

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Operations

Activity

Hammering, changing gears when driving

Putting the roof up, transporting bricks by truck

Building a house

Hierarchical StructureActivity Theory

Example

Actions

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Operations

Actions

Activity

automatic,unconscious

consciousgoal-oriented

Hierarchical StructureActivity Theory

FOREGROUND

BACKGROUND

Foreground and background in calm computing

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Ambient Media

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Ambient Media

Information conveyed via calm changes in the environment so that users are more able to focus on their primary tasks while staying aware of non-critical but important information that affects them.

[Pousman & Stasko, 2006]

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Pinwheels: wind of bits[Ishii et al., 1997]

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ambientROOM[Ishii et al., 1997]

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Orb[Ambient Devices]

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Orb[Ambient Devices]

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Orb[Ambient Devices]

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Remember your color mixer lab assignment?

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LumiTouch[Chang, Resner et al., 2001]

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iCom[Agamanolis , 2003]

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Ambient Media:Design Principles 1. Display important but not critical information

2. Can move from the periphery to the focus of attention and back again

3. Focus on physical representation in the environment

4. Provide subtle changes to reflect updates in information (should not be distracting)

5. Are aesthetically pleasing and environmentally appropriate

[Pousman & Stasko, 2006]

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Representational Fidelity and Signs

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Representational Fidelity

How the data from the world is encoded into patterns, pictures, words, or sounds.

[Pousman & Stasko, 2006]

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Sign

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Sign [Peirce 1931-58]

Signifier

The representation of the object, which could be a word, a picture, or a sound.

Sense

The understanding that an observer gets from seeing or experiencing either the signified or its signifier.

Signified

The physical thing or idea that the sign stands for.

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Sign [Peirce 1931-58]

Signifier

The representation of the object, which could be a word, a picture, or a sound.

Sense

The understanding that an observer gets from seeing or experiencing either the signified or its signifier.

Signified

The physical thing or idea that the sign stands for.

Warm, hot, burn, bright, dangerous, etc.

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Types of Signs

• Iconic

• Symbolic

• Indexical

[Peirce 1931-58]

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Iconic Signs

Signs that “resemble” or “look like” that to which they refer to. A preference for “visual resemblance” over all other possible sorts resemblance.

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Iconic signsDrawings and caricatures

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Iconic signsImitative gestures and metaphors

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Symbolic Signs

Based on code or rule-following conventions. Fundamentally arbitrary, so the relationship must be learned.

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Symbolic SignsLanguage characters, numbers

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Abstract visual representations

Symbolic Signs

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Indexical Signs

Directly connected to the signified (physically or causally). The link can be observed or inferred.

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Indexical SignsNatural signs

Jason Courtney http://www.perdador.com/f6update/Oc3.html

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Indexical SignsMeasuring instruments (weathercock, thermometer, clock)

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Indexical SignsMeasuring instruments (weathercock, thermometer, clock)

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Indexical SignsSignals

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Indexical SignsRecordings (a photograph, a film, video or television shot, an audio-recorded voice), maps, photos.

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Signs in Context of Use

to represent “cold weather” == Indexical

to represent “snow flake” == Iconic

to represent “GO for ski” == Symbolic

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

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ICONICResembling or imitating the signified

SYMBOLICArbitrary, rule-following, must be learned

INDEXICALNot arbitrary and is directly connected to the signified

VISUAL

AUDITORY

TACTILE

OLFACTORY

TASTE

???

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Beyond ambient displays

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Ambient “input methods”Presence and activity sensors Gestural inputTangible interfaces

[Vogel & Balakrishnan, 2004]

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None Noun VerbNoun

and VerbFull

Full

Nearby

Environ-ment

Distant

Metaphor

Embodiment

Ambient Media?

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None Noun VerbNoun

and VerbFull

Full

Nearby

Environ-ment

Distant

Metaphor

Embodiment

Ambient Media?

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Beyond fore vs. background“Load balancing” of senses to reduce cognitive load

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Assignments due this week

• Midterm project proposal due today Tuesday Sep 23

• Potentiometer lab due Wednesday Sep 24

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For this Thursday

• Sensor 2: Force sensitive resistors and photocells

• Arduino as an interface board: Processing

• Read Intro to Processing at processing.org

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Announcement

Design Futures lecture seriesWednesday September 246:00 - 7:30 pm at BCNM Commons (340 Moffitt)

Jennifer Bove, HUGEBen Fullerton, IDEO

‘We’ll Always Have Paris’: What Makes a Memorable Service Experience?

Jennifer Bove and Ben Fullerton will explore what it takes to design services that keep people coming back for more. They will probe the dynamics of this subject, considering along the way other curious questions, such as: why do people get excited about intangible services in the same way they lust after the latest shiny lump of plastic?

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Tuesday Week 5: Ambient Media Theory and Practice of Tangible User Interfaces

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Thanks!